comment on save function
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@ -40,7 +40,14 @@ namespace SpriteLibrary
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LoadSpriteInfo();
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}
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internal void Save()
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/// <summary>
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/// Tell the database to save the sprite definitions. Use this while you are creating your game.
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/// When you are done, you will usually want to take your sprite definition file and add it to the
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/// resources of your game. The resources cannot be saved to, so you cannot continue to add new sprites
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/// once you are loading and saving them from a resources file. But, the resources file is included with
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/// the program when you build it.
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/// </summary>
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public void Save()
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{
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if(!DoesResourceExist(Filename))
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{
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