SpriteMoveTo Method |
Name | Description | |
---|---|---|
MoveTo(ListPoint) |
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point.
From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the
SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint
event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has
arrived, it is set to true.
| |
MoveTo(Point) |
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed
and tell the sprite that it can automatically move. But the sprite will begin a journey towards
that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event
will fire off. Also, the SpriteReachedEnd bool will be true.
| |
MoveTo(Sprite) |
Move to where the destination sprite currently is at. This is a dumb move. It does not take into
consideration the movement direction of the destination sprite. So the moving sprite does need to be
moving a bit faster than the sprite you are trying to hit for it to do so.
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