initial saving working (possibly)
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@ -22,11 +22,12 @@ namespace SpriteLibrary
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/// </summary>
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/// </summary>
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public class SpriteDatabase
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public class SpriteDatabase
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{
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{
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List<SpriteInfo> SpriteInfoList = new List<SpriteInfo>();
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public List<SpriteInfo> SpriteInfoList = new List<SpriteInfo>();
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List<ImageStruct> TheImages = new List<ImageStruct>();
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List<ImageStruct> TheImages = new List<ImageStruct>();
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ResourceManager myResourceManager = null;
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ResourceManager myResourceManager = null;
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string Filename = "";
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string Filename = "";
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Size SnapGridSize = new Size(5, 5);
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Size SnapGridSize = new Size(5, 5);
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int CurrentSIIndex = -1; //The information item we are editing. -1 means it is a new one.
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public SpriteDatabase(ResourceManager theResourceManager, string filename)
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public SpriteDatabase(ResourceManager theResourceManager, string filename)
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{
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{
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@ -40,6 +41,11 @@ namespace SpriteLibrary
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LoadSpriteInfo();
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LoadSpriteInfo();
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}
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}
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internal ResourceManager GetResourceManager()
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{
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return myResourceManager;
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}
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/// <summary>
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/// <summary>
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/// Tell the database to save the sprite definitions. Use this while you are creating your game.
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/// Tell the database to save the sprite definitions. Use this while you are creating your game.
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/// When you are done, you will usually want to take your sprite definition file and add it to the
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/// When you are done, you will usually want to take your sprite definition file and add it to the
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@ -115,7 +121,7 @@ namespace SpriteLibrary
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public void OpenEditWindow(int FirstItemIndex=-1)
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public void OpenEditWindow(int FirstItemIndex=-1)
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{
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{
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SpriteEntryForm SEF = new SpriteEntryForm(myResourceManager, SpriteInfoList, SnapGridSize);
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SpriteEntryForm SEF = new SpriteEntryForm(this, SpriteInfoList, SnapGridSize);
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SEF.ShowDialog();
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SEF.ShowDialog();
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//Use the updated list returned from the form.
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//Use the updated list returned from the form.
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SpriteInfoList.Clear();
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SpriteInfoList.Clear();
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1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
@ -247,6 +247,7 @@
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this.MinimizeBox = false;
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this.MinimizeBox = false;
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this.Name = "SpriteEntryForm";
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this.Name = "SpriteEntryForm";
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this.Text = "SpriteEntryForm";
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this.Text = "SpriteEntryForm";
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this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.SpriteEntryForm_FormClosing);
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((System.ComponentModel.ISupportInitialize)(this.pbImageField)).EndInit();
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((System.ComponentModel.ISupportInitialize)(this.pbImageField)).EndInit();
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this.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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this.PerformLayout();
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@ -22,12 +22,13 @@ namespace SpriteLibrary
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ResourceManager myResources = null;
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ResourceManager myResources = null;
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List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
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List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
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Size SnapGridSize = new Size(5,5);
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Size SnapGridSize = new Size(5,5);
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SpriteDatabase myDatabase = null;
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internal SpriteEntryForm(ResourceManager theResourceManager, List<SpriteInfo> ListToWorkOn, Size GridSize)
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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{
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{
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InitializeComponent();
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InitializeComponent();
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if (theResourceManager == null) throw new Exception("NullException: The ResourceManager passed to the SpriteEntryForm cannot be null. Pass it Properties.Resources.ResourceManager");
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myDatabase = theDatabase;
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myResources = theResourceManager;
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myResources = myDatabase.GetResourceManager();
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SnapGridSize = GridSize;
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SnapGridSize = GridSize;
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LocalSetup();
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LocalSetup();
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SpriteInformation.AddRange(ListToWorkOn);
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SpriteInformation.AddRange(ListToWorkOn);
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@ -87,5 +88,10 @@ namespace SpriteLibrary
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}
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}
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}
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}
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}
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}
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private void SpriteEntryForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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myDatabase.Save(); //try saving the file
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}
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}
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}
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}
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}
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@ -35,11 +35,11 @@ namespace SpriteLibrary
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}
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}
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}
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}
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internal class SpriteInfo
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public class SpriteInfo
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{
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{
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public string SpriteName = "";
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internal string SpriteName = "";
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public int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
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internal int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
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public List<AnimationInfo> Animations = new List<AnimationInfo>();
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internal List<AnimationInfo> Animations = new List<AnimationInfo>();
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/// <summary>
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/// <summary>
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/// A generic cloning method that works when everything is public
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/// A generic cloning method that works when everything is public
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