SpriteAnimateJustAFewTimes Method |
Start a new animation. It will complete the animation the number of times you specify.
For example, if your sprite is walking, and one animation is one step, specifying 4 here
will result in your sprite taking 4 steps and then the animation stops. You will want
to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event,
checking the Sprite.AnimationDone flag.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax public void AnimateJustAFewTimes(
int WhichAnimation,
int HowManyAnimations,
int AnimationFrameToEndOn = -1
)
Parameters
- WhichAnimation
- Type: SystemInt32
The animation index you want to use - HowManyAnimations
- Type: SystemInt32
The number of animations to do before it stops - AnimationFrameToEndOn (Optional)
- Type: SystemInt32
Once the animation has finished, display this animation frame.
-1, or any number that is not an actual frame, will show the last frame of the animation.
See Also