Adding initial sprite database and sprite entry form
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SpriteLibrary/SpriteDatabase.cs
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224
SpriteLibrary/SpriteDatabase.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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using System.Xml;
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using System.Xml.Serialization;
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using System.Resources;
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using System.IO;
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namespace SpriteLibrary
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{
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internal struct ImageStruct
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{
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internal Image TheImage;
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internal string ImageName;
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}
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/// <summary>
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/// Store of all the types of things in the ADVDemo
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/// </summary>
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public class SpriteDatabase
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{
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List<SpriteInfo> SpriteInfoList = new List<SpriteInfo>();
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List<ImageStruct> TheImages = new List<ImageStruct>();
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ResourceManager myResourceManager = null;
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string Filename = "";
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public SpriteDatabase(ResourceManager theResourceManager, string filename)
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{
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myResourceManager = theResourceManager;
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Filename = filename;
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Load();
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}
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internal void Load()
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{
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LoadSpriteInfo();
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}
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//*******************************
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//**** Sprite Info Functions ***
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//*******************************
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#region SpriteInfo Functions
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void LoadSpriteInfo()
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{
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if (DoesResourceExist(Filename))
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{
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//This clears out the old list, as it gets replaced.
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SpriteInfoList = LoadObjectFromXmlFile<List<SpriteInfo>>(Filename, myResourceManager);
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}
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else
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{
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//try loading it from an actual filename
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if (File.Exists(Filename))
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SpriteInfoList = ReadFromXmlFile<List<SpriteInfo>>(Filename);
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}
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//If neither works, we end up with an empty file.
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//If it fails, SpriteInfoList is null and things explode.
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if (SpriteInfoList == null)
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SpriteInfoList = new List<SpriteInfo>(); //make an empty one so things do not explode.
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}
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public List<string> SpriteNames()
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{
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List<string> theNames = new List<string>();
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foreach (SpriteInfo si in SpriteInfoList)
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{
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theNames.Add(si.SpriteName);
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}
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return theNames;
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}
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internal bool DoesResourceExist(string resourcename)
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{
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if (myResourceManager == null) return false;
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if (myResourceManager.GetObject(resourcename) != null)
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return true;
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return false;
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}
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public Image GetImageFromName(string Name, bool UseSmartImages)
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{
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Image MyImage = null;
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if (UseSmartImages)
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{
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foreach (ImageStruct IS in TheImages)
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{
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if (IS.ImageName.Equals(Name, StringComparison.InvariantCultureIgnoreCase))
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{
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MyImage = IS.TheImage;
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break;
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}
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}
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}
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if (MyImage == null)
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{
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ResourceManager rm = myResourceManager;
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MyImage = (Bitmap)rm.GetObject(Name);
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if (UseSmartImages)
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{
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ImageStruct NewIS = new ImageStruct();
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NewIS.ImageName = Name;
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NewIS.TheImage = MyImage;
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TheImages.Add(NewIS);
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}
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}
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return MyImage;
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}
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public Sprite SmartDuplicateSprite(SpriteController theController, string SpriteName, bool UseSmartImages = true)
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{
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Sprite DestSprite = theController.DuplicateSprite(SpriteName);
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if (DestSprite != null) return DestSprite;
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//If it does not exist, make it
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foreach (SpriteInfo SI in SpriteInfoList)
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{
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if (SI.SpriteName == SpriteName)
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{
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//This is the sprite. Pull out the image resource. then pull out the sprite.
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ResourceManager rm = myResourceManager;
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Image myImage = (Bitmap)rm.GetObject(SI.ImageName);
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if (myImage == null) return null; //break out if we do not have the image defined for this
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DestSprite = new Sprite(SI.StartPoint, theController, myImage, SI.Width, SI.Height, SI.AnimSpeed, SI.NumAnimations);
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int sizepercent = SI.ViewPercent;
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if (sizepercent < 5) sizepercent = 100;
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if (sizepercent > 300) sizepercent = 100;
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double delta = (double)sizepercent / 100.0; //turn it into a double, and into something we can multiply.
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DestSprite.SetSize(new Size((int)(DestSprite.GetSize.Width * delta), (int)(DestSprite.GetSize.Height * delta)));
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DestSprite.SetName(SpriteName);
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//We have created a new sprite. Now, return a duplicate of that sprite.
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return theController.DuplicateSprite(SpriteName);
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}
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}
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return null;
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}
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#endregion
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#region Generic XML Funcs
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/// <summary>
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/// Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by
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/// creating an object and using <see cref="SpriteDatabase.WriteToXmlFile">SpriteDatabase.WriteToXmlFile</see> to
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/// save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
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/// LoadObjectFromXmlFile function.
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/// </summary>
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/// <typeparam name="T">The type of object to load. It could be something as simple as an int, a class, or a list of classes.</typeparam>
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/// <param name="XMLResourceToLoad">The resource item to load. If you would access it like: properties.resources.myFile,
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/// the correct value to put here would be "myFile"</param>
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/// <param name="MyManager">The resource manager. Usually Properties.Resources.ResourceManager</param>
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/// <returns>An object of the value you specified. Or null if it fails.</returns>
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public static T LoadObjectFromXmlFile<T>(string XMLResourceToLoad, ResourceManager MyManager) where T : new()
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{
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//Load in the sprite data
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XmlSerializer serializer = new XmlSerializer(typeof(T));
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// Retrieves String and Image resources.
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object titem = MyManager.GetObject(XMLResourceToLoad);
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byte[] item = (byte[])System.Text.Encoding.UTF8.GetBytes((string)titem);
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try
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{
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return (T)serializer.Deserialize(new MemoryStream(item));
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}
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finally
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{
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}
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}
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/// <summary>
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/// Writes the given object instance to an XML file.
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/// <para>Only Public properties and variables will be written to the file. These can be any type though, even other classes.</para>
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/// <para>If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.</para>
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/// <para>Object type must have a parameterless constructor.</para>
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/// </summary>
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/// <typeparam name="T">The type of object being written to the file.</typeparam>
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/// <param name="filePath">The file path to write the object instance to.</param>
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/// <param name="objectToWrite">The object instance to write to the file.</param>
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internal static void WriteToXmlFile<T>(string filePath, T objectToWrite) where T : new()
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{
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TextWriter writer = null;
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try
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{
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var serializer = new XmlSerializer(typeof(T));
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writer = new StreamWriter(filePath);
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serializer.Serialize(writer, objectToWrite);
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}
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finally
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{
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if (writer != null)
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writer.Close();
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}
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}
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/// <summary>
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/// Reads an object instance from an XML file.
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/// <para>Object type must have a parameterless constructor.</para>
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/// </summary>
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/// <typeparam name="T">The type of object to read from the file.</typeparam>
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/// <param name="filePath">The file path to read the object instance from.</param>
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/// <returns>Returns a new instance of the object read from the XML file.</returns>
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public static T ReadFromXmlFile<T>(string filePath) where T : new()
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{
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TextReader reader = null;
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try
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{
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var serializer = new XmlSerializer(typeof(T));
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reader = new StreamReader(filePath);
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return (T)serializer.Deserialize(reader);
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}
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finally
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{
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if (reader != null)
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reader.Close();
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}
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}
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#endregion
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}
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}
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276
SpriteLibrary/SpriteEntryForm.Designer.cs
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276
SpriteLibrary/SpriteEntryForm.Designer.cs
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namespace SpriteLibrary
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{
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partial class SpriteEntryForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.pbImageField = new System.Windows.Forms.PictureBox();
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this.cbStartingImage = new System.Windows.Forms.ComboBox();
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this.lblStartingImage = new System.Windows.Forms.Label();
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this.lblChosenArea = new System.Windows.Forms.Label();
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this.tbNumFrames = new System.Windows.Forms.TextBox();
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this.lblFrames = new System.Windows.Forms.Label();
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this.tbSpriteName = new System.Windows.Forms.TextBox();
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this.lblSpriteName = new System.Windows.Forms.Label();
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this.btnDone = new System.Windows.Forms.Button();
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this.btnCancel = new System.Windows.Forms.Button();
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this.btnApply = new System.Windows.Forms.Button();
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this.btnNew = new System.Windows.Forms.Button();
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this.tbAmimationSpeed = new System.Windows.Forms.TextBox();
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this.lblAnimationSpeed = new System.Windows.Forms.Label();
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this.lblDefaultSize = new System.Windows.Forms.Label();
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this.tbDefaultSize = new System.Windows.Forms.TextBox();
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this.btnBack = new System.Windows.Forms.Button();
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this.btnFwd = new System.Windows.Forms.Button();
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this.lblCountSprites = new System.Windows.Forms.Label();
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((System.ComponentModel.ISupportInitialize)(this.pbImageField)).BeginInit();
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this.SuspendLayout();
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//
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// pbImageField
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//
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this.pbImageField.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)));
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this.pbImageField.Location = new System.Drawing.Point(5, 10);
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this.pbImageField.Name = "pbImageField";
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this.pbImageField.Size = new System.Drawing.Size(213, 253);
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this.pbImageField.TabIndex = 0;
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this.pbImageField.TabStop = false;
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//
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// cbStartingImage
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//
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this.cbStartingImage.FormattingEnabled = true;
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this.cbStartingImage.Location = new System.Drawing.Point(349, 40);
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this.cbStartingImage.Name = "cbStartingImage";
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this.cbStartingImage.Size = new System.Drawing.Size(131, 24);
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this.cbStartingImage.TabIndex = 1;
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this.cbStartingImage.SelectedIndexChanged += new System.EventHandler(this.cbStartingImage_SelectedIndexChanged);
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//
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// lblStartingImage
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//
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this.lblStartingImage.AutoSize = true;
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this.lblStartingImage.Location = new System.Drawing.Point(244, 43);
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this.lblStartingImage.Name = "lblStartingImage";
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this.lblStartingImage.Size = new System.Drawing.Size(99, 17);
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this.lblStartingImage.TabIndex = 2;
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this.lblStartingImage.Text = "Starting Image";
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//
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// lblChosenArea
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//
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this.lblChosenArea.AutoSize = true;
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this.lblChosenArea.Location = new System.Drawing.Point(350, 77);
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this.lblChosenArea.Name = "lblChosenArea";
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this.lblChosenArea.Size = new System.Drawing.Size(46, 17);
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this.lblChosenArea.TabIndex = 3;
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this.lblChosenArea.Text = "label2";
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//
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// tbNumFrames
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//
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this.tbNumFrames.Location = new System.Drawing.Point(349, 109);
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this.tbNumFrames.Name = "tbNumFrames";
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this.tbNumFrames.Size = new System.Drawing.Size(47, 22);
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this.tbNumFrames.TabIndex = 4;
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//
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// lblFrames
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//
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this.lblFrames.AutoSize = true;
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this.lblFrames.Location = new System.Drawing.Point(288, 109);
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this.lblFrames.Name = "lblFrames";
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this.lblFrames.Size = new System.Drawing.Size(55, 17);
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this.lblFrames.TabIndex = 5;
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this.lblFrames.Text = "Frames";
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//
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// tbSpriteName
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//
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this.tbSpriteName.Location = new System.Drawing.Point(349, 10);
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this.tbSpriteName.Name = "tbSpriteName";
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this.tbSpriteName.Size = new System.Drawing.Size(100, 22);
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this.tbSpriteName.TabIndex = 6;
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//
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// lblSpriteName
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//
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this.lblSpriteName.AutoSize = true;
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this.lblSpriteName.Location = new System.Drawing.Point(251, 14);
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this.lblSpriteName.Name = "lblSpriteName";
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this.lblSpriteName.Size = new System.Drawing.Size(86, 17);
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this.lblSpriteName.TabIndex = 7;
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this.lblSpriteName.Text = "Sprite Name";
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//
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// btnDone
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//
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this.btnDone.Location = new System.Drawing.Point(434, 259);
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this.btnDone.Name = "btnDone";
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this.btnDone.Size = new System.Drawing.Size(75, 23);
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this.btnDone.TabIndex = 8;
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this.btnDone.Text = "Done";
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this.btnDone.UseVisualStyleBackColor = true;
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//
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// btnCancel
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//
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this.btnCancel.Location = new System.Drawing.Point(353, 259);
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this.btnCancel.Name = "btnCancel";
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this.btnCancel.Size = new System.Drawing.Size(75, 23);
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this.btnCancel.TabIndex = 9;
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this.btnCancel.Text = "Cancel";
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this.btnCancel.UseVisualStyleBackColor = true;
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//
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// btnApply
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//
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this.btnApply.Location = new System.Drawing.Point(434, 230);
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this.btnApply.Name = "btnApply";
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this.btnApply.Size = new System.Drawing.Size(75, 23);
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this.btnApply.TabIndex = 10;
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this.btnApply.Text = "Apply";
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this.btnApply.UseVisualStyleBackColor = true;
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//
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// btnNew
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//
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this.btnNew.Location = new System.Drawing.Point(353, 230);
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this.btnNew.Name = "btnNew";
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this.btnNew.Size = new System.Drawing.Size(75, 23);
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this.btnNew.TabIndex = 11;
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this.btnNew.Text = "New";
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this.btnNew.UseVisualStyleBackColor = true;
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//
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// tbAmimationSpeed
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//
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this.tbAmimationSpeed.Location = new System.Drawing.Point(349, 145);
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this.tbAmimationSpeed.Name = "tbAmimationSpeed";
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this.tbAmimationSpeed.Size = new System.Drawing.Size(100, 22);
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this.tbAmimationSpeed.TabIndex = 12;
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//
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// lblAnimationSpeed
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//
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this.lblAnimationSpeed.AutoSize = true;
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this.lblAnimationSpeed.Location = new System.Drawing.Point(228, 148);
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this.lblAnimationSpeed.Name = "lblAnimationSpeed";
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this.lblAnimationSpeed.Size = new System.Drawing.Size(115, 17);
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this.lblAnimationSpeed.TabIndex = 13;
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this.lblAnimationSpeed.Text = "Animation Speed";
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//
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// lblDefaultSize
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//
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this.lblDefaultSize.AutoSize = true;
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this.lblDefaultSize.Location = new System.Drawing.Point(261, 188);
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this.lblDefaultSize.Name = "lblDefaultSize";
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this.lblDefaultSize.Size = new System.Drawing.Size(84, 17);
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this.lblDefaultSize.TabIndex = 14;
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this.lblDefaultSize.Text = "Default Size";
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//
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// tbDefaultSize
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//
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this.tbDefaultSize.Location = new System.Drawing.Point(349, 185);
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this.tbDefaultSize.Name = "tbDefaultSize";
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this.tbDefaultSize.Size = new System.Drawing.Size(100, 22);
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this.tbDefaultSize.TabIndex = 15;
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//
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// btnBack
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//
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this.btnBack.Location = new System.Drawing.Point(43, 269);
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this.btnBack.Name = "btnBack";
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this.btnBack.Size = new System.Drawing.Size(29, 23);
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this.btnBack.TabIndex = 16;
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this.btnBack.Text = "<";
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this.btnBack.UseVisualStyleBackColor = true;
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//
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// btnFwd
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//
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this.btnFwd.Location = new System.Drawing.Point(125, 269);
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this.btnFwd.Name = "btnFwd";
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this.btnFwd.Size = new System.Drawing.Size(29, 23);
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this.btnFwd.TabIndex = 17;
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this.btnFwd.Text = ">";
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this.btnFwd.UseVisualStyleBackColor = true;
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//
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// lblCountSprites
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//
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this.lblCountSprites.AutoSize = true;
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this.lblCountSprites.Location = new System.Drawing.Point(89, 272);
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this.lblCountSprites.Name = "lblCountSprites";
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this.lblCountSprites.Size = new System.Drawing.Size(16, 17);
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this.lblCountSprites.TabIndex = 18;
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this.lblCountSprites.Text = "0";
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//
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// SpriteEntryForm
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//
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this.AcceptButton = this.btnApply;
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.CancelButton = this.btnCancel;
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this.ClientSize = new System.Drawing.Size(524, 294);
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||||
this.Controls.Add(this.lblCountSprites);
|
||||
this.Controls.Add(this.btnFwd);
|
||||
this.Controls.Add(this.btnBack);
|
||||
this.Controls.Add(this.tbDefaultSize);
|
||||
this.Controls.Add(this.lblDefaultSize);
|
||||
this.Controls.Add(this.lblAnimationSpeed);
|
||||
this.Controls.Add(this.tbAmimationSpeed);
|
||||
this.Controls.Add(this.btnNew);
|
||||
this.Controls.Add(this.btnApply);
|
||||
this.Controls.Add(this.btnCancel);
|
||||
this.Controls.Add(this.btnDone);
|
||||
this.Controls.Add(this.lblSpriteName);
|
||||
this.Controls.Add(this.tbSpriteName);
|
||||
this.Controls.Add(this.lblFrames);
|
||||
this.Controls.Add(this.tbNumFrames);
|
||||
this.Controls.Add(this.lblChosenArea);
|
||||
this.Controls.Add(this.lblStartingImage);
|
||||
this.Controls.Add(this.cbStartingImage);
|
||||
this.Controls.Add(this.pbImageField);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.SizableToolWindow;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "SpriteEntryForm";
|
||||
this.Text = "SpriteEntryForm";
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbImageField)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pbImageField;
|
||||
private System.Windows.Forms.ComboBox cbStartingImage;
|
||||
private System.Windows.Forms.Label lblStartingImage;
|
||||
private System.Windows.Forms.Label lblChosenArea;
|
||||
private System.Windows.Forms.TextBox tbNumFrames;
|
||||
private System.Windows.Forms.Label lblFrames;
|
||||
private System.Windows.Forms.TextBox tbSpriteName;
|
||||
private System.Windows.Forms.Label lblSpriteName;
|
||||
private System.Windows.Forms.Button btnDone;
|
||||
private System.Windows.Forms.Button btnCancel;
|
||||
private System.Windows.Forms.Button btnApply;
|
||||
private System.Windows.Forms.Button btnNew;
|
||||
private System.Windows.Forms.TextBox tbAmimationSpeed;
|
||||
private System.Windows.Forms.Label lblAnimationSpeed;
|
||||
private System.Windows.Forms.Label lblDefaultSize;
|
||||
private System.Windows.Forms.TextBox tbDefaultSize;
|
||||
private System.Windows.Forms.Button btnBack;
|
||||
private System.Windows.Forms.Button btnFwd;
|
||||
private System.Windows.Forms.Label lblCountSprites;
|
||||
}
|
||||
}
|
83
SpriteLibrary/SpriteEntryForm.cs
Normal file
83
SpriteLibrary/SpriteEntryForm.cs
Normal file
@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
using System.IO;
|
||||
using System.Resources;
|
||||
using System.Windows.Forms;
|
||||
using System.Windows;
|
||||
using System.Collections;
|
||||
|
||||
|
||||
|
||||
namespace SpriteLibrary
|
||||
{
|
||||
public partial class SpriteEntryForm : Form
|
||||
{
|
||||
SpriteController MyController;
|
||||
ResourceManager myResources = null;
|
||||
|
||||
public SpriteEntryForm(ResourceManager theResourceManager)
|
||||
{
|
||||
InitializeComponent();
|
||||
myResources = theResourceManager;
|
||||
LocalSetup();
|
||||
}
|
||||
|
||||
public void LocalSetup()
|
||||
{
|
||||
pbImageField.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
MyController = new SpriteController(pbImageField);
|
||||
PopulateMenu();
|
||||
}
|
||||
|
||||
public void PopulateMenu()
|
||||
{
|
||||
ResourceManager rm = Properties.Resources.ResourceManager;
|
||||
if (myResources != null) rm = myResources;
|
||||
PopulateMenu(rm);
|
||||
|
||||
}
|
||||
public void PopulateMenu(ResourceManager rm)
|
||||
{
|
||||
if (myResources == null) myResources = rm;
|
||||
ResourceSet RS = rm.GetResourceSet(System.Globalization.CultureInfo.CurrentCulture, true, true);
|
||||
cbStartingImage.Items.Clear();
|
||||
foreach (DictionaryEntry entry in RS)
|
||||
{
|
||||
string resourceKey = entry.Key.ToString();
|
||||
object resource = entry.Value;
|
||||
if (resource is Image)
|
||||
{
|
||||
cbStartingImage.Items.Add(resourceKey);
|
||||
}
|
||||
}
|
||||
cbStartingImage.SelectedIndex = 0;
|
||||
}
|
||||
|
||||
private void cbStartingImage_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
ResourceManager rm;
|
||||
if (myResources != null) rm = myResources;
|
||||
else rm = Properties.Resources.ResourceManager;
|
||||
//We have a selected item
|
||||
if (cbStartingImage.SelectedIndex >= 0)
|
||||
{
|
||||
//Load in a new image into our background
|
||||
Image NewImage = (Bitmap)rm.GetObject(cbStartingImage.SelectedItem.ToString());
|
||||
if (NewImage != null)
|
||||
{
|
||||
MyController.ReplaceOriginalImage(new Bitmap(NewImage));
|
||||
pbImageField.BackgroundImage = new Bitmap(NewImage);
|
||||
pbImageField.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
SpriteLibrary/SpriteInfo.cs
Normal file
21
SpriteLibrary/SpriteInfo.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Drawing;
|
||||
|
||||
namespace SpriteLibrary
|
||||
{
|
||||
internal class SpriteInfo
|
||||
{
|
||||
public string SpriteName = "";
|
||||
public Point StartPoint = new Point(-1, -1);
|
||||
public string ImageName = "";
|
||||
public int Width = -1;
|
||||
public int Height = -1;
|
||||
public int AnimSpeed = 200;
|
||||
public int NumAnimations = 1;
|
||||
public int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
|
||||
}
|
||||
}
|
@ -62,6 +62,14 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Sprite.cs" />
|
||||
<Compile Include="SpriteController.cs" />
|
||||
<Compile Include="SpriteDatabase.cs" />
|
||||
<Compile Include="SpriteEntryForm.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="SpriteEntryForm.Designer.cs">
|
||||
<DependentUpon>SpriteEntryForm.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="SpriteInfo.cs" />
|
||||
<Compile Include="SpritePayload.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
Loading…
Reference in New Issue
Block a user