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2409d30cb6
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documentation updates
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2017-09-21 13:00:21 -05:00 |
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517b9b88e0
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more documentation changes
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2017-09-21 11:17:48 -05:00 |
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9cce19c067
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Fix an error with the database recursing infinitely
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2017-09-21 06:53:35 -05:00 |
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743ab78c28
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Add the SpriteDatabase to a spritecontroller
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2017-09-21 06:46:31 -05:00 |
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dcc9d92ca9
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Update tab indexes for things
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2017-09-20 14:38:30 -05:00 |
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59bea020b6
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Choose a good image at the start of the window being opened.
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2017-09-20 14:18:00 -05:00 |
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4911a787d4
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Documentation for the SpriteDatabase
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2017-09-20 13:31:35 -05:00 |
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03e5724a25
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documentation of public functions
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2017-09-20 08:02:47 -05:00 |
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86d956365e
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some documentation
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2017-09-18 14:08:06 -05:00 |
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7e22a57ca5
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move values to the correct place
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2017-09-16 15:18:49 -05:00 |
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e9f1a9a3ed
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initial saving working (possibly)
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2017-09-16 08:23:47 -05:00 |
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4f2d190b6c
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comment on save function
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2017-09-16 08:14:46 -05:00 |
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7d1883b765
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Add a save function
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2017-09-16 08:11:35 -05:00 |
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84e15883fd
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SpriteDatabase creates sprites
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2017-09-16 08:03:58 -05:00 |
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b881985b1b
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Cloning infrastructure and breaking up spriteInfo to be able to hold multiple animations for one sprite
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2017-09-15 20:16:26 -05:00 |
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72f1c3ac79
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Define a grid size to snap onto. A grid of 1x1 gives us a pixel by pixel grid. But we usually want to have 5, 10, 50, 100 or something like that.
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2017-09-15 19:21:46 -05:00 |
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23814be473
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Return a spriteinfo list from the entry form
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2017-09-15 19:15:37 -05:00 |
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846d4b569f
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Adding initial sprite database and sprite entry form
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2017-09-15 15:52:59 -05:00 |
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