SpriteAddAnimation Method (Int32, Int32) |
Duplicate an animation, except rotated by the specified number of degrees. For example, if you have
a single animation (0), and you want to rotate it by 90 degrees, it will create animation 1 with that
rotation to it. In the long haul, generating a few rotated animations is less memory intensive than
rotating it on demand.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntaxpublic void AddAnimation(
int AnimationToCopy,
int RotationDegrees
)
Parameters
- AnimationToCopy
- Type: SystemInt32
An integer value specifying the animation to duplicate - RotationDegrees
- Type: SystemInt32
The amount of counter-clockwise rotation to add
See Also