The silly updates to the generated doc files
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<?xml version="1.0" encoding="utf-8"?>
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<shfbBuild product="Sandcastle Help File Builder and Tools" version="2017.5.15.0" projectFile="C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\SpriteLibrary.shfbproj" started="9/25/2017 3:45:03 PM">
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<shfbBuild product="Sandcastle Help File Builder and Tools" version="2017.5.15.0" projectFile="C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\SpriteLibrary.shfbproj" started="9/25/2017 6:38:24 PM">
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<buildStep step="Initializing">
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Finding tools...
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The Sandcastle tools are located in 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\'
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@ -28,16 +28,16 @@ Copying XML comments files
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<buildStep step="GenerateSharedContent">
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Generating shared content files (en-US, English (United States))...
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<plugIn name="Lightweight Website Style" behavior="After" priority="1000">
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</plugIn> Last step completed in 00:00:00.0326
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</plugIn> Last step completed in 00:00:00.0255
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</buildStep>
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<buildStep step="GenerateApiFilter">
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Generating API filter for MRefBuilder...
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Last step completed in 00:00:00.0060
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Last step completed in 00:00:00.0085
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</buildStep>
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<buildStep step="GenerateReflectionInfo">
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Generating reflection information...
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[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateRefInfo.proj]
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Build started 9/25/2017 3:45:05 PM.
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Build started 9/25/2017 6:38:25 PM.
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Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateRefInfo.proj" on node 1 (default targets).
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PrepareForBuild:
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Creating directory "obj\Debug\".
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@ -57,13 +57,13 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects
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Build succeeded.
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Time Elapsed 00:00:01.14
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Last step completed in 00:00:01.4202
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Time Elapsed 00:00:00.73
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Last step completed in 00:00:00.9123
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</buildStep>
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<buildStep step="TransformReflectionInfo">
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Transforming reflection output...
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[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - TransformManifest.proj]
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Build started 9/25/2017 3:45:06 PM.
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Build started 9/25/2017 6:38:26 PM.
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Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\TransformManifest.proj" on node 1 (default targets).
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TransformManifest:
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XslTransform (v2017.5.15.0)
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@ -83,26 +83,26 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects
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Build succeeded.
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Time Elapsed 00:00:00.61
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Last step completed in 00:00:00.7285
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Time Elapsed 00:00:00.56
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Last step completed in 00:00:00.6896
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</buildStep>
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<buildStep step="GenerateNamespaceSummaries">
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Generating namespace summary information...
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Last step completed in 00:00:00.0551
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Last step completed in 00:00:00.0305
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</buildStep>
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<buildStep step="CopyAdditionalContent">
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Copying additional content files...
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No additional content to copy
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Last step completed in 00:00:00.0040
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Last step completed in 00:00:00.0050
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</buildStep>
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<buildStep step="MergeTablesOfContents">
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Merging conceptual and additional tables of contents...
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Last step completed in 00:00:00.0005
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Last step completed in 00:00:00.0010
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</buildStep>
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<buildStep step="GenerateIntermediateTableOfContents">
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Generating intermediate table of contents file...
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[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateIntermediateTOC.proj]
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Build started 9/25/2017 3:45:07 PM.
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Build started 9/25/2017 6:38:27 PM.
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Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateIntermediateTOC.proj" on node 1 (default targets).
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GenerateIntermediateTOC:
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XslTransform (v2017.5.15.0)
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@ -113,14 +113,14 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects
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Build succeeded.
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Time Elapsed 00:00:00.15
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Time Elapsed 00:00:00.13
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Generating conceptual content intermediate TOC file...
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Last step completed in 00:00:00.2740
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Last step completed in 00:00:00.2391
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</buildStep>
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<buildStep step="CreateBuildAssemblerConfigs">
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Creating Sandcastle configuration files...
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sandcastle.config
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Last step completed in 00:00:00.1387
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Last step completed in 00:00:00.1271
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</buildStep>
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<buildStep step="MergeCustomConfigs">
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Merging custom build component configurations
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@ -128,12 +128,12 @@ C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary
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Updating reference topic configurations.
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Replaced configuration for 'Syntax Component' (instance 1) with configuration for 'Syntax Component'
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No conceptual content. Removing conceptual content components.
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Last step completed in 00:00:00.0150
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Last step completed in 00:00:00.0165
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</buildStep>
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<buildStep step="BuildTopics">
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Building help topics...
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[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - BuildTopics.proj]
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Build started 9/25/2017 3:45:08 PM.
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Build started 9/25/2017 6:38:27 PM.
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Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\BuildTopics.proj" on node 1 (default targets).
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BuildTopics:
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BuildAssembler (v2017.5.15.0)
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@ -148,12 +148,12 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects
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Build succeeded.
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Time Elapsed 00:00:06.68
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Last step completed in 00:00:06.8194
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Time Elapsed 00:00:06.87
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Last step completed in 00:00:07.0197
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</buildStep>
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<buildStep step="CombiningIntermediateTocFiles">
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Combining conceptual and API intermediate TOC files...
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Last step completed in 00:00:00.0040
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Last step completed in 00:00:00.0110
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</buildStep>
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<buildStep step="ExtractingHtmlInfo">
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Extracting HTML info for HTML Help 1 and/or website...
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@ -169,7 +169,7 @@ Processed 248 HTML files
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Sorting keywords and generating See Also indices
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Saving website keyword index to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebKI.xml
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Saving website table of contents to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebTOC.xml
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Last step completed in 00:00:00.3541
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Last step completed in 00:00:00.2992
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</buildStep>
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<buildStep step="CopyStandardHelpContent">
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Copying standard help content...
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@ -313,15 +313,15 @@ C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyle
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C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\branding-Website.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\branding-Website.js
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C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\clipboard.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\clipboard.min.js
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C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\jquery-1.11.0.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\jquery-1.11.0.min.js
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Last step completed in 00:00:01.4948
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Last step completed in 00:00:01.8374
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</buildStep>
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<buildStep step="GenerateHelpFormatTableOfContents">
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Executing informational Generate Table of Contents build step for plug-ins (not used for MS Help Viewer)
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Last step completed in 00:00:00.0015
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Last step completed in 00:00:00.0020
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</buildStep>
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<buildStep step="GenerateHelpProject">
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Executing informational Generate Help Project build step for plug-ins (not used for MS Help Viewer)
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Last step completed in 00:00:00.0015
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Last step completed in 00:00:00.0030
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</buildStep>
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<buildStep step="CompilingHelpFile">
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Generating MS Help Viewer file...
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@ -330,8 +330,8 @@ Generating MS Help Viewer file...
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Compression finished. 317 items added
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Saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc...
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Finished saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc
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Compressed 4 folders, 313 files. Reduced size by 1,302,267 bytes (72%).
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Last step completed in 00:00:00.5153
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Compressed 4 folders, 313 files. Reduced size by 1,353,837 bytes (72%).
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Last step completed in 00:00:00.5584
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</buildStep>
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<buildStep step="GenerateHelpFormatTableOfContents">
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Generating website table of contents file...
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@ -342,21 +342,21 @@ Generating full-text index for the website...
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<plugIn name="Lightweight Website Style" behavior="After" priority="1000">
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Adding lightweight search and TOC elements to each topic...
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</plugIn> Last step completed in 00:00:00.3110
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</plugIn> Last step completed in 00:00:00.3122
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</buildStep>
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<buildStep step="CopyingWebsiteFiles">
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Copying website files to output folder...
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Copied 390 files for the website content
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Last step completed in 00:00:01.3580
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Last step completed in 00:00:00.7506
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</buildStep>
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<buildStep step="CleanIntermediates">
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Removing intermediate files...
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Last step completed in 00:00:01.3075
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Last step completed in 00:00:00.7415
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</buildStep>
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<buildStep step="Completed">
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Build completed successfully at 9/25/2017 3:45:20 PM. Total time: 00:00:16.4146
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Build completed successfully at 9/25/2017 6:38:38 PM. Total time: 00:00:14.5266
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</buildStep>
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</shfbBuild>
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@ -1,13 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<HelpTOC>
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<HelpTOCNode Id="62bbd2d8-82e9-494a-a132-d5065e646a47" Title="SpriteLibrary" Url="html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">
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<HelpTOCNode Id="3587cc36-2fd5-43c6-b7c9-27229a7abd41" Title="AnimationInfo Class" Url="html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm">
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<HelpTOCNode Id="82f08c96-c254-4603-8389-468c486fac5c" Title="SpriteLibrary" Url="html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">
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<HelpTOCNode Id="c0be3299-2ada-4dfc-90bf-8597aae5fc04" Title="AnimationInfo Class" Url="html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm">
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<HelpTOCNode Title="AnimationInfo Constructor " Url="html/30363308-2e3c-7e5e-8ede-d857b8568bcb.htm" />
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<HelpTOCNode Id="3adcd71d-c388-48e3-97a2-26e3f881b49c" Title="AnimationInfo Methods" Url="html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm">
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<HelpTOCNode Id="42fb46be-f991-4253-a924-7cdb87b477de" Title="AnimationInfo Methods" Url="html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm">
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<HelpTOCNode Title="Clone Method " Url="html/001309a9-257f-0e4f-7e68-a411464fe583.htm" />
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</HelpTOCNode>
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<HelpTOCNode Id="daf90133-ad5d-4593-9944-06b6c9e1dae9" Title="AnimationInfo Fields" Url="html/a498d1a3-101d-fccb-21fd-29b42a994024.htm">
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<HelpTOCNode Id="9f9182bb-0303-4b29-b4c5-d6b29982708c" Title="AnimationInfo Fields" Url="html/a498d1a3-101d-fccb-21fd-29b42a994024.htm">
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<HelpTOCNode Title="AnimationToUse Field" Url="html/ad0a5da6-126d-b31b-aa3d-dbbd7d5a2556.htm" />
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<HelpTOCNode Title="AnimSpeed Field" Url="html/bddcb7c5-ab50-1911-171b-d4d6109ab889.htm" />
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<HelpTOCNode Title="FieldsToUse Field" Url="html/08655f84-1974-8ec8-beb5-42d217096e54.htm" />
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@ -22,8 +22,8 @@
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</HelpTOCNode>
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</HelpTOCNode>
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<HelpTOCNode Title="AnimationType Enumeration" Url="html/b0575fa3-d1f2-f3d5-aeff-bdb7b04e46b6.htm" />
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<HelpTOCNode Id="8aa6c458-4bfe-4cc0-983a-0f6475815e53" Title="Sprite Class" Url="html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm">
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<HelpTOCNode Id="7c023ef3-c1b5-463a-8ace-1b6aa0be394e" Title="Sprite Constructor " Url="html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm">
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<HelpTOCNode Id="51fd5b0d-58f3-4f56-996b-c72185e9c2da" Title="Sprite Class" Url="html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm">
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<HelpTOCNode Id="e400ce29-fe54-409f-aa1a-bb262613cc5d" Title="Sprite Constructor " Url="html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm">
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<HelpTOCNode Title="Sprite Constructor (Sprite, Boolean)" Url="html/bacd1b59-34a9-eb30-29b3-4fdc704a7b60.htm" />
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<HelpTOCNode Title="Sprite Constructor (SpriteController, Image)" Url="html/98f8bf30-d3ab-5f86-9fbf-9f76df20f2e6.htm" />
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<HelpTOCNode Title="Sprite Constructor (SpriteController, Image, Size)" Url="html/ecbab3a8-aa92-2bb6-efc6-cf26d1df424a.htm" />
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@ -31,7 +31,7 @@
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<HelpTOCNode Title="Sprite Constructor (SpriteController, Image, Int32, Int32, Int32)" Url="html/6541bf2d-e608-1bad-2e7f-1b0f2deb0c34.htm" />
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<HelpTOCNode Title="Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)" Url="html/8e88c5f2-f5d0-02df-c7cb-9701313411af.htm" />
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</HelpTOCNode>
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<HelpTOCNode Id="b92a299b-d398-4952-9ba8-484be53a5d98" Title="Sprite Properties" Url="html/bcdb40c8-478a-043c-5db0-393001600029.htm">
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<HelpTOCNode Id="9041aac2-ec57-452f-b896-a22402545dfc" Title="Sprite Properties" Url="html/bcdb40c8-478a-043c-5db0-393001600029.htm">
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<HelpTOCNode Title="AnimationCount Property " Url="html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm" />
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<HelpTOCNode Title="AnimationDone Property " Url="html/f0db6147-f3aa-d599-6371-a89da047bbc5.htm" />
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<HelpTOCNode Title="AnimationIndex Property " Url="html/f55ba01a-50d3-248c-5c34-ba32355db223.htm" />
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@ -54,8 +54,8 @@
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<HelpTOCNode Title="VisibleWidth Property " Url="html/cd53c0db-02b1-e505-0dce-a7d4d7710d5c.htm" />
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<HelpTOCNode Title="Zvalue Property " Url="html/6adf23fc-b0f8-5abf-bd39-7dc44f060e7c.htm" />
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</HelpTOCNode>
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<HelpTOCNode Id="16f55d1b-0d9f-47f7-8658-9a096de10d93" Title="Sprite Methods" Url="html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm">
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<HelpTOCNode Id="f3e53e11-a813-4edd-b3c9-605276883f40" Title="AddAnimation Method " Url="html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm">
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<HelpTOCNode Id="0fcfab2a-fa45-4f73-b6c8-bc5d6c27cdfe" Title="Sprite Methods" Url="html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm">
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<HelpTOCNode Id="b414164f-951f-4784-8855-818d438cde96" Title="AddAnimation Method " Url="html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm">
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<HelpTOCNode Title="AddAnimation Method (Image)" Url="html/e45036ef-15fa-9fbc-ef24-5e48c8c8ad8d.htm" />
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<HelpTOCNode Title="AddAnimation Method (Image, Size)" Url="html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm" />
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<HelpTOCNode Title="AddAnimation Method (Image, Int32)" Url="html/5284b83c-61a7-aefe-4087-f7137551b783.htm" />
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@ -77,7 +77,7 @@
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<HelpTOCNode Title="Destroy Method " Url="html/bc474319-2c51-e93f-07e2-9728d609c563.htm" />
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<HelpTOCNode Title="GetAnimationSpeed Method " Url="html/d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm" />
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<HelpTOCNode Title="GetFrameAnimationSpeed Method " Url="html/e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm" />
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<HelpTOCNode Id="089ef21e-0e42-4bc7-bdce-87eaa705ee69" Title="GetImage Method " Url="html/b29c2176-174b-e620-0e33-9a22730ad05f.htm">
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<HelpTOCNode Id="c45d9d38-89fd-497f-93e6-324dde6185dc" Title="GetImage Method " Url="html/b29c2176-174b-e620-0e33-9a22730ad05f.htm">
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<HelpTOCNode Title="GetImage Method " Url="html/fcc3a02a-e676-c16e-32a4-4fc2c5b530d4.htm" />
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<HelpTOCNode Title="GetImage Method (Int32, Int32)" Url="html/4067393e-d724-b01d-dc77-947440c6c444.htm" />
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</HelpTOCNode>
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@ -88,13 +88,13 @@
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<HelpTOCNode Title="GetSpriteVector Method " Url="html/e9953cab-b878-4169-fda6-d5addecb267b.htm" />
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<HelpTOCNode Title="HideSprite Method " Url="html/e57f527d-aee3-7c4e-fc43-7219b7961fe0.htm" />
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<HelpTOCNode Title="IsPaused Method " Url="html/9474d6c2-30d9-a39b-3c10-b50286f93813.htm" />
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<HelpTOCNode Id="15d42b21-a5d6-47d1-a03f-f52c854c4fed" Title="MoveTo Method " Url="html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">
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<HelpTOCNode Id="291db95b-6663-4e00-a5fe-1a1930e76268" Title="MoveTo Method " Url="html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">
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<HelpTOCNode Title="MoveTo Method (List(Point))" Url="html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm" />
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<HelpTOCNode Title="MoveTo Method (Point)" Url="html/eefee0d8-fb59-4546-386a-53f40c545c43.htm" />
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<HelpTOCNode Title="MoveTo Method (Sprite)" Url="html/27051af5-8ad4-0b54-231d-456499ae5b51.htm" />
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</HelpTOCNode>
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<HelpTOCNode Title="Pause Method " Url="html/db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm" />
|
||||
<HelpTOCNode Id="02fc9d98-eb65-495c-8594-c45e62b64b03" Title="PutBaseImageLocation Method " Url="html/adaddf64-5e6e-447b-5d81-c38398216201.htm">
|
||||
<HelpTOCNode Id="ab3b222a-90a6-4658-a9e1-642499298f4b" Title="PutBaseImageLocation Method " Url="html/adaddf64-5e6e-447b-5d81-c38398216201.htm">
|
||||
<HelpTOCNode Title="PutBaseImageLocation Method (Point)" Url="html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm" />
|
||||
<HelpTOCNode Title="PutBaseImageLocation Method (Double, Double)" Url="html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm" />
|
||||
</HelpTOCNode>
|
||||
@ -119,7 +119,7 @@
|
||||
<HelpTOCNode Title="UnhideSprite Method " Url="html/6e92bfaf-2e6c-a3bc-e208-3f486f6b42fc.htm" />
|
||||
<HelpTOCNode Title="UnPause Method " Url="html/6707f122-af81-e57d-d937-e4000242446f.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="0a66b55f-d93c-4fca-aa91-eab9937a3a38" Title="Sprite Events" Url="html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm">
|
||||
<HelpTOCNode Id="3a840a21-eea9-45e5-946c-4714b54c76e9" Title="Sprite Events" Url="html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm">
|
||||
<HelpTOCNode Title="CheckBeforeMove Event" Url="html/f4164c4a-55e1-87f7-95bd-7bae1d99326b.htm" />
|
||||
<HelpTOCNode Title="Click Event" Url="html/01fdd72c-b202-8593-db2a-e1373358dd66.htm" />
|
||||
<HelpTOCNode Title="ClickTransparent Event" Url="html/51c9d545-e5c3-888d-d033-17085734aa1d.htm" />
|
||||
@ -139,7 +139,7 @@
|
||||
<HelpTOCNode Title="SpriteHitsSprite Event" Url="html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm" />
|
||||
<HelpTOCNode Title="SpriteInitializes Event" Url="html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="c6e49ef8-fc09-4d4e-9355-a38deaf631c6" Title="Sprite Fields" Url="html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm">
|
||||
<HelpTOCNode Id="394618c2-bf8e-477a-a705-c0e1645c7067" Title="Sprite Fields" Url="html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm">
|
||||
<HelpTOCNode Title="CannotMoveOutsideBox Field" Url="html/747bfb64-7646-38ee-09e3-65455ac597e5.htm" />
|
||||
<HelpTOCNode Title="MirrorHorizontally Field" Url="html/c39b03eb-911a-b0dc-fd7b-276ee464f6c7.htm" />
|
||||
<HelpTOCNode Title="MirrorVertically Field" Url="html/679ff642-b87f-24d6-80c5-434c06c71523.htm" />
|
||||
@ -148,26 +148,26 @@
|
||||
</HelpTOCNode>
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Title="Sprite.SpriteEventHandler Delegate" Url="html/1bab1e49-641a-5648-d034-4298d8158019.htm" />
|
||||
<HelpTOCNode Id="de437de6-feb1-4706-a397-7630e10c34d5" Title="SpriteAdjustmentRatio Structure" Url="html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm">
|
||||
<HelpTOCNode Id="9bd1fcf0-4075-4c3c-9c4e-6e1814415815" Title="SpriteAdjustmentRatio Structure" Url="html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm">
|
||||
<HelpTOCNode Title="SpriteAdjustmentRatio Methods" Url="html/57a9f458-c6c8-d106-aad4-b2547736909a.htm" />
|
||||
<HelpTOCNode Id="700cda3a-1fe4-45ab-86d6-d6bcb366dea7" Title="SpriteAdjustmentRatio Fields" Url="html/9c6cb5e5-0054-eab6-66d9-e6e0c1e8c444.htm">
|
||||
<HelpTOCNode Id="55fce44a-82b9-4278-9b79-08b59208abd7" Title="SpriteAdjustmentRatio Fields" Url="html/9c6cb5e5-0054-eab6-66d9-e6e0c1e8c444.htm">
|
||||
<HelpTOCNode Title="height_ratio Field" Url="html/a8864de9-4275-a608-f5b0-26d4b313967d.htm" />
|
||||
<HelpTOCNode Title="width_ratio Field" Url="html/92e90a8d-e5eb-daea-2804-b99254f25433.htm" />
|
||||
</HelpTOCNode>
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Title="SpriteCollisionMethod Enumeration" Url="html/b78d4878-d301-191f-9c53-4f41d3e937e6.htm" />
|
||||
<HelpTOCNode Id="8832ba2f-7d5c-4849-937f-1523b8a0c182" Title="SpriteController Class" Url="html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm">
|
||||
<HelpTOCNode Id="ca35df7c-0526-4599-9c97-05907576107b" Title="SpriteController Constructor " Url="html/323c4f03-703d-0898-c73e-40eb5784c05f.htm">
|
||||
<HelpTOCNode Id="655b8881-c1bf-472f-b60b-20879d7830ce" Title="SpriteController Class" Url="html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm">
|
||||
<HelpTOCNode Id="c54ed6a5-7fc9-471d-81a1-6e3be9d71aad" Title="SpriteController Constructor " Url="html/323c4f03-703d-0898-c73e-40eb5784c05f.htm">
|
||||
<HelpTOCNode Title="SpriteController Constructor (PictureBox)" Url="html/dd581cb5-2630-cc79-5fcb-24bfcb817e03.htm" />
|
||||
<HelpTOCNode Title="SpriteController Constructor (PictureBox, SpriteDatabase)" Url="html/9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm" />
|
||||
<HelpTOCNode Title="SpriteController Constructor (PictureBox, EventHandler)" Url="html/d20e5816-faf3-723d-5f2d-ebff462012f1.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="b4e31939-3cf5-445a-9e34-8a8212e98a55" Title="SpriteController Properties" Url="html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm">
|
||||
<HelpTOCNode Id="7ace73b8-7418-43a6-a538-83ecf1567da3" Title="SpriteController Properties" Url="html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm">
|
||||
<HelpTOCNode Title="BackgroundImage Property " Url="html/9d9cf5a5-3349-bfae-7d39-41082644a49e.htm" />
|
||||
<HelpTOCNode Title="OriginalImage Property " Url="html/7d3a40d7-0ee8-6117-8d32-b236da97778f.htm" />
|
||||
<HelpTOCNode Title="SpriteCount Property " Url="html/6e7ddbc9-4f71-533f-b99c-55a53ba4a843.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="990671b5-8f10-4d6f-95aa-4d44dfea89f0" Title="SpriteController Methods" Url="html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm">
|
||||
<HelpTOCNode Id="4fbc031a-b667-4c3d-bff9-3ed4478bf11f" Title="SpriteController Methods" Url="html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm">
|
||||
<HelpTOCNode Title="AddSprite Method " Url="html/f28be11d-b67a-765c-441a-d7da336ccf77.htm" />
|
||||
<HelpTOCNode Title="AdjustPoint Method " Url="html/68ba53c6-5c0d-3dd4-b9bd-56852a3b98cd.htm" />
|
||||
<HelpTOCNode Title="AdjustRectangle Method " Url="html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm" />
|
||||
@ -177,15 +177,15 @@
|
||||
<HelpTOCNode Title="CountSpritesBasedOff Method " Url="html/dace8c3a-8d35-4ae7-ddf8-26e59dc161ae.htm" />
|
||||
<HelpTOCNode Title="DestroyAllSprites Method " Url="html/63fd5f6f-f592-0dbd-6fd2-ff4b999f012d.htm" />
|
||||
<HelpTOCNode Title="DestroySprite Method " Url="html/56b507fc-3071-20e9-63a7-b33484f3e687.htm" />
|
||||
<HelpTOCNode Id="2b3796ae-d5dc-4b4b-8be8-a19d11c4c1d9" Title="DuplicateSprite Method " Url="html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm">
|
||||
<HelpTOCNode Id="cf3fa399-34a1-4b65-904b-d6ea0d718458" Title="DuplicateSprite Method " Url="html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm">
|
||||
<HelpTOCNode Title="DuplicateSprite Method (String)" Url="html/60fe71db-5ea2-cf93-f216-79b15a6779db.htm" />
|
||||
<HelpTOCNode Title="DuplicateSprite Method (Sprite)" Url="html/ef714268-ae13-47ad-c8a8-1b8bb39cfed9.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="567f84a3-0c7d-4989-a967-1124933b5827" Title="Invalidate Method " Url="html/fd95464a-c61d-8ed2-a568-34b825efc047.htm">
|
||||
<HelpTOCNode Id="42658dfc-d9f8-4b03-8e8a-dc8e7acd455d" Title="Invalidate Method " Url="html/fd95464a-c61d-8ed2-a568-34b825efc047.htm">
|
||||
<HelpTOCNode Title="Invalidate Method (Boolean)" Url="html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm" />
|
||||
<HelpTOCNode Title="Invalidate Method (Rectangle, Boolean)" Url="html/c57680f5-fd0e-a4a6-05a0-3a42de94edb8.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="92593b6f-5633-4f91-bfc7-d882b5b8eab3" Title="IsKeyPressed Method " Url="html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm">
|
||||
<HelpTOCNode Id="a784ca56-97fd-46f4-ba87-537672331176" Title="IsKeyPressed Method " Url="html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm">
|
||||
<HelpTOCNode Title="IsKeyPressed Method " Url="html/bf10cc41-d9e2-52c5-0415-1083f0f55489.htm" />
|
||||
<HelpTOCNode Title="IsKeyPressed Method (Keys)" Url="html/7fc92c27-7895-2b2c-d4f1-ac682eec7af5.htm" />
|
||||
</HelpTOCNode>
|
||||
@ -197,7 +197,7 @@
|
||||
<HelpTOCNode Title="PlaceSpriteInFrontOf Method " Url="html/8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm" />
|
||||
<HelpTOCNode Title="RegisterKeyDownFunction Method " Url="html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm" />
|
||||
<HelpTOCNode Title="RegisterKeyUpFunction Method " Url="html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm" />
|
||||
<HelpTOCNode Id="0b5e5fab-29c1-438c-a08d-1dd2f0b47838" Title="ReplaceOriginalImage Method " Url="html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm">
|
||||
<HelpTOCNode Id="1f37389f-126c-46b1-82ea-b516c19e8eee" Title="ReplaceOriginalImage Method " Url="html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm">
|
||||
<HelpTOCNode Title="ReplaceOriginalImage Method " Url="html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm" />
|
||||
<HelpTOCNode Title="ReplaceOriginalImage Method (Image)" Url="html/eac30137-8237-e01a-ee3d-e599d117c03e.htm" />
|
||||
</HelpTOCNode>
|
||||
@ -224,18 +224,18 @@
|
||||
<HelpTOCNode Title="UnlinkControllersForSpriteTemplateSharing Method " Url="html/c28d2cee-4d17-3330-fb5d-21cd2621d597.htm" />
|
||||
<HelpTOCNode Title="UnPause Method " Url="html/675951bb-e09a-e9ec-95d2-c0efaf187d6d.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="edc50369-06db-4e2f-a8f0-62899cd5702d" Title="SpriteController Events" Url="html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm">
|
||||
<HelpTOCNode Id="4ae025b1-d501-4353-a16c-e2e04a9dadf1" Title="SpriteController Events" Url="html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm">
|
||||
<HelpTOCNode Title="DoTick Event" Url="html/ba843001-e657-41e8-7c66-c2473781ed40.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="33ac0651-43cb-4872-97a8-188841b34b8b" Title="SpriteController Fields" Url="html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm">
|
||||
<HelpTOCNode Id="fcf61ff3-ee16-4a8d-b295-0c33629030ce" Title="SpriteController Fields" Url="html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm">
|
||||
<HelpTOCNode Title="OptimizeForLargeSpriteImages Field" Url="html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm" />
|
||||
<HelpTOCNode Title="RandomNumberGenerator Field" Url="html/b9f05ef6-f80c-5676-1eca-d73833dca177.htm" />
|
||||
<HelpTOCNode Title="SpriteComparisonDelegate Field" Url="html/f640b978-f990-84a2-015a-40bf256fc37d.htm" />
|
||||
</HelpTOCNode>
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="f99c2b0c-47a5-43ab-8567-e77a082b3330" Title="SpriteDatabase Class" Url="html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">
|
||||
<HelpTOCNode Id="cbf86028-4914-4100-94f5-2645b6d01922" Title="SpriteDatabase Class" Url="html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">
|
||||
<HelpTOCNode Title="SpriteDatabase Constructor " Url="html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" />
|
||||
<HelpTOCNode Id="6bb962e1-7415-45dc-8322-95c37c6d578e" Title="SpriteDatabase Methods" Url="html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm">
|
||||
<HelpTOCNode Id="30439f65-1461-4edf-ab72-38d7158fedb1" Title="SpriteDatabase Methods" Url="html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm">
|
||||
<HelpTOCNode Title="CloneByXMLSerializing(T) Method " Url="html/337078d6-e10a-94ca-0251-13a9f58ded01.htm" />
|
||||
<HelpTOCNode Title="GetImageFromName Method " Url="html/26d6c521-4554-21ef-3a61-402e06a3ca01.htm" />
|
||||
<HelpTOCNode Title="GetImageNames Method " Url="html/bbc5d326-0dc1-c076-d4dc-796ed4738814.htm" />
|
||||
@ -251,27 +251,27 @@
|
||||
<HelpTOCNode Title="WriteToXmlFile(T) Method " Url="html/e8336b9d-8af9-22bf-8934-d6a343349847.htm" />
|
||||
<HelpTOCNode Title="WriteToXMLString(T) Method " Url="html/387652c9-df19-4da9-fa94-2f1002c0902f.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="177e325d-c3c0-4684-b38b-50d6a6161b5f" Title="SpriteDatabase Fields" Url="html/eae2230d-9914-4c68-149a-45c83da90b44.htm">
|
||||
<HelpTOCNode Id="51350a8f-4056-4a95-9eed-17b70fc775ae" Title="SpriteDatabase Fields" Url="html/eae2230d-9914-4c68-149a-45c83da90b44.htm">
|
||||
<HelpTOCNode Title="SpriteInfoList Field" Url="html/b1290487-edeb-d980-43a0-03b3c4a82fdc.htm" />
|
||||
</HelpTOCNode>
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="d8cfe96d-aba2-4ac8-99eb-10781d327288" Title="SpriteEventArgs Class" Url="html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm">
|
||||
<HelpTOCNode Id="617f3ac9-919e-45a8-aec0-71221681f7e9" Title="SpriteEventArgs Class" Url="html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm">
|
||||
<HelpTOCNode Title="SpriteEventArgs Constructor " Url="html/fa691ac7-58fb-b5fc-0141-68300e3a7a89.htm" />
|
||||
<HelpTOCNode Title="SpriteEventArgs Methods" Url="html/4716eb02-e702-b61a-126a-362af50ca6d5.htm" />
|
||||
<HelpTOCNode Id="22f08120-0f0c-4e57-b262-f8b7d6351596" Title="SpriteEventArgs Fields" Url="html/817b64cb-8c4b-af50-69ba-6762e8ae51c5.htm">
|
||||
<HelpTOCNode Id="2d34c30a-1c55-44af-b22f-b7297f3ecb77" Title="SpriteEventArgs Fields" Url="html/817b64cb-8c4b-af50-69ba-6762e8ae51c5.htm">
|
||||
<HelpTOCNode Title="Cancel Field" Url="html/ad1a395a-bbd4-d507-aa4d-1419f9b7df08.htm" />
|
||||
<HelpTOCNode Title="CollisionMethod Field" Url="html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm" />
|
||||
<HelpTOCNode Title="NewLocation Field" Url="html/e058b656-39e3-5a55-4437-ee869ecbf35e.htm" />
|
||||
<HelpTOCNode Title="TargetSprite Field" Url="html/72a79555-fc4d-8b5b-1a9c-408fd55972e9.htm" />
|
||||
</HelpTOCNode>
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="49539690-6475-4ebb-8970-e16990f57bc8" Title="SpriteInfo Class" Url="html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm">
|
||||
<HelpTOCNode Id="ac30a423-3779-463e-a0dd-bb9fd1b61b15" Title="SpriteInfo Class" Url="html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm">
|
||||
<HelpTOCNode Title="SpriteInfo Constructor " Url="html/5fe094d1-25cb-4659-c77c-ccf1c0450b7c.htm" />
|
||||
<HelpTOCNode Id="0fe0a50c-083a-4c87-a7ef-6dd862152ee2" Title="SpriteInfo Methods" Url="html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm">
|
||||
<HelpTOCNode Id="1adfe694-428a-4185-8fac-46565978c49f" Title="SpriteInfo Methods" Url="html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm">
|
||||
<HelpTOCNode Title="Clone Method " Url="html/949b6b09-68f2-5775-7d24-28efd893a244.htm" />
|
||||
<HelpTOCNode Title="CopyFrom Method " Url="html/a6b3d508-3301-8e4a-0f2e-bed5f22f3e90.htm" />
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Id="268c0d3d-fdff-4ec1-af84-3eb912d0211d" Title="SpriteInfo Fields" Url="html/fb676f66-0439-9787-e91c-371c56d66cce.htm">
|
||||
<HelpTOCNode Id="8008001b-ad42-4234-8b56-6a69495ee7c8" Title="SpriteInfo Fields" Url="html/fb676f66-0439-9787-e91c-371c56d66cce.htm">
|
||||
<HelpTOCNode Title="Animations Field" Url="html/a737620e-6604-1a1b-df59-3458c3402c9d.htm" />
|
||||
<HelpTOCNode Title="SpriteName Field" Url="html/12e2fe0e-0922-3f46-f249-22e1afc051c0.htm" />
|
||||
<HelpTOCNode Title="ViewPercent Field" Url="html/fb5d39a1-88e9-1efd-064c-d209a98e8644.htm" />
|
||||
@ -279,7 +279,7 @@
|
||||
</HelpTOCNode>
|
||||
<HelpTOCNode Title="SpriteKeyEventHandler Delegate" Url="html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm" />
|
||||
<HelpTOCNode Title="SpritePauseType Enumeration" Url="html/efc2cb08-5c2b-c758-477e-d5739183a1ba.htm" />
|
||||
<HelpTOCNode Id="0a166cd0-3f9d-4a2b-8f41-29a42758cb4e" Title="SpritePayload Class" Url="html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm">
|
||||
<HelpTOCNode Id="0ca4a6db-c332-4882-8fb0-1116cd6fe05d" Title="SpritePayload Class" Url="html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm">
|
||||
<HelpTOCNode Title="SpritePayload Constructor " Url="html/6acc0e43-8cb8-535c-6f39-8163bb21447a.htm" />
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||||
<HelpTOCNode Title="SpritePayload Methods" Url="html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm" />
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</HelpTOCNode>
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{"false":[1179649,1572865,5767169,7012353,7864321,7929857,8126466,9306113,10289153,11206658,11534342,12255236,13697028,14221316,14417921,14483457],"frames":[1441804,3866627,4784131,5046274,7143428,8388610,8519681,8716291,8912899,9175044,9240577,11206668,11534349,12779523,14090241],"func":[9764866,10354690],"focus":[3801092,4718598,6881286,7012354,9830402,14483458],"filepath":[1376258,15073282],"following":[1507329,3342337,4063233,4521985,4653057,4718593,4849665,5046274,5308417,5898241,6619137,6881281,7405569,7798785,8257537,8388610,9240577,10092545,10944513,11206657,11534337,12255233,12517377,13107201,13762561,14352385,16121857,16384001],"finds":[458753,11206657,11534337],"forms":[2883585,6815746,6881281,7012353,8781825,11010049,13959169,14221313],"forever":[2621441,9371649,11534337,13762561],"frameindex":[4325378,7274497,11534338,12255233,13762561],"form":[3211266,3801092,4718598,6815746,6881290,7012354,8781826,9830402,10092546,11010051,11468801,11534338,11927553,12976130,13762562,13959170,14221313,14483458],"fails":[6619137,12845057,13369345,14352385],"flag":[3735553,11206657,11534337],"facing":[1966081,5701633,7405569,11534338,12255233],"fast":[4718593,6881281,14942209],"fires":[786433,1114114,11534341,11862017,13500417,13762565],"firstitemindex":[12976130],"frame":[589829,1769473,2293762,2949124,3735555,3866625,4325378,4784129,4915204,7143427,7274497,7667713,7733252,8519682,8585218,8716290,8912899,9175044,11075588,11206667,11534354,12255236,12451843,13697026,13762561,14221313,14614530,14680065,15204355,16187395],"frame_index":[2949122],"function":[458754,720897,786437,1376257,1507336,1835009,2031617,2424833,2752513,2818050,3014660,3080193,3211265,3342337,3407874,3670017,4718602,4980737,5046273,6094849,6750210,6815746,6881292,7077889,7340033,9437185,9764867,10092553,10354691,10813443,11010050,11206665,11534348,11599873,11796481,11993089,12255234,12320769,12648449,12845059,13762561,14221315,15007745,15073281,15400961,15532033],"file":[655363,1376263,1507338,3211273,5046273,6815745,10092562,12845067,12976134,15073292],"faces":[5701633,7405569,11534337],"flip":[5701633,7405570,10551297,11534338],"finishes":[11206657,11534337,15204353],"figure":[2424833,4325377,4718593,6881281,11534338,12255234,12320769],"follow":[1,1179650],"filename":[3211269,10092547],"fieldstouse":[131075,5046274,8388610],"firetime":[4653057],"faster":[1507329,1572865,2031617,2359297,2490369,4718593,6881282,7405569,7798785,10092545,10747905,11206657,11534338,15269889,15990785],"fields":[5046273,6619138,6881281,7405570,7798786,8257538,8388610,10092545,11534337,12517378,13107201,14352385,16121858,16384001],"finished":[262145,786434,3735553,4718593,6881281,8847361,11534338,12255234,13697025,14417921,15204353],"fair":[1507329,2031617,10092545],"finally":[2162689,3735553,4718593,6881281,16449537],"field":[131074,851970,1048578,2359298,2162689,2555906,3276802,4718593,5636098,5701634,6684674,6881281,7471106,8192002,9043970,9240578,10223618,10551298,10616834,10682370,11206657,11534337,11730946,12124162,12582914,12910594,13041666,13172737,13369346,14090242,14876674,15335426,15532034,15925250,15990786,16449537],"fairly":[6815745,6881281],"first":[1179649,1507329,1572865,1769473,2031617,3211265,8585217,9175041,10092546,11206658,11534338,12976129,14221313,15532034],"fit":[1966081,11534337,12255233],"flipping":[7405569,10551297,11534337],"fly":[1179649],"final":[1114113,1179649,1572865,11206657,11534339,11862017,13762562],"finalize":[1507329,4063233,4653057,4718593,4849665,5046273,5308417,5898241,6881281,10092545,11206657,11534337,14352385,16384001],"float":[7208961],"foot":[7274497,11534337,13762561],"finish":[14221313],"functions":[2883585,3080193,4653057,4718595,6815746,6881283,7340034,10092545,10682369,11534337,12255233,12517377,14221313,15007745],"features":[6815745,16384001]}
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{"generator":[4325377,8388609,13697025],"getsize":[7340034,12648449,12910593],"goes":[2031617,4259841,4325378,4915202,6488065,12648449,12910593],"going":[6815745,7602177,8781825,11730945,12910593,16056321],"generating":[1441794,1507329,11010050,12910594,15335425],"great":[6160385,7602178,11730945,12910594],"goofs":[2228226,4325378,4915202,14483458],"got":[6356993,11010049,12910593,14221313],"gone":[3997697,4325377,4915201,10551297,11010049,12910593],"gethashcode":[1245185,3670017,3735553,3866625,4194305,4325377,4653057,4915201,5046273,6225921,11010049,11993089,12910593,13828097,13959169,16056321],"general":[11010049,11599873,12910593,16318465],"generic":[196609,983041,1245186,3276801,3735553,5046273,6225921,6619137,8912897,11993090,13828097],"graphical":[6946818,12910593],"getframeanimationspeed":[11010049,12058626,12910593],"getspritevector":[11010049,12910593,13041666],"guy":[1441804,3932162,4325378,4915202,5111810,7077890,9568258,10944514,11010060,12451842,12910604,14024706],"getimage":[3407875,10223619,11010050,12910594,15204355],"gridsize":[11534338],"glow":[1048577,12255233,12910594,13762562],"getspriteradans":[6422530,11010049,12910593],"generates":[1245186,3276801,6619137,11993090],"gobbling":[6160385,7602178,11730945,12910594],"glowing":[6684673,8126465,12910594,13762562],"gotten":[1638401,5570561,9175042,11010050,12910594],"getfolderpath":[14221314],"getspritepictureboxcenter":[11010049,12910593,15859714],"grabbing":[7667713],"getimagefromname":[1245185,1966083,11993089],"given":[458753,655361,1245185,3342337,3407873,3801089,4063233,4325379,4915203,7012353,8978433,10223617,10616833,11010052,11403265,11599873,11993089,12910596,15794177],"game":[851970,1245186,2293761,4325378,6946818,8388609,11993091],"getspritebaseimagecenter":[11010049,12910593,15532034],"getimagenames":[1245185,10354690,11993089],"grab":[3932161,5111809,6881281,7077891,7667715,9568257,10944513,12451841,12910593],"git":[6946817],"grabs":[1441798,3932161,5111809,7077889,9568257,10944513,11010054,12451841,12910598],"generate":[1245185,1310721,5373953,5963777,6881284,8585217,11993089,12910596,13631489],"games":[4325377,4915201,14024705],"getanimationspeed":[11010049,11468802,12910593],"gettype":[1245185,3670017,3735553,3866625,4194305,4325377,4653057,4915201,5046273,6225921,11010049,11993089,12910593,13828097,13959169,16056321],"glitch":[4063234,4325379,4915203,7012353,10878977,14548993],"grid":[1245185,11534338,11993089,13828097,14876673,15663105],"good":[917505,4063234,4325379,4915203,5111809,7012353,10878977,12648449,12910593,14548993],"gets":[1114114,1703937,6160385,7602178,11010050,11599873,11730945,12910598,13762562,14417921],"getvisiblesize":[7340033,9306114,12648450,12910594],"growing":[2293761,4325377,8388609],"getspritedegrees":[11010049,12320770,12910593]}
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{"queue":[3604481,12124161],"query":[4325377,4915201,14024705],"quickly":[15007745],"queueupinvalidation":[3604482,12124162],"quite":[7864321,12648449,12910593]}
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|
||||
{"whattosend":[393218,7798786],"writetoxmlstring":[1245186,3276802,6619137,11993090],"width":[1310725,4325379,4915203,5046275,5373956,6291459,6750210,6881285,6946817,7077891,7208966,7667715,9109507,9568259,10944515,11010049,11141121,12648449,12779521,12910599,13434881,13631490,13959169],"ways":[2228225,4325377,4915201,6946818,9633794,14483457],"www":[6946817],"wrapper":[1245185,5963777,11993089],"web":[16384001],"working":[13434881],"writetoxmlfile":[1245187,10813442,11993091,15794178],"waypoints":[9502721,11010049,12910593],"windowsbase":[6946817],"warning":[589825,3407873,7864321,10223618,11010051,12648449,12910596,15204353],"whe":[3997697,4325377,4915201],"want":[262145,393217,589826,851969,917505,1048577,1245187,1441806,1507329,1638402,1966081,2097154,2228225,2818050,2883585,3211266,3932162,4194305,4325385,4521985,4915207,5046277,5111810,5242881,5439489,5570562,5767170,5963777,6356993,6488065,6684673,6946820,7077890,7274497,7798785,7864321,8126465,9109507,9175044,9371649,9568258,9764865,9961473,10092545,10682370,10747905,10944514,11010071,11075585,11272193,11599873,11862017,11993091,12255233,12320769,12386305,12451842,12648452,12779521,12910629,13369345,13434881,13762570,13828099,14024706,14221314,14483457,14745601,14876674,15007747,15335425,15597569,15663105,15794177,15990785,16187393,16449537],"windows":[2555905,6946818,7012353,9830401,10747905,11862017,13369345,15007745],"whichframe":[7471106,12058626],"walking":[1441804,2818049,3932162,5111810,7077890,7602177,9568258,10944514,11010061,11730945,12451842,12910606],"wide":[7208961],"works":[196609,1245185,2621441,3735553,5046273,6160385,6225921,6946817,7602178,8912897,11010049,11599873,11730945,11993089,12910595,13434881,13828097],"wish":[589825,11010049,12058625,12910593],"width_ratio":[8716290,9240577,13959169],"whichanimation":[2818050,3211266,7471106,7733250,11468802,12058626,16187394],"write":[3407873,10223618,11010050,12910594,15204353,15794178],"window":[1245186,4128769,4325380,4915204,6356993,6946817,11075587,11010049,11993090,12910593,14221315],"written":[1245186,11993090,15794179],"way":[1245186,1638401,2228225,2490369,3276801,4325378,4915202,5570561,6356993,6619137,6881281,9175042,9961473,11010053,11599873,11993090,12910598,14024705,14483457],"writes":[1245185,11993089,15794177],"work":[3080193,4390913,4325377,4521985,11010049,12910594,13762561,15007745]}
|
||||
{"whattosend":[393218,9699330],"writetoxmlstring":[1507330,2818050,6750209,10092546],"width":[2293765,4718595,4915204,5046275,6160390,6815745,6881283,6946818,7143427,7471107,8388611,8519685,8716291,8912899,9175043,10485761,10616833,11206657,11337729,11534343,12255233,13107201,14680066],"ways":[2162689,4718593,6815746,6881281,10420226,16449537],"www":[6815745],"wrapper":[1507329,7077889,10092545],"web":[15597569],"working":[11337729],"writetoxmlfile":[1376258,1507330,10092546,12845059,15073283],"waypoints":[11206657,11534337,14548993],"windowsbase":[6815745],"warning":[589825,2949121,7208961,11075586,11206659,11534340,12255233,16187393],"whe":[3932161,4718593,6881281],"want":[196609,327682,393217,589826,655361,720897,786434,983041,1179649,1441806,1507331,1703937,1769474,2031617,2228226,2162689,2490369,2621442,3014657,3211266,3276801,3407879,3735554,3866626,4194305,4653057,4718599,4784130,5046277,5242881,5439490,5505025,5832705,6094851,6291457,6553601,6815749,6881289,7077889,7208961,7274497,7405569,7602177,8388611,8716290,8781825,8912898,9175042,9306113,9371649,9699329,9764865,9895937,10092549,10354689,10616833,10813441,11010049,11206682,11337729,11534379,11599873,12124162,12255236,12320769,12582913,12713985,12779522,12845057,12976130,13238273,13565953,13762571,13893633,13959169,14155780,14221315,15073282,15204353,15269890,15532033,15728641,15925249,16121858,16384003,16449537],"windows":[2883585,6815746,7012353,8781825,9437185,11010049,13959169,14221313],"whichframe":[7733250,12451842],"walking":[1441804,3735553,3866626,4784130,7405569,8716290,8912898,9175042,10551297,11206669,11534350,12779522],"wide":[6160385],"works":[65537,1507329,2752513,5046273,5308417,5701633,5898241,6815745,7405570,8323073,10092545,10551297,10813441,11206657,11337729,11534339,16384001],"writeline":[1376257,9764865,10354689,12845057,15073281],"wish":[589825,11206657,11534337,12451841],"width_ratio":[8192002,8257537,13107201],"whichanimation":[1769474,3735554,7733250,8585218,10747906,12451842,15204354],"write":[2949121,11075586,11206658,11534338,12845058,15073283,16187393],"window":[1507330,3211265,3670017,4718596,6553601,6815745,6881284,9895939,10092547,11206657,11534337,12976131],"written":[1376257,1507330,10092546,15073283],"way":[327681,1507330,2162689,2818049,3407876,4718594,6094849,6553601,6750209,6815745,6881282,8519681,9306113,10092546,10813441,11206662,11534344,14155778,15269889,16449537],"writes":[1507329,10092545,12845057,15073282],"work":[3342337,4194305,4259841,6881281,11206657,11534338,13762561,14221313]}
|
@ -1 +1 @@
|
||||
{"xml":[1245195,1769474,2424833,3276806,5046274,6619141,6946820,9371650,10813441,11993099,13828100,14221315,14876674,15794177],"xmlresourcetoload":[10813442],"xmlignore":[1245185,11993089,15794177]}
|
||||
{"xml_file":[1376258,12845058,15073282],"xml":[1376264,1507341,2818054,3211268,5046274,6750213,6815748,10092560,12582914,12845066,12976131,15073289,16121858,16384004],"xmlresourcetoload":[12845058],"xmlignore":[1507329,10092545,15073281]}
|
@ -1 +1 @@
|
||||
{"zvalues":[16449537],"zvalue":[5767170,12648449,12910593,16449539]}
|
||||
{"zvalues":[15532033],"zvalue":[5439490,11534337,12255233,15532035]}
|
File diff suppressed because one or more lines are too long
@ -1 +1 @@
|
||||
{"button":[6946817],"box":[2883585,3145730,3342337,3473412,4325381,4784129,4915205,6029314,7208962,7602178,8257537,9306113,9764865,11010049,12648450,12910599,13762562,14090241,14745601,16384001],"booleans":[1441793,1507329,11010049,12910593],"best":[5505025,11010049,12648449,12910594,16252929],"browse":[6946818],"basic":[1179649,6946817,12648449,12910593,15269889],"border":[9764865,12910593,13762561],"board":[8978433,11010050,11403265,12910594],"baseimagelocation":[5308418,12648449,12910593],"brief":[4325377,4915201,11075585],"build":[851969,1245185,6946817,11993089,13828097],"built":[5046273,6946817],"based":[589825,3342338,4325388,4587521,4915212,5046274,5636097,6881281,7405573,8519681,9109506,9633794,9961473,10616833,11010049,11599873,12124161,12779521,12910594,13238275,13565953,15532033],"basically":[3145729,4194305,4325377,4915201],"bool":[786433,917505,1507330,1703937,1966081,2293761,3604481,3801089,6029313,6160385,7012353,7929857,7995393,8650753,8781825,8978433,9043969,9961473,11010049,11403265,11730945,12124161,12189697,12517377,12910593,13893633,14417921,14548993,14614529,14942209,15073281,15007748],"block":[1245185,11534337,11993089],"base":[5308417,6750209,6946817,11010049,12648449,12910594],"beware":[7471105,11010049,12910593],"begin":[1703937,7667713,11010049,12910593,14221313,14417921,15007745],"backgroundimagelayout":[4325377,10747905,11862017,13369345,14221314,15007745],"bitmap":[2228226,4325378,4915202,14483458],"bad":[1245185,1966081,4325378,4915202,11993089,14024706],"bit":[1245185,1703937,1966081,2031617,2359297,4325377,4915201,11010051,11599873,11993089,12320769,12648450,12910597,13893633,14024705],"backgroundimage":[1638401,2228225,4325382,4915202,5570561,7536642,9175042,10158083,10747905,11010050,11337730,11862017,12910594,13369345,14221314,14483457,14745601,15007745],"background":[1638402,2097154,2228230,3342337,3538946,4325395,4915212,6750209,6946817,7405571,7536642,10158084,10616833,10747905,11010050,11337730,11403265,11599873,11862018,12910594,13369346,13959169,14221314,14483460,14745602,15007745,15532034],"boolean":[786435,917505,1507334,1441794,1966081,2293761,3604482,3801089,4325378,4915202,6029313,6160385,6881281,7012353,7929857,7995393,8650753,8781825,8978433,9043970,9961474,11010050,11403265,11730945,12124162,12189697,12517377,12648452,12910599,13893634,14548993,14614529,14942209,15073281,15925250],"better":[11010049,11599873,12910593]}
|
||||
{"button":[6815745],"breathe":[786433,11534337,13762561],"box":[2621441,3014657,3080193,3145732,3538946,4587521,4718597,6160386,6684674,6881285,7405570,7536641,10158081,11206657,11534343,12255234,12320769,12648449,13762562,15597569],"boom":[12386305],"booleans":[983041,1441793,11206657,11534337],"best":[3407874,5570561,11206658,11534339,12255233,14811137],"browse":[6815746],"basic":[1835009,6815745,11534337,12255233,13434881],"border":[3014657,11534337,13762561],"board":[7864321,10289153,11206658,11534338],"baseimagelocation":[1179649,2424834,11534337,12255233,12386305,15794177],"ball":[3014657],"brief":[4718593,6881281,9895937],"bigger":[6094849,15007745],"build":[655361,1507329,6815745,10092545,16384001],"built":[5046273,6815745],"boob":[12386305],"based":[589825,3080194,4718604,4980737,5046274,5177345,6881292,7340037,8388610,8519681,9306113,9568257,10027009,10420226,10616833,10813441,11206657,11534338,11993089,13041665,13631489,15400963],"basically":[3538945,4653057,4718593,6881281],"bouncing":[3407874,11206657,11534337],"bool":[720897,917505,983042,1572865,2031617,2359297,3604481,5701633,5767169,6684673,7012353,7864321,7929857,8126465,8650753,8847361,9043969,9306113,10027009,10289153,10551297,11206657,11534337,13369345,13697025,14221316,14417921,14483457,14745601,15007745,15335425,15794177],"block":[1507329,10092545,11665409],"base":[2424833,6815745,6946817,11206657,11534338,12255233],"beware":[7733249,11206657,11534337],"begin":[1572865,3211265,7143425,10092545,11206657,11534337,12976129,14221313,15794177],"backgroundimagelayout":[3211266,6881281,8781825,10092546,11010049,12976130,13959169,14221313],"bitmap":[2162690,4718594,6881282,16449538],"bad":[1507329,2031617,4718594,6881282,10092545,15269890],"bit":[1507329,1572865,1966081,2031617,2490369,4718593,6094849,6881281,10092545,10813441,11206659,11534341,11599873,12255234,13697025,15007745,15269889],"backgroundimage":[327681,2162689,3211266,4718594,6094849,6422530,6881286,8781825,8978434,10092546,10944515,11010049,11206658,11534338,12320769,12976130,13959169,14155778,14221313,16449537],"background":[327682,2228226,2162694,3080193,3211266,3997698,4718604,6422530,6815745,6881299,6946817,7340035,8781826,8978434,9568257,10092546,10289153,10813441,10944516,11010049,11206658,11534338,12320770,12976130,13107201,13631490,13959170,14221313,16449540],"boolean":[720897,917507,983046,1441794,2031617,2359297,3604482,4718594,5701633,5767169,6684673,6881282,7012353,7864321,7929857,8126465,8519681,8650753,8847362,9043969,9306114,10027010,10289153,10551297,11206658,11534343,12255236,13369345,13697026,14417921,14483457,14745601,15007745,15335425,16318466],"better":[10813441,11206657,11534337]}
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -2,8 +2,7 @@
|
||||
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
|
||||
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
|
||||
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
|
||||
doing something using mouse-click coordinates, you want to use PutPictureBoxLocation
|
||||
</div><p> </p>
|
||||
doing something using mouse-click coordinates, you want to use <a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation(Point)</a></div><p> </p>
|
||||
<strong>Namespace:</strong>
|
||||
<a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
|
||||
<strong>Assembly:</strong>
|
||||
|
File diff suppressed because one or more lines are too long
@ -12,15 +12,15 @@
|
||||
for all the other times you reference it. This is usualy a bad thing.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bbc5d326-0dc1-c076-d4dc-796ed4738814.htm">GetImageNames</a></td><td><div class="summary">
|
||||
Return a list of the image names in the Properties.Resources
|
||||
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST1D827B4A_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_2?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_3?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by
|
||||
creating an object and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_4?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_5?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>(String, T)</a> SpriteDatabase.WriteToXmlFile to
|
||||
save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
|
||||
LoadObjectFromXmlFile function.
|
||||
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST1D827B4A_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_2?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_3?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by
|
||||
creating an object (as a variable) and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_4?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_5?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>(String, T)</a> to
|
||||
serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
|
||||
LoadObjectFromXmlFile function. You can google XML Serialization for more information.
|
||||
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">OpenEditWindow</a></td><td><div class="summary">
|
||||
Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help
|
||||
you define your sprites and makes the process of using Sprites in your program a lot easier.
|
||||
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST1D827B4A_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_6?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_7?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST1D827B4A_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_6?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_7?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
Reads an object instance from an XML file.
|
||||
<p>Object type must have a parameterless constructor.</p></div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="7ee23002-2338-41cf-0c54-def8b272bb80.htm">ReadFromXmlString<span id="LST1D827B4A_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_8?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_9?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything,
|
||||
@ -45,7 +45,7 @@
|
||||
look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="62400d06-17d8-96c4-90b2-d8e8198daba5.htm">SpriteNames</a></td><td><div class="summary">
|
||||
Return a list of the SpriteNames that this Database knows how to create.
|
||||
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_10?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_11?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_10?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST1D827B4A_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_11?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
|
||||
Writes the given object instance to an XML file.
|
||||
Only Public properties and variables will be written to the file. These can be any type though, even other classes.
|
||||
If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.
|
||||
|
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|
||||
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Sprite)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(SpriteLibrary.Sprite)" /><meta name="Description" content="Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><meta name="guid" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST9E5F9EE2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_0?cpp=::|nu=.");</script>MoveTo Method (Sprite)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Sprite)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(SpriteLibrary.Sprite)" /><meta name="Description" content="Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><meta name="guid" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST9E5F9EE2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_0?cpp=::|nu=.");</script>MoveTo Method (Sprite)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
Move to where the destination sprite currently is at. This is a dumb move. It does not take into
|
||||
consideration the movement direction of the destination sprite. So the moving sprite does need to be
|
||||
moving a bit faster than the sprite you are trying to hit for it to do so.
|
||||
@ -8,4 +8,13 @@
|
||||
<strong>Assembly:</strong>
|
||||
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">MoveTo</span>(
|
||||
<span class="identifier">Sprite</span> <span class="parameter">Destination</span>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">SpriteLibrary<span id="LST9E5F9EE2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</a><br />The sprite we are trying to hit</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">SpriteLibrary<span id="LST9E5F9EE2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</a><br />The sprite we are trying to hit</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
|
||||
In this example we are creating a "heat seaking" missile that will find the target sprite, regardless
|
||||
of where it moves. The missile will move in a straight line from where it is to where the target sprite is,
|
||||
regardless of where the target sprite moves to. It readjusts the movement direction quite often, so it
|
||||
is very difficult to dodge. Use this only when you really want the thing to hit.
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Missile"</span>);
|
||||
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
|
||||
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
|
||||
NewSprite.MoveTo(TargetSprite);
|
||||
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
@ -69,10 +69,10 @@
|
||||
Change the display order of the sprites such that the specified sprite appears behind the other sprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm">PlaceSpriteInFrontOf</a></td><td><div class="summary">
|
||||
Make the sprite go in front of the specified sprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm">RegisterKeyDownFunction</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm">RegisterKeyDownFunction</a></td><td><div class="summary">
|
||||
If you want to have a KeyDown function that is triggered by a keypress function, add the event here.
|
||||
The event should have the parameters (object sender, KeyEventArgs e)
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="b3e934e2-1ddf-35e3-0995-3b555539f33f.htm">RegisterKeyUpFunction</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="b3e934e2-1ddf-35e3-0995-3b555539f33f.htm">RegisterKeyUpFunction</a></td><td><div class="summary">
|
||||
If you want to have a KeyUp function that is triggered by a keypress function, add the event here.
|
||||
The event should have the parameters (object sender, KeyEventArgs e)
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="49befa66-d9d0-400c-1fc2-ac57f17433f1.htm">ReplaceOriginalImage<span id="LST3B3E931D_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST3B3E931D_1?cs=()|vb=|cpp=()|nu=()|fs=()");</script></a></td><td><div class="summary">
|
||||
|
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|
||||
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>SpriteDatabase Constructor </title><meta name="Language" content="en-us" /><meta name="System.Keywords" content="SpriteDatabase class, constructor" /><meta name="System.Keywords" content="SpriteDatabase.SpriteDatabase constructor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.#ctor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.SpriteDatabase" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.SpriteDatabase.#ctor(System.Resources.ResourceManager,System.String)" /><meta name="Description" content="The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><meta name="guid" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm" title="SpriteDatabase Class" tocid="b2b20aab-3fc0-1b0f-8fda-213dbc180690">SpriteDatabase Class</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" title="SpriteDatabase Constructor " tocid="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd">SpriteDatabase Constructor </a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="0ac330a3-1432-ae65-488e-e5948e7871bf.htm" title="SpriteDatabase Methods" tocid="0ac330a3-1432-ae65-488e-e5948e7871bf">SpriteDatabase Methods</a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="eae2230d-9914-4c68-149a-45c83da90b44.htm" title="SpriteDatabase Fields" tocid="eae2230d-9914-4c68-149a-45c83da90b44">SpriteDatabase Fields</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>SpriteDatabase Constructor </h1></td></tr></table><span class="introStyle"></span> <div class="summary">
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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>SpriteDatabase Constructor </title><meta name="Language" content="en-us" /><meta name="System.Keywords" content="SpriteDatabase class, constructor" /><meta name="System.Keywords" content="SpriteDatabase.SpriteDatabase constructor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.#ctor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.SpriteDatabase" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.SpriteDatabase.#ctor(System.Resources.ResourceManager,System.String)" /><meta name="Description" content="The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><meta name="guid" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm" title="SpriteDatabase Class" tocid="b2b20aab-3fc0-1b0f-8fda-213dbc180690">SpriteDatabase Class</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" title="SpriteDatabase Constructor " tocid="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd">SpriteDatabase Constructor </a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="0ac330a3-1432-ae65-488e-e5948e7871bf.htm" title="SpriteDatabase Methods" tocid="0ac330a3-1432-ae65-488e-e5948e7871bf">SpriteDatabase Methods</a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="eae2230d-9914-4c68-149a-45c83da90b44.htm" title="SpriteDatabase Fields" tocid="eae2230d-9914-4c68-149a-45c83da90b44">SpriteDatabase Fields</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>SpriteDatabase Constructor </h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
The sprite database instantiation function. The filename can either be a file on the computer or it
|
||||
can be the string name of a resource (the filename without the extension. If your file is accessed
|
||||
by Properties.Resources.MySprites, the "filename" would be "MySprites")
|
||||
@ -11,4 +11,60 @@
|
||||
<span class="identifier">string</span> <span class="parameter">filename</span>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">theResourceManager</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/2xsy4hac" target="_blank">System.Resources<span id="LST68FA1B00_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST68FA1B00_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>ResourceManager</a><br />The ResourceManager for your project. Usually
|
||||
Properties.Resources.ResourceManager</dd><dt><span class="parameter">filename</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/s1wwdcbf" target="_blank">System<span id="LST68FA1B00_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST68FA1B00_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>String</a><br />Either a path and file (like: @"c:\users\me\Desktop\myfile.xml") or
|
||||
the name of a resource (like: "myfile")</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase Class</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
||||
the name of a resource (like: "myfile")</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
|
||||
This is an example of how to use a SpriteDatabase.
|
||||
When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
|
||||
it to a file, and then opening up an EditorWindow.
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAGCBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAGCBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAGCBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAGCBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
|
||||
{
|
||||
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
|
||||
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
|
||||
|
||||
<span class="highlight-keyword">public</span> MyGameForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
|
||||
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
|
||||
<span class="highlight-keyword">string</span> Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
|
||||
<span class="highlight-keyword">string</span> MyFile = Path.Combine(Desktop, <span class="highlight-literal">"MySprites.xml"</span>);
|
||||
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
|
||||
|
||||
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
|
||||
|
||||
mySpriteDatabase.OpenEditWindow();
|
||||
mySpriteDatabase.Save();
|
||||
}
|
||||
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAGCBA");</script>
|
||||
The Editor Window will let you find the sprites that are contained in the various images you have
|
||||
as resources in your program, and it will save a file with those sprite templates. Any SpriteController
|
||||
that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
|
||||
will now be able to create named sprites from the templates defined in the database. After the first use, the
|
||||
named sprites will be accessible from within that controller just like any other named sprites.
|
||||
<p />
|
||||
After you have created your SpriteDatabase file, you will want to add your file to your program resources.
|
||||
Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
|
||||
"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would
|
||||
pass "MySpriteDatabase" to the database instantiation.
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAACBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAACBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAACBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAACBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
|
||||
{
|
||||
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
|
||||
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
|
||||
|
||||
<span class="highlight-keyword">public</span> MyGameForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
|
||||
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
|
||||
<span class="highlight-comment">//string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);</span>
|
||||
<span class="highlight-comment">//string MyFile = Path.Combine(Desktop, "MySprites.xml");</span>
|
||||
<span class="highlight-comment">//mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);</span>
|
||||
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, <span class="highlight-literal">"MySprites"</span>);
|
||||
|
||||
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
|
||||
|
||||
<span class="highlight-comment">//mySpriteDatabase.OpenEditWindow();</span>
|
||||
<span class="highlight-comment">//mySpriteDatabase.Save();</span>
|
||||
}
|
||||
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAACBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase Class</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
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@ -1,4 +1,4 @@
|
||||
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.PutBaseImageLocation Method (Point)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.PutBaseImageLocation(System.Drawing.Point)" /><meta name="Description" content="Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><meta name="guid" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="adaddf64-5e6e-447b-5d81-c38398216201.htm" title="PutBaseImageLocation Method " tocid="adaddf64-5e6e-447b-5d81-c38398216201">PutBaseImageLocation Method </a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm" title="PutBaseImageLocation Method (Point)" tocid="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df">PutBaseImageLocation Method (Point)</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm" title="PutBaseImageLocation Method (Double, Double)" tocid="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc">PutBaseImageLocation Method (Double, Double)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST2D224FE_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_0?cpp=::|nu=.");</script>PutBaseImageLocation Method (Point)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.PutBaseImageLocation Method (Point)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.PutBaseImageLocation(System.Drawing.Point)" /><meta name="Description" content="Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><meta name="guid" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="adaddf64-5e6e-447b-5d81-c38398216201.htm" title="PutBaseImageLocation Method " tocid="adaddf64-5e6e-447b-5d81-c38398216201">PutBaseImageLocation Method </a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm" title="PutBaseImageLocation Method (Point)" tocid="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df">PutBaseImageLocation Method (Point)</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm" title="PutBaseImageLocation Method (Double, Double)" tocid="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc">PutBaseImageLocation Method (Double, Double)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST2D224FE_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_0?cpp=::|nu=.");</script>PutBaseImageLocation Method (Point)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
|
||||
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
|
||||
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
|
||||
@ -9,4 +9,16 @@
|
||||
<strong>Assembly:</strong>
|
||||
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">PutBaseImageLocation</span>(
|
||||
<span class="identifier">Point</span> <span class="parameter">NewLocationOnImage</span>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">NewLocationOnImage</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LST2D224FE_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />The new point on the Image</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="adaddf64-5e6e-447b-5d81-c38398216201.htm">PutBaseImageLocation Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">NewLocationOnImage</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LST2D224FE_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />The new point on the Image</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
|
||||
Here is a short bit of code, showing how PutBaseImageLocation is part of the bigger picture. You
|
||||
may want to tell it to <a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a>,
|
||||
set the direction <a href="0f4e570a-2888-8819-176b-9dd070ca7db4.htm">SetSpriteDirectionDegrees(Double)</a>
|
||||
(or use a <a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST2D224FE_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_2?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>Point<span id="LST2D224FE_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_3?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>)</a> function), as well
|
||||
as setting the speed (<a href="e88e79e3-3edc-69e5-1854-23968928c073.htm">MovementSpeed</a>).
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Dragon"</span>);
|
||||
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
|
||||
NewSprite.CannotMoveOutsideBox = <span class="highlight-keyword">true</span>;
|
||||
NewSprite.SpriteHitsPictureBox += SpriteBounces;
|
||||
NewSprite.SetSpriteDirectionDegrees(<span class="highlight-number">90</span>);
|
||||
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
|
||||
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="adaddf64-5e6e-447b-5d81-c38398216201.htm">PutBaseImageLocation Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
@ -2,6 +2,11 @@
|
||||
A Sprite is an animated image that has a size, position, rotation, and possible vector
|
||||
It tracks where in the animation sequence it is, can report colisions, etc. This SpriteController
|
||||
draws, moves, and deals with most graphical aspects of the sprites for you.
|
||||
<p />You want to read up on <a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName(String)</a> for defining named sprites (Sprite Templates),
|
||||
<a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase</a> for creating a database of sprites which are accessed on demand (this is just
|
||||
another way of creating Named Sprites, except you can store them in a database instead of making them
|
||||
programatically), and <a href="60fe71db-5ea2-cf93-f216-79b15a6779db.htm">DuplicateSprite(String)</a> for how to duplicate a
|
||||
sprite from a sprite template.
|
||||
</div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID0RB')" onkeypress="SectionExpandCollapse_CheckKey('ID0RB', event)" tabindex="0"><img id="ID0RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Inheritance Hierarchy</span></div><div id="ID0RBSection" class="collapsibleSection"><a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">System<span id="LST625DDDBF_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Object</a><br /> <span class="selflink">SpriteLibrary<span id="LST625DDDBF_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</span><br /></div><p> </p>
|
||||
<strong>Namespace:</strong>
|
||||
<a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
|
||||
@ -42,11 +47,13 @@
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="f55ba01a-50d3-248c-5c34-ba32355db223.htm">AnimationIndex</a></td><td><div class="summary">
|
||||
Get or set the animation nimber. It is best to change the animation using ChangeAnimation.
|
||||
It is safer.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a></td><td><div class="summary">
|
||||
Determine if the sprite automatically moves (you need to give it a direction [using one of the
|
||||
SetSpriteDirection functions] and speed [MovementSpeed = X] also)
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="29f62d1a-212b-273e-582e-670c1ea2856c.htm">BaseImageLocation</a></td><td><div class="summary">
|
||||
The sprite location as found on the base image. This is usually the easiest location to use.
|
||||
The sprite location as found on the base image. This is usually the easiest location to use. Use this to
|
||||
figure out where the sprite is, but use the <a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a> function to
|
||||
move it to another location.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm">Destroying</a></td><td><div class="summary">
|
||||
If the Sprite is in the middle of being Destroyed, this is set to true. When a Sprite is
|
||||
Destroyed, it needs to erase itself and do some house-cleaning before it actually vanishes.
|
||||
@ -75,7 +82,7 @@
|
||||
Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
|
||||
Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
|
||||
the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
|
||||
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If
|
||||
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If
|
||||
it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="6273fa69-a784-9916-a8eb-5b16529fdf48.htm">PictureBoxLocation</a></td><td><div class="summary">
|
||||
The sprite location as found on the picture-box that this sprite is associated with. Used when dealing with mouse-clicks
|
||||
@ -156,12 +163,12 @@
|
||||
For example, you may want to have Animation 0 be a guy walking left, and animation 1 is
|
||||
that same guy walking right. Because we do not specify the number of frames, it starts
|
||||
at the top-left corner and grabs as many frames as it can from the image.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm">AnimateJustAFewTimes</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm">AnimateJustAFewTimes</a></td><td><div class="summary">
|
||||
Start a new animation. It will complete the animation the number of times you specify.
|
||||
For example, if your sprite is walking, and one animation is one step, specifying 4 here
|
||||
will result in your sprite taking 4 steps and then the animation stops. You will want
|
||||
to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event,
|
||||
checking the Sprite.AnimationDone flag.
|
||||
to make sure you are checking for when the animation stops, using the <a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a> event,
|
||||
checking the <a href="f0db6147-f3aa-d599-6371-a89da047bbc5.htm">AnimationDone</a> flag.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="ff84ba57-4738-8ff0-2356-095dfe1cc159.htm">AnimateOnce</a></td><td><div class="summary">
|
||||
Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect.
|
||||
Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will
|
||||
@ -184,9 +191,8 @@
|
||||
Convert a number from degrees to radians.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="2695c170-24ea-95d2-7f85-34c3930416b5.htm">ConvertRadiansToDegrees</a></td><td><div class="summary">
|
||||
Convert a number from radians to degrees.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bc474319-2c51-e93f-07e2-9728d609c563.htm">Destroy</a></td><td><div class="summary">
|
||||
Tell the sprite to kill itself. It will erase itself and then
|
||||
be removed from the spritelist. Then it will be gone forever.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="bc474319-2c51-e93f-07e2-9728d609c563.htm">Destroy</a></td><td><div class="summary">
|
||||
Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList
|
||||
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/bsc2ak47" target="_blank">Equals</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/4k87zsw7" target="_blank">Finalize</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm">GetAnimationSpeed</a></td><td><div class="summary">
|
||||
Return the animation speed of this particualar animation of the sprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm">GetFrameAnimationSpeed</a></td><td><div class="summary">
|
||||
@ -216,24 +222,24 @@
|
||||
Use UnhideSprite to show it again.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="9474d6c2-30d9-a39b-3c10-b50286f93813.htm">IsPaused</a></td><td><div class="summary">
|
||||
Ask if the sprite is paused using the specified sprite type (default is PauseAll)
|
||||
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST625DDDBF_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_3?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>Point<span id="LST625DDDBF_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_4?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>)</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST625DDDBF_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_3?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>Point<span id="LST625DDDBF_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_4?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>)</a></td><td><div class="summary">
|
||||
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point.
|
||||
From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the
|
||||
SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint
|
||||
event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has
|
||||
arrived, it is set to true.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="eefee0d8-fb59-4546-386a-53f40c545c43.htm">MoveTo(Point)</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="eefee0d8-fb59-4546-386a-53f40c545c43.htm">MoveTo(Point)</a></td><td><div class="summary">
|
||||
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed
|
||||
and tell the sprite that it can automatically move. But the sprite will begin a journey towards
|
||||
that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event
|
||||
will fire off. Also, the SpriteReachedEnd bool will be true.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="27051af5-8ad4-0b54-231d-456499ae5b51.htm">MoveTo(Sprite)</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="27051af5-8ad4-0b54-231d-456499ae5b51.htm">MoveTo(Sprite)</a></td><td><div class="summary">
|
||||
Move to where the destination sprite currently is at. This is a dumb move. It does not take into
|
||||
consideration the movement direction of the destination sprite. So the moving sprite does need to be
|
||||
moving a bit faster than the sprite you are trying to hit for it to do so.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm">Pause</a></td><td><div class="summary">
|
||||
Pause the sprite. We can pause just the animation (and still let it move), pause movement (and let it animate), or pause everything.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a></td><td><div class="summary">
|
||||
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
|
||||
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
|
||||
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
|
||||
@ -242,8 +248,7 @@
|
||||
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
|
||||
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
|
||||
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
|
||||
doing something using mouse-click coordinates, you want to use PutPictureBoxLocation
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation</a></td><td><div class="summary">
|
||||
doing something using mouse-click coordinates, you want to use <a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation(Point)</a></div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation</a></td><td><div class="summary">
|
||||
Put the Sprite at a specified location, using the dimentions of the PictureBox.
|
||||
You want to use this if you got your X/Y position from a mouse-click. Otherwise,
|
||||
this is the harder way to track things, particularly if your window can resize. Use
|
||||
@ -263,8 +268,14 @@
|
||||
Make the sprite go behind all other sprites
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="ef420c55-64ea-5230-e9e5-d8c13f98f74a.htm">SendToFront</a></td><td><div class="summary">
|
||||
Make the sprite show up in front of all other sprites.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName</a></td><td><div class="summary">
|
||||
Give this sprite a name. This way we can make a duplicate of it by specifying the name
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName</a></td><td><div class="summary">
|
||||
Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites
|
||||
is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make
|
||||
an asteroid Sprite, and then send twenty of them bouncing around on the screen.
|
||||
<p />The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward,
|
||||
you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets
|
||||
duplicated every time you want one. <a href="60fe71db-5ea2-cf93-f216-79b15a6779db.htm">DuplicateSprite(String)</a> is the function
|
||||
you usually use to duplicate a sprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf8acaf-92f1-652e-4c2a-bfd920bc0479.htm">SetSize</a></td><td><div class="summary">
|
||||
Resize the sprite using the base image coordinates. The width and height specified
|
||||
are relative to the size of the background image, not the picturebox.
|
||||
@ -344,9 +355,11 @@
|
||||
When the mouse moves off the non-transparent portion of the sprite. Use this for a menu, when you want the
|
||||
menu item to stop glowing when
|
||||
the mouse moves away from the menu item sprite.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a></td><td><div class="summary">
|
||||
Only used when you tell an animation to animate once. At the end of the animation,
|
||||
this function fires off.
|
||||
this function fires off. In the AdvDemo example, the dragon sprite has multiple
|
||||
animations. At the end of each of them, the game randomly chooses which animation
|
||||
to show next. And, it even chooses, every once in a while, to breathe fire.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="e37ba69c-1cb3-693c-f4b1-8e37b12cbd23.htm">SpriteArrivedAtEndPoint</a></td><td><div class="summary">
|
||||
An event for when you tell a Sprite to MoveTo(Point) a specific point, or, when you
|
||||
tell the Sprite to MoveTo(list of points). When the Sprite has reached the final destination,
|
||||
@ -364,14 +377,15 @@
|
||||
Check to see that the Animaton and FrameIndex are what you expect them to be.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm">SpriteExitsPictureBox</a></td><td><div class="summary">
|
||||
This happens when the sprite has exited the picture box. Useful when you want to
|
||||
keep sprites from traveling on forever after exiting.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="3aabe50b-5222-99aa-4654-356baa30033a.htm">SpriteHitsPictureBox</a></td><td><div class="summary">
|
||||
keep sprites from traveling on forever after exiting. For example, you may want to
|
||||
destroy the sprite now that it is no longer visible.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3aabe50b-5222-99aa-4654-356baa30033a.htm">SpriteHitsPictureBox</a></td><td><div class="summary">
|
||||
This happens when the sprite hits the border of the picture-box.
|
||||
Useful for when you want to have shots explode when they hit the side.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm">SpriteHitsSprite</a></td><td><div class="summary">
|
||||
This happens when two sprites hit each-other. The SpriteEventArgs that is returned
|
||||
contains the sprite that this sprite hits.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm">SpriteInitializes</a></td><td><div class="summary">
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm">SpriteHitsSprite</a></td><td><div class="summary">
|
||||
This happens when two sprites hit each-other. The SpriteEventArgs that is returned
|
||||
contains the sprite that this sprite hits.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm">SpriteInitializes</a></td><td><div class="summary">
|
||||
This event happens right after the sprite is created. Use this to immediately set a
|
||||
sprite to animate once or something like that.
|
||||
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID7RB')" onkeypress="SectionExpandCollapse_CheckKey('ID7RB', event)" tabindex="0"><img id="ID7RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Fields</span></div><div id="ID7RBSection" class="collapsibleSection"><table class="members" id="fieldList"><tr><th class="iconColumn">
|
||||
@ -395,10 +409,8 @@
|
||||
or <a href="0f4e570a-2888-8819-176b-9dd070ca7db4.htm">SetSpriteDirectionDegrees(Double)</a>), and the
|
||||
<a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a> property.
|
||||
The speed is calculated in pixels per amount of time. A higher number is faster than a lower number.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubfield.gif" alt="Public field" title="Public field" /></td><td><a href="3a7614d3-cfe9-ce52-55be-ca5324839e92.htm">payload</a></td><td><div class="summary">
|
||||
A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor,
|
||||
Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax
|
||||
for doing so is:
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EABA0GB0CDA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EABA0GB0CDA');return false;" title="Copy">Copy</a></div></div><div id="ID1EABA0GB0CDA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">class</span> TankPayload : SpritePayload { <span class="highlight-keyword">public</span> <span class="highlight-keyword">int</span> Armor; <span class="highlight-keyword">public</span> <span class="highlight-keyword">int</span> Speed; }</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EABA0GB0CDA");</script>
|
||||
You can access the payload and retrieve the various values.
|
||||
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubfield.gif" alt="Public field" title="Public field" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3a7614d3-cfe9-ce52-55be-ca5324839e92.htm">payload</a></td><td><div class="summary">
|
||||
A SpritePayload is an object that can be placed along with a Sprite which can hold custom data. For example,
|
||||
you may want to use it to hold information pertaining to how much damage a particular sprite has taken. Each
|
||||
Sprite should have its own Payload, so you can track specific information about the individual sprite.
|
||||
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID8RB')" onkeypress="SectionExpandCollapse_CheckKey('ID8RB', event)" tabindex="0"><img id="ID8RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID8RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
@ -11,7 +11,7 @@
|
||||
This is an example of how to use a SpriteDatabase.
|
||||
When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
|
||||
it to a file, and then opening up an EditorWindow.
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAEBBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAEBBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAEBBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAEBBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAGBBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAGBBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAGBBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAGBBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
|
||||
{
|
||||
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
|
||||
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
|
||||
@ -31,13 +31,13 @@
|
||||
mySpriteDatabase.OpenEditWindow();
|
||||
mySpriteDatabase.Save();
|
||||
}
|
||||
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAEBBA");</script>
|
||||
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAGBBA");</script>
|
||||
The Editor Window will let you find the sprites that are contained in the various images you have
|
||||
as resources in your program, and it will save a file with those sprite templates. Any SpriteController
|
||||
that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
|
||||
will now be able to create named sprites from the templates defined in the database. After the first use, the
|
||||
named sprites will be accessible from within that controller just like any other named sprites.
|
||||
|
||||
<p />
|
||||
After you have created your SpriteDatabase file, you will want to add your file to your program resources.
|
||||
Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
|
||||
"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would
|
||||
|
File diff suppressed because one or more lines are too long
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@ -2,7 +2,7 @@
|
||||
Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
|
||||
Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
|
||||
the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
|
||||
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If
|
||||
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If
|
||||
it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
|
||||
</div><p> </p>
|
||||
<strong>Namespace:</strong>
|
||||
|
File diff suppressed because one or more lines are too long
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@ -2,14 +2,14 @@
|
||||
Store Sprite information in a database. You can preload your database with sprite definitions, and then
|
||||
create the sprites as needed. This can drastically reduce the initial load time of a game or something.
|
||||
Though, what it really does is spread out the load time. It still takes the same amount of time to
|
||||
load all the sprites, it just loads them on-demand. Using a dictionary often hides any load time issues.
|
||||
load all the sprites, it just loads them on-demand. Using a SpriteDatabase often hides any load time issues.
|
||||
</div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID0RB')" onkeypress="SectionExpandCollapse_CheckKey('ID0RB', event)" tabindex="0"><img id="ID0RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Inheritance Hierarchy</span></div><div id="ID0RBSection" class="collapsibleSection"><a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">System<span id="LST78EEB6B2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Object</a><br /> <span class="selflink">SpriteLibrary<span id="LST78EEB6B2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>SpriteDatabase</span><br /></div><p> </p>
|
||||
<strong>Namespace:</strong>
|
||||
<a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
|
||||
<strong>Assembly:</strong>
|
||||
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID2RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EACA');return false;" title="Copy">Copy</a></div></div><div id="ID1EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">class</span> <span class="identifier">SpriteDatabase</span></pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EACA");</script></div><p>The <span class="selflink">SpriteDatabase</span> type exposes the following members.</p><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Constructors</span></div><div id="ID3RBSection" class="collapsibleSection"><table class="members" id="constructorList"><tr><th class="iconColumn">
|
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</th><th>Name</th><th>Description</th></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm">SpriteDatabase</a></td><td><div class="summary">
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</th><th>Name</th><th>Description</th></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm">SpriteDatabase</a></td><td><div class="summary">
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The sprite database instantiation function. The filename can either be a file on the computer or it
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can be the string name of a resource (the filename without the extension. If your file is accessed
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by Properties.Resources.MySprites, the "filename" would be "MySprites")
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@ -27,15 +27,15 @@
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for all the other times you reference it. This is usualy a bad thing.
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</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bbc5d326-0dc1-c076-d4dc-796ed4738814.htm">GetImageNames</a></td><td><div class="summary">
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Return a list of the image names in the Properties.Resources
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</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST78EEB6B2_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_4?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_5?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by
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creating an object and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_6?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_7?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>(String, T)</a> SpriteDatabase.WriteToXmlFile to
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save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
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LoadObjectFromXmlFile function.
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</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST78EEB6B2_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_4?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_5?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by
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creating an object (as a variable) and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_6?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_7?cs=>|vb=)|cpp=>|fs=>|nu=)");</script>(String, T)</a> to
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serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
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LoadObjectFromXmlFile function. You can google XML Serialization for more information.
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</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">OpenEditWindow</a></td><td><div class="summary">
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Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help
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you define your sprites and makes the process of using Sprites in your program a lot easier.
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</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST78EEB6B2_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_8?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_9?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST78EEB6B2_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_8?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_9?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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Reads an object instance from an XML file.
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<p>Object type must have a parameterless constructor.</p></div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="7ee23002-2338-41cf-0c54-def8b272bb80.htm">ReadFromXmlString<span id="LST78EEB6B2_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_10?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_11?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything,
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@ -60,7 +60,7 @@
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look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
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</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="62400d06-17d8-96c4-90b2-d8e8198daba5.htm">SpriteNames</a></td><td><div class="summary">
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Return a list of the SpriteNames that this Database knows how to create.
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</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_12"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_12?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_13"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_13?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_12"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_12?cs=<|vb=(Of |cpp=<|fs=<'|nu=(");</script>T<span id="LST78EEB6B2_13"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_13?cs=>|vb=)|cpp=>|fs=>|nu=)");</script></a></td><td><div class="summary">
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Writes the given object instance to an XML file.
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Only Public properties and variables will be written to the file. These can be any type though, even other classes.
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If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.
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@ -76,4 +76,59 @@
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This is the list of SpriteInfo records that the database knows about. You can create your own list,
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modify this list, or whatever. The database has some reasonable functions for loading and saving a
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sprite database.
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</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID6RB')" onkeypress="SectionExpandCollapse_CheckKey('ID6RB', event)" tabindex="0"><img id="ID6RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID6RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
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</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID6RB')" onkeypress="SectionExpandCollapse_CheckKey('ID6RB', event)" tabindex="0"><img id="ID6RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID6RBSection" class="collapsibleSection">
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This is an example of how to use a SpriteDatabase.
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When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
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it to a file, and then opening up an <a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">EditorWindow.</a><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EAGABA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EAGABA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EAGABA');return false;" title="Copy">Copy</a></div></div><div id="ID1EAGABA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
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{
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SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
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SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
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<span class="highlight-keyword">public</span> MyGameForm()
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{
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InitializeComponent();
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MainDrawingArea.BackgroundImage = Properties.Resources.Background;
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MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
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<span class="highlight-keyword">string</span> Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
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<span class="highlight-keyword">string</span> MyFile = Path.Combine(Desktop, <span class="highlight-literal">"myFile.xml"</span>);
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mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
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mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
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mySpriteDatabase.OpenEditWindow();
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mySpriteDatabase.Save();
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}
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}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EAGABA");</script>
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The Editor Window will let you find the sprites that are contained in the various images you have
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as resources in your program, and it will save a file with those sprite templates. Any SpriteController
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that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
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will now be able to create named sprites from the templates defined in the database. After the first use, the
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named sprites will be accessible from within that controller just like any other named sprites.
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<p />
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After you have created your SpriteDatabase file, you will want to add your file to your program resources.
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Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
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"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would
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pass "MySpriteDatabase" to the database instantiation.
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<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EAAABA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EAAABA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EAAABA');return false;" title="Copy">Copy</a></div></div><div id="ID1EAAABA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
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{
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SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
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SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
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<span class="highlight-keyword">public</span> MyGameForm()
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{
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InitializeComponent();
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MainDrawingArea.BackgroundImage = Properties.Resources.Background;
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MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
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<span class="highlight-comment">//string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);</span>
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<span class="highlight-comment">//string MyFile = Path.Combine(Desktop, "myFile.xml");</span>
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<span class="highlight-comment">//mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);</span>
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mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, <span class="highlight-literal">"MySpriteDatabase"</span>);
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mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
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<span class="highlight-comment">//mySpriteDatabase.OpenEditWindow();</span>
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<span class="highlight-comment">//mySpriteDatabase.Save();</span>
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}
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}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EAAABA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID7RB')" onkeypress="SectionExpandCollapse_CheckKey('ID7RB', event)" tabindex="0"><img id="ID7RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID7RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
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@ -1,4 +1,4 @@
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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Point)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(System.Drawing.Point)" /><meta name="Description" content="Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="eefee0d8-fb59-4546-386a-53f40c545c43" /><meta name="guid" content="eefee0d8-fb59-4546-386a-53f40c545c43" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LSTE46CD630_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_0?cpp=::|nu=.");</script>MoveTo Method (Point)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
|
||||
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed
|
||||
and tell the sprite that it can automatically move. But the sprite will begin a journey towards
|
||||
that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event
|
||||
@ -9,4 +9,11 @@
|
||||
<strong>Assembly:</strong>
|
||||
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">MoveTo</span>(
|
||||
<span class="identifier">Point</span> <span class="parameter">Destination</span>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LSTE46CD630_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />An image-point that the sprite will move to.</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
|
||||
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LSTE46CD630_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />An image-point that the sprite will move to.</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
|
||||
In this example, we are creating a missile sprite and shooting it to where the target sprite
|
||||
currently is. The target may move away and we might miss it entirely.
|
||||
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Missile"</span>);
|
||||
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
|
||||
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
|
||||
NewSprite.MoveTo(TargetSprite.BaseImageLocation);
|
||||
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
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