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SpriteEventArgs Class
An EventArgs that contains information about Sprites. Most of the Sprite events use this SpriteEventArgs.
Inheritance Hierarchy

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax
C#
public class SpriteEventArgs : EventArgs

The SpriteEventArgs type exposes the following members.

Constructors
  NameDescription
Public methodSpriteEventArgs
Initializes a new instance of the SpriteEventArgs class
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Methods
  NameDescription
Public methodEquals
Determines whether the specified object is equal to the current object.
(Inherited from Object.)
Protected methodFinalize
Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
(Inherited from Object.)
Public methodGetHashCode
Serves as the default hash function.
(Inherited from Object.)
Public methodGetType
Gets the Type of the current instance.
(Inherited from Object.)
Protected methodMemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)
Public methodToString
Returns a string that represents the current object.
(Inherited from Object.)
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Fields
  NameDescription
Public fieldCancel
Used primarily in the CheckBeforeMove event. If you set cancel to true, then the move fails. You can use this to keep a Sprite from going places where it ought not to go.
Public fieldCollisionMethod
The CollisionMethod used in the event. Currently, only rectangle collisions are used
Public fieldNewLocation
For the CheckBeforeMove event, newlocation will be the location the sprite is trying to move to. You can adjust the point (move it left, right, up, down) and it will affect the placement of the sprite.
Public fieldTargetSprite
If another Sprite is involved in the event (Collision), than that Sprite is included here. It will be null if no other Sprite is involved.
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See Also