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SpritePauseType Enumeration
The type of pause signals you can give a sprite or the sprite controller

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax
C#
public enum SpritePauseType
Members
  Member nameValueDescription
PauseAnimation0 Pause the animating. Animation resumes from the current frame when we unpause. A paused animation will continue to display the same image frame until it is unpaused.
PauseMovement1 Pause any automatic movement. Movement resumes where it was left off if you unpause. The sprite will just sit there until unpaused.
PauseEvents2 Pause events. Sprite collisions, movement checks, etc are stopped until the unpause.
PauseAll3 All pausable things are paused. PauseAnimation, PauseMovement, and PauseEvents.
See Also