comment on save function

This commit is contained in:
Tim Young 2017-09-16 08:14:46 -05:00
parent 7d1883b765
commit 4f2d190b6c

View File

@ -40,7 +40,14 @@ namespace SpriteLibrary
LoadSpriteInfo();
}
internal void Save()
/// <summary>
/// Tell the database to save the sprite definitions. Use this while you are creating your game.
/// When you are done, you will usually want to take your sprite definition file and add it to the
/// resources of your game. The resources cannot be saved to, so you cannot continue to add new sprites
/// once you are loading and saving them from a resources file. But, the resources file is included with
/// the program when you build it.
/// </summary>
public void Save()
{
if(!DoesResourceExist(Filename))
{