initial saving working (possibly)
This commit is contained in:
parent
4f2d190b6c
commit
e9f1a9a3ed
@ -22,11 +22,12 @@ namespace SpriteLibrary
|
||||
/// </summary>
|
||||
public class SpriteDatabase
|
||||
{
|
||||
List<SpriteInfo> SpriteInfoList = new List<SpriteInfo>();
|
||||
public List<SpriteInfo> SpriteInfoList = new List<SpriteInfo>();
|
||||
List<ImageStruct> TheImages = new List<ImageStruct>();
|
||||
ResourceManager myResourceManager = null;
|
||||
string Filename = "";
|
||||
Size SnapGridSize = new Size(5, 5);
|
||||
int CurrentSIIndex = -1; //The information item we are editing. -1 means it is a new one.
|
||||
|
||||
public SpriteDatabase(ResourceManager theResourceManager, string filename)
|
||||
{
|
||||
@ -40,6 +41,11 @@ namespace SpriteLibrary
|
||||
LoadSpriteInfo();
|
||||
}
|
||||
|
||||
internal ResourceManager GetResourceManager()
|
||||
{
|
||||
return myResourceManager;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tell the database to save the sprite definitions. Use this while you are creating your game.
|
||||
/// When you are done, you will usually want to take your sprite definition file and add it to the
|
||||
@ -115,7 +121,7 @@ namespace SpriteLibrary
|
||||
|
||||
public void OpenEditWindow(int FirstItemIndex=-1)
|
||||
{
|
||||
SpriteEntryForm SEF = new SpriteEntryForm(myResourceManager, SpriteInfoList, SnapGridSize);
|
||||
SpriteEntryForm SEF = new SpriteEntryForm(this, SpriteInfoList, SnapGridSize);
|
||||
SEF.ShowDialog();
|
||||
//Use the updated list returned from the form.
|
||||
SpriteInfoList.Clear();
|
||||
|
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
@ -247,6 +247,7 @@
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "SpriteEntryForm";
|
||||
this.Text = "SpriteEntryForm";
|
||||
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.SpriteEntryForm_FormClosing);
|
||||
((System.ComponentModel.ISupportInitialize)(this.pbImageField)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
@ -22,12 +22,13 @@ namespace SpriteLibrary
|
||||
ResourceManager myResources = null;
|
||||
List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
|
||||
Size SnapGridSize = new Size(5,5);
|
||||
SpriteDatabase myDatabase = null;
|
||||
|
||||
internal SpriteEntryForm(ResourceManager theResourceManager, List<SpriteInfo> ListToWorkOn, Size GridSize)
|
||||
internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
|
||||
{
|
||||
InitializeComponent();
|
||||
if (theResourceManager == null) throw new Exception("NullException: The ResourceManager passed to the SpriteEntryForm cannot be null. Pass it Properties.Resources.ResourceManager");
|
||||
myResources = theResourceManager;
|
||||
myDatabase = theDatabase;
|
||||
myResources = myDatabase.GetResourceManager();
|
||||
SnapGridSize = GridSize;
|
||||
LocalSetup();
|
||||
SpriteInformation.AddRange(ListToWorkOn);
|
||||
@ -87,5 +88,10 @@ namespace SpriteLibrary
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void SpriteEntryForm_FormClosing(object sender, FormClosingEventArgs e)
|
||||
{
|
||||
myDatabase.Save(); //try saving the file
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -35,11 +35,11 @@ namespace SpriteLibrary
|
||||
}
|
||||
}
|
||||
|
||||
internal class SpriteInfo
|
||||
public class SpriteInfo
|
||||
{
|
||||
public string SpriteName = "";
|
||||
public int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
|
||||
public List<AnimationInfo> Animations = new List<AnimationInfo>();
|
||||
internal string SpriteName = "";
|
||||
internal int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
|
||||
internal List<AnimationInfo> Animations = new List<AnimationInfo>();
|
||||
|
||||
/// <summary>
|
||||
/// A generic cloning method that works when everything is public
|
||||
|
Loading…
Reference in New Issue
Block a user