SpritePauseType Enumeration |
The type of pause signals you can give a sprite or the sprite controller
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntaxpublic enum SpritePauseType
Members
| Member name | Value | Description |
---|
| PauseAnimation | 0 |
Pause the animating. Animation resumes from the current frame when we unpause. A paused animation will continue
to display the same image frame until it is unpaused.
|
| PauseMovement | 1 |
Pause any automatic movement. Movement resumes where it was left off if you unpause. The sprite will
just sit there until unpaused.
|
| PauseEvents | 2 |
Pause events. Sprite collisions, movement checks, etc are stopped until the unpause.
|
| PauseAll | 3 |
All pausable things are paused. PauseAnimation, PauseMovement, and PauseEvents.
|
See Also