Commit Graph

18 Commits

Author SHA1 Message Date
Tim Young 2409d30cb6 documentation updates 2017-09-21 13:00:21 -05:00
Tim Young 517b9b88e0 more documentation changes 2017-09-21 11:17:48 -05:00
Tim Young 9cce19c067 Fix an error with the database recursing infinitely 2017-09-21 06:53:35 -05:00
Tim Young 743ab78c28 Add the SpriteDatabase to a spritecontroller 2017-09-21 06:46:31 -05:00
Tim Young dcc9d92ca9 Update tab indexes for things 2017-09-20 14:38:30 -05:00
Tim Young 59bea020b6 Choose a good image at the start of the window being opened. 2017-09-20 14:18:00 -05:00
Tim Young 4911a787d4 Documentation for the SpriteDatabase 2017-09-20 13:31:35 -05:00
Tim Young 03e5724a25 documentation of public functions 2017-09-20 08:02:47 -05:00
Tim Young 86d956365e some documentation 2017-09-18 14:08:06 -05:00
Tim Young 7e22a57ca5 move values to the correct place 2017-09-16 15:18:49 -05:00
Tim Young e9f1a9a3ed initial saving working (possibly) 2017-09-16 08:23:47 -05:00
Tim Young 4f2d190b6c comment on save function 2017-09-16 08:14:46 -05:00
Tim Young 7d1883b765 Add a save function 2017-09-16 08:11:35 -05:00
Tim Young 84e15883fd SpriteDatabase creates sprites 2017-09-16 08:03:58 -05:00
Tim Young b881985b1b Cloning infrastructure and breaking up spriteInfo to be able to hold multiple animations for one sprite 2017-09-15 20:16:26 -05:00
Tim Young 72f1c3ac79 Define a grid size to snap onto. A grid of 1x1 gives us a pixel by pixel grid. But we usually want to have 5, 10, 50, 100 or something like that. 2017-09-15 19:21:46 -05:00
Tim Young 23814be473 Return a spriteinfo list from the entry form 2017-09-15 19:15:37 -05:00
Tim Young 846d4b569f Adding initial sprite database and sprite entry form 2017-09-15 15:52:59 -05:00