The silly updates to the generated doc files

This commit is contained in:
Tim Young 2017-09-25 18:41:41 -05:00
parent c492fa82ea
commit 880e741900
66 changed files with 647 additions and 271 deletions

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<shfbBuild product="Sandcastle Help File Builder and Tools" version="2017.5.15.0" projectFile="C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\SpriteLibrary.shfbproj" started="9/25/2017 3:45:03 PM">
<shfbBuild product="Sandcastle Help File Builder and Tools" version="2017.5.15.0" projectFile="C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\SpriteLibrary.shfbproj" started="9/25/2017 6:38:24 PM">
<buildStep step="Initializing">
Finding tools...
The Sandcastle tools are located in &#39;C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\&#39;
@ -28,16 +28,16 @@ Copying XML comments files
<buildStep step="GenerateSharedContent">
Generating shared content files (en-US, English (United States))...
<plugIn name="Lightweight Website Style" behavior="After" priority="1000">
</plugIn> Last step completed in 00:00:00.0326
</plugIn> Last step completed in 00:00:00.0255
</buildStep>
<buildStep step="GenerateApiFilter">
Generating API filter for MRefBuilder...
Last step completed in 00:00:00.0060
Last step completed in 00:00:00.0085
</buildStep>
<buildStep step="GenerateReflectionInfo">
Generating reflection information...
[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateRefInfo.proj]
Build started 9/25/2017 3:45:05 PM.
Build started 9/25/2017 6:38:25 PM.
Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateRefInfo.proj&quot; on node 1 (default targets).
PrepareForBuild:
Creating directory &quot;obj\Debug\&quot;.
@ -57,13 +57,13 @@ Done Building Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects
Build succeeded.
Time Elapsed 00:00:01.14
Last step completed in 00:00:01.4202
Time Elapsed 00:00:00.73
Last step completed in 00:00:00.9123
</buildStep>
<buildStep step="TransformReflectionInfo">
Transforming reflection output...
[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - TransformManifest.proj]
Build started 9/25/2017 3:45:06 PM.
Build started 9/25/2017 6:38:26 PM.
Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\TransformManifest.proj&quot; on node 1 (default targets).
TransformManifest:
XslTransform (v2017.5.15.0)
@ -83,26 +83,26 @@ Done Building Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects
Build succeeded.
Time Elapsed 00:00:00.61
Last step completed in 00:00:00.7285
Time Elapsed 00:00:00.56
Last step completed in 00:00:00.6896
</buildStep>
<buildStep step="GenerateNamespaceSummaries">
Generating namespace summary information...
Last step completed in 00:00:00.0551
Last step completed in 00:00:00.0305
</buildStep>
<buildStep step="CopyAdditionalContent">
Copying additional content files...
No additional content to copy
Last step completed in 00:00:00.0040
Last step completed in 00:00:00.0050
</buildStep>
<buildStep step="MergeTablesOfContents">
Merging conceptual and additional tables of contents...
Last step completed in 00:00:00.0005
Last step completed in 00:00:00.0010
</buildStep>
<buildStep step="GenerateIntermediateTableOfContents">
Generating intermediate table of contents file...
[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateIntermediateTOC.proj]
Build started 9/25/2017 3:45:07 PM.
Build started 9/25/2017 6:38:27 PM.
Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateIntermediateTOC.proj&quot; on node 1 (default targets).
GenerateIntermediateTOC:
XslTransform (v2017.5.15.0)
@ -113,14 +113,14 @@ Done Building Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects
Build succeeded.
Time Elapsed 00:00:00.15
Time Elapsed 00:00:00.13
Generating conceptual content intermediate TOC file...
Last step completed in 00:00:00.2740
Last step completed in 00:00:00.2391
</buildStep>
<buildStep step="CreateBuildAssemblerConfigs">
Creating Sandcastle configuration files...
sandcastle.config
Last step completed in 00:00:00.1387
Last step completed in 00:00:00.1271
</buildStep>
<buildStep step="MergeCustomConfigs">
Merging custom build component configurations
@ -128,12 +128,12 @@ C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary
Updating reference topic configurations.
Replaced configuration for &#39;Syntax Component&#39; (instance 1) with configuration for &#39;Syntax Component&#39;
No conceptual content. Removing conceptual content components.
Last step completed in 00:00:00.0150
Last step completed in 00:00:00.0165
</buildStep>
<buildStep step="BuildTopics">
Building help topics...
[C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - BuildTopics.proj]
Build started 9/25/2017 3:45:08 PM.
Build started 9/25/2017 6:38:27 PM.
Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\BuildTopics.proj&quot; on node 1 (default targets).
BuildTopics:
BuildAssembler (v2017.5.15.0)
@ -148,12 +148,12 @@ Done Building Project &quot;C:\Users\TimYo\Documents\Visual Studio 2015\Projects
Build succeeded.
Time Elapsed 00:00:06.68
Last step completed in 00:00:06.8194
Time Elapsed 00:00:06.87
Last step completed in 00:00:07.0197
</buildStep>
<buildStep step="CombiningIntermediateTocFiles">
Combining conceptual and API intermediate TOC files...
Last step completed in 00:00:00.0040
Last step completed in 00:00:00.0110
</buildStep>
<buildStep step="ExtractingHtmlInfo">
Extracting HTML info for HTML Help 1 and/or website...
@ -169,7 +169,7 @@ Processed 248 HTML files
Sorting keywords and generating See Also indices
Saving website keyword index to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebKI.xml
Saving website table of contents to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebTOC.xml
Last step completed in 00:00:00.3541
Last step completed in 00:00:00.2992
</buildStep>
<buildStep step="CopyStandardHelpContent">
Copying standard help content...
@ -313,15 +313,15 @@ C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyle
C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\branding-Website.js -&gt; C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\branding-Website.js
C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\clipboard.min.js -&gt; C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\clipboard.min.js
C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\jquery-1.11.0.min.js -&gt; C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\jquery-1.11.0.min.js
Last step completed in 00:00:01.4948
Last step completed in 00:00:01.8374
</buildStep>
<buildStep step="GenerateHelpFormatTableOfContents">
Executing informational Generate Table of Contents build step for plug-ins (not used for MS Help Viewer)
Last step completed in 00:00:00.0015
Last step completed in 00:00:00.0020
</buildStep>
<buildStep step="GenerateHelpProject">
Executing informational Generate Help Project build step for plug-ins (not used for MS Help Viewer)
Last step completed in 00:00:00.0015
Last step completed in 00:00:00.0030
</buildStep>
<buildStep step="CompilingHelpFile">
Generating MS Help Viewer file...
@ -330,8 +330,8 @@ Generating MS Help Viewer file...
Compression finished. 317 items added
Saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc...
Finished saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc
Compressed 4 folders, 313 files. Reduced size by 1,302,267 bytes (72%).
Last step completed in 00:00:00.5153
Compressed 4 folders, 313 files. Reduced size by 1,353,837 bytes (72%).
Last step completed in 00:00:00.5584
</buildStep>
<buildStep step="GenerateHelpFormatTableOfContents">
Generating website table of contents file...
@ -342,21 +342,21 @@ Generating full-text index for the website...
<plugIn name="Lightweight Website Style" behavior="After" priority="1000">
Adding lightweight search and TOC elements to each topic...
</plugIn> Last step completed in 00:00:00.3110
</plugIn> Last step completed in 00:00:00.3122
</buildStep>
<buildStep step="CopyingWebsiteFiles">
Copying website files to output folder...
Copied 390 files for the website content
Last step completed in 00:00:01.3580
Last step completed in 00:00:00.7506
</buildStep>
<buildStep step="CleanIntermediates">
Removing intermediate files...
Last step completed in 00:00:01.3075
Last step completed in 00:00:00.7415
</buildStep>
<buildStep step="Completed">
Build completed successfully at 9/25/2017 3:45:20 PM. Total time: 00:00:16.4146
Build completed successfully at 9/25/2017 6:38:38 PM. Total time: 00:00:14.5266
</buildStep>
</shfbBuild>

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<HelpTOC>
<HelpTOCNode Id="62bbd2d8-82e9-494a-a132-d5065e646a47" Title="SpriteLibrary" Url="html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">
<HelpTOCNode Id="3587cc36-2fd5-43c6-b7c9-27229a7abd41" Title="AnimationInfo Class" Url="html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm">
<HelpTOCNode Id="82f08c96-c254-4603-8389-468c486fac5c" Title="SpriteLibrary" Url="html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">
<HelpTOCNode Id="c0be3299-2ada-4dfc-90bf-8597aae5fc04" Title="AnimationInfo Class" Url="html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm">
<HelpTOCNode Title="AnimationInfo Constructor " Url="html/30363308-2e3c-7e5e-8ede-d857b8568bcb.htm" />
<HelpTOCNode Id="3adcd71d-c388-48e3-97a2-26e3f881b49c" Title="AnimationInfo Methods" Url="html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm">
<HelpTOCNode Id="42fb46be-f991-4253-a924-7cdb87b477de" Title="AnimationInfo Methods" Url="html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm">
<HelpTOCNode Title="Clone Method " Url="html/001309a9-257f-0e4f-7e68-a411464fe583.htm" />
</HelpTOCNode>
<HelpTOCNode Id="daf90133-ad5d-4593-9944-06b6c9e1dae9" Title="AnimationInfo Fields" Url="html/a498d1a3-101d-fccb-21fd-29b42a994024.htm">
<HelpTOCNode Id="9f9182bb-0303-4b29-b4c5-d6b29982708c" Title="AnimationInfo Fields" Url="html/a498d1a3-101d-fccb-21fd-29b42a994024.htm">
<HelpTOCNode Title="AnimationToUse Field" Url="html/ad0a5da6-126d-b31b-aa3d-dbbd7d5a2556.htm" />
<HelpTOCNode Title="AnimSpeed Field" Url="html/bddcb7c5-ab50-1911-171b-d4d6109ab889.htm" />
<HelpTOCNode Title="FieldsToUse Field" Url="html/08655f84-1974-8ec8-beb5-42d217096e54.htm" />
@ -22,8 +22,8 @@
</HelpTOCNode>
</HelpTOCNode>
<HelpTOCNode Title="AnimationType Enumeration" Url="html/b0575fa3-d1f2-f3d5-aeff-bdb7b04e46b6.htm" />
<HelpTOCNode Id="8aa6c458-4bfe-4cc0-983a-0f6475815e53" Title="Sprite Class" Url="html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm">
<HelpTOCNode Id="7c023ef3-c1b5-463a-8ace-1b6aa0be394e" Title="Sprite Constructor " Url="html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm">
<HelpTOCNode Id="51fd5b0d-58f3-4f56-996b-c72185e9c2da" Title="Sprite Class" Url="html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm">
<HelpTOCNode Id="e400ce29-fe54-409f-aa1a-bb262613cc5d" Title="Sprite Constructor " Url="html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm">
<HelpTOCNode Title="Sprite Constructor (Sprite, Boolean)" Url="html/bacd1b59-34a9-eb30-29b3-4fdc704a7b60.htm" />
<HelpTOCNode Title="Sprite Constructor (SpriteController, Image)" Url="html/98f8bf30-d3ab-5f86-9fbf-9f76df20f2e6.htm" />
<HelpTOCNode Title="Sprite Constructor (SpriteController, Image, Size)" Url="html/ecbab3a8-aa92-2bb6-efc6-cf26d1df424a.htm" />
@ -31,7 +31,7 @@
<HelpTOCNode Title="Sprite Constructor (SpriteController, Image, Int32, Int32, Int32)" Url="html/6541bf2d-e608-1bad-2e7f-1b0f2deb0c34.htm" />
<HelpTOCNode Title="Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)" Url="html/8e88c5f2-f5d0-02df-c7cb-9701313411af.htm" />
</HelpTOCNode>
<HelpTOCNode Id="b92a299b-d398-4952-9ba8-484be53a5d98" Title="Sprite Properties" Url="html/bcdb40c8-478a-043c-5db0-393001600029.htm">
<HelpTOCNode Id="9041aac2-ec57-452f-b896-a22402545dfc" Title="Sprite Properties" Url="html/bcdb40c8-478a-043c-5db0-393001600029.htm">
<HelpTOCNode Title="AnimationCount Property " Url="html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm" />
<HelpTOCNode Title="AnimationDone Property " Url="html/f0db6147-f3aa-d599-6371-a89da047bbc5.htm" />
<HelpTOCNode Title="AnimationIndex Property " Url="html/f55ba01a-50d3-248c-5c34-ba32355db223.htm" />
@ -54,8 +54,8 @@
<HelpTOCNode Title="VisibleWidth Property " Url="html/cd53c0db-02b1-e505-0dce-a7d4d7710d5c.htm" />
<HelpTOCNode Title="Zvalue Property " Url="html/6adf23fc-b0f8-5abf-bd39-7dc44f060e7c.htm" />
</HelpTOCNode>
<HelpTOCNode Id="16f55d1b-0d9f-47f7-8658-9a096de10d93" Title="Sprite Methods" Url="html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm">
<HelpTOCNode Id="f3e53e11-a813-4edd-b3c9-605276883f40" Title="AddAnimation Method " Url="html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm">
<HelpTOCNode Id="0fcfab2a-fa45-4f73-b6c8-bc5d6c27cdfe" Title="Sprite Methods" Url="html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm">
<HelpTOCNode Id="b414164f-951f-4784-8855-818d438cde96" Title="AddAnimation Method " Url="html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm">
<HelpTOCNode Title="AddAnimation Method (Image)" Url="html/e45036ef-15fa-9fbc-ef24-5e48c8c8ad8d.htm" />
<HelpTOCNode Title="AddAnimation Method (Image, Size)" Url="html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm" />
<HelpTOCNode Title="AddAnimation Method (Image, Int32)" Url="html/5284b83c-61a7-aefe-4087-f7137551b783.htm" />
@ -77,7 +77,7 @@
<HelpTOCNode Title="Destroy Method " Url="html/bc474319-2c51-e93f-07e2-9728d609c563.htm" />
<HelpTOCNode Title="GetAnimationSpeed Method " Url="html/d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm" />
<HelpTOCNode Title="GetFrameAnimationSpeed Method " Url="html/e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm" />
<HelpTOCNode Id="089ef21e-0e42-4bc7-bdce-87eaa705ee69" Title="GetImage Method " Url="html/b29c2176-174b-e620-0e33-9a22730ad05f.htm">
<HelpTOCNode Id="c45d9d38-89fd-497f-93e6-324dde6185dc" Title="GetImage Method " Url="html/b29c2176-174b-e620-0e33-9a22730ad05f.htm">
<HelpTOCNode Title="GetImage Method " Url="html/fcc3a02a-e676-c16e-32a4-4fc2c5b530d4.htm" />
<HelpTOCNode Title="GetImage Method (Int32, Int32)" Url="html/4067393e-d724-b01d-dc77-947440c6c444.htm" />
</HelpTOCNode>
@ -88,13 +88,13 @@
<HelpTOCNode Title="GetSpriteVector Method " Url="html/e9953cab-b878-4169-fda6-d5addecb267b.htm" />
<HelpTOCNode Title="HideSprite Method " Url="html/e57f527d-aee3-7c4e-fc43-7219b7961fe0.htm" />
<HelpTOCNode Title="IsPaused Method " Url="html/9474d6c2-30d9-a39b-3c10-b50286f93813.htm" />
<HelpTOCNode Id="15d42b21-a5d6-47d1-a03f-f52c854c4fed" Title="MoveTo Method " Url="html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">
<HelpTOCNode Id="291db95b-6663-4e00-a5fe-1a1930e76268" Title="MoveTo Method " Url="html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">
<HelpTOCNode Title="MoveTo Method (List(Point))" Url="html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm" />
<HelpTOCNode Title="MoveTo Method (Point)" Url="html/eefee0d8-fb59-4546-386a-53f40c545c43.htm" />
<HelpTOCNode Title="MoveTo Method (Sprite)" Url="html/27051af5-8ad4-0b54-231d-456499ae5b51.htm" />
</HelpTOCNode>
<HelpTOCNode Title="Pause Method " Url="html/db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm" />
<HelpTOCNode Id="02fc9d98-eb65-495c-8594-c45e62b64b03" Title="PutBaseImageLocation Method " Url="html/adaddf64-5e6e-447b-5d81-c38398216201.htm">
<HelpTOCNode Id="ab3b222a-90a6-4658-a9e1-642499298f4b" Title="PutBaseImageLocation Method " Url="html/adaddf64-5e6e-447b-5d81-c38398216201.htm">
<HelpTOCNode Title="PutBaseImageLocation Method (Point)" Url="html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm" />
<HelpTOCNode Title="PutBaseImageLocation Method (Double, Double)" Url="html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm" />
</HelpTOCNode>
@ -119,7 +119,7 @@
<HelpTOCNode Title="UnhideSprite Method " Url="html/6e92bfaf-2e6c-a3bc-e208-3f486f6b42fc.htm" />
<HelpTOCNode Title="UnPause Method " Url="html/6707f122-af81-e57d-d937-e4000242446f.htm" />
</HelpTOCNode>
<HelpTOCNode Id="0a66b55f-d93c-4fca-aa91-eab9937a3a38" Title="Sprite Events" Url="html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm">
<HelpTOCNode Id="3a840a21-eea9-45e5-946c-4714b54c76e9" Title="Sprite Events" Url="html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm">
<HelpTOCNode Title="CheckBeforeMove Event" Url="html/f4164c4a-55e1-87f7-95bd-7bae1d99326b.htm" />
<HelpTOCNode Title="Click Event" Url="html/01fdd72c-b202-8593-db2a-e1373358dd66.htm" />
<HelpTOCNode Title="ClickTransparent Event" Url="html/51c9d545-e5c3-888d-d033-17085734aa1d.htm" />
@ -139,7 +139,7 @@
<HelpTOCNode Title="SpriteHitsSprite Event" Url="html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm" />
<HelpTOCNode Title="SpriteInitializes Event" Url="html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm" />
</HelpTOCNode>
<HelpTOCNode Id="c6e49ef8-fc09-4d4e-9355-a38deaf631c6" Title="Sprite Fields" Url="html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm">
<HelpTOCNode Id="394618c2-bf8e-477a-a705-c0e1645c7067" Title="Sprite Fields" Url="html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm">
<HelpTOCNode Title="CannotMoveOutsideBox Field" Url="html/747bfb64-7646-38ee-09e3-65455ac597e5.htm" />
<HelpTOCNode Title="MirrorHorizontally Field" Url="html/c39b03eb-911a-b0dc-fd7b-276ee464f6c7.htm" />
<HelpTOCNode Title="MirrorVertically Field" Url="html/679ff642-b87f-24d6-80c5-434c06c71523.htm" />
@ -148,26 +148,26 @@
</HelpTOCNode>
</HelpTOCNode>
<HelpTOCNode Title="Sprite.SpriteEventHandler Delegate" Url="html/1bab1e49-641a-5648-d034-4298d8158019.htm" />
<HelpTOCNode Id="de437de6-feb1-4706-a397-7630e10c34d5" Title="SpriteAdjustmentRatio Structure" Url="html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm">
<HelpTOCNode Id="9bd1fcf0-4075-4c3c-9c4e-6e1814415815" Title="SpriteAdjustmentRatio Structure" Url="html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm">
<HelpTOCNode Title="SpriteAdjustmentRatio Methods" Url="html/57a9f458-c6c8-d106-aad4-b2547736909a.htm" />
<HelpTOCNode Id="700cda3a-1fe4-45ab-86d6-d6bcb366dea7" Title="SpriteAdjustmentRatio Fields" Url="html/9c6cb5e5-0054-eab6-66d9-e6e0c1e8c444.htm">
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<HelpTOCNode Title="height_ratio Field" Url="html/a8864de9-4275-a608-f5b0-26d4b313967d.htm" />
<HelpTOCNode Title="width_ratio Field" Url="html/92e90a8d-e5eb-daea-2804-b99254f25433.htm" />
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<HelpTOCNode Title="SpriteCollisionMethod Enumeration" Url="html/b78d4878-d301-191f-9c53-4f41d3e937e6.htm" />
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<HelpTOCNode Id="ca35df7c-0526-4599-9c97-05907576107b" Title="SpriteController Constructor " Url="html/323c4f03-703d-0898-c73e-40eb5784c05f.htm">
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<HelpTOCNode Title="SpriteController Constructor (PictureBox)" Url="html/dd581cb5-2630-cc79-5fcb-24bfcb817e03.htm" />
<HelpTOCNode Title="SpriteController Constructor (PictureBox, SpriteDatabase)" Url="html/9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm" />
<HelpTOCNode Title="SpriteController Constructor (PictureBox, EventHandler)" Url="html/d20e5816-faf3-723d-5f2d-ebff462012f1.htm" />
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<HelpTOCNode Id="b4e31939-3cf5-445a-9e34-8a8212e98a55" Title="SpriteController Properties" Url="html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm">
<HelpTOCNode Id="7ace73b8-7418-43a6-a538-83ecf1567da3" Title="SpriteController Properties" Url="html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm">
<HelpTOCNode Title="BackgroundImage Property " Url="html/9d9cf5a5-3349-bfae-7d39-41082644a49e.htm" />
<HelpTOCNode Title="OriginalImage Property " Url="html/7d3a40d7-0ee8-6117-8d32-b236da97778f.htm" />
<HelpTOCNode Title="SpriteCount Property " Url="html/6e7ddbc9-4f71-533f-b99c-55a53ba4a843.htm" />
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<HelpTOCNode Id="990671b5-8f10-4d6f-95aa-4d44dfea89f0" Title="SpriteController Methods" Url="html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm">
<HelpTOCNode Id="4fbc031a-b667-4c3d-bff9-3ed4478bf11f" Title="SpriteController Methods" Url="html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm">
<HelpTOCNode Title="AddSprite Method " Url="html/f28be11d-b67a-765c-441a-d7da336ccf77.htm" />
<HelpTOCNode Title="AdjustPoint Method " Url="html/68ba53c6-5c0d-3dd4-b9bd-56852a3b98cd.htm" />
<HelpTOCNode Title="AdjustRectangle Method " Url="html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm" />
@ -177,15 +177,15 @@
<HelpTOCNode Title="CountSpritesBasedOff Method " Url="html/dace8c3a-8d35-4ae7-ddf8-26e59dc161ae.htm" />
<HelpTOCNode Title="DestroyAllSprites Method " Url="html/63fd5f6f-f592-0dbd-6fd2-ff4b999f012d.htm" />
<HelpTOCNode Title="DestroySprite Method " Url="html/56b507fc-3071-20e9-63a7-b33484f3e687.htm" />
<HelpTOCNode Id="2b3796ae-d5dc-4b4b-8be8-a19d11c4c1d9" Title="DuplicateSprite Method " Url="html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm">
<HelpTOCNode Id="cf3fa399-34a1-4b65-904b-d6ea0d718458" Title="DuplicateSprite Method " Url="html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm">
<HelpTOCNode Title="DuplicateSprite Method (String)" Url="html/60fe71db-5ea2-cf93-f216-79b15a6779db.htm" />
<HelpTOCNode Title="DuplicateSprite Method (Sprite)" Url="html/ef714268-ae13-47ad-c8a8-1b8bb39cfed9.htm" />
</HelpTOCNode>
<HelpTOCNode Id="567f84a3-0c7d-4989-a967-1124933b5827" Title="Invalidate Method " Url="html/fd95464a-c61d-8ed2-a568-34b825efc047.htm">
<HelpTOCNode Id="42658dfc-d9f8-4b03-8e8a-dc8e7acd455d" Title="Invalidate Method " Url="html/fd95464a-c61d-8ed2-a568-34b825efc047.htm">
<HelpTOCNode Title="Invalidate Method (Boolean)" Url="html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm" />
<HelpTOCNode Title="Invalidate Method (Rectangle, Boolean)" Url="html/c57680f5-fd0e-a4a6-05a0-3a42de94edb8.htm" />
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<HelpTOCNode Id="a784ca56-97fd-46f4-ba87-537672331176" Title="IsKeyPressed Method " Url="html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm">
<HelpTOCNode Title="IsKeyPressed Method " Url="html/bf10cc41-d9e2-52c5-0415-1083f0f55489.htm" />
<HelpTOCNode Title="IsKeyPressed Method (Keys)" Url="html/7fc92c27-7895-2b2c-d4f1-ac682eec7af5.htm" />
</HelpTOCNode>
@ -197,7 +197,7 @@
<HelpTOCNode Title="PlaceSpriteInFrontOf Method " Url="html/8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm" />
<HelpTOCNode Title="RegisterKeyDownFunction Method " Url="html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm" />
<HelpTOCNode Title="RegisterKeyUpFunction Method " Url="html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm" />
<HelpTOCNode Id="0b5e5fab-29c1-438c-a08d-1dd2f0b47838" Title="ReplaceOriginalImage Method " Url="html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm">
<HelpTOCNode Id="1f37389f-126c-46b1-82ea-b516c19e8eee" Title="ReplaceOriginalImage Method " Url="html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm">
<HelpTOCNode Title="ReplaceOriginalImage Method " Url="html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm" />
<HelpTOCNode Title="ReplaceOriginalImage Method (Image)" Url="html/eac30137-8237-e01a-ee3d-e599d117c03e.htm" />
</HelpTOCNode>
@ -224,18 +224,18 @@
<HelpTOCNode Title="UnlinkControllersForSpriteTemplateSharing Method " Url="html/c28d2cee-4d17-3330-fb5d-21cd2621d597.htm" />
<HelpTOCNode Title="UnPause Method " Url="html/675951bb-e09a-e9ec-95d2-c0efaf187d6d.htm" />
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<HelpTOCNode Id="edc50369-06db-4e2f-a8f0-62899cd5702d" Title="SpriteController Events" Url="html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm">
<HelpTOCNode Id="4ae025b1-d501-4353-a16c-e2e04a9dadf1" Title="SpriteController Events" Url="html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm">
<HelpTOCNode Title="DoTick Event" Url="html/ba843001-e657-41e8-7c66-c2473781ed40.htm" />
</HelpTOCNode>
<HelpTOCNode Id="33ac0651-43cb-4872-97a8-188841b34b8b" Title="SpriteController Fields" Url="html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm">
<HelpTOCNode Id="fcf61ff3-ee16-4a8d-b295-0c33629030ce" Title="SpriteController Fields" Url="html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm">
<HelpTOCNode Title="OptimizeForLargeSpriteImages Field" Url="html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm" />
<HelpTOCNode Title="RandomNumberGenerator Field" Url="html/b9f05ef6-f80c-5676-1eca-d73833dca177.htm" />
<HelpTOCNode Title="SpriteComparisonDelegate Field" Url="html/f640b978-f990-84a2-015a-40bf256fc37d.htm" />
</HelpTOCNode>
</HelpTOCNode>
<HelpTOCNode Id="f99c2b0c-47a5-43ab-8567-e77a082b3330" Title="SpriteDatabase Class" Url="html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">
<HelpTOCNode Id="cbf86028-4914-4100-94f5-2645b6d01922" Title="SpriteDatabase Class" Url="html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">
<HelpTOCNode Title="SpriteDatabase Constructor " Url="html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" />
<HelpTOCNode Id="6bb962e1-7415-45dc-8322-95c37c6d578e" Title="SpriteDatabase Methods" Url="html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm">
<HelpTOCNode Id="30439f65-1461-4edf-ab72-38d7158fedb1" Title="SpriteDatabase Methods" Url="html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm">
<HelpTOCNode Title="CloneByXMLSerializing(T) Method " Url="html/337078d6-e10a-94ca-0251-13a9f58ded01.htm" />
<HelpTOCNode Title="GetImageFromName Method " Url="html/26d6c521-4554-21ef-3a61-402e06a3ca01.htm" />
<HelpTOCNode Title="GetImageNames Method " Url="html/bbc5d326-0dc1-c076-d4dc-796ed4738814.htm" />
@ -251,27 +251,27 @@
<HelpTOCNode Title="WriteToXmlFile(T) Method " Url="html/e8336b9d-8af9-22bf-8934-d6a343349847.htm" />
<HelpTOCNode Title="WriteToXMLString(T) Method " Url="html/387652c9-df19-4da9-fa94-2f1002c0902f.htm" />
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<HelpTOCNode Id="177e325d-c3c0-4684-b38b-50d6a6161b5f" Title="SpriteDatabase Fields" Url="html/eae2230d-9914-4c68-149a-45c83da90b44.htm">
<HelpTOCNode Id="51350a8f-4056-4a95-9eed-17b70fc775ae" Title="SpriteDatabase Fields" Url="html/eae2230d-9914-4c68-149a-45c83da90b44.htm">
<HelpTOCNode Title="SpriteInfoList Field" Url="html/b1290487-edeb-d980-43a0-03b3c4a82fdc.htm" />
</HelpTOCNode>
</HelpTOCNode>
<HelpTOCNode Id="d8cfe96d-aba2-4ac8-99eb-10781d327288" Title="SpriteEventArgs Class" Url="html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm">
<HelpTOCNode Id="617f3ac9-919e-45a8-aec0-71221681f7e9" Title="SpriteEventArgs Class" Url="html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm">
<HelpTOCNode Title="SpriteEventArgs Constructor " Url="html/fa691ac7-58fb-b5fc-0141-68300e3a7a89.htm" />
<HelpTOCNode Title="SpriteEventArgs Methods" Url="html/4716eb02-e702-b61a-126a-362af50ca6d5.htm" />
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<HelpTOCNode Id="2d34c30a-1c55-44af-b22f-b7297f3ecb77" Title="SpriteEventArgs Fields" Url="html/817b64cb-8c4b-af50-69ba-6762e8ae51c5.htm">
<HelpTOCNode Title="Cancel Field" Url="html/ad1a395a-bbd4-d507-aa4d-1419f9b7df08.htm" />
<HelpTOCNode Title="CollisionMethod Field" Url="html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm" />
<HelpTOCNode Title="NewLocation Field" Url="html/e058b656-39e3-5a55-4437-ee869ecbf35e.htm" />
<HelpTOCNode Title="TargetSprite Field" Url="html/72a79555-fc4d-8b5b-1a9c-408fd55972e9.htm" />
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</HelpTOCNode>
<HelpTOCNode Id="49539690-6475-4ebb-8970-e16990f57bc8" Title="SpriteInfo Class" Url="html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm">
<HelpTOCNode Id="ac30a423-3779-463e-a0dd-bb9fd1b61b15" Title="SpriteInfo Class" Url="html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm">
<HelpTOCNode Title="SpriteInfo Constructor " Url="html/5fe094d1-25cb-4659-c77c-ccf1c0450b7c.htm" />
<HelpTOCNode Id="0fe0a50c-083a-4c87-a7ef-6dd862152ee2" Title="SpriteInfo Methods" Url="html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm">
<HelpTOCNode Id="1adfe694-428a-4185-8fac-46565978c49f" Title="SpriteInfo Methods" Url="html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm">
<HelpTOCNode Title="Clone Method " Url="html/949b6b09-68f2-5775-7d24-28efd893a244.htm" />
<HelpTOCNode Title="CopyFrom Method " Url="html/a6b3d508-3301-8e4a-0f2e-bed5f22f3e90.htm" />
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<HelpTOCNode Id="268c0d3d-fdff-4ec1-af84-3eb912d0211d" Title="SpriteInfo Fields" Url="html/fb676f66-0439-9787-e91c-371c56d66cce.htm">
<HelpTOCNode Id="8008001b-ad42-4234-8b56-6a69495ee7c8" Title="SpriteInfo Fields" Url="html/fb676f66-0439-9787-e91c-371c56d66cce.htm">
<HelpTOCNode Title="Animations Field" Url="html/a737620e-6604-1a1b-df59-3458c3402c9d.htm" />
<HelpTOCNode Title="SpriteName Field" Url="html/12e2fe0e-0922-3f46-f249-22e1afc051c0.htm" />
<HelpTOCNode Title="ViewPercent Field" Url="html/fb5d39a1-88e9-1efd-064c-d209a98e8644.htm" />
@ -279,7 +279,7 @@
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<HelpTOCNode Title="SpriteKeyEventHandler Delegate" Url="html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm" />
<HelpTOCNode Title="SpritePauseType Enumeration" Url="html/efc2cb08-5c2b-c758-477e-d5739183a1ba.htm" />
<HelpTOCNode Id="0a166cd0-3f9d-4a2b-8f41-29a42758cb4e" Title="SpritePayload Class" Url="html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm">
<HelpTOCNode Id="0ca4a6db-c332-4882-8fb0-1116cd6fe05d" Title="SpritePayload Class" Url="html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm">
<HelpTOCNode Title="SpritePayload Constructor " Url="html/6acc0e43-8cb8-535c-6f39-8163bb21447a.htm" />
<HelpTOCNode Title="SpritePayload Methods" Url="html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm" />
</HelpTOCNode>

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@ -1 +1 @@
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View File

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View File

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Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
doing something using mouse-click coordinates, you want to use PutPictureBoxLocation
</div><p> </p>
doing something using mouse-click coordinates, you want to use <a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation(Point)</a></div><p> </p>
<strong>Namespace:</strong>
 <a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
<strong>Assembly:</strong>

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for all the other times you reference it. This is usualy a bad thing.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bbc5d326-0dc1-c076-d4dc-796ed4738814.htm">GetImageNames</a></td><td><div class="summary">
Return a list of the image names in the Properties.Resources
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST1D827B4A_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_2?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_3?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by
creating an object and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_4?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_5?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>(String, T)</a> SpriteDatabase.WriteToXmlFile to
save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
LoadObjectFromXmlFile function.
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST1D827B4A_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_2?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_3?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by
creating an object (as a variable) and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_4?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_5?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>(String, T)</a> to
serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
LoadObjectFromXmlFile function. You can google XML Serialization for more information.
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">OpenEditWindow</a></td><td><div class="summary">
Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help
you define your sprites and makes the process of using Sprites in your program a lot easier.
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST1D827B4A_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_6?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_7?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST1D827B4A_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_6?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_7?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Reads an object instance from an XML file.
<p>Object type must have a parameterless constructor.</p></div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="7ee23002-2338-41cf-0c54-def8b272bb80.htm">ReadFromXmlString<span id="LST1D827B4A_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_8?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_9?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything,
@ -45,7 +45,7 @@
look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="62400d06-17d8-96c4-90b2-d8e8198daba5.htm">SpriteNames</a></td><td><div class="summary">
Return a list of the SpriteNames that this Database knows how to create.
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_10?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_11?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST1D827B4A_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_10?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST1D827B4A_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST1D827B4A_11?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Writes the given object instance to an XML file.
Only Public properties and variables will be written to the file. These can be any type though, even other classes.
If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.

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@ -1,4 +1,4 @@
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Sprite)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(SpriteLibrary.Sprite)" /><meta name="Description" content="Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><meta name="guid" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST9E5F9EE2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_0?cpp=::|nu=.");</script>MoveTo Method (Sprite)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Sprite)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(SpriteLibrary.Sprite)" /><meta name="Description" content="Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><meta name="guid" content="27051af5-8ad4-0b54-231d-456499ae5b51" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST9E5F9EE2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_0?cpp=::|nu=.");</script>MoveTo Method (Sprite)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
Move to where the destination sprite currently is at. This is a dumb move. It does not take into
consideration the movement direction of the destination sprite. So the moving sprite does need to be
moving a bit faster than the sprite you are trying to hit for it to do so.
@ -8,4 +8,13 @@
<strong>Assembly:</strong>
 SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">MoveTo</span>(
<span class="identifier">Sprite</span> <span class="parameter">Destination</span>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">SpriteLibrary<span id="LST9E5F9EE2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</a><br />The sprite we are trying to hit</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">SpriteLibrary<span id="LST9E5F9EE2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST9E5F9EE2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</a><br />The sprite we are trying to hit</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
In this example we are creating a "heat seaking" missile that will find the target sprite, regardless
of where it moves. The missile will move in a straight line from where it is to where the target sprite is,
regardless of where the target sprite moves to. It readjusts the movement direction quite often, so it
is very difficult to dodge. Use this only when you really want the thing to hit.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Missile"</span>);
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
NewSprite.MoveTo(TargetSprite);
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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Change the display order of the sprites such that the specified sprite appears behind the other sprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm">PlaceSpriteInFrontOf</a></td><td><div class="summary">
Make the sprite go in front of the specified sprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm">RegisterKeyDownFunction</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm">RegisterKeyDownFunction</a></td><td><div class="summary">
If you want to have a KeyDown function that is triggered by a keypress function, add the event here.
The event should have the parameters (object sender, KeyEventArgs e)
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="b3e934e2-1ddf-35e3-0995-3b555539f33f.htm">RegisterKeyUpFunction</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="b3e934e2-1ddf-35e3-0995-3b555539f33f.htm">RegisterKeyUpFunction</a></td><td><div class="summary">
If you want to have a KeyUp function that is triggered by a keypress function, add the event here.
The event should have the parameters (object sender, KeyEventArgs e)
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="49befa66-d9d0-400c-1fc2-ac57f17433f1.htm">ReplaceOriginalImage<span id="LST3B3E931D_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST3B3E931D_1?cs=()|vb=|cpp=()|nu=()|fs=()");</script></a></td><td><div class="summary">

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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>SpriteDatabase Constructor </title><meta name="Language" content="en-us" /><meta name="System.Keywords" content="SpriteDatabase class, constructor" /><meta name="System.Keywords" content="SpriteDatabase.SpriteDatabase constructor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.#ctor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.SpriteDatabase" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.SpriteDatabase.#ctor(System.Resources.ResourceManager,System.String)" /><meta name="Description" content="The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><meta name="guid" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm" title="SpriteDatabase Class" tocid="b2b20aab-3fc0-1b0f-8fda-213dbc180690">SpriteDatabase Class</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" title="SpriteDatabase Constructor " tocid="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd">SpriteDatabase Constructor </a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="0ac330a3-1432-ae65-488e-e5948e7871bf.htm" title="SpriteDatabase Methods" tocid="0ac330a3-1432-ae65-488e-e5948e7871bf">SpriteDatabase Methods</a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="eae2230d-9914-4c68-149a-45c83da90b44.htm" title="SpriteDatabase Fields" tocid="eae2230d-9914-4c68-149a-45c83da90b44">SpriteDatabase Fields</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>SpriteDatabase Constructor </h1></td></tr></table><span class="introStyle"></span> <div class="summary">
<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>SpriteDatabase Constructor </title><meta name="Language" content="en-us" /><meta name="System.Keywords" content="SpriteDatabase class, constructor" /><meta name="System.Keywords" content="SpriteDatabase.SpriteDatabase constructor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.#ctor" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.SpriteDatabase" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.SpriteDatabase.#ctor(System.Resources.ResourceManager,System.String)" /><meta name="Description" content="The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><meta name="guid" content="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm" title="SpriteDatabase Class" tocid="b2b20aab-3fc0-1b0f-8fda-213dbc180690">SpriteDatabase Class</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm" title="SpriteDatabase Constructor " tocid="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd">SpriteDatabase Constructor </a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="0ac330a3-1432-ae65-488e-e5948e7871bf.htm" title="SpriteDatabase Methods" tocid="0ac330a3-1432-ae65-488e-e5948e7871bf">SpriteDatabase Methods</a></div><div class="toclevel2" data-toclevel="2"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="eae2230d-9914-4c68-149a-45c83da90b44.htm" title="SpriteDatabase Fields" tocid="eae2230d-9914-4c68-149a-45c83da90b44">SpriteDatabase Fields</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>SpriteDatabase Constructor </h1></td></tr></table><span class="introStyle"></span> <div class="summary">
The sprite database instantiation function. The filename can either be a file on the computer or it
can be the string name of a resource (the filename without the extension. If your file is accessed
by Properties.Resources.MySprites, the "filename" would be "MySprites")
@ -11,4 +11,60 @@
<span class="identifier">string</span> <span class="parameter">filename</span>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">theResourceManager</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/2xsy4hac" target="_blank">System.Resources<span id="LST68FA1B00_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST68FA1B00_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>ResourceManager</a><br />The ResourceManager for your project. Usually
Properties.Resources.ResourceManager</dd><dt><span class="parameter">filename</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/s1wwdcbf" target="_blank">System<span id="LST68FA1B00_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST68FA1B00_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>String</a><br />Either a path and file (like: @"c:\users\me\Desktop\myfile.xml") or
the name of a resource (like: "myfile")</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase Class</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
the name of a resource (like: "myfile")</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
This is an example of how to use a SpriteDatabase.
When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
it to a file, and then opening up an EditorWindow.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAGCBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAGCBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAGCBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAGCBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
{
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
<span class="highlight-keyword">public</span> MyGameForm()
{
InitializeComponent();
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
<span class="highlight-keyword">string</span> Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
<span class="highlight-keyword">string</span> MyFile = Path.Combine(Desktop, <span class="highlight-literal">"MySprites.xml"</span>);
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
mySpriteDatabase.OpenEditWindow();
mySpriteDatabase.Save();
}
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAGCBA");</script>
The Editor Window will let you find the sprites that are contained in the various images you have
as resources in your program, and it will save a file with those sprite templates. Any SpriteController
that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
will now be able to create named sprites from the templates defined in the database. After the first use, the
named sprites will be accessible from within that controller just like any other named sprites.
<p />
After you have created your SpriteDatabase file, you will want to add your file to your program resources.
Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would
pass "MySpriteDatabase" to the database instantiation.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAACBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAACBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAACBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAACBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
{
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
<span class="highlight-keyword">public</span> MyGameForm()
{
InitializeComponent();
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
<span class="highlight-comment">//string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);</span>
<span class="highlight-comment">//string MyFile = Path.Combine(Desktop, "MySprites.xml");</span>
<span class="highlight-comment">//mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);</span>
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, <span class="highlight-literal">"MySprites"</span>);
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
<span class="highlight-comment">//mySpriteDatabase.OpenEditWindow();</span>
<span class="highlight-comment">//mySpriteDatabase.Save();</span>
}
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAACBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase Class</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.PutBaseImageLocation Method (Point)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.PutBaseImageLocation(System.Drawing.Point)" /><meta name="Description" content="Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><meta name="guid" content="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="adaddf64-5e6e-447b-5d81-c38398216201.htm" title="PutBaseImageLocation Method " tocid="adaddf64-5e6e-447b-5d81-c38398216201">PutBaseImageLocation Method </a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm" title="PutBaseImageLocation Method (Point)" tocid="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df">PutBaseImageLocation Method (Point)</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm" title="PutBaseImageLocation Method (Double, Double)" tocid="00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc">PutBaseImageLocation Method (Double, Double)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LST2D224FE_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_0?cpp=::|nu=.");</script>PutBaseImageLocation Method (Point)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
@ -9,4 +9,16 @@
<strong>Assembly:</strong>
 SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">PutBaseImageLocation</span>(
<span class="identifier">Point</span> <span class="parameter">NewLocationOnImage</span>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">NewLocationOnImage</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LST2D224FE_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />The new point on the Image</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="adaddf64-5e6e-447b-5d81-c38398216201.htm">PutBaseImageLocation Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">NewLocationOnImage</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LST2D224FE_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />The new point on the Image</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
Here is a short bit of code, showing how PutBaseImageLocation is part of the bigger picture. You
may want to tell it to <a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a>,
set the direction <a href="0f4e570a-2888-8819-176b-9dd070ca7db4.htm">SetSpriteDirectionDegrees(Double)</a>
(or use a <a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST2D224FE_2"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_2?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>Point<span id="LST2D224FE_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST2D224FE_3?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>)</a> function), as well
as setting the speed (<a href="e88e79e3-3edc-69e5-1854-23968928c073.htm">MovementSpeed</a>).
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Dragon"</span>);
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
NewSprite.CannotMoveOutsideBox = <span class="highlight-keyword">true</span>;
NewSprite.SpriteHitsPictureBox += SpriteBounces;
NewSprite.SetSpriteDirectionDegrees(<span class="highlight-number">90</span>);
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="adaddf64-5e6e-447b-5d81-c38398216201.htm">PutBaseImageLocation Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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@ -2,6 +2,11 @@
A Sprite is an animated image that has a size, position, rotation, and possible vector
It tracks where in the animation sequence it is, can report colisions, etc. This SpriteController
draws, moves, and deals with most graphical aspects of the sprites for you.
<p />You want to read up on <a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName(String)</a> for defining named sprites (Sprite Templates),
<a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase</a> for creating a database of sprites which are accessed on demand (this is just
another way of creating Named Sprites, except you can store them in a database instead of making them
programatically), and <a href="60fe71db-5ea2-cf93-f216-79b15a6779db.htm">DuplicateSprite(String)</a> for how to duplicate a
sprite from a sprite template.
</div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID0RB')" onkeypress="SectionExpandCollapse_CheckKey('ID0RB', event)" tabindex="0"><img id="ID0RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Inheritance Hierarchy</span></div><div id="ID0RBSection" class="collapsibleSection"><a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">System<span id="LST625DDDBF_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Object</a><br />  <span class="selflink">SpriteLibrary<span id="LST625DDDBF_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Sprite</span><br /></div><p> </p>
<strong>Namespace:</strong>
 <a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
@ -42,11 +47,13 @@
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="f55ba01a-50d3-248c-5c34-ba32355db223.htm">AnimationIndex</a></td><td><div class="summary">
Get or set the animation nimber. It is best to change the animation using ChangeAnimation.
It is safer.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a></td><td><div class="summary">
Determine if the sprite automatically moves (you need to give it a direction [using one of the
SetSpriteDirection functions] and speed [MovementSpeed = X] also)
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="29f62d1a-212b-273e-582e-670c1ea2856c.htm">BaseImageLocation</a></td><td><div class="summary">
The sprite location as found on the base image. This is usually the easiest location to use.
The sprite location as found on the base image. This is usually the easiest location to use. Use this to
figure out where the sprite is, but use the <a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a> function to
move it to another location.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm">Destroying</a></td><td><div class="summary">
If the Sprite is in the middle of being Destroyed, this is set to true. When a Sprite is
Destroyed, it needs to erase itself and do some house-cleaning before it actually vanishes.
@ -75,7 +82,7 @@
Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If
it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubproperty.gif" alt="Public property" title="Public property" /></td><td><a href="6273fa69-a784-9916-a8eb-5b16529fdf48.htm">PictureBoxLocation</a></td><td><div class="summary">
The sprite location as found on the picture-box that this sprite is associated with. Used when dealing with mouse-clicks
@ -156,12 +163,12 @@
For example, you may want to have Animation 0 be a guy walking left, and animation 1 is
that same guy walking right. Because we do not specify the number of frames, it starts
at the top-left corner and grabs as many frames as it can from the image.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm">AnimateJustAFewTimes</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm">AnimateJustAFewTimes</a></td><td><div class="summary">
Start a new animation. It will complete the animation the number of times you specify.
For example, if your sprite is walking, and one animation is one step, specifying 4 here
will result in your sprite taking 4 steps and then the animation stops. You will want
to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event,
checking the Sprite.AnimationDone flag.
to make sure you are checking for when the animation stops, using the <a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a> event,
checking the <a href="f0db6147-f3aa-d599-6371-a89da047bbc5.htm">AnimationDone</a> flag.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="ff84ba57-4738-8ff0-2356-095dfe1cc159.htm">AnimateOnce</a></td><td><div class="summary">
Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect.
Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will
@ -184,9 +191,8 @@
Convert a number from degrees to radians.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="2695c170-24ea-95d2-7f85-34c3930416b5.htm">ConvertRadiansToDegrees</a></td><td><div class="summary">
Convert a number from radians to degrees.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bc474319-2c51-e93f-07e2-9728d609c563.htm">Destroy</a></td><td><div class="summary">
Tell the sprite to kill itself. It will erase itself and then
be removed from the spritelist. Then it will be gone forever.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="bc474319-2c51-e93f-07e2-9728d609c563.htm">Destroy</a></td><td><div class="summary">
Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/bsc2ak47" target="_blank">Equals</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/4k87zsw7" target="_blank">Finalize</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm">GetAnimationSpeed</a></td><td><div class="summary">
Return the animation speed of this particualar animation of the sprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm">GetFrameAnimationSpeed</a></td><td><div class="summary">
@ -216,24 +222,24 @@
Use UnhideSprite to show it again.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="9474d6c2-30d9-a39b-3c10-b50286f93813.htm">IsPaused</a></td><td><div class="summary">
Ask if the sprite is paused using the specified sprite type (default is PauseAll)
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST625DDDBF_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_3?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>Point<span id="LST625DDDBF_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_4?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>)</a></td><td><div class="summary">
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm">MoveTo(List<span id="LST625DDDBF_3"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_3?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>Point<span id="LST625DDDBF_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST625DDDBF_4?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>)</a></td><td><div class="summary">
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point.
From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the
SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint
event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has
arrived, it is set to true.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="eefee0d8-fb59-4546-386a-53f40c545c43.htm">MoveTo(Point)</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="eefee0d8-fb59-4546-386a-53f40c545c43.htm">MoveTo(Point)</a></td><td><div class="summary">
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed
and tell the sprite that it can automatically move. But the sprite will begin a journey towards
that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event
will fire off. Also, the SpriteReachedEnd bool will be true.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="27051af5-8ad4-0b54-231d-456499ae5b51.htm">MoveTo(Sprite)</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="27051af5-8ad4-0b54-231d-456499ae5b51.htm">MoveTo(Sprite)</a></td><td><div class="summary">
Move to where the destination sprite currently is at. This is a dumb move. It does not take into
consideration the movement direction of the destination sprite. So the moving sprite does need to be
moving a bit faster than the sprite you are trying to hit for it to do so.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm">Pause</a></td><td><div class="summary">
Pause the sprite. We can pause just the animation (and still let it move), pause movement (and let it animate), or pause everything.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm">PutBaseImageLocation(Point)</a></td><td><div class="summary">
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
@ -242,8 +248,7 @@
Put the Sprite at a specified location, using the dimentions of the BackgroundImage.
Unless you are using coordinates you have gotten from a mouse-click, this is how you want
to place a Sprite somewhere. It is the easiest way to track things. But, if you are
doing something using mouse-click coordinates, you want to use PutPictureBoxLocation
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation</a></td><td><div class="summary">
doing something using mouse-click coordinates, you want to use <a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation(Point)</a></div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm">PutPictureBoxLocation</a></td><td><div class="summary">
Put the Sprite at a specified location, using the dimentions of the PictureBox.
You want to use this if you got your X/Y position from a mouse-click. Otherwise,
this is the harder way to track things, particularly if your window can resize. Use
@ -263,8 +268,14 @@
Make the sprite go behind all other sprites
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="ef420c55-64ea-5230-e9e5-d8c13f98f74a.htm">SendToFront</a></td><td><div class="summary">
Make the sprite show up in front of all other sprites.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName</a></td><td><div class="summary">
Give this sprite a name. This way we can make a duplicate of it by specifying the name
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="36d40ecf-484f-3b53-43e4-87ed9108cb76.htm">SetName</a></td><td><div class="summary">
Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites
is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make
an asteroid Sprite, and then send twenty of them bouncing around on the screen.
<p />The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward,
you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets
duplicated every time you want one. <a href="60fe71db-5ea2-cf93-f216-79b15a6779db.htm">DuplicateSprite(String)</a> is the function
you usually use to duplicate a sprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="7cf8acaf-92f1-652e-4c2a-bfd920bc0479.htm">SetSize</a></td><td><div class="summary">
Resize the sprite using the base image coordinates. The width and height specified
are relative to the size of the background image, not the picturebox.
@ -344,9 +355,11 @@
When the mouse moves off the non-transparent portion of the sprite. Use this for a menu, when you want the
menu item to stop glowing when
the mouse moves away from the menu item sprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="0e8b825f-f8df-9f14-41ec-f00778409dfb.htm">SpriteAnimationComplete</a></td><td><div class="summary">
Only used when you tell an animation to animate once. At the end of the animation,
this function fires off.
this function fires off. In the AdvDemo example, the dragon sprite has multiple
animations. At the end of each of them, the game randomly chooses which animation
to show next. And, it even chooses, every once in a while, to breathe fire.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="e37ba69c-1cb3-693c-f4b1-8e37b12cbd23.htm">SpriteArrivedAtEndPoint</a></td><td><div class="summary">
An event for when you tell a Sprite to MoveTo(Point) a specific point, or, when you
tell the Sprite to MoveTo(list of points). When the Sprite has reached the final destination,
@ -364,14 +377,15 @@
Check to see that the Animaton and FrameIndex are what you expect them to be.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm">SpriteExitsPictureBox</a></td><td><div class="summary">
This happens when the sprite has exited the picture box. Useful when you want to
keep sprites from traveling on forever after exiting.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="3aabe50b-5222-99aa-4654-356baa30033a.htm">SpriteHitsPictureBox</a></td><td><div class="summary">
keep sprites from traveling on forever after exiting. For example, you may want to
destroy the sprite now that it is no longer visible.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3aabe50b-5222-99aa-4654-356baa30033a.htm">SpriteHitsPictureBox</a></td><td><div class="summary">
This happens when the sprite hits the border of the picture-box.
Useful for when you want to have shots explode when they hit the side.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm">SpriteHitsSprite</a></td><td><div class="summary">
This happens when two sprites hit each-other. The SpriteEventArgs that is returned
contains the sprite that this sprite hits.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm">SpriteInitializes</a></td><td><div class="summary">
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm">SpriteHitsSprite</a></td><td><div class="summary">
This happens when two sprites hit each-other. The SpriteEventArgs that is returned
contains the sprite that this sprite hits.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubevent.gif" alt="Public event" title="Public event" /></td><td><a href="2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm">SpriteInitializes</a></td><td><div class="summary">
This event happens right after the sprite is created. Use this to immediately set a
sprite to animate once or something like that.
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID7RB')" onkeypress="SectionExpandCollapse_CheckKey('ID7RB', event)" tabindex="0"><img id="ID7RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Fields</span></div><div id="ID7RBSection" class="collapsibleSection"><table class="members" id="fieldList"><tr><th class="iconColumn">
@ -395,10 +409,8 @@
or <a href="0f4e570a-2888-8819-176b-9dd070ca7db4.htm">SetSpriteDirectionDegrees(Double)</a>), and the
<a href="f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm">AutomaticallyMoves</a> property.
The speed is calculated in pixels per amount of time. A higher number is faster than a lower number.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubfield.gif" alt="Public field" title="Public field" /></td><td><a href="3a7614d3-cfe9-ce52-55be-ca5324839e92.htm">payload</a></td><td><div class="summary">
A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor,
Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax
for doing so is:
<div class="codeSnippetContainer"><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EABA0GB0CDA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EABA0GB0CDA');return false;" title="Copy">Copy</a></div></div><div id="ID1EABA0GB0CDA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">class</span> TankPayload : SpritePayload { <span class="highlight-keyword">public</span> <span class="highlight-keyword">int</span> Armor; <span class="highlight-keyword">public</span> <span class="highlight-keyword">int</span> Speed; }</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EABA0GB0CDA");</script>
You can access the payload and retrieve the various values.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubfield.gif" alt="Public field" title="Public field" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="3a7614d3-cfe9-ce52-55be-ca5324839e92.htm">payload</a></td><td><div class="summary">
A SpritePayload is an object that can be placed along with a Sprite which can hold custom data. For example,
you may want to use it to hold information pertaining to how much damage a particular sprite has taken. Each
Sprite should have its own Payload, so you can track specific information about the individual sprite.
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID8RB')" onkeypress="SectionExpandCollapse_CheckKey('ID8RB', event)" tabindex="0"><img id="ID8RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID8RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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@ -11,7 +11,7 @@
This is an example of how to use a SpriteDatabase.
When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
it to a file, and then opening up an EditorWindow.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAEBBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAEBBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAEBBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAEBBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAGBBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAGBBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAGBBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAGBBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
{
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
@ -31,13 +31,13 @@
mySpriteDatabase.OpenEditWindow();
mySpriteDatabase.Save();
}
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAEBBA");</script>
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAGBBA");</script>
The Editor Window will let you find the sprites that are contained in the various images you have
as resources in your program, and it will save a file with those sprite templates. Any SpriteController
that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
will now be able to create named sprites from the templates defined in the database. After the first use, the
named sprites will be accessible from within that controller just like any other named sprites.
<p />
After you have created your SpriteDatabase file, you will want to add your file to your program resources.
Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would

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@ -2,7 +2,7 @@
Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If
next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If
it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
</div><p> </p>
<strong>Namespace:</strong>

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@ -2,14 +2,14 @@
Store Sprite information in a database. You can preload your database with sprite definitions, and then
create the sprites as needed. This can drastically reduce the initial load time of a game or something.
Though, what it really does is spread out the load time. It still takes the same amount of time to
load all the sprites, it just loads them on-demand. Using a dictionary often hides any load time issues.
load all the sprites, it just loads them on-demand. Using a SpriteDatabase often hides any load time issues.
</div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID0RB')" onkeypress="SectionExpandCollapse_CheckKey('ID0RB', event)" tabindex="0"><img id="ID0RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Inheritance Hierarchy</span></div><div id="ID0RBSection" class="collapsibleSection"><a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">System<span id="LST78EEB6B2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_0?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Object</a><br />  <span class="selflink">SpriteLibrary<span id="LST78EEB6B2_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>SpriteDatabase</span><br /></div><p> </p>
<strong>Namespace:</strong>
 <a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
<strong>Assembly:</strong>
 SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID2RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EACA');return false;" title="Copy">Copy</a></div></div><div id="ID1EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">class</span> <span class="identifier">SpriteDatabase</span></pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EACA");</script></div><p>The <span class="selflink">SpriteDatabase</span> type exposes the following members.</p><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Constructors</span></div><div id="ID3RBSection" class="collapsibleSection"><table class="members" id="constructorList"><tr><th class="iconColumn">
 
</th><th>Name</th><th>Description</th></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm">SpriteDatabase</a></td><td><div class="summary">
</th><th>Name</th><th>Description</th></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm">SpriteDatabase</a></td><td><div class="summary">
The sprite database instantiation function. The filename can either be a file on the computer or it
can be the string name of a resource (the filename without the extension. If your file is accessed
by Properties.Resources.MySprites, the "filename" would be "MySprites")
@ -27,15 +27,15 @@
for all the other times you reference it. This is usualy a bad thing.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="bbc5d326-0dc1-c076-d4dc-796ed4738814.htm">GetImageNames</a></td><td><div class="summary">
Return a list of the image names in the Properties.Resources
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST78EEB6B2_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_4?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_5?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by
creating an object and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_6?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_7?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>(String, T)</a> SpriteDatabase.WriteToXmlFile to
save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
LoadObjectFromXmlFile function.
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/dfwy45w9" target="_blank">GetType</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="dad86143-a294-4bfb-c83e-49453b03de01.htm">LoadObjectFromXmlFile<span id="LST78EEB6B2_4"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_4?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_5"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_5?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by
creating an object (as a variable) and using <a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_6"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_6?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_7"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_7?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script>(String, T)</a> to
serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this
LoadObjectFromXmlFile function. You can google XML Serialization for more information.
</div></td></tr><tr data="protected;inherited;notNetfw;"><td><img src="../icons/protmethod.gif" alt="Protected method" title="Protected method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/57ctke0a" target="_blank">MemberwiseClone</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">OpenEditWindow</a></td><td><div class="summary">
Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help
you define your sprites and makes the process of using Sprites in your program a lot easier.
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST78EEB6B2_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_8?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_9?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
</div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="1962c085-27f4-4748-a63e-5148364328b4.htm">ReadFromXmlFile<span id="LST78EEB6B2_8"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_8?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_9"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_9?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Reads an object instance from an XML file.
<p>Object type must have a parameterless constructor.</p></div></td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="7ee23002-2338-41cf-0c54-def8b272bb80.htm">ReadFromXmlString<span id="LST78EEB6B2_10"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_10?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_11"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_11?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything,
@ -60,7 +60,7 @@
look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
</div></td></tr><tr data="public;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="62400d06-17d8-96c4-90b2-d8e8198daba5.htm">SpriteNames</a></td><td><div class="summary">
Return a list of the SpriteNames that this Database knows how to create.
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_12"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_12?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_13"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_13?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
</div></td></tr><tr data="public;inherited;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /></td><td><a href="http://msdn2.microsoft.com/en-us/library/7bxwbwt2" target="_blank">ToString</a></td><td> (Inherited from <a href="http://msdn2.microsoft.com/en-us/library/e5kfa45b" target="_blank">Object</a>.)</td></tr><tr data="public;static;declared;notNetfw;"><td><img src="../icons/pubmethod.gif" alt="Public method" title="Public method" /><img src="../icons/static.gif" alt="Static member" title="Static member" /><img src="../icons/CodeExample.png" alt="Code example" title="Code example" /></td><td><a href="e8336b9d-8af9-22bf-8934-d6a343349847.htm">WriteToXmlFile<span id="LST78EEB6B2_12"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_12?cs=&lt;|vb=(Of |cpp=&lt;|fs=&lt;'|nu=(");</script>T<span id="LST78EEB6B2_13"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST78EEB6B2_13?cs=&gt;|vb=)|cpp=&gt;|fs=&gt;|nu=)");</script></a></td><td><div class="summary">
Writes the given object instance to an XML file.
Only Public properties and variables will be written to the file. These can be any type though, even other classes.
If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute.
@ -76,4 +76,59 @@
This is the list of SpriteInfo records that the database knows about. You can create your own list,
modify this list, or whatever. The database has some reasonable functions for loading and saving a
sprite database.
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID6RB')" onkeypress="SectionExpandCollapse_CheckKey('ID6RB', event)" tabindex="0"><img id="ID6RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID6RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
</div></td></tr></table><a href="#PageHeader">Top</a></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID6RB')" onkeypress="SectionExpandCollapse_CheckKey('ID6RB', event)" tabindex="0"><img id="ID6RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID6RBSection" class="collapsibleSection">
This is an example of how to use a SpriteDatabase.
When you begin developing your project, you want to start by creating a SpriteDatabase and pointing
it to a file, and then opening up an <a href="66486a11-2831-a2ee-75d8-e86857d192ab.htm">EditorWindow.</a><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EAGABA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EAGABA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EAGABA');return false;" title="Copy">Copy</a></div></div><div id="ID1EAGABA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
{
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
<span class="highlight-keyword">public</span> MyGameForm()
{
InitializeComponent();
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
<span class="highlight-keyword">string</span> Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
<span class="highlight-keyword">string</span> MyFile = Path.Combine(Desktop, <span class="highlight-literal">"myFile.xml"</span>);
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
mySpriteDatabase.OpenEditWindow();
mySpriteDatabase.Save();
}
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EAGABA");</script>
The Editor Window will let you find the sprites that are contained in the various images you have
as resources in your program, and it will save a file with those sprite templates. Any SpriteController
that you have instantiated with a Sprite Database (see <a href="9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm">SpriteController(PictureBox, SpriteDatabase)</a>)
will now be able to create named sprites from the templates defined in the database. After the first use, the
named sprites will be accessible from within that controller just like any other named sprites.
<p />
After you have created your SpriteDatabase file, you will want to add your file to your program resources.
Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file
"MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would
pass "MySpriteDatabase" to the database instantiation.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID1EAAABA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID1EAAABA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID1EAAABA');return false;" title="Copy">Copy</a></div></div><div id="ID1EAAABA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="highlight-keyword">public</span> <span class="highlight-keyword">partial</span> <span class="highlight-keyword">class</span> MyGameForm : Form
{
SpriteController mySpriteController = <span class="highlight-keyword">null</span>;
SpriteDatabase mySpriteDatabase = <span class="highlight-keyword">null</span>;
<span class="highlight-keyword">public</span> MyGameForm()
{
InitializeComponent();
MainDrawingArea.BackgroundImage = Properties.Resources.Background;
MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
<span class="highlight-comment">//string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);</span>
<span class="highlight-comment">//string MyFile = Path.Combine(Desktop, "myFile.xml");</span>
<span class="highlight-comment">//mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);</span>
mySpriteDatabase = <span class="highlight-keyword">new</span> SpriteDatabase(Properties.Resources.ResourceManager, <span class="highlight-literal">"MySpriteDatabase"</span>);
mySpriteController = <span class="highlight-keyword">new</span> SpriteController(MainDrawingArea, mySpriteDatabase);
<span class="highlight-comment">//mySpriteDatabase.OpenEditWindow();</span>
<span class="highlight-comment">//mySpriteDatabase.Save();</span>
}
}</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID1EAAABA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID7RB')" onkeypress="SectionExpandCollapse_CheckKey('ID7RB', event)" tabindex="0"><img id="ID7RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID7RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Sprite.MoveTo Method (Point)</title><meta name="Language" content="en-us" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.Sprite.MoveTo(System.Drawing.Point)" /><meta name="Description" content="Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="eefee0d8-fb59-4546-386a-53f40c545c43" /><meta name="guid" content="eefee0d8-fb59-4546-386a-53f40c545c43" /><link type="text/css" rel="stylesheet" href="../styles/highlight.css" /><script type="text/javascript" src="../scripts/highlight.js"> </script><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input id="SearchTextBox" type="text" maxlength="200" /><button id="SearchButton" type="submit"></button></form></div><div class="pageBody"><div class="leftNav" id="leftNav"><div id="tocNav"><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="roottoc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm" title="SpriteLibrary" tocid="6b7227c0-7a6a-6342-3b08-917c7de429cc">SpriteLibrary</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm" title="Sprite Class" tocid="66013d9b-4126-7d65-05bb-94eb9d134be6">Sprite Class</a></div><div class="toclevel0" data-toclevel="0"><a class="tocCollapsed" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="abfab841-a96c-b22d-7cd8-fec3aba92510.htm" title="Sprite Methods" tocid="abfab841-a96c-b22d-7cd8-fec3aba92510">Sprite Methods</a></div><div class="toclevel1" data-toclevel="1" data-childrenloaded="true"><a class="tocExpanded" onclick="javascript: Toggle(this);" href="#!" /><a data-tochassubtree="true" href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm" title="MoveTo Method " tocid="1f2c365c-e65b-3894-2e47-41f07250bbc0">MoveTo Method </a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="16df05cc-8770-7cbe-f754-ba9e386674ad.htm" title="MoveTo Method (List(Point))" tocid="16df05cc-8770-7cbe-f754-ba9e386674ad">MoveTo Method (List(Point))</a></div><div class="toclevel2 current" data-toclevel="2"><a data-tochassubtree="false" href="eefee0d8-fb59-4546-386a-53f40c545c43.htm" title="MoveTo Method (Point)" tocid="eefee0d8-fb59-4546-386a-53f40c545c43">MoveTo Method (Point)</a></div><div class="toclevel2" data-toclevel="2"><a data-tochassubtree="false" href="27051af5-8ad4-0b54-231d-456499ae5b51.htm" title="MoveTo Method (Sprite)" tocid="27051af5-8ad4-0b54-231d-456499ae5b51">MoveTo Method (Sprite)</a></div></div><div id="tocResizableEW" onmousedown="OnMouseDown(event);"></div><div id="TocResize" class="tocResize"><img id="ResizeImageIncrease" src="../icons/TocOpen.gif" onclick="OnIncreaseToc()" alt="Click or drag to resize" title="Click or drag to resize" /><img id="ResizeImageReset" src="../icons/TocClose.gif" style="display:none" onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>Sprite<span id="LSTE46CD630_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_0?cpp=::|nu=.");</script>MoveTo Method (Point)</h1></td></tr></table><span class="introStyle"></span> <div class="summary">
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed
and tell the sprite that it can automatically move. But the sprite will begin a journey towards
that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event
@ -9,4 +9,11 @@
<strong>Assembly:</strong>
 SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">MoveTo</span>(
<span class="identifier">Point</span> <span class="parameter">Destination</span>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LSTE46CD630_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />An image-point that the sprite will move to.</dd></dl></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>
)</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script><h4 class="subHeading">Parameters</h4><dl><dt><span class="parameter">Destination</span></dt><dd>Type: <a href="http://msdn2.microsoft.com/en-us/library/bk9hwzbw" target="_blank">System.Drawing<span id="LSTE46CD630_1"></span><script type="text/javascript">AddLanguageSpecificTextSet("LSTE46CD630_1?cs=.|vb=.|cpp=::|nu=.|fs=.");</script>Point</a><br />An image-point that the sprite will move to.</dd></dl></div><div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Examples</span></div><div id="ID2RBSection" class="collapsibleSection">
In this example, we are creating a missile sprite and shooting it to where the target sprite
currently is. The target may move away and we might miss it entirely.
<div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EAABBA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EAABBA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EAABBA');return false;" title="Copy">Copy</a></div></div><div id="ID0EAABBA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve">Sprite NewSprite = MySpriteController.DuplicateSprite(<span class="highlight-literal">"Missile"</span>);
NewSprite.AutomaticallyMoves = <span class="highlight-keyword">true</span>;
NewSprite.PutBaseImageLocation(<span class="highlight-keyword">new</span> Point(startx, starty));
NewSprite.MoveTo(TargetSprite.BaseImageLocation);
NewSprite.MovementSpeed = speed;</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EAABBA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID3RB')" onkeypress="SectionExpandCollapse_CheckKey('ID3RB', event)" tabindex="0"><img id="ID3RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID3RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="66013d9b-4126-7d65-05bb-94eb9d134be6.htm">Sprite Class</a></div><div class="seeAlsoStyle"><a href="1f2c365c-e65b-3894-2e47-41f07250bbc0.htm">MoveTo Overload</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>

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