diff --git a/SpriteLibrary/Doc/Help/Documentation.mshc b/SpriteLibrary/Doc/Help/Documentation.mshc index a9f70b5..c293916 100644 Binary files a/SpriteLibrary/Doc/Help/Documentation.mshc and b/SpriteLibrary/Doc/Help/Documentation.mshc differ diff --git a/SpriteLibrary/Doc/Help/LastBuild.log b/SpriteLibrary/Doc/Help/LastBuild.log index ebf8d09..0d6eecf 100644 --- a/SpriteLibrary/Doc/Help/LastBuild.log +++ b/SpriteLibrary/Doc/Help/LastBuild.log @@ -1,5 +1,5 @@ - + Finding tools... The Sandcastle tools are located in 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\' @@ -28,16 +28,16 @@ Copying XML comments files Generating shared content files (en-US, English (United States))... - Last step completed in 00:00:00.0326 + Last step completed in 00:00:00.0255 Generating API filter for MRefBuilder... - Last step completed in 00:00:00.0060 + Last step completed in 00:00:00.0085 Generating reflection information... [C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateRefInfo.proj] -Build started 9/25/2017 3:45:05 PM. +Build started 9/25/2017 6:38:25 PM. Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateRefInfo.proj" on node 1 (default targets). PrepareForBuild: Creating directory "obj\Debug\". @@ -57,13 +57,13 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects Build succeeded. -Time Elapsed 00:00:01.14 - Last step completed in 00:00:01.4202 +Time Elapsed 00:00:00.73 + Last step completed in 00:00:00.9123 Transforming reflection output... [C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - TransformManifest.proj] -Build started 9/25/2017 3:45:06 PM. +Build started 9/25/2017 6:38:26 PM. Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\TransformManifest.proj" on node 1 (default targets). TransformManifest: XslTransform (v2017.5.15.0) @@ -83,26 +83,26 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects Build succeeded. -Time Elapsed 00:00:00.61 - Last step completed in 00:00:00.7285 +Time Elapsed 00:00:00.56 + Last step completed in 00:00:00.6896 Generating namespace summary information... - Last step completed in 00:00:00.0551 + Last step completed in 00:00:00.0305 Copying additional content files... No additional content to copy - Last step completed in 00:00:00.0040 + Last step completed in 00:00:00.0050 Merging conceptual and additional tables of contents... - Last step completed in 00:00:00.0005 + Last step completed in 00:00:00.0010 Generating intermediate table of contents file... [C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - GenerateIntermediateTOC.proj] -Build started 9/25/2017 3:45:07 PM. +Build started 9/25/2017 6:38:27 PM. Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateIntermediateTOC.proj" on node 1 (default targets). GenerateIntermediateTOC: XslTransform (v2017.5.15.0) @@ -113,14 +113,14 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects Build succeeded. -Time Elapsed 00:00:00.15 +Time Elapsed 00:00:00.13 Generating conceptual content intermediate TOC file... - Last step completed in 00:00:00.2740 + Last step completed in 00:00:00.2391 Creating Sandcastle configuration files... sandcastle.config - Last step completed in 00:00:00.1387 + Last step completed in 00:00:00.1271 Merging custom build component configurations @@ -128,12 +128,12 @@ C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary Updating reference topic configurations. Replaced configuration for 'Syntax Component' (instance 1) with configuration for 'Syntax Component' No conceptual content. Removing conceptual content components. - Last step completed in 00:00:00.0150 + Last step completed in 00:00:00.0165 Building help topics... [C:\Program Files (x86)\MSBuild\14.0\bin\amd64\MSBuild.exe - BuildTopics.proj] -Build started 9/25/2017 3:45:08 PM. +Build started 9/25/2017 6:38:27 PM. Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\BuildTopics.proj" on node 1 (default targets). BuildTopics: BuildAssembler (v2017.5.15.0) @@ -148,12 +148,12 @@ Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects Build succeeded. -Time Elapsed 00:00:06.68 - Last step completed in 00:00:06.8194 +Time Elapsed 00:00:06.87 + Last step completed in 00:00:07.0197 Combining conceptual and API intermediate TOC files... - Last step completed in 00:00:00.0040 + Last step completed in 00:00:00.0110 Extracting HTML info for HTML Help 1 and/or website... @@ -169,7 +169,7 @@ Processed 248 HTML files Sorting keywords and generating See Also indices Saving website keyword index to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebKI.xml Saving website table of contents to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebTOC.xml - Last step completed in 00:00:00.3541 + Last step completed in 00:00:00.2992 Copying standard help content... @@ -313,15 +313,15 @@ C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyle C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\branding-Website.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\branding-Website.js C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\clipboard.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\clipboard.min.js C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\jquery-1.11.0.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\jquery-1.11.0.min.js - Last step completed in 00:00:01.4948 + Last step completed in 00:00:01.8374 Executing informational Generate Table of Contents build step for plug-ins (not used for MS Help Viewer) - Last step completed in 00:00:00.0015 + Last step completed in 00:00:00.0020 Executing informational Generate Help Project build step for plug-ins (not used for MS Help Viewer) - Last step completed in 00:00:00.0015 + Last step completed in 00:00:00.0030 Generating MS Help Viewer file... @@ -330,8 +330,8 @@ Generating MS Help Viewer file... Compression finished. 317 items added Saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc... Finished saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc - Compressed 4 folders, 313 files. Reduced size by 1,302,267 bytes (72%). - Last step completed in 00:00:00.5153 + Compressed 4 folders, 313 files. Reduced size by 1,353,837 bytes (72%). + Last step completed in 00:00:00.5584 Generating website table of contents file... @@ -342,21 +342,21 @@ Generating full-text index for the website... Adding lightweight search and TOC elements to each topic... - Last step completed in 00:00:00.3110 + Last step completed in 00:00:00.3122 Copying website files to output folder... Copied 390 files for the website content - Last step completed in 00:00:01.3580 + Last step completed in 00:00:00.7506 Removing intermediate files... - Last step completed in 00:00:01.3075 + Last step completed in 00:00:00.7415 -Build completed successfully at 9/25/2017 3:45:20 PM. Total time: 00:00:16.4146 +Build completed successfully at 9/25/2017 6:38:38 PM. Total time: 00:00:14.5266 diff --git a/SpriteLibrary/Doc/Help/WebTOC.xml b/SpriteLibrary/Doc/Help/WebTOC.xml index 114a493..b5a2c3a 100644 --- a/SpriteLibrary/Doc/Help/WebTOC.xml +++ b/SpriteLibrary/Doc/Help/WebTOC.xml @@ -1,13 +1,13 @@  - - + + - + - + @@ -22,8 +22,8 @@ - - + + @@ -31,7 +31,7 @@ - + @@ -54,8 +54,8 @@ - - + + @@ -77,7 +77,7 @@ - + @@ -88,13 +88,13 @@ - + - + @@ -119,7 +119,7 @@ - + @@ -139,7 +139,7 @@ - + @@ -148,26 +148,26 @@ - + - + - - + + - + - + @@ -177,15 +177,15 @@ - + - + - + @@ -197,7 +197,7 @@ - + @@ -224,18 +224,18 @@ - + - + - + - + @@ -251,27 +251,27 @@ - + - + - + - + - + - + @@ -279,7 +279,7 @@ - + diff --git a/SpriteLibrary/Doc/Help/fti/FTI_100.json b/SpriteLibrary/Doc/Help/fti/FTI_100.json index e9b4af9..a782077 100644 --- a/SpriteLibrary/Doc/Help/fti/FTI_100.json +++ b/SpriteLibrary/Doc/Help/fti/FTI_100.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/fti/FTI_101.json b/SpriteLibrary/Doc/Help/fti/FTI_101.json index 1c7d9a7..37d9932 100644 --- a/SpriteLibrary/Doc/Help/fti/FTI_101.json +++ b/SpriteLibrary/Doc/Help/fti/FTI_101.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/fti/FTI_116.json b/SpriteLibrary/Doc/Help/fti/FTI_116.json index 8e7d7ea..5508fa0 100644 --- a/SpriteLibrary/Doc/Help/fti/FTI_116.json +++ b/SpriteLibrary/Doc/Help/fti/FTI_116.json @@ -1 +1 @@ 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\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/fti/FTI_118.json b/SpriteLibrary/Doc/Help/fti/FTI_118.json index eaafefe..a8f0fc5 100644 --- a/SpriteLibrary/Doc/Help/fti/FTI_118.json +++ b/SpriteLibrary/Doc/Help/fti/FTI_118.json @@ -1 +1 @@ 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Events\u0000html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm\u000059","SpriteController.ReturnPictureBoxAdjustedHeight Method\u0000html/447d1a9a-0e17-9827-2a01-438434c1b879.htm\u0000105","Sprite.ChangeAnimation Method\u0000html/25183ea9-6a42-63b0-8051-fd4b9c8dbfe7.htm\u000095","SpriteDatabase.WriteToXMLString(T) Method\u0000html/387652c9-df19-4da9-fa94-2f1002c0902f.htm\u0000154","SpriteController.SpritesAtPoint Method\u0000html/3c18bbb7-e10c-1b96-754d-7dfc878e7cf4.htm\u0000146","Sprite.GetImage Method (Int32, Int32)\u0000html/4067393e-d724-b01d-dc77-947440c6c444.htm\u0000130","SpriteController.ReturnAdjustmentRatio Method\u0000html/41ac663a-2019-6a14-5ffd-16dfc7472578.htm\u000092","SpriteController.ReplaceOriginalImage Method\u0000html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm\u000079","SpriteController.Invalidate Method (Boolean)\u0000html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm\u000091","SpritePayload Methods\u0000html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm\u000072","AnimationInfo Methods\u0000html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm\u000083","Sprite.SpriteAtImagePoint Method\u0000html/509560bd-f402-7e7f-a461-46845061a5fc.htm\u0000138","SpriteEventArgs Methods\u0000html/4716eb02-e702-b61a-126a-362af50ca6d5.htm\u000072","Sprite.AddAnimation Method (Image, Size)\u0000html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm\u0000170","SpriteController.DestroySprite Method\u0000html/56b507fc-3071-20e9-63a7-b33484f3e687.htm\u0000112","SpriteController.IsKeyPressed Method\u0000html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm\u0000141","SpriteController.ResetKeypressState Method\u0000html/48ff9be7-1395-25af-3585-3d32eba07309.htm\u000091","SpritePayload Class\u0000html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm\u0000279","SpriteController.SpriteToBack Method\u0000html/5d32e0da-bbf2-10b5-ba20-fe5bdfec1963.htm\u000079","SpriteController Class\u0000html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm\u00002567","Sprite.ReturnAdjustmentRatio Method\u0000html/56d803c5-e2ad-dd16-0592-b816f726498d.htm\u000085","SpriteInfo Constructor\u0000html/5fe094d1-25cb-4659-c77c-ccf1c0450b7c.htm\u000052","Sprite.ClickTransparent Event\u0000html/51c9d545-e5c3-888d-d033-17085734aa1d.htm\u000096","SpriteController.AdjustRectangle Method\u0000html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm\u000093","SpriteAdjustmentRatio Methods\u0000html/57a9f458-c6c8-d106-aad4-b2547736909a.htm\u000056","Sprite.CheckSpriteHitsSprite Method\u0000html/5d507565-cf0d-de52-2253-b55396e3886a.htm\u0000103","Sprite.PictureBoxLocation Property\u0000html/6273fa69-a784-9916-a8eb-5b16529fdf48.htm\u000077","Sprite.FrameIndex Property\u0000html/603ff402-efe2-bede-5c71-1a9583da0800.htm\u000088","SpriteController Methods\u0000html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm\u00001978","SpriteController.DestroyAllSprites Method\u0000html/63fd5f6f-f592-0dbd-6fd2-ff4b999f012d.htm\u000060","AnimationInfo Class\u0000html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm\u0000590","Sprite.AddAnimation Method (Image, Int32)\u0000html/5284b83c-61a7-aefe-4087-f7137551b783.htm\u0000179","SpritePayload Constructor\u0000html/6acc0e43-8cb8-535c-6f39-8163bb21447a.htm\u000052","Sprite.UnPause Method\u0000html/6707f122-af81-e57d-d937-e4000242446f.htm\u000077","Sprite.BaseImageLocation Property\u0000html/29f62d1a-212b-273e-582e-670c1ea2856c.htm\u000074","Sprite Constructor (SpriteController, Image, Int32, Int32, Int32)\u0000html/6541bf2d-e608-1bad-2e7f-1b0f2deb0c34.htm\u0000158","Sprite.SpriteBeingDestroyed Event\u0000html/64d54496-389b-21a7-0387-25878b2bcc4c.htm\u000093","Sprite.UnhideSprite Method\u0000html/6e92bfaf-2e6c-a3bc-e208-3f486f6b42fc.htm\u000082","Sprite.PutBaseImageLocation Method (Point)\u0000html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm\u0000132","SpriteController.DuplicateSprite Method (String)\u0000html/60fe71db-5ea2-cf93-f216-79b15a6779db.htm\u0000254","SpriteController.UnPause Method\u0000html/675951bb-e09a-e9ec-95d2-c0efaf187d6d.htm\u000086","Sprite.Zvalue Property\u0000html/6adf23fc-b0f8-5abf-bd39-7dc44f060e7c.htm\u0000120","SpriteEventArgs.TargetSprite Field\u0000html/72a79555-fc4d-8b5b-1a9c-408fd55972e9.htm\u000078","Sprite.VisibleHeight Property\u0000html/5b5ccc3b-4e41-862f-7bba-7d55a45c6747.htm\u000077","SpriteDatabase.SpriteFromName Method\u0000html/74aa367b-553a-4521-6844-a23b91ef5d58.htm\u0000166","Sprite.CannotMoveOutsideBox Field\u0000html/747bfb64-7646-38ee-09e3-65455ac597e5.htm\u000072","SpriteDatabase.SpriteNames Method\u0000html/62400d06-17d8-96c4-90b2-d8e8198daba5.htm\u000084","Sprite.MirrorVertically Field\u0000html/679ff642-b87f-24d6-80c5-434c06c71523.htm\u0000103","SpriteInfo Methods\u0000html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm\u0000102","AnimationInfo.Width Field\u0000html/789e91eb-8488-d05d-7d74-303917ae1891.htm\u000060","Sprite.PutPictureBoxLocation Method\u0000html/7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm\u0000115","Sprite.GetSpriteRadans Method\u0000html/88cf999b-5b19-4cfc-adab-b0276f18431a.htm\u000073","SpriteController.SpriteToFront Method\u0000html/80b0403d-da14-c176-9d01-080fc170a67d.htm\u000082","SpriteController.AdjustPoint Method\u0000html/68ba53c6-5c0d-3dd4-b9bd-56852a3b98cd.htm\u000082","SpriteDatabase.ReadFromXmlString(T) Method\u0000html/7ee23002-2338-41cf-0c54-def8b272bb80.htm\u0000167","Sprite.MouseLeave Event\u0000html/7a4959c4-936a-b924-d525-7becb693a55b.htm\u000085","Sprite.SetSize Method\u0000html/7cf8acaf-92f1-652e-4c2a-bfd920bc0479.htm\u000095","SpriteEventArgs Fields\u0000html/817b64cb-8c4b-af50-69ba-6762e8ae51c5.htm\u0000153","Sprite Constructor\u0000html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm\u0000242","SpriteLibrary Namespace\u0000html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm\u0000860","SpriteController.IsKeyPressed Method (Keys)\u0000html/7fc92c27-7895-2b2c-d4f1-ac682eec7af5.htm\u0000151","Sprite.AddAnimation Method (Point, Image, Int32, Int32, Int32, Int32)\u0000html/8ae70e13-ebdf-d78f-d7a4-69825f6b8c26.htm\u0000249","Sprite.SpriteOriginName Property\u0000html/7d21be0e-d534-6d93-1476-3aa585a8fea3.htm\u000081","SpriteController.ReturnPictureBoxAdjustedWidth Method\u0000html/7c73b68e-f842-bfee-55d8-b36488fb35b7.htm\u0000128","Sprite.SpriteChangesAnimationFrames Event\u0000html/81ec308a-e52d-7e07-f9e0-50d0bf531a30.htm\u0000105","Sprite.GetSize Property\u0000html/8b245db5-fbb6-18bc-d219-832668d1432a.htm\u000087","SpriteController.SpritesAtImagePoint Method\u0000html/90511f90-497b-fc61-6984-15d76101a6f1.htm\u0000181","Sprite.ChangeFrameAnimationSpeed Method\u0000html/859526c5-9283-3edb-386b-905cbaa406fd.htm\u0000110","SpriteController.OriginalImage Property\u0000html/7d3a40d7-0ee8-6117-8d32-b236da97778f.htm\u000095","Sprite Fields\u0000html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm\u0000316","Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)\u0000html/8e88c5f2-f5d0-02df-c7cb-9701313411af.htm\u0000202","Sprite.ChangeAnimationSpeed Method\u0000html/93aee3f0-fb9a-e628-9224-0128a91d363a.htm\u0000113","SpriteController.PlaceSpriteInFrontOf Method\u0000html/8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm\u000095","Sprite.Opacity Property\u0000html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm\u0000171","Sprite.SpriteIntersectsRectangle Method\u0000html/96b717e2-d860-aa86-3760-d39620a2bb31.htm\u000091","AnimationInfo.MirrorHorizontally Field\u0000html/a0bcddc2-1bb7-22e7-0b16-c000e5e19dcc.htm\u000073","SpriteController.SpriteCount Property\u0000html/6e7ddbc9-4f71-533f-b99c-55a53ba4a843.htm\u000077","Sprite.MouseLeaveTransparent Event\u0000html/8ff96e56-6289-4c11-f351-4dbfe58a44cf.htm\u000090","Sprite.ID Property\u0000html/8e41c462-a765-51e2-4c3b-de231acba259.htm\u000065","SpriteController.ReturnPictureBoxAdjustedPoint Method\u0000html/9469b7cf-55ee-5c2e-feb7-01c7e23a6350.htm\u0000119","AnimationInfo.NumFrames Field\u0000html/a395b730-e319-7999-9579-4eae9d045a21.htm\u000065","SpriteController Fields\u0000html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm\u0000138","SpriteController.NameSprite Method\u0000html/a5292253-7fbd-5dfa-819f-1d67d27580d6.htm\u0000102","AnimationInfo.AnimationToUse Field\u0000html/ad0a5da6-126d-b31b-aa3d-dbbd7d5a2556.htm\u000081","Sprite Constructor (SpriteController, Image)\u0000html/98f8bf30-d3ab-5f86-9fbf-9f76df20f2e6.htm\u000095","Sprite.IsPaused Method\u0000html/9474d6c2-30d9-a39b-3c10-b50286f93813.htm\u0000109","SpriteAdjustmentRatio.width_ratio Field\u0000html/92e90a8d-e5eb-daea-2804-b99254f25433.htm\u000072","SpriteEventArgs.Cancel Field\u0000html/ad1a395a-bbd4-d507-aa4d-1419f9b7df08.htm\u000085","SpriteInfo.CopyFrom Method\u0000html/a6b3d508-3301-8e4a-0f2e-bed5f22f3e90.htm\u000076","SpriteInfo.Clone Method\u0000html/949b6b09-68f2-5775-7d24-28efd893a244.htm\u000068","Sprite.SpriteCanMoveOnPictureBox Method\u0000html/995741fd-f6ea-f11e-ee46-c88de9307e8a.htm\u000095","Sprite.SpriteReachedEndPoint Property\u0000html/ae4a57de-4763-c9cb-c9e3-c6e186296fd8.htm\u000095","AnimationInfo Fields\u0000html/a498d1a3-101d-fccb-21fd-29b42a994024.htm\u0000350","Sprite.PutBaseImageLocation Method\u0000html/adaddf64-5e6e-447b-5d81-c38398216201.htm\u0000156","SpriteAdjustmentRatio Fields\u0000html/9c6cb5e5-0054-eab6-66d9-e6e0c1e8c444.htm\u000074","Sprite.GetVisibleSize Property\u0000html/af9edc83-1d26-349b-8105-6064a540e2c7.htm\u000086","SpriteInfo.Animations Field\u0000html/a737620e-6604-1a1b-df59-3458c3402c9d.htm\u0000126","SpriteController.DuplicateSprite Method\u0000html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm\u000096","Sprite.CancelMoveTo Method\u0000html/adc84477-1eb3-bb14-ee09-0525268c45f4.htm\u000065","Sprite.AddAnimation Method (Image, Int32, Int32, Int32)\u0000html/a50146be-5b11-1554-db6f-817ea76b9343.htm\u0000205","AnimationType Enumeration\u0000html/b0575fa3-d1f2-f3d5-aeff-bdb7b04e46b6.htm\u0000127","SpriteAdjustmentRatio.height_ratio Field\u0000html/a8864de9-4275-a608-f5b0-26d4b313967d.htm\u000072","Sprite.SpriteHitsPictureBox Event\u0000html/3aabe50b-5222-99aa-4654-356baa30033a.htm\u000079","Sprite.SetSpriteDirection Method\u0000html/aebe0cd6-1499-7da2-2f96-c86d84189b58.htm\u0000113","SpriteDatabase.SpriteInfoList Field\u0000html/b1290487-edeb-d980-43a0-03b3c4a82fdc.htm\u000095","Sprite Constructor (Sprite, Boolean)\u0000html/bacd1b59-34a9-eb30-29b3-4fdc704a7b60.htm\u0000164","SpriteController.ChangeTickInterval Method\u0000html/bf55ab7f-78c8-3879-b8f8-464dc203791e.htm\u0000100","SpriteController.RegisterKeyDownFunction Method\u0000html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm\u000093","SpriteController Properties\u0000html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm\u0000126","Sprite.GetImage Method\u0000html/b29c2176-174b-e620-0e33-9a22730ad05f.htm\u000074","Sprite.SendToBack Method\u0000html/c0d47063-6820-3464-ed46-94ffd2329683.htm\u000054","SpriteDatabase.GetImageNames Method\u0000html/bbc5d326-0dc1-c076-d4dc-796ed4738814.htm\u000077","SpriteController.SpritesBasedOffAnything Method\u0000html/c7991a63-f63c-20d8-0605-fab6e9f13392.htm\u000079","SpriteController.SetSpriteDatabase Method\u0000html/c92034cd-76bc-a0ff-aae9-459711ff56c1.htm\u000085","Sprite.Destroy Method\u0000html/bc474319-2c51-e93f-07e2-9728d609c563.htm\u000072","SpriteController.SpritesInImageRectangle Method\u0000html/c2860c42-fc4c-78f8-7d32-195e74262434.htm\u0000107","AnimationInfo.ImageName Field\u0000html/cb9942df-d69d-8615-5b88-45f903dfeaa3.htm\u0000132","SpriteController Constructor (PictureBox, EventHandler)\u0000html/d20e5816-faf3-723d-5f2d-ebff462012f1.htm\u0000217","SpriteDatabase.LoadObjectFromXmlFile(T) Method\u0000html/dad86143-a294-4bfb-c83e-49453b03de01.htm\u0000222","SpriteController.KeysPressed Method\u0000html/bcb29da5-8d8d-fa11-90ea-3a0cc73a0df0.htm\u0000131","Sprite.AddAnimation Method (Image, Int32, Int32)\u0000html/9d686d62-c22c-20ec-7455-b4adc8070b8c.htm\u0000185","Sprite Methods\u0000html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm\u00002434","SpriteController.UnlinkControllersForSpriteTemplateSharing Method\u0000html/c28d2cee-4d17-3330-fb5d-21cd2621d597.htm\u0000115","Sprite.VisibleWidth Property\u0000html/cd53c0db-02b1-e505-0dce-a7d4d7710d5c.htm\u000077","SpriteController.Pause Method\u0000html/d329fe20-e750-bf52-a75b-f2383bf1d35a.htm\u0000104","Sprite.Pause Method\u0000html/db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm\u0000104","SpriteController.BackgroundImage Property\u0000html/9d9cf5a5-3349-bfae-7d39-41082644a49e.htm\u000092","Sprite.SpriteCanMoveOnImage Method\u0000html/c2f3867b-b906-a526-c836-718da1546a78.htm\u000096","Sprite.GetAnimationSpeed Method\u0000html/d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm\u0000104","SpriteDatabase.SetSnapGridSize Method\u0000html/ac60fbfe-2f25-8d24-b1a2-6cd83762f380.htm\u0000129","Sprite.SetSpriteDirectionToPoint Method\u0000html/d416e051-269c-c343-aece-3682b87f3cbc.htm\u0000197","Sprite.SpriteArrivedAtEndPoint Event\u0000html/e37ba69c-1cb3-693c-f4b1-8e37b12cbd23.htm\u000097","Sprite.MirrorHorizontally Field\u0000html/c39b03eb-911a-b0dc-fd7b-276ee464f6c7.htm\u0000101","Sprite.SpriteHitsSprite Event\u0000html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm\u000073","SpriteController Constructor (PictureBox)\u0000html/dd581cb5-2630-cc79-5fcb-24bfcb817e03.htm\u0000174","SpriteController.SpriteBackwards Method\u0000html/d516c33b-29ef-9613-62fb-b6717264a32b.htm\u000083","SpriteDatabase Class\u0000html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm\u00001018","Sprite.GetFrameAnimationSpeed Method\u0000html/e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm\u0000117","SpriteController.Invalidate Method (Rectangle, Boolean)\u0000html/c57680f5-fd0e-a4a6-05a0-3a42de94edb8.htm\u0000109","SpriteController.SoundIsFinished Method\u0000html/df0fd1e8-eac8-4f10-7f09-baa6127f3752.htm\u000091","Sprite.MouseEnterTransparent Event\u0000html/acf8f1b8-170d-0fa9-1ac9-41a086d97046.htm\u000088","Sprite.GetSpriteDegrees Method\u0000html/d5da80cc-4be3-3550-8bf9-5c460fbf2e15.htm\u0000152","SpriteController.RegisterKeyUpFunction Method\u0000html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm\u000093","Sprite.AddAnimation Method (Image)\u0000html/e45036ef-15fa-9fbc-ef24-5e48c8c8ad8d.htm\u0000153","Sprite.SpriteAtPictureBoxPoint Method\u0000html/9e0d8841-7f6a-63b2-c5fb-5ba6ffa85436.htm\u0000176","Sprite.MovementSpeed Field\u0000html/e88e79e3-3edc-69e5-1854-23968928c073.htm\u0000120","Sprite Properties\u0000html/bcdb40c8-478a-043c-5db0-393001600029.htm\u00001065","SpriteEventArgs.NewLocation Field\u0000html/e058b656-39e3-5a55-4437-ee869ecbf35e.htm\u000092","AnimationInfo.StartPoint Field\u0000html/b520d8f5-2ec3-566c-c220-b6be46fd93d8.htm\u000087","Sprite.MouseHoverTransparent Event\u0000html/d7215876-6117-ce45-75a4-77dc00c386cd.htm\u000081","Sprite Class\u0000html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm\u00004731","Sprite.HideSprite Method\u0000html/e57f527d-aee3-7c4e-fc43-7219b7961fe0.htm\u000074","Sprite.GetSpriteVector Method\u0000html/e9953cab-b878-4169-fda6-d5addecb267b.htm\u000065","SpriteController.SpriteForwards Method\u0000html/b5c75d58-f132-f3ff-217f-e69b252db748.htm\u000083","Sprite.MouseHover Event\u0000html/d8964a64-57ec-3b0c-94b5-247707cd34e8.htm\u000076","SpriteController.SpritesBasedOff Method\u0000html/e05efb85-3736-fa59-2720-a460b898048a.htm\u0000127","SpriteController.AllSprites Method\u0000html/662ea0d6-7a35-be51-5a25-288752509d24.htm\u000068","SpriteController Constructor (PictureBox, SpriteDatabase)\u0000html/9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm\u0000231","SpriteCollisionMethod Enumeration\u0000html/b78d4878-d301-191f-9c53-4f41d3e937e6.htm\u0000185","SpriteDatabase Fields\u0000html/eae2230d-9914-4c68-149a-45c83da90b44.htm\u000066","SpriteController.CountSpritesBasedOff Method\u0000html/dace8c3a-8d35-4ae7-ddf8-26e59dc161ae.htm\u0000123","Sprite Constructor (SpriteController, Image, Size)\u0000html/ecbab3a8-aa92-2bb6-efc6-cf26d1df424a.htm\u0000136","SpriteController.RandomNumberGenerator Field\u0000html/b9f05ef6-f80c-5676-1eca-d73833dca177.htm\u000067","Sprite Events\u0000html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm\u0000661","SpriteInfo Class\u0000html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm\u0000401","Sprite.AnimationDone Property\u0000html/f0db6147-f3aa-d599-6371-a89da047bbc5.htm\u0000231","SpriteAdjustmentRatio Structure\u0000html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm\u0000173","SpriteController.LinkControllersForSpriteTemplateSharing Method\u0000html/ed73e5df-d940-2512-1be5-b59f7deadc57.htm\u0000234","Sprite.RecalcPictureBoxLocation Method\u0000html/ba26c365-f8d2-0a86-b3b6-1cfab946b3da.htm\u000075","AnimationInfo.AnimSpeed Field\u0000html/bddcb7c5-ab50-1911-171b-d4d6109ab889.htm\u000081","SpriteDatabase.OpenEditWindow Method\u0000html/66486a11-2831-a2ee-75d8-e86857d192ab.htm\u0000556","AnimationInfo.RotationDegrees Field\u0000html/c59aa31b-d1bf-4e1a-9db9-0e5d83f713df.htm\u000072","SpriteController.AddSprite Method\u0000html/f28be11d-b67a-765c-441a-d7da336ccf77.htm\u000098","Sprite.MoveTo Method (Point)\u0000html/eefee0d8-fb59-4546-386a-53f40c545c43.htm\u0000138","SpriteController.ReplaceOriginalImage Method (Image)\u0000html/eac30137-8237-e01a-ee3d-e599d117c03e.htm\u0000326","SpriteController.IsKeyPressed Method\u0000html/bf10cc41-d9e2-52c5-0415-1083f0f55489.htm\u0000126","Sprite.AutomaticallyMoves Property\u0000html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm\u000090","SpriteDatabase.SetIcon Method\u0000html/f333050a-7353-3dd6-922c-52bb94ce2f0e.htm\u000065","SpriteController.ReturnPointAdjustedForImage Method\u0000html/e58bfa3c-4722-7f3a-9610-0a0ce62bfe99.htm\u0000161","Sprite.SendToFront Method\u0000html/ef420c55-64ea-5230-e9e5-d8c13f98f74a.htm\u000058","SpriteInfo Fields\u0000html/fb676f66-0439-9787-e91c-371c56d66cce.htm\u0000168","Sprite.HasBeenDrawn Property\u0000html/f374c8cd-af01-f03a-1d31-0b46e0d8745c.htm\u000081","SpriteController.DoTick Event\u0000html/ba843001-e657-41e8-7c66-c2473781ed40.htm\u0000589","AnimationInfo.MirrorVertically Field\u0000html/f823f804-6f46-349e-e5e0-ba9d06aff2f8.htm\u000073","SpriteController.DuplicateSprite Method (Sprite)\u0000html/ef714268-ae13-47ad-c8a8-1b8bb39cfed9.htm\u000097","Sprite.GetImage Method\u0000html/fcc3a02a-e676-c16e-32a4-4fc2c5b530d4.htm\u000089","Sprite.SpriteName Property\u0000html/e753341a-7040-8dda-8f1e-681e926e9292.htm\u0000161","Sprite.AddAnimation Method (Int32, Int32)\u0000html/eb5261e9-43df-01a5-b974-25c2fd13309c.htm\u0000154","SpriteEventArgs Constructor\u0000html/fa691ac7-58fb-b5fc-0141-68300e3a7a89.htm\u000052","Sprite.CheckBeforeMove Event\u0000html/f4164c4a-55e1-87f7-95bd-7bae1d99326b.htm\u000079","Sprite.GetSpriteBaseImageCenter Method\u0000html/ef8d63de-fe6f-104e-f66f-3fffcd4ff0eb.htm\u000077","Sprite.SetSpriteDirectionRadians Method\u0000html/ec39133f-39d0-c9ef-e77b-e58ea8c9b2f6.htm\u000091","SpriteInfo.ViewPercent Field\u0000html/fb5d39a1-88e9-1efd-064c-d209a98e8644.htm\u0000104","Sprite.ConvertDegreesToRadians Method\u0000html/fd3f0ed3-4608-2686-e248-8f2a1e6a2bac.htm\u000082","SpriteDatabase.WriteToXmlFile(T) Method\u0000html/e8336b9d-8af9-22bf-8934-d6a343349847.htm\u0000173","Sprite.GetSpritePictureboxCenter Method\u0000html/efb3089a-8900-83fe-ce65-f22e686d7477.htm\u000074","SpriteController.Invalidate Method\u0000html/fd95464a-c61d-8ed2-a568-34b825efc047.htm\u000045","SpriteController.SpriteFromName Method\u0000html/e8491570-1fda-7d8e-48b8-c15f26c41d01.htm\u0000148","SpriteEventArgs Class\u0000html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm\u0000274","SpritePauseType Enumeration\u0000html/efc2cb08-5c2b-c758-477e-d5739183a1ba.htm\u0000151","Sprite.AnimateOnce Method\u0000html/ff84ba57-4738-8ff0-2356-095dfe1cc159.htm\u0000169","Sprite.AnimationIndex Property\u0000html/f55ba01a-50d3-248c-5c34-ba32355db223.htm\u000079","General Error\u0000html/GeneralError.htm\u000031","Page Not Found\u0000html/PageNotFound.htm\u000065","SpriteController.SpriteComparisonDelegate Field\u0000html/f640b978-f990-84a2-015a-40bf256fc37d.htm\u0000184"] \ No newline at end of file +["SpriteLibrary - Redirect\u0000index.html\u000018","AnimationInfo.Clone Method\u0000html/001309a9-257f-0e4f-7e68-a411464fe583.htm\u000067","AnimationInfo.FieldsToUse Field\u0000html/08655f84-1974-8ec8-beb5-42d217096e54.htm\u000059","Sprite.Click Event\u0000html/01fdd72c-b202-8593-db2a-e1373358dd66.htm\u000095","SpriteController.SoundPlay Method\u0000html/08442d70-3a79-fa24-4f3e-eddc5c102938.htm\u000097","Sprite.PutBaseImageLocation Method (Double, Double)\u0000html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm\u0000152","SpriteController.PlaceSpriteBehind Method\u0000html/0b27d26e-53e1-c9bd-0b52-8fe4714c831a.htm\u000098","Sprite.SpriteAdjustedPoint Method\u0000html/0b9ae3b4-06a9-5ee6-9bc0-33377f8be55e.htm\u0000132","Sprite.SetSpriteDirectionDegrees Method\u0000html/0f4e570a-2888-8819-176b-9dd070ca7db4.htm\u000095","Sprite.ReplaceImage Method\u0000html/0ce33e3f-7f15-3abb-69b9-6826b7d831d7.htm\u0000154","SpriteDatabase.Save Method\u0000html/10c1df07-a9b0-63b4-3503-33b0fdd334c3.htm\u0000131","Sprite.Destroying Property\u0000html/0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm\u0000144","Sprite.SpriteAnimationComplete Event\u0000html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm\u0000329","SpriteInfo.SpriteName Field\u0000html/12e2fe0e-0922-3f46-f249-22e1afc051c0.htm\u000061","Sprite.MovingToPoint Property\u0000html/139d1443-5e11-02ed-7534-eb0f857804da.htm\u000094","Sprite.AddAnimation Method (Int32, Boolean, Boolean)\u0000html/1730e5a3-3e48-72f7-f641-b7a70e5c2563.htm\u0000181","SpriteEventArgs.CollisionMethod Field\u0000html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm\u000062","Sprite.SpriteArrivedAtWaypoint Event\u0000html/17ee5c77-8351-af30-dc43-9458d683a69e.htm\u000091","Sprite.MoveTo Method (List(Point))\u0000html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm\u0000358","SpriteLibrary - Search\u0000search.html\u000010","Sprite.AnimationCount Property\u0000html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm\u000062","SpriteDatabase.ReadFromXmlFile(T) Method\u0000html/1962c085-27f4-4748-a63e-5148364328b4.htm\u0000269","Sprite.AddAnimation Method\u0000html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm\u0000716","SpriteDatabase Methods\u0000html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm\u0000813","Sprite.MoveTo Method\u0000html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm\u0000247","Sprite.ConvertRadiansToDegrees Method\u0000html/2695c170-24ea-95d2-7f85-34c3930416b5.htm\u000077","Sprite.MouseEnter Event\u0000html/17255a69-f623-3a42-a7ce-db1eb348581a.htm\u000083","Sprite.ChangeAnimation Method\u0000html/25183ea9-6a42-63b0-8051-fd4b9c8dbfe7.htm\u000095","Sprite.SpriteEventHandler Delegate\u0000html/1bab1e49-641a-5648-d034-4298d8158019.htm\u0000147","Sprite.SpriteInitializes Event\u0000html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm\u000076","Sprite.Rotation Property\u0000html/20db7ecc-35df-8911-2615-1f2b8777f03b.htm\u0000150","SpriteDatabase.GetImageFromName Method\u0000html/26d6c521-4554-21ef-3a61-402e06a3ca01.htm\u0000225","SpriteController.SpritesThatHaveBeenDrawn Method\u0000html/2c4eb5db-5c4c-6fcd-716c-532c0e2c4f35.htm\u000078","SpriteController.ReplaceOriginalImage Method\u0000html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm\u0000308","SpriteController Constructor\u0000html/323c4f03-703d-0898-c73e-40eb5784c05f.htm\u0000141","Sprite Constructor (SpriteController, Image, Int32, Int32)\u0000html/184a1964-91ec-6f0d-b7cf-95b722599d69.htm\u0000152","SpriteController.OptimizeForLargeSpriteImages Field\u0000html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm\u0000131","Sprite.BaseImageLocation Property\u0000html/29f62d1a-212b-273e-582e-670c1ea2856c.htm\u000098","Sprite.MoveTo Method (Sprite)\u0000html/27051af5-8ad4-0b54-231d-456499ae5b51.htm\u0000250","AnimationInfo.Height Field\u0000html/3678c025-c483-0bae-039a-504360bbd11b.htm\u000060","Sprite.SpriteExitsPictureBox Event\u0000html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm\u000094","AnimationInfo Constructor\u0000html/30363308-2e3c-7e5e-8ede-d857b8568bcb.htm\u000052","SpriteDatabase.CloneByXMLSerializing(T) Method\u0000html/337078d6-e10a-94ca-0251-13a9f58ded01.htm\u0000139","SpriteDatabase.WriteToXMLString(T) Method\u0000html/387652c9-df19-4da9-fa94-2f1002c0902f.htm\u0000154","SpriteKeyEventHandler Delegate\u0000html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm\u000099","Sprite.GetImage Method (Int32, Int32)\u0000html/4067393e-d724-b01d-dc77-947440c6c444.htm\u0000130","Sprite.SpriteHitsPictureBox Event\u0000html/3aabe50b-5222-99aa-4654-356baa30033a.htm\u0000261","SpriteController.SpritesAtPoint Method\u0000html/3c18bbb7-e10c-1b96-754d-7dfc878e7cf4.htm\u0000146","SpriteController.ReturnAdjustmentRatio Method\u0000html/41ac663a-2019-6a14-5ffd-16dfc7472578.htm\u000092","SpriteDatabase Constructor\u0000html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm\u0000612","Sprite.payload Field\u0000html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm\u0000193","SpriteController Events\u0000html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm\u000059","Sprite.SetName Method\u0000html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm\u0000602","SpriteController.AllNamedSprites Method\u0000html/3f19b918-15c0-db8a-a75d-c37f0dab1f84.htm\u000081","SpriteController.ReturnPictureBoxAdjustedHeight Method\u0000html/447d1a9a-0e17-9827-2a01-438434c1b879.htm\u0000105","SpriteController.Invalidate Method (Boolean)\u0000html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm\u000091","SpriteController.ResetKeypressState Method\u0000html/48ff9be7-1395-25af-3585-3d32eba07309.htm\u000091","Sprite.AnimateJustAFewTimes Method\u0000html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm\u0000298","SpriteController.IsKeyPressed Method\u0000html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm\u0000141","Sprite.AddAnimation Method (Image, Size)\u0000html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm\u0000170","SpriteController.DestroySprite Method\u0000html/56b507fc-3071-20e9-63a7-b33484f3e687.htm\u0000112","SpriteController.ReplaceOriginalImage Method\u0000html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm\u000079","SpriteEventArgs Methods\u0000html/4716eb02-e702-b61a-126a-362af50ca6d5.htm\u000072","Sprite.CheckSpriteHitsSprite Method\u0000html/5d507565-cf0d-de52-2253-b55396e3886a.htm\u0000103","Sprite.ClickTransparent Event\u0000html/51c9d545-e5c3-888d-d033-17085734aa1d.htm\u000096","Sprite.ReturnAdjustmentRatio Method\u0000html/56d803c5-e2ad-dd16-0592-b816f726498d.htm\u000085","Sprite.FrameIndex Property\u0000html/603ff402-efe2-bede-5c71-1a9583da0800.htm\u000088","SpriteDatabase.SpriteNames Method\u0000html/62400d06-17d8-96c4-90b2-d8e8198daba5.htm\u000084","SpriteInfo Constructor\u0000html/5fe094d1-25cb-4659-c77c-ccf1c0450b7c.htm\u000052","SpriteAdjustmentRatio Methods\u0000html/57a9f458-c6c8-d106-aad4-b2547736909a.htm\u000056","Sprite.PictureBoxLocation Property\u0000html/6273fa69-a784-9916-a8eb-5b16529fdf48.htm\u000077","SpritePayload Class\u0000html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm\u0000279","SpriteController Methods\u0000html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm\u00001978","Sprite.AddAnimation Method (Image, Int32)\u0000html/5284b83c-61a7-aefe-4087-f7137551b783.htm\u0000179","SpritePayload Methods\u0000html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm\u000072","Sprite Constructor (SpriteController, Image, Int32, Int32, Int32)\u0000html/6541bf2d-e608-1bad-2e7f-1b0f2deb0c34.htm\u0000158","SpriteController.DuplicateSprite Method (String)\u0000html/60fe71db-5ea2-cf93-f216-79b15a6779db.htm\u0000254","AnimationInfo Class\u0000html/5aa6ad83-7060-97ba-0874-99e52486cd6c.htm\u0000590","SpriteController.DestroyAllSprites Method\u0000html/63fd5f6f-f592-0dbd-6fd2-ff4b999f012d.htm\u000060","SpriteController.AdjustRectangle Method\u0000html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm\u000093","Sprite.UnPause Method\u0000html/6707f122-af81-e57d-d937-e4000242446f.htm\u000077","AnimationInfo Methods\u0000html/5418aaf4-85e6-5953-87b9-51daa312bc53.htm\u000083","SpriteController.UnPause Method\u0000html/675951bb-e09a-e9ec-95d2-c0efaf187d6d.htm\u000086","Sprite.Zvalue Property\u0000html/6adf23fc-b0f8-5abf-bd39-7dc44f060e7c.htm\u0000120","Sprite.SpriteBeingDestroyed Event\u0000html/64d54496-389b-21a7-0387-25878b2bcc4c.htm\u000093","Sprite.UnhideSprite Method\u0000html/6e92bfaf-2e6c-a3bc-e208-3f486f6b42fc.htm\u000082","SpriteEventArgs.TargetSprite Field\u0000html/72a79555-fc4d-8b5b-1a9c-408fd55972e9.htm\u000078","Sprite.MirrorVertically Field\u0000html/679ff642-b87f-24d6-80c5-434c06c71523.htm\u0000103","Sprite.SpriteAtImagePoint Method\u0000html/509560bd-f402-7e7f-a461-46845061a5fc.htm\u0000138","Sprite.MouseLeave Event\u0000html/7a4959c4-936a-b924-d525-7becb693a55b.htm\u000085","SpriteInfo Methods\u0000html/6fd31706-c5be-87f8-1b62-04ed7f7d9e90.htm\u0000102","SpriteController.AdjustPoint Method\u0000html/68ba53c6-5c0d-3dd4-b9bd-56852a3b98cd.htm\u000082","Sprite.SpriteOriginName Property\u0000html/7d21be0e-d534-6d93-1476-3aa585a8fea3.htm\u000081","Sprite.PutBaseImageLocation Method (Point)\u0000html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm\u0000252","SpriteController.ReturnPictureBoxAdjustedWidth Method\u0000html/7c73b68e-f842-bfee-55d8-b36488fb35b7.htm\u0000128","SpritePayload Constructor\u0000html/6acc0e43-8cb8-535c-6f39-8163bb21447a.htm\u000052","SpriteController.SpriteToFront Method\u0000html/80b0403d-da14-c176-9d01-080fc170a67d.htm\u000082","Sprite.VisibleHeight Property\u0000html/5b5ccc3b-4e41-862f-7bba-7d55a45c6747.htm\u000077","SpriteController.OriginalImage Property\u0000html/7d3a40d7-0ee8-6117-8d32-b236da97778f.htm\u000095","SpriteController.SpriteToBack Method\u0000html/5d32e0da-bbf2-10b5-ba20-fe5bdfec1963.htm\u000079","Sprite.PutPictureBoxLocation Method\u0000html/7cf36b8e-42dc-cc56-1e14-6f248286d92b.htm\u0000115","SpriteEventArgs Fields\u0000html/817b64cb-8c4b-af50-69ba-6762e8ae51c5.htm\u0000153","Sprite.CannotMoveOutsideBox Field\u0000html/747bfb64-7646-38ee-09e3-65455ac597e5.htm\u000072","SpriteDatabase.ReadFromXmlString(T) Method\u0000html/7ee23002-2338-41cf-0c54-def8b272bb80.htm\u0000167","SpriteLibrary Namespace\u0000html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm\u00001042","SpriteController Class\u0000html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm\u00002616","Sprite.SetSize Method\u0000html/7cf8acaf-92f1-652e-4c2a-bfd920bc0479.htm\u000095","SpriteController.IsKeyPressed Method (Keys)\u0000html/7fc92c27-7895-2b2c-d4f1-ac682eec7af5.htm\u0000151","SpriteDatabase.SpriteFromName Method\u0000html/74aa367b-553a-4521-6844-a23b91ef5d58.htm\u0000166","Sprite Constructor (Point, SpriteController, Image, Int32, Int32, Int32, Int32)\u0000html/8e88c5f2-f5d0-02df-c7cb-9701313411af.htm\u0000202","Sprite.Opacity Property\u0000html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm\u0000171","Sprite.SpriteChangesAnimationFrames Event\u0000html/81ec308a-e52d-7e07-f9e0-50d0bf531a30.htm\u0000105","SpriteController.SpritesAtImagePoint Method\u0000html/90511f90-497b-fc61-6984-15d76101a6f1.htm\u0000181","Sprite Fields\u0000html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm\u0000294","AnimationInfo.Width Field\u0000html/789e91eb-8488-d05d-7d74-303917ae1891.htm\u000060","SpriteController.ReturnPictureBoxAdjustedPoint Method\u0000html/9469b7cf-55ee-5c2e-feb7-01c7e23a6350.htm\u0000119","Sprite.MouseLeaveTransparent Event\u0000html/8ff96e56-6289-4c11-f351-4dbfe58a44cf.htm\u000090","Sprite Constructor (SpriteController, Image)\u0000html/98f8bf30-d3ab-5f86-9fbf-9f76df20f2e6.htm\u000095","Sprite.ChangeFrameAnimationSpeed Method\u0000html/859526c5-9283-3edb-386b-905cbaa406fd.htm\u0000110","SpriteController Fields\u0000html/92b04460-74f1-c388-f3ac-ea510ffc4e06.htm\u0000138","Sprite.SpriteCanMoveOnPictureBox Method\u0000html/995741fd-f6ea-f11e-ee46-c88de9307e8a.htm\u000095","Sprite.IsPaused Method\u0000html/9474d6c2-30d9-a39b-3c10-b50286f93813.htm\u0000109","Sprite.GetSpriteRadans Method\u0000html/88cf999b-5b19-4cfc-adab-b0276f18431a.htm\u000073","SpriteController.SpriteCount Property\u0000html/6e7ddbc9-4f71-533f-b99c-55a53ba4a843.htm\u000077","Sprite.SpriteAtPictureBoxPoint Method\u0000html/9e0d8841-7f6a-63b2-c5fb-5ba6ffa85436.htm\u0000176","SpriteAdjustmentRatio.width_ratio Field\u0000html/92e90a8d-e5eb-daea-2804-b99254f25433.htm\u000072","SpriteAdjustmentRatio Fields\u0000html/9c6cb5e5-0054-eab6-66d9-e6e0c1e8c444.htm\u000074","SpriteInfo.Clone Method\u0000html/949b6b09-68f2-5775-7d24-28efd893a244.htm\u000068","AnimationInfo Fields\u0000html/a498d1a3-101d-fccb-21fd-29b42a994024.htm\u0000350","SpriteController.NameSprite Method\u0000html/a5292253-7fbd-5dfa-819f-1d67d27580d6.htm\u0000102","Sprite Constructor\u0000html/8a70b6b2-3e2d-3c6f-0d8c-18e6dea4368e.htm\u0000242","Sprite.ChangeAnimationSpeed Method\u0000html/93aee3f0-fb9a-e628-9224-0128a91d363a.htm\u0000113","Sprite.SpriteIntersectsRectangle Method\u0000html/96b717e2-d860-aa86-3760-d39620a2bb31.htm\u000091","Sprite.AddAnimation Method (Image, Int32, Int32)\u0000html/9d686d62-c22c-20ec-7455-b4adc8070b8c.htm\u0000185","SpriteController Constructor (PictureBox, SpriteDatabase)\u0000html/9ed74ea6-9db4-d455-98b6-b2b75d8b1547.htm\u0000231","Sprite.SpriteReachedEndPoint Property\u0000html/ae4a57de-4763-c9cb-c9e3-c6e186296fd8.htm\u000095","Sprite.AddAnimation Method (Image, Int32, Int32, Int32)\u0000html/a50146be-5b11-1554-db6f-817ea76b9343.htm\u0000205","SpriteController.BackgroundImage Property\u0000html/9d9cf5a5-3349-bfae-7d39-41082644a49e.htm\u000092","AnimationInfo.MirrorHorizontally Field\u0000html/a0bcddc2-1bb7-22e7-0b16-c000e5e19dcc.htm\u000073","SpriteController.DuplicateSprite Method\u0000html/ae6c1c82-0519-4751-0b6d-f264c484e4cb.htm\u000096","Sprite.AddAnimation Method (Point, Image, Int32, Int32, Int32, Int32)\u0000html/8ae70e13-ebdf-d78f-d7a4-69825f6b8c26.htm\u0000249","AnimationInfo.NumFrames Field\u0000html/a395b730-e319-7999-9579-4eae9d045a21.htm\u000065","Sprite Constructor (Sprite, Boolean)\u0000html/bacd1b59-34a9-eb30-29b3-4fdc704a7b60.htm\u0000164","Sprite.Destroy Method\u0000html/bc474319-2c51-e93f-07e2-9728d609c563.htm\u0000168","Sprite.SetSpriteDirection Method\u0000html/aebe0cd6-1499-7da2-2f96-c86d84189b58.htm\u0000113","Sprite.GetSize Property\u0000html/8b245db5-fbb6-18bc-d219-832668d1432a.htm\u000087","SpriteController.SpritesInImageRectangle Method\u0000html/c2860c42-fc4c-78f8-7d32-195e74262434.htm\u0000107","SpriteDatabase.GetImageNames Method\u0000html/bbc5d326-0dc1-c076-d4dc-796ed4738814.htm\u000077","SpriteController.PlaceSpriteInFrontOf Method\u0000html/8d47a519-d5f7-c7f6-4ccb-0d310cab2435.htm\u000095","SpriteController.RegisterKeyDownFunction Method\u0000html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm\u0000131","SpriteController.KeysPressed Method\u0000html/bcb29da5-8d8d-fa11-90ea-3a0cc73a0df0.htm\u0000131","SpriteController.UnlinkControllersForSpriteTemplateSharing Method\u0000html/c28d2cee-4d17-3330-fb5d-21cd2621d597.htm\u0000115","Sprite.ID Property\u0000html/8e41c462-a765-51e2-4c3b-de231acba259.htm\u000065","SpriteController.Invalidate Method (Rectangle, Boolean)\u0000html/c57680f5-fd0e-a4a6-05a0-3a42de94edb8.htm\u0000109","SpriteDatabase Class\u0000html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm\u00001487","Sprite.GetVisibleSize Property\u0000html/af9edc83-1d26-349b-8105-6064a540e2c7.htm\u000086","AnimationInfo.RotationDegrees Field\u0000html/c59aa31b-d1bf-4e1a-9db9-0e5d83f713df.htm\u000072","Sprite.SpriteCanMoveOnImage Method\u0000html/c2f3867b-b906-a526-c836-718da1546a78.htm\u000096","SpriteController.RegisterKeyUpFunction Method\u0000html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm\u0000131","AnimationType Enumeration\u0000html/b0575fa3-d1f2-f3d5-aeff-bdb7b04e46b6.htm\u0000127","Sprite.VisibleWidth Property\u0000html/cd53c0db-02b1-e505-0dce-a7d4d7710d5c.htm\u000077","Sprite.MirrorHorizontally Field\u0000html/c39b03eb-911a-b0dc-fd7b-276ee464f6c7.htm\u0000101","AnimationInfo.StartPoint Field\u0000html/b520d8f5-2ec3-566c-c220-b6be46fd93d8.htm\u000087","SpriteDatabase.SpriteInfoList Field\u0000html/b1290487-edeb-d980-43a0-03b3c4a82fdc.htm\u000095","Sprite.GetAnimationSpeed Method\u0000html/d0e10a16-4614-56b2-3e21-ce841f26b3d8.htm\u0000104","Sprite.SetSpriteDirectionToPoint Method\u0000html/d416e051-269c-c343-aece-3682b87f3cbc.htm\u0000197","SpriteController.SpriteForwards Method\u0000html/b5c75d58-f132-f3ff-217f-e69b252db748.htm\u000083","SpriteController Properties\u0000html/c6c542de-2b1f-1086-b5b2-56b7e9a9525f.htm\u0000126","SpriteController Constructor (PictureBox, EventHandler)\u0000html/d20e5816-faf3-723d-5f2d-ebff462012f1.htm\u0000217","Sprite.GetImage Method\u0000html/b29c2176-174b-e620-0e33-9a22730ad05f.htm\u000074","SpriteController.SpriteBackwards Method\u0000html/d516c33b-29ef-9613-62fb-b6717264a32b.htm\u000083","Sprite Methods\u0000html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm\u00002546","SpriteController.SpritesBasedOffAnything Method\u0000html/c7991a63-f63c-20d8-0605-fab6e9f13392.htm\u000079","SpriteCollisionMethod Enumeration\u0000html/b78d4878-d301-191f-9c53-4f41d3e937e6.htm\u0000185","SpriteController.Pause Method\u0000html/d329fe20-e750-bf52-a75b-f2383bf1d35a.htm\u0000104","Sprite.MouseHover Event\u0000html/d8964a64-57ec-3b0c-94b5-247707cd34e8.htm\u000076","Sprite Class\u0000html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm\u00004980","Sprite.GetSpriteDegrees Method\u0000html/d5da80cc-4be3-3550-8bf9-5c460fbf2e15.htm\u0000152","SpriteDatabase.SetSnapGridSize Method\u0000html/ac60fbfe-2f25-8d24-b1a2-6cd83762f380.htm\u0000129","SpriteController.RandomNumberGenerator Field\u0000html/b9f05ef6-f80c-5676-1eca-d73833dca177.htm\u000067","SpriteController.SetSpriteDatabase Method\u0000html/c92034cd-76bc-a0ff-aae9-459711ff56c1.htm\u000085","Sprite.SpriteArrivedAtEndPoint Event\u0000html/e37ba69c-1cb3-693c-f4b1-8e37b12cbd23.htm\u000097","Sprite.MouseHoverTransparent Event\u0000html/d7215876-6117-ce45-75a4-77dc00c386cd.htm\u000081","SpriteController.CountSpritesBasedOff Method\u0000html/dace8c3a-8d35-4ae7-ddf8-26e59dc161ae.htm\u0000123","SpriteController.AllSprites Method\u0000html/662ea0d6-7a35-be51-5a25-288752509d24.htm\u000068","AnimationInfo.ImageName Field\u0000html/cb9942df-d69d-8615-5b88-45f903dfeaa3.htm\u0000132","SpriteInfo.CopyFrom Method\u0000html/a6b3d508-3301-8e4a-0f2e-bed5f22f3e90.htm\u000076","Sprite Properties\u0000html/bcdb40c8-478a-043c-5db0-393001600029.htm\u00001089","SpriteController.ReturnPointAdjustedForImage Method\u0000html/e58bfa3c-4722-7f3a-9610-0a0ce62bfe99.htm\u0000161","Sprite.SpriteHitsSprite Event\u0000html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm\u0000288","Sprite.GetFrameAnimationSpeed Method\u0000html/e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm\u0000117","SpriteDatabase Fields\u0000html/eae2230d-9914-4c68-149a-45c83da90b44.htm\u000066","SpriteInfo.Animations Field\u0000html/a737620e-6604-1a1b-df59-3458c3402c9d.htm\u0000126","Sprite.RecalcPictureBoxLocation Method\u0000html/ba26c365-f8d2-0a86-b3b6-1cfab946b3da.htm\u000075","Sprite.MouseEnterTransparent Event\u0000html/acf8f1b8-170d-0fa9-1ac9-41a086d97046.htm\u000088","Sprite.AddAnimation Method (Image)\u0000html/e45036ef-15fa-9fbc-ef24-5e48c8c8ad8d.htm\u0000153","SpriteDatabase.LoadObjectFromXmlFile(T) Method\u0000html/dad86143-a294-4bfb-c83e-49453b03de01.htm\u0000486","SpriteAdjustmentRatio.height_ratio Field\u0000html/a8864de9-4275-a608-f5b0-26d4b313967d.htm\u000072","SpriteDatabase.OpenEditWindow Method\u0000html/66486a11-2831-a2ee-75d8-e86857d192ab.htm\u0000556","AnimationInfo.AnimationToUse Field\u0000html/ad0a5da6-126d-b31b-aa3d-dbbd7d5a2556.htm\u000081","SpriteAdjustmentRatio Structure\u0000html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm\u0000173","Sprite.HideSprite Method\u0000html/e57f527d-aee3-7c4e-fc43-7219b7961fe0.htm\u000074","Sprite.Pause Method\u0000html/db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm\u0000104","SpriteController.DuplicateSprite Method (Sprite)\u0000html/ef714268-ae13-47ad-c8a8-1b8bb39cfed9.htm\u000097","SpriteEventArgs.Cancel Field\u0000html/ad1a395a-bbd4-d507-aa4d-1419f9b7df08.htm\u000085","Sprite.SpriteName Property\u0000html/e753341a-7040-8dda-8f1e-681e926e9292.htm\u0000161","Sprite.CheckBeforeMove Event\u0000html/f4164c4a-55e1-87f7-95bd-7bae1d99326b.htm\u000079","Sprite.AddAnimation Method (Int32, Int32)\u0000html/eb5261e9-43df-01a5-b974-25c2fd13309c.htm\u0000154","Sprite.GetSpriteBaseImageCenter Method\u0000html/ef8d63de-fe6f-104e-f66f-3fffcd4ff0eb.htm\u000077","Sprite.AnimationDone Property\u0000html/f0db6147-f3aa-d599-6371-a89da047bbc5.htm\u0000231","Sprite Events\u0000html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm\u0000725","Sprite.GetSpritePictureboxCenter Method\u0000html/efb3089a-8900-83fe-ce65-f22e686d7477.htm\u000074","Sprite.SetSpriteDirectionRadians Method\u0000html/ec39133f-39d0-c9ef-e77b-e58ea8c9b2f6.htm\u000091","SpriteController Constructor (PictureBox)\u0000html/dd581cb5-2630-cc79-5fcb-24bfcb817e03.htm\u0000174","SpriteController.AddSprite Method\u0000html/f28be11d-b67a-765c-441a-d7da336ccf77.htm\u000098","AnimationInfo.AnimSpeed Field\u0000html/bddcb7c5-ab50-1911-171b-d4d6109ab889.htm\u000081","Sprite.PutBaseImageLocation Method\u0000html/adaddf64-5e6e-447b-5d81-c38398216201.htm\u0000158","SpriteController.DoTick Event\u0000html/ba843001-e657-41e8-7c66-c2473781ed40.htm\u0000589","SpriteDatabase.SetIcon Method\u0000html/f333050a-7353-3dd6-922c-52bb94ce2f0e.htm\u000065","SpriteEventArgs Class\u0000html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm\u0000274","SpriteController.SoundIsFinished Method\u0000html/df0fd1e8-eac8-4f10-7f09-baa6127f3752.htm\u000091","SpriteController.IsKeyPressed Method\u0000html/bf10cc41-d9e2-52c5-0415-1083f0f55489.htm\u0000126","Sprite.CancelMoveTo Method\u0000html/adc84477-1eb3-bb14-ee09-0525268c45f4.htm\u000065","SpritePauseType Enumeration\u0000html/efc2cb08-5c2b-c758-477e-d5739183a1ba.htm\u0000151","Sprite Constructor (SpriteController, Image, Size)\u0000html/ecbab3a8-aa92-2bb6-efc6-cf26d1df424a.htm\u0000136","Sprite.HasBeenDrawn Property\u0000html/f374c8cd-af01-f03a-1d31-0b46e0d8745c.htm\u000081","Sprite.AnimationIndex Property\u0000html/f55ba01a-50d3-248c-5c34-ba32355db223.htm\u000079","SpriteEventArgs.NewLocation Field\u0000html/e058b656-39e3-5a55-4437-ee869ecbf35e.htm\u000092","SpriteController.ChangeTickInterval Method\u0000html/bf55ab7f-78c8-3879-b8f8-464dc203791e.htm\u0000100","Sprite.AutomaticallyMoves Property\u0000html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm\u0000195","SpriteDatabase.WriteToXmlFile(T) Method\u0000html/e8336b9d-8af9-22bf-8934-d6a343349847.htm\u0000375","Sprite.SendToBack Method\u0000html/c0d47063-6820-3464-ed46-94ffd2329683.htm\u000054","Sprite.AnimateOnce Method\u0000html/ff84ba57-4738-8ff0-2356-095dfe1cc159.htm\u0000169","SpriteController.LinkControllersForSpriteTemplateSharing Method\u0000html/ed73e5df-d940-2512-1be5-b59f7deadc57.htm\u0000234","AnimationInfo.MirrorVertically Field\u0000html/f823f804-6f46-349e-e5e0-ba9d06aff2f8.htm\u000073","SpriteController.SpritesBasedOff Method\u0000html/e05efb85-3736-fa59-2720-a460b898048a.htm\u0000127","General Error\u0000html/GeneralError.htm\u000031","SpriteController.SpriteComparisonDelegate Field\u0000html/f640b978-f990-84a2-015a-40bf256fc37d.htm\u0000184","Page Not Found\u0000html/PageNotFound.htm\u000065","SpriteEventArgs Constructor\u0000html/fa691ac7-58fb-b5fc-0141-68300e3a7a89.htm\u000052","SpriteController.SpriteFromName Method\u0000html/e8491570-1fda-7d8e-48b8-c15f26c41d01.htm\u0000148","Sprite.MoveTo Method (Point)\u0000html/eefee0d8-fb59-4546-386a-53f40c545c43.htm\u0000218","Sprite.SendToFront Method\u0000html/ef420c55-64ea-5230-e9e5-d8c13f98f74a.htm\u000058","SpriteInfo.ViewPercent Field\u0000html/fb5d39a1-88e9-1efd-064c-d209a98e8644.htm\u0000104","Sprite.MovementSpeed Field\u0000html/e88e79e3-3edc-69e5-1854-23968928c073.htm\u0000120","Sprite.GetSpriteVector Method\u0000html/e9953cab-b878-4169-fda6-d5addecb267b.htm\u000065","SpriteInfo Fields\u0000html/fb676f66-0439-9787-e91c-371c56d66cce.htm\u0000168","Sprite.GetImage Method\u0000html/fcc3a02a-e676-c16e-32a4-4fc2c5b530d4.htm\u000089","Sprite.ConvertDegreesToRadians Method\u0000html/fd3f0ed3-4608-2686-e248-8f2a1e6a2bac.htm\u000082","SpriteController.Invalidate Method\u0000html/fd95464a-c61d-8ed2-a568-34b825efc047.htm\u000045","SpriteInfo Class\u0000html/ea3329cc-ea39-b02b-025e-fc9ac7e40cd8.htm\u0000401","SpriteController.ReplaceOriginalImage Method (Image)\u0000html/eac30137-8237-e01a-ee3d-e599d117c03e.htm\u0000326"] \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm b/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm index 91b46b5..c4770f1 100644 --- a/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm +++ b/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm @@ -2,8 +2,7 @@ Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are - doing something using mouse-click coordinates, you want to use PutPictureBoxLocation -

+ doing something using mouse-click coordinates, you want to use PutPictureBoxLocation(Point)

Namespace:  SpriteLibrary
Assembly: diff --git a/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm b/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm index a7a4cb0..dffb551 100644 --- a/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm +++ b/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm @@ -1,7 +1,10 @@ -SpriteController Class

SpriteController Class

+SpriteController Class

SpriteController Class

A sprite controller is the main heart of the sprite class. Each SpriteController manages one picturebox. - If at all possible, try to keep each game in one picturebox, and try to avoid making and destroying + If at all possible, try to keep each game in one form, and try to avoid making and destroying new forms with SpriteController/pictureboxes in them. It is hard to destroy them completely. +

It is fairly simple to have multiple pictureboxes on one form. You can link + SpriteControllers, which allows sprite templates (Named Sprites) to be shared between controllers. You can also use + a SpriteDatabase to define sprite templates which can be used across multiple PictureBoxes.

Inheritance Hierarchy
SystemObject
  SpriteLibrarySpriteController

Namespace:  SpriteLibrary
@@ -104,10 +107,10 @@ Change the display order of the sprites such that the specified sprite appears behind the other sprite.
Public methodPlaceSpriteInFrontOf
Make the sprite go in front of the specified sprite. -
Public methodRegisterKeyDownFunction
+
Public methodCode exampleRegisterKeyDownFunction
If you want to have a KeyDown function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e) -
Public methodRegisterKeyUpFunction
+
Public methodCode exampleRegisterKeyUpFunction
If you want to have a KeyUp function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e)
Public methodReplaceOriginalImage
diff --git a/SpriteLibrary/Doc/Help/html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm b/SpriteLibrary/Doc/Help/html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm index ba53683..091ecae 100644 --- a/SpriteLibrary/Doc/Help/html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm +++ b/SpriteLibrary/Doc/Help/html/0ac330a3-1432-ae65-488e-e5948e7871bf.htm @@ -12,15 +12,15 @@ for all the other times you reference it. This is usualy a bad thing.
Public methodGetImageNames
Return a list of the image names in the Properties.Resources -
Public methodGetType (Inherited from Object.)Public methodStatic memberLoadObjectFromXmlFileT
- Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by - creating an object and using WriteToXmlFileT(String, T) SpriteDatabase.WriteToXmlFile to - save it to a file on your desktop. Then you can drag and drop that file into your project and then use this - LoadObjectFromXmlFile function. +
Public methodGetType (Inherited from Object.)Public methodStatic memberCode exampleLoadObjectFromXmlFileT
+ Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by + creating an object (as a variable) and using WriteToXmlFileT(String, T) to + serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this + LoadObjectFromXmlFile function. You can google XML Serialization for more information.
Protected methodMemberwiseClone (Inherited from Object.)Public methodCode exampleOpenEditWindow
Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help you define your sprites and makes the process of using Sprites in your program a lot easier. -
Public methodStatic memberReadFromXmlFileT
+
Public methodStatic memberCode exampleReadFromXmlFileT
Reads an object instance from an XML file.

Object type must have a parameterless constructor.

Public methodStatic memberReadFromXmlStringT
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything, @@ -45,7 +45,7 @@ look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
Public methodSpriteNames
Return a list of the SpriteNames that this Database knows how to create. -
Public methodToString (Inherited from Object.)Public methodStatic memberWriteToXmlFileT
+
Public methodToString (Inherited from Object.)Public methodStatic memberCode exampleWriteToXmlFileT
Writes the given object instance to an XML file. Only Public properties and variables will be written to the file. These can be any type though, even other classes. If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute. diff --git a/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm b/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm index 0181a05..5450dcf 100644 --- a/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm +++ b/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm @@ -1,8 +1,34 @@ -Sprite.SpriteAnimationComplete Event

SpriteSpriteAnimationComplete Event

+Sprite.SpriteAnimationComplete Event

SpriteSpriteAnimationComplete Event

Only used when you tell an animation to animate once. At the end of the animation, - this function fires off. + this function fires off. In the AdvDemo example, the dragon sprite has multiple + animations. At the end of each of them, the game randomly chooses which animation + to show next. And, it even chooses, every once in a while, to breathe fire.

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteAnimationComplete

Value

Type: SpriteLibrarySpriteSpriteEventHandler
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteAnimationComplete

Value

Type: SpriteLibrarySpriteSpriteEventHandler
Examples
+ Here is an example of us defining an explosion Sprite. We retrieve a named Sprite and set the function on the + master template to call the SpriteDoneAnimating function whenever the Sprite animation has finished. + Because it is an "explosion", we want to destroy the sprite once it has finished. We do not want the + Sprite to explode over and over and over, we do it once, and then it is done. +

You only need to add the function once, if you are putting it on the Named Sprite. After + that time, all the sprites duplicated from the template will have this function set for them. +

public void DefineSprite()
+{
+    Sprite mySprite = MySpriteController.SpriteFromName("Explosion");
+    mySprite.SpriteAnimationComplete += SpriteDoneAnimating;
+}
+
+public void MakeAnExplosion(Point Where)
+{
+    Sprite mySprite = MySpriteController.DuplicateSprite("Explosion");
+    mySprite.PutBaseImageLocation(Where);
+    mySprite.AnimateOnce();
+}
+
+public void SpriteDoneAnimating(object sender, EventArgs e)
+{
+   Sprite me = (Sprite)sender;
+   me.Destroy();
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm b/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm index 0cd33f0..73f42a2 100644 --- a/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm +++ b/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm @@ -1,4 +1,4 @@ -Sprite.MoveTo Method (List(Point))

SpriteMoveTo Method (ListPoint)

+Sprite.MoveTo Method (List(Point))

SpriteMoveTo Method (ListPoint)

Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint @@ -10,4 +10,17 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void MoveTo(
 	List<Point> DestinationList
-)

Parameters

DestinationList
Type: System.Collections.GenericListPoint
A list of Image-Points that the sprite will follow, one after the other
See Also
\ No newline at end of file +)

Parameters

DestinationList
Type: System.Collections.GenericListPoint
A list of Image-Points that the sprite will follow, one after the other
Examples
+ In this example, we are creating a missile sprite and giving it a path to follow to get where we want it + to go. The path is somewhat curved. The missile will fly straight between each of the different points listed. +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Missile");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.PutBaseImageLocation(new Point(100, 100));
+List<Point> MyWaypoints = new List<Point>();
+MyWaypoints.Add(new Point(100,100));
+MyWaypoints.Add(new Point(120, 90));
+MyWaypoints.Add(new Point(130, 80));
+MyWaypoints.Add(new Point(140, 90));
+MyWaypoints.Add(new Point(180,100));
+NewSprite.MoveTo(TargetSprite.BaseImageLocation);
+NewSprite.MovementSpeed = speed;
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/1962c085-27f4-4748-a63e-5148364328b4.htm b/SpriteLibrary/Doc/Help/html/1962c085-27f4-4748-a63e-5148364328b4.htm index df66863..d1b764b 100644 --- a/SpriteLibrary/Doc/Help/html/1962c085-27f4-4748-a63e-5148364328b4.htm +++ b/SpriteLibrary/Doc/Help/html/1962c085-27f4-4748-a63e-5148364328b4.htm @@ -1,4 +1,4 @@ -SpriteDatabase.ReadFromXmlFile(T) Method

SpriteDatabaseReadFromXmlFileT Method

+SpriteDatabase.ReadFromXmlFile(T) Method

SpriteDatabaseReadFromXmlFileT Method

Reads an object instance from an XML file.

Object type must have a parameterless constructor.

Namespace: @@ -8,4 +8,14 @@ string filePath ) where T : new() -

Parameters

filePath
Type: SystemString
The file path to read the object instance from.

Type Parameters

T
The type of object to read from the file.

Return Value

Type: T
Returns a new instance of the object read from the XML file.
See Also
\ No newline at end of file +

Parameters

filePath
Type: SystemString
The file path to read the object instance from.

Type Parameters

T
The type of object to read from the file.

Return Value

Type: T
Returns a new instance of the object read from the XML file.
Examples
+ XML Serialization takes an object (a class, a variable, or whatever) and will store any public values in XML. + You can choose to save the resulting XML as a string, or to save it to a file. This function + reads in a file that probably has been written by WriteToXmlFileT(String, T). +
MyClass MyVariable = new MyClass();
+MyVariable.Name = "StoreThis!";
+
+SpriteDatabase.WriteToXmlFile<MyClass>("c:\xml_file.xml", MyClass);
+ Now that we have an XML file, we can use this code to load it. +
MyClass MyVariable = SpriteDatabase.ReadFromXmlFile<MyClass>("c:\xml_file.xml");
+Console.WriteLine(MyVariable.Name);
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm b/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm index 64194d8..d4ba2cd 100644 --- a/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm +++ b/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm @@ -1,7 +1,9 @@ -Sprite.SpriteEventHandler Delegate

SpriteSpriteEventHandler Delegate

+Sprite.SpriteEventHandler Delegate

SpriteSpriteEventHandler Delegate

A delegate that has a SpriteEventArgs instead of EventArgs. Used for most of the Sprite events. This allows us to pass more information from sprite events than - a basic EventArgs allows for + a basic EventArgs allows for. You will see this mainly when you are creating a function for + one of the many Sprite Events. (see: SpriteHitsPictureBox, + SpriteAnimationComplete, and SpriteHitsSprite for a few examples)

Namespace:  SpriteLibrary
diff --git a/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm b/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm index 76b6bd1..5aaa625 100644 --- a/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm +++ b/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm @@ -1,17 +1,17 @@ -Sprite.MoveTo Method

SpriteMoveTo Method

Overload List
+Sprite.MoveTo Method

SpriteMoveTo Method

Overload List
  - NameDescription
Public methodMoveTo(ListPoint)
+
NameDescription
Public methodCode exampleMoveTo(ListPoint)
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has arrived, it is set to true. -
Public methodMoveTo(Point)
+
Public methodCode exampleMoveTo(Point)
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event will fire off. Also, the SpriteReachedEnd bool will be true. -
Public methodMoveTo(Sprite)
+
Public methodCode exampleMoveTo(Sprite)
Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite. So the moving sprite does need to be moving a bit faster than the sprite you are trying to hit for it to do so. diff --git a/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm b/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm index 929dad1..35fc4ca 100644 --- a/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm +++ b/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm @@ -1,4 +1,4 @@ -Sprite.MoveTo Method (Sprite)

SpriteMoveTo Method (Sprite)

+Sprite.MoveTo Method (Sprite)

SpriteMoveTo Method (Sprite)

Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite. So the moving sprite does need to be moving a bit faster than the sprite you are trying to hit for it to do so. @@ -8,4 +8,13 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void MoveTo(
 	Sprite Destination
-)

Parameters

Destination
Type: SpriteLibrarySprite
The sprite we are trying to hit
See Also
\ No newline at end of file +)

Parameters

Destination
Type: SpriteLibrarySprite
The sprite we are trying to hit
Examples
+ In this example we are creating a "heat seaking" missile that will find the target sprite, regardless + of where it moves. The missile will move in a straight line from where it is to where the target sprite is, + regardless of where the target sprite moves to. It readjusts the movement direction quite often, so it + is very difficult to dodge. Use this only when you really want the thing to hit. +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Missile");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MoveTo(TargetSprite);
+NewSprite.MovementSpeed = speed;
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm b/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm index 1b4f768..7f1c6f7 100644 --- a/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm +++ b/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm @@ -69,10 +69,10 @@ Change the display order of the sprites such that the specified sprite appears behind the other sprite.
Public methodPlaceSpriteInFrontOf
Make the sprite go in front of the specified sprite. -
Public methodRegisterKeyDownFunction
+
Public methodCode exampleRegisterKeyDownFunction
If you want to have a KeyDown function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e) -
Public methodRegisterKeyUpFunction
+
Public methodCode exampleRegisterKeyUpFunction
If you want to have a KeyUp function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e)
Public methodReplaceOriginalImage
diff --git a/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm b/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm index 044c5eb..4009c29 100644 --- a/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm +++ b/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm @@ -1,5 +1,7 @@ -Sprite.BaseImageLocation Property

SpriteBaseImageLocation Property

- The sprite location as found on the base image. This is usually the easiest location to use. +Sprite.BaseImageLocation Property

SpriteBaseImageLocation Property

+ The sprite location as found on the base image. This is usually the easiest location to use. Use this to + figure out where the sprite is, but use the PutBaseImageLocation(Point) function to + move it to another location.

Namespace:  SpriteLibrary
diff --git a/SpriteLibrary/Doc/Help/html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm b/SpriteLibrary/Doc/Help/html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm index fdf8d15..06049e1 100644 --- a/SpriteLibrary/Doc/Help/html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm +++ b/SpriteLibrary/Doc/Help/html/35fc4baf-ba04-de67-a7bd-fa6819a4e8fd.htm @@ -1,4 +1,4 @@ -SpriteDatabase Constructor

SpriteDatabase Constructor

+SpriteDatabase Constructor

SpriteDatabase Constructor

The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources.MySprites, the "filename" would be "MySprites") @@ -11,4 +11,60 @@ string filename )

Parameters

theResourceManager
Type: System.ResourcesResourceManager
The ResourceManager for your project. Usually Properties.Resources.ResourceManager
filename
Type: SystemString
Either a path and file (like: @"c:\users\me\Desktop\myfile.xml") or - the name of a resource (like: "myfile")
See Also
\ No newline at end of file + the name of a resource (like: "myfile")
Examples
+ This is an example of how to use a SpriteDatabase. + When you begin developing your project, you want to start by creating a SpriteDatabase and pointing + it to a file, and then opening up an EditorWindow. +
C#
public partial class MyGameForm : Form
+{
+    SpriteController mySpriteController = null;
+    SpriteDatabase mySpriteDatabase = null;
+
+    public MyGameForm()
+    {
+        InitializeComponent();
+        MainDrawingArea.BackgroundImage = Properties.Resources.Background;
+        MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
+
+        string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
+        string MyFile = Path.Combine(Desktop, "MySprites.xml");
+        mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
+
+        mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase);
+
+        mySpriteDatabase.OpenEditWindow();
+        mySpriteDatabase.Save();
+    }
+}
+ The Editor Window will let you find the sprites that are contained in the various images you have + as resources in your program, and it will save a file with those sprite templates. Any SpriteController + that you have instantiated with a Sprite Database (see SpriteController(PictureBox, SpriteDatabase)) + will now be able to create named sprites from the templates defined in the database. After the first use, the + named sprites will be accessible from within that controller just like any other named sprites. +

+ After you have created your SpriteDatabase file, you will want to add your file to your program resources. + Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file + "MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would + pass "MySpriteDatabase" to the database instantiation. +

C#
public partial class MyGameForm : Form
+{
+    SpriteController mySpriteController = null;
+    SpriteDatabase mySpriteDatabase = null;
+
+    public MyGameForm()
+    {
+        InitializeComponent();
+        MainDrawingArea.BackgroundImage = Properties.Resources.Background;
+        MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
+
+        //string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
+        //string MyFile = Path.Combine(Desktop, "MySprites.xml");
+        //mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
+        mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, "MySprites");
+
+        mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase);
+
+        //mySpriteDatabase.OpenEditWindow();
+        //mySpriteDatabase.Save();
+    }
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm b/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm index 0645d5c..3461c2d 100644 --- a/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm +++ b/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm @@ -1,9 +1,41 @@ -Sprite.SetName Method

SpriteSetName Method

- Give this sprite a name. This way we can make a duplicate of it by specifying the name +Sprite.SetName Method

SpriteSetName Method

+ Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites + is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make + an asteroid Sprite, and then send twenty of them bouncing around on the screen. +

The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward, + you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets + duplicated every time you want one. DuplicateSprite(String) is the function + you usually use to duplicate a sprite.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void SetName(
 	string Name
-)

Parameters

Name
Type: SystemString
A string that represents the new name of the sprite
See Also
\ No newline at end of file +)

Parameters

Name
Type: SystemString
A string that represents the new name of the sprite
Examples
+ Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites + is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make + an asteroid Sprite, and then send twenty of them bouncing around on the screen. +

The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward, + you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets + duplicated every time you want one. DuplicateSprite(String) is the function + you usually use to duplicate a sprite. +

+ This example shows how we create a "Named Sprite", which we do not put on the screen. But instead, we + make a duplicate of the sprite, which we send shooting off to destroy the enemy. This example is a little + misleading. You only need to create the Named Sprite once. From that point in time, you can duplicate the + Named Sprite to get another copy of it. +

C#
Sprite MissileSprite = new Sprite(new Point(0, 300), MySpriteController, Properties.Resources.missiles, 100, 100, 220, 4);
+MissileSprite.SetName("Missile");
+MissileSprite.SetSize(new Size(50,50));
+
+Sprite NewSprite = MySpriteController.DuplicateSprite("Missile");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MoveTo(TargetSprite);
+NewSprite.MovementSpeed = speed;
+ There are two related concepts. You may want to read up on LinkControllersForSpriteTemplateSharing(SpriteController) + to let multiple SpriteControllers look up named Sprites from each-other. You can also read up on the SpriteDatabase, which allows you + to define NamedSprites in a database; the SpriteControllers can access the database instead of needing to do an + initial "new Sprite(....);" to create your Sprite Template. +
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm b/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm index d9726f5..605f31c 100644 --- a/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm +++ b/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm @@ -1,6 +1,7 @@ -Sprite.SpriteExitsPictureBox Event

SpriteSpriteExitsPictureBox Event

+Sprite.SpriteExitsPictureBox Event

SpriteSpriteExitsPictureBox Event

This happens when the sprite has exited the picture box. Useful when you want to - keep sprites from traveling on forever after exiting. + keep sprites from traveling on forever after exiting. For example, you may want to + destroy the sprite now that it is no longer visible.

Namespace:  SpriteLibrary
diff --git a/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm b/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm index e6aed7e..c7976ac 100644 --- a/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm +++ b/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm @@ -1,5 +1,7 @@ -SpriteKeyEventHandler Delegate

SpriteKeyEventHandler Delegate

- This is a delegate for a keypress event. +SpriteKeyEventHandler Delegate

SpriteKeyEventHandler Delegate

+ This is a delegate for a keypress event. You do not need to use this directly. This is defined so you + can use the RegisterKeyDownFunction(SpriteKeyEventHandler) and + RegisterKeyUpFunction(SpriteKeyEventHandler) functions.

Namespace:  SpriteLibrary
diff --git a/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm b/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm index b288306..63ec50a 100644 --- a/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm +++ b/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm @@ -1,11 +1,19 @@ -Sprite.payload Field

Spritepayload Field

- A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, - Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax - for doing so is: -
public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
- You can access the payload and retrieve the various values. +Sprite.payload Field

Spritepayload Field

+ A SpritePayload is an object that can be placed along with a Sprite which can hold custom data. For example, + you may want to use it to hold information pertaining to how much damage a particular sprite has taken. Each + Sprite should have its own Payload, so you can track specific information about the individual sprite.

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public SpritePayload payload

Field Value

Type: SpritePayload
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public SpritePayload payload

Field Value

Type: SpritePayload
Examples
+ A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, + Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax + for doing so is: +
public class TankPayload : SpritePayload 
+{  
+public int Armor; 
+public int Speed; 
+}
+ You can access the payload and retrieve the various values. +
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm b/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm index 4980630..57022b3 100644 --- a/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm +++ b/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm @@ -1,8 +1,31 @@ -Sprite.SpriteHitsPictureBox Event

SpriteSpriteHitsPictureBox Event

+Sprite.SpriteHitsPictureBox Event

SpriteSpriteHitsPictureBox Event

This happens when the sprite hits the border of the picture-box. Useful for when you want to have shots explode when they hit the side.

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteHitsPictureBox

Value

Type: SpriteLibrarySpriteSpriteEventHandler
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteHitsPictureBox

Value

Type: SpriteLibrarySpriteSpriteEventHandler
Examples
+ Here is an example of us defining a Sprite. We retrieve a named Sprite and set the function on the + master template to call the SpriteBounces function whenever the Sprite hits the picturebox. +

You only need to add the function once, if you are putting it on the Named Sprite. After + that time, all the sprites duplicated from the template will have this function set for them. +

public void DefineSprite()
+{
+    Sprite mySprite = MySpriteController.SpriteFromName("Ball");
+    mySprite.SpriteHitsPictureBox += SpriteBounces;
+}
+
+public void SpriteBounces(object sender, EventArgs e)
+{
+   Sprite me = (Sprite)sender;
+   int degrees = (int)me.GetSpriteDegrees();
+   if (Math.Abs(degrees) > 120)
+   {
+       me.SetSpriteDirectionDegrees(0);//go right
+   }
+   else
+   {
+       me.SetSpriteDirectionDegrees(180); //go back left
+   }
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm b/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm index 265013f..5f1cadb 100644 --- a/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm +++ b/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm @@ -1,9 +1,9 @@ -Sprite.AnimateJustAFewTimes Method

SpriteAnimateJustAFewTimes Method

+Sprite.AnimateJustAFewTimes Method

SpriteAnimateJustAFewTimes Method

Start a new animation. It will complete the animation the number of times you specify. For example, if your sprite is walking, and one animation is one step, specifying 4 here will result in your sprite taking 4 steps and then the animation stops. You will want - to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, - checking the Sprite.AnimationDone flag. + to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, + checking the AnimationDone flag.

Namespace:  SpriteLibrary
@@ -13,4 +13,12 @@ int HowManyAnimations, int AnimationFrameToEndOn = -1 )

Parameters

WhichAnimation
Type: SystemInt32
The animation index you want to use
HowManyAnimations
Type: SystemInt32
The number of animations to do before it stops
AnimationFrameToEndOn (Optional)
Type: SystemInt32
Once the animation has finished, display this animation frame. - -1, or any number that is not an actual frame, will show the last frame of the animation.
See Also
\ No newline at end of file + -1, or any number that is not an actual frame, will show the last frame of the animation.
Examples
+ This code creates a new dragon, puts him on the screen, points him a direction, and tells him to + move. Finally, it tells it to cycle through a few animations. +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Dragon");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.SetSpriteDirectionDegrees(90);
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MovementSpeed = speed;
+NewSprite.AnimateJustAFewTimes(0,3);
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm b/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm index 2d2fef2..30cfb7c 100644 --- a/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm +++ b/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm @@ -1,4 +1,4 @@ -Sprite.PutBaseImageLocation Method (Point)

SpritePutBaseImageLocation Method (Point)

+Sprite.PutBaseImageLocation Method (Point)

SpritePutBaseImageLocation Method (Point)

Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are @@ -9,4 +9,16 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void PutBaseImageLocation(
 	Point NewLocationOnImage
-)

Parameters

NewLocationOnImage
Type: System.DrawingPoint
The new point on the Image
See Also
\ No newline at end of file +)

Parameters

NewLocationOnImage
Type: System.DrawingPoint
The new point on the Image
Examples
+ Here is a short bit of code, showing how PutBaseImageLocation is part of the bigger picture. You + may want to tell it to AutomaticallyMoves, + set the direction SetSpriteDirectionDegrees(Double) + (or use a MoveTo(ListPoint) function), as well + as setting the speed (MovementSpeed). +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Dragon");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.CannotMoveOutsideBox = true;
+NewSprite.SpriteHitsPictureBox += SpriteBounces;
+NewSprite.SetSpriteDirectionDegrees(90);
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MovementSpeed = speed;
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm b/SpriteLibrary/Doc/Help/html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm index aa5255c..cb913e5 100644 --- a/SpriteLibrary/Doc/Help/html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm +++ b/SpriteLibrary/Doc/Help/html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm @@ -2,6 +2,11 @@ A Sprite is an animated image that has a size, position, rotation, and possible vector It tracks where in the animation sequence it is, can report colisions, etc. This SpriteController draws, moves, and deals with most graphical aspects of the sprites for you. +

You want to read up on SetName(String) for defining named sprites (Sprite Templates), + SpriteDatabase for creating a database of sprites which are accessed on demand (this is just + another way of creating Named Sprites, except you can store them in a database instead of making them + programatically), and DuplicateSprite(String) for how to duplicate a + sprite from a sprite template.

Inheritance Hierarchy
SystemObject
  SpriteLibrarySprite

Namespace:  SpriteLibrary
@@ -42,11 +47,13 @@
Public propertyAnimationIndex
Get or set the animation nimber. It is best to change the animation using ChangeAnimation. It is safer. -
Public propertyAutomaticallyMoves
+
Public propertyCode exampleAutomaticallyMoves
Determine if the sprite automatically moves (you need to give it a direction [using one of the SetSpriteDirection functions] and speed [MovementSpeed = X] also)
Public propertyBaseImageLocation
- The sprite location as found on the base image. This is usually the easiest location to use. + The sprite location as found on the base image. This is usually the easiest location to use. Use this to + figure out where the sprite is, but use the PutBaseImageLocation(Point) function to + move it to another location.
Public propertyDestroying
If the Sprite is in the middle of being Destroyed, this is set to true. When a Sprite is Destroyed, it needs to erase itself and do some house-cleaning before it actually vanishes. @@ -75,7 +82,7 @@ Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent. Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the - next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If + next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
Public propertyPictureBoxLocation
The sprite location as found on the picture-box that this sprite is associated with. Used when dealing with mouse-clicks @@ -156,12 +163,12 @@ For example, you may want to have Animation 0 be a guy walking left, and animation 1 is that same guy walking right. Because we do not specify the number of frames, it starts at the top-left corner and grabs as many frames as it can from the image. -
Public methodAnimateJustAFewTimes
+
Public methodCode exampleAnimateJustAFewTimes
Start a new animation. It will complete the animation the number of times you specify. For example, if your sprite is walking, and one animation is one step, specifying 4 here will result in your sprite taking 4 steps and then the animation stops. You will want - to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, - checking the Sprite.AnimationDone flag. + to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, + checking the AnimationDone flag.
Public methodAnimateOnce
Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect. Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will @@ -184,9 +191,8 @@ Convert a number from degrees to radians.
Public methodConvertRadiansToDegrees
Convert a number from radians to degrees. -
Public methodDestroy
- Tell the sprite to kill itself. It will erase itself and then - be removed from the spritelist. Then it will be gone forever. +
Public methodCode exampleDestroy
+ Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetAnimationSpeed
Return the animation speed of this particualar animation of the sprite.
Public methodGetFrameAnimationSpeed
@@ -216,24 +222,24 @@ Use UnhideSprite to show it again.
Public methodIsPaused
Ask if the sprite is paused using the specified sprite type (default is PauseAll) -
Protected methodMemberwiseClone (Inherited from Object.)
Public methodMoveTo(ListPoint)
+
Protected methodMemberwiseClone (Inherited from Object.)
Public methodCode exampleMoveTo(ListPoint)
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has arrived, it is set to true. -
Public methodMoveTo(Point)
+
Public methodCode exampleMoveTo(Point)
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event will fire off. Also, the SpriteReachedEnd bool will be true. -
Public methodMoveTo(Sprite)
+
Public methodCode exampleMoveTo(Sprite)
Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite. So the moving sprite does need to be moving a bit faster than the sprite you are trying to hit for it to do so.
Public methodPause
Pause the sprite. We can pause just the animation (and still let it move), pause movement (and let it animate), or pause everything. -
Public methodPutBaseImageLocation(Point)
+
Public methodCode examplePutBaseImageLocation(Point)
Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are @@ -242,8 +248,7 @@ Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are - doing something using mouse-click coordinates, you want to use PutPictureBoxLocation -
Public methodPutPictureBoxLocation
+ doing something using mouse-click coordinates, you want to use PutPictureBoxLocation(Point)
Public methodPutPictureBoxLocation
Put the Sprite at a specified location, using the dimentions of the PictureBox. You want to use this if you got your X/Y position from a mouse-click. Otherwise, this is the harder way to track things, particularly if your window can resize. Use @@ -263,8 +268,14 @@ Make the sprite go behind all other sprites
Public methodSendToFront
Make the sprite show up in front of all other sprites. -
Public methodSetName
- Give this sprite a name. This way we can make a duplicate of it by specifying the name +
Public methodCode exampleSetName
+ Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites + is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make + an asteroid Sprite, and then send twenty of them bouncing around on the screen. +

The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward, + you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets + duplicated every time you want one. DuplicateSprite(String) is the function + you usually use to duplicate a sprite.

Public methodSetSize
Resize the sprite using the base image coordinates. The width and height specified are relative to the size of the background image, not the picturebox. @@ -344,9 +355,11 @@ When the mouse moves off the non-transparent portion of the sprite. Use this for a menu, when you want the menu item to stop glowing when the mouse moves away from the menu item sprite. -
Public eventSpriteAnimationComplete
+
Public eventCode exampleSpriteAnimationComplete
Only used when you tell an animation to animate once. At the end of the animation, - this function fires off. + this function fires off. In the AdvDemo example, the dragon sprite has multiple + animations. At the end of each of them, the game randomly chooses which animation + to show next. And, it even chooses, every once in a while, to breathe fire.
Public eventSpriteArrivedAtEndPoint
An event for when you tell a Sprite to MoveTo(Point) a specific point, or, when you tell the Sprite to MoveTo(list of points). When the Sprite has reached the final destination, @@ -364,14 +377,15 @@ Check to see that the Animaton and FrameIndex are what you expect them to be.
Public eventSpriteExitsPictureBox
This happens when the sprite has exited the picture box. Useful when you want to - keep sprites from traveling on forever after exiting. -
Public eventSpriteHitsPictureBox
+ keep sprites from traveling on forever after exiting. For example, you may want to + destroy the sprite now that it is no longer visible. +
Public eventCode exampleSpriteHitsPictureBox
This happens when the sprite hits the border of the picture-box. Useful for when you want to have shots explode when they hit the side. -
Public eventSpriteHitsSprite
- This happens when two sprites hit each-other. The SpriteEventArgs that is returned - contains the sprite that this sprite hits. -
Public eventSpriteInitializes
+
Public eventCode exampleSpriteHitsSprite
+ This happens when two sprites hit each-other. The SpriteEventArgs that is returned + contains the sprite that this sprite hits. +
Public eventSpriteInitializes
This event happens right after the sprite is created. Use this to immediately set a sprite to animate once or something like that.
Top
Fields
@@ -395,10 +409,8 @@ or SetSpriteDirectionDegrees(Double)), and the AutomaticallyMoves property. The speed is calculated in pixels per amount of time. A higher number is faster than a lower number. -
Public fieldpayload
- A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, - Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax - for doing so is: -
public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
- You can access the payload and retrieve the various values. +
Public fieldCode examplepayload
+ A SpritePayload is an object that can be placed along with a Sprite which can hold custom data. For example, + you may want to use it to hold information pertaining to how much damage a particular sprite has taken. Each + Sprite should have its own Payload, so you can track specific information about the individual sprite.
Top
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/66486a11-2831-a2ee-75d8-e86857d192ab.htm b/SpriteLibrary/Doc/Help/html/66486a11-2831-a2ee-75d8-e86857d192ab.htm index f6acc7e..59b8de4 100644 --- a/SpriteLibrary/Doc/Help/html/66486a11-2831-a2ee-75d8-e86857d192ab.htm +++ b/SpriteLibrary/Doc/Help/html/66486a11-2831-a2ee-75d8-e86857d192ab.htm @@ -11,7 +11,7 @@ This is an example of how to use a SpriteDatabase. When you begin developing your project, you want to start by creating a SpriteDatabase and pointing it to a file, and then opening up an EditorWindow. -
C#
public partial class MyGameForm : Form
+            
C#
public partial class MyGameForm : Form
 {
     SpriteController mySpriteController = null;
     SpriteDatabase mySpriteDatabase = null;
@@ -31,13 +31,13 @@
         mySpriteDatabase.OpenEditWindow();
         mySpriteDatabase.Save();
     }
-}
+}
The Editor Window will let you find the sprites that are contained in the various images you have as resources in your program, and it will save a file with those sprite templates. Any SpriteController that you have instantiated with a Sprite Database (see SpriteController(PictureBox, SpriteDatabase)) will now be able to create named sprites from the templates defined in the database. After the first use, the named sprites will be accessible from within that controller just like any other named sprites. - +

After you have created your SpriteDatabase file, you will want to add your file to your program resources. Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file "MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would diff --git a/SpriteLibrary/Doc/Help/html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm b/SpriteLibrary/Doc/Help/html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm index f7fbf95..e6d3012 100644 --- a/SpriteLibrary/Doc/Help/html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm +++ b/SpriteLibrary/Doc/Help/html/6b7227c0-7a6a-6342-3b08-917c7de429cc.htm @@ -1,21 +1,19 @@ SpriteLibrary Namespace

SpriteLibrary Namespace

SpriteLibrary is a .net graphical library for creating and controlling sprites on a PictureBox. - +

A sprite is an animated image that can be moved around on a picturebox. You can give the sprite an initial location, and either move it around manually or give it specific movement controls. - +

To use this library, you will need to add a reference to it in your project. You will also need a reference to "Windows Base." In the solution explorer, if you right-click your project and go to "add", and then "reference" and click "WindowsBase" towards the bottom. On that same window, on the left, click "browse." Then, click the "Browse..." button and find the sprite-library dll. - The main places to find the SpriteLibrary and sample programs using this SpriteLibrary are here: - http://www.codeproject.com/Articles/1085446/Using-Sprites-Inside-Windows-Forms - and - https://git.solidcharity.com/timy/SpriteLibrary - and - http://tyounglightsys.ddns.info/SpriteLibrary

Classes
+ The main places to find the SpriteLibrary and sample programs using this SpriteLibrary are here: +

http://www.codeproject.com/Articles/1085446/Using-Sprites-Inside-Windows-Forms

and +

https://git.solidcharity.com/timy/SpriteLibrary

and +

http://tyounglightsys.ddns.info/SpriteLibrary

Classes
  ClassDescription
Public classAnimationInfo
An AnimationInfo class is used by the SpriteInfo class to @@ -31,15 +29,23 @@ A Sprite is an animated image that has a size, position, rotation, and possible vector It tracks where in the animation sequence it is, can report colisions, etc. This SpriteController draws, moves, and deals with most graphical aspects of the sprites for you. +

You want to read up on SetName(String) for defining named sprites (Sprite Templates), + SpriteDatabase for creating a database of sprites which are accessed on demand (this is just + another way of creating Named Sprites, except you can store them in a database instead of making them + programatically), and DuplicateSprite(String) for how to duplicate a + sprite from a sprite template.

Public classCode exampleSpriteController
A sprite controller is the main heart of the sprite class. Each SpriteController manages one picturebox. - If at all possible, try to keep each game in one picturebox, and try to avoid making and destroying + If at all possible, try to keep each game in one form, and try to avoid making and destroying new forms with SpriteController/pictureboxes in them. It is hard to destroy them completely. -
Public classSpriteDatabase
+

It is fairly simple to have multiple pictureboxes on one form. You can link + SpriteControllers, which allows sprite templates (Named Sprites) to be shared between controllers. You can also use + a SpriteDatabase to define sprite templates which can be used across multiple PictureBoxes. +

Public classCode exampleSpriteDatabase
Store Sprite information in a database. You can preload your database with sprite definitions, and then create the sprites as needed. This can drastically reduce the initial load time of a game or something. Though, what it really does is spread out the load time. It still takes the same amount of time to - load all the sprites, it just loads them on-demand. Using a dictionary often hides any load time issues. + load all the sprites, it just loads them on-demand. Using a SpriteDatabase often hides any load time issues.
Public classSpriteEventArgs
An EventArgs that contains information about Sprites. Most of the Sprite events use this SpriteEventArgs. @@ -63,9 +69,13 @@
DelegateDescription
Public delegateSpriteSpriteEventHandler
A delegate that has a SpriteEventArgs instead of EventArgs. Used for most of the Sprite events. This allows us to pass more information from sprite events than - a basic EventArgs allows for + a basic EventArgs allows for. You will see this mainly when you are creating a function for + one of the many Sprite Events. (see: SpriteHitsPictureBox, + SpriteAnimationComplete, and SpriteHitsSprite for a few examples)
Public delegateSpriteKeyEventHandler
- This is a delegate for a keypress event. + This is a delegate for a keypress event. You do not need to use this directly. This is defined so you + can use the RegisterKeyDownFunction(SpriteKeyEventHandler) and + RegisterKeyUpFunction(SpriteKeyEventHandler) functions.
Enumerations
  EnumerationDescription
Public enumerationAnimationType
diff --git a/SpriteLibrary/Doc/Help/html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm b/SpriteLibrary/Doc/Help/html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm index d0c2c42..129a47b 100644 --- a/SpriteLibrary/Doc/Help/html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm +++ b/SpriteLibrary/Doc/Help/html/6d383ed6-ff9b-f1b0-a53d-54ea41795870.htm @@ -1,4 +1,4 @@ -Sprite Fields

Sprite Fields

The Sprite type exposes the following members.

Fields
+Sprite Fields

Sprite Fields

The Sprite type exposes the following members.

Fields
  NameDescription
Public fieldCannotMoveOutsideBox
Determine if the sprite will automatically move outside the box. If not, it will hit the side of the box and stick @@ -19,10 +19,8 @@ or SetSpriteDirectionDegrees(Double)), and the AutomaticallyMoves property. The speed is calculated in pixels per amount of time. A higher number is faster than a lower number. -
Public fieldpayload
- A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, - Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax - for doing so is: -
public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
- You can access the payload and retrieve the various values. -
Top
See Also
\ No newline at end of file +
Public fieldCode examplepayload
+ A SpritePayload is an object that can be placed along with a Sprite which can hold custom data. For example, + you may want to use it to hold information pertaining to how much damage a particular sprite has taken. Each + Sprite should have its own Payload, so you can track specific information about the individual sprite. +
Top
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm b/SpriteLibrary/Doc/Help/html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm index 60a917a..4a5ba02 100644 --- a/SpriteLibrary/Doc/Help/html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm +++ b/SpriteLibrary/Doc/Help/html/90a2e7f3-348b-d10b-ee6b-9397ef5daa18.htm @@ -2,7 +2,7 @@ Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent. Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the - next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If + next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.

Namespace: diff --git a/SpriteLibrary/Doc/Help/html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm b/SpriteLibrary/Doc/Help/html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm index e99c1f3..a4fcfc9 100644 --- a/SpriteLibrary/Doc/Help/html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm +++ b/SpriteLibrary/Doc/Help/html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm @@ -1,4 +1,4 @@ -Sprite Methods

Sprite Methods

The Sprite type exposes the following members.

Methods
+Sprite Methods

Sprite Methods

The Sprite type exposes the following members.

Methods
  NameDescription
Public methodAddAnimation(Image)
Add another animation to an existing Sprite. After you add animations, you can use @@ -46,12 +46,12 @@ For example, you may want to have Animation 0 be a guy walking left, and animation 1 is that same guy walking right. Because we do not specify the number of frames, it starts at the top-left corner and grabs as many frames as it can from the image. -
Public methodAnimateJustAFewTimes
+
Public methodCode exampleAnimateJustAFewTimes
Start a new animation. It will complete the animation the number of times you specify. For example, if your sprite is walking, and one animation is one step, specifying 4 here will result in your sprite taking 4 steps and then the animation stops. You will want - to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, - checking the Sprite.AnimationDone flag. + to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, + checking the AnimationDone flag.
Public methodAnimateOnce
Start a new animation, but do it just once. You can use AnimateJustAFewTimes(1) to the same effect. Or, you can use AnimateJustAFewTimes with a different number. The SpriteAnimationComplete event will @@ -74,9 +74,8 @@ Convert a number from degrees to radians.
Public methodConvertRadiansToDegrees
Convert a number from radians to degrees. -
Public methodDestroy
- Tell the sprite to kill itself. It will erase itself and then - be removed from the spritelist. Then it will be gone forever. +
Public methodCode exampleDestroy
+ Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList
Public methodEquals (Inherited from Object.)
Protected methodFinalize (Inherited from Object.)
Public methodGetAnimationSpeed
Return the animation speed of this particualar animation of the sprite.
Public methodGetFrameAnimationSpeed
@@ -106,24 +105,24 @@ Use UnhideSprite to show it again.
Public methodIsPaused
Ask if the sprite is paused using the specified sprite type (default is PauseAll) -
Protected methodMemberwiseClone (Inherited from Object.)
Public methodMoveTo(ListPoint)
+
Protected methodMemberwiseClone (Inherited from Object.)
Public methodCode exampleMoveTo(ListPoint)
Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has arrived, it is set to true. -
Public methodMoveTo(Point)
+
Public methodCode exampleMoveTo(Point)
Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event will fire off. Also, the SpriteReachedEnd bool will be true. -
Public methodMoveTo(Sprite)
+
Public methodCode exampleMoveTo(Sprite)
Move to where the destination sprite currently is at. This is a dumb move. It does not take into consideration the movement direction of the destination sprite. So the moving sprite does need to be moving a bit faster than the sprite you are trying to hit for it to do so.
Public methodPause
Pause the sprite. We can pause just the animation (and still let it move), pause movement (and let it animate), or pause everything. -
Public methodPutBaseImageLocation(Point)
+
Public methodCode examplePutBaseImageLocation(Point)
Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are @@ -132,8 +131,7 @@ Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are - doing something using mouse-click coordinates, you want to use PutPictureBoxLocation -
Public methodPutPictureBoxLocation
+ doing something using mouse-click coordinates, you want to use PutPictureBoxLocation(Point)
Public methodPutPictureBoxLocation
Put the Sprite at a specified location, using the dimentions of the PictureBox. You want to use this if you got your X/Y position from a mouse-click. Otherwise, this is the harder way to track things, particularly if your window can resize. Use @@ -153,8 +151,14 @@ Make the sprite go behind all other sprites
Public methodSendToFront
Make the sprite show up in front of all other sprites. -
Public methodSetName
- Give this sprite a name. This way we can make a duplicate of it by specifying the name +
Public methodCode exampleSetName
+ Give this sprite a name. This way we can make a duplicate of it by specifying the name. The idea behind sprites + is that you want to be able to have multiple of the same things (for most sprites). For example, you want to make + an asteroid Sprite, and then send twenty of them bouncing around on the screen. +

The best way to do this is to create a "Named Sprite", which you use as a template. From that point onward, + you create a duplicate of that sprite. So the Named Sprite never gets used, it sits there as something that gets + duplicated every time you want one. DuplicateSprite(String) is the function + you usually use to duplicate a sprite.

Public methodSetSize
Resize the sprite using the base image coordinates. The width and height specified are relative to the size of the background image, not the picturebox. diff --git a/SpriteLibrary/Doc/Help/html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm b/SpriteLibrary/Doc/Help/html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm index adaaf0a..e0f2b70 100644 --- a/SpriteLibrary/Doc/Help/html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm +++ b/SpriteLibrary/Doc/Help/html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm @@ -1,8 +1,35 @@ -Sprite.SpriteHitsSprite Event

SpriteSpriteHitsSprite Event

- This happens when two sprites hit each-other. The SpriteEventArgs that is returned - contains the sprite that this sprite hits. -

+Sprite.SpriteHitsSprite Event

SpriteSpriteHitsSprite Event

+ This happens when two sprites hit each-other. The SpriteEventArgs that is returned + contains the sprite that this sprite hits. +

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteHitsSprite

Value

Type: SpriteLibrarySpriteSpriteEventHandler
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public event SpriteSpriteEventHandler SpriteHitsSprite

Value

Type: SpriteLibrarySpriteSpriteEventHandler
Examples
 public void DefineSprite()
+ {
+     Sprite mySprite = MySpriteController.SpriteFromName("Monster");
+     mySprite.SpriteHitsSprite += MonsterHitBySprite;
+ }
+
+ public void MonsterHitBySprite(object sender, SpriteEventArgs e)
+ {
+    Sprite me = (Sprite)sender;
+    //Check to see if we got hit by a "shot" sprite
+    if (e.TargetSprite.SpriteOriginName == "Shot")
+    {
+        //we got shot.  DIE!
+        Sprite nSprite = MySpriteController.DuplicateSprite("Explosion");
+        nSprite.PutBaseImageLocation(me.BaseImageLocation);  //put the explosion where the "hit" sprite is
+        nSprite.SetSize(me.GetSize); //Use the size of the sprite that got hit.
+        nSprite.AnimateOnce(0); //Animate once.  Hopefully the explosion destroys itself when the animation ends
+
+        //Play a boob sound
+        SoundPlayer newPlayer = new SoundPlayer(Properties.Resources.Boom);
+        newPlayer.Play();
+
+        //destroy the sprite that got hit
+        me.Destroy();
+        //destroy the "shot" sprite that hit us
+        e.TargetSprite.Destroy();
+    }
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/adaddf64-5e6e-447b-5d81-c38398216201.htm b/SpriteLibrary/Doc/Help/html/adaddf64-5e6e-447b-5d81-c38398216201.htm index f3775ba..5125f50 100644 --- a/SpriteLibrary/Doc/Help/html/adaddf64-5e6e-447b-5d81-c38398216201.htm +++ b/SpriteLibrary/Doc/Help/html/adaddf64-5e6e-447b-5d81-c38398216201.htm @@ -1,6 +1,6 @@ -Sprite.PutBaseImageLocation Method

SpritePutBaseImageLocation Method

Overload List
+Sprite.PutBaseImageLocation Method

SpritePutBaseImageLocation Method

Overload List
  - NameDescription
Public methodPutBaseImageLocation(Point)
+
NameDescription
Public methodCode examplePutBaseImageLocation(Point)
Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are @@ -9,5 +9,4 @@ Put the Sprite at a specified location, using the dimentions of the BackgroundImage. Unless you are using coordinates you have gotten from a mouse-click, this is how you want to place a Sprite somewhere. It is the easiest way to track things. But, if you are - doing something using mouse-click coordinates, you want to use PutPictureBoxLocation -
Top
See Also
\ No newline at end of file + doing something using mouse-click coordinates, you want to use PutPictureBoxLocation(Point)
Top
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm b/SpriteLibrary/Doc/Help/html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm index 78ac645..9c6c442 100644 --- a/SpriteLibrary/Doc/Help/html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm +++ b/SpriteLibrary/Doc/Help/html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm @@ -1,4 +1,4 @@ -SpriteController.RegisterKeyDownFunction Method

SpriteControllerRegisterKeyDownFunction Method

+SpriteController.RegisterKeyDownFunction Method

SpriteControllerRegisterKeyDownFunction Method

If you want to have a KeyDown function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e)

@@ -7,4 +7,9 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void RegisterKeyDownFunction(
 	SpriteKeyEventHandler Func
-)

Parameters

Func
Type: SpriteLibrarySpriteKeyEventHandler
The function to set
See Also
\ No newline at end of file +)

Parameters

Func
Type: SpriteLibrarySpriteKeyEventHandler
The function to set
Examples
MyController.RegisterKeyDownFunction(GameKeyDownFunc);
+
+void GameKeyDownFunc(object sender, KeyEventArgs e)
+{
+    Console.WriteLine("Key Pressed: " + e.Key.ToString());
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm b/SpriteLibrary/Doc/Help/html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm index e6bb21e..b6e9cb4 100644 --- a/SpriteLibrary/Doc/Help/html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm +++ b/SpriteLibrary/Doc/Help/html/b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm @@ -2,14 +2,14 @@ Store Sprite information in a database. You can preload your database with sprite definitions, and then create the sprites as needed. This can drastically reduce the initial load time of a game or something. Though, what it really does is spread out the load time. It still takes the same amount of time to - load all the sprites, it just loads them on-demand. Using a dictionary often hides any load time issues. + load all the sprites, it just loads them on-demand. Using a SpriteDatabase often hides any load time issues.
Inheritance Hierarchy
SystemObject
  SpriteLibrarySpriteDatabase

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public class SpriteDatabase

The SpriteDatabase type exposes the following members.

Constructors
  - NameDescription
Public methodSpriteDatabase
+
NameDescription
Public methodCode exampleSpriteDatabase
The sprite database instantiation function. The filename can either be a file on the computer or it can be the string name of a resource (the filename without the extension. If your file is accessed by Properties.Resources.MySprites, the "filename" would be "MySprites") @@ -27,15 +27,15 @@ for all the other times you reference it. This is usualy a bad thing.
Public methodGetImageNames
Return a list of the image names in the Properties.Resources -
Public methodGetType (Inherited from Object.)
Public methodStatic memberLoadObjectFromXmlFileT
- Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by - creating an object and using WriteToXmlFileT(String, T) SpriteDatabase.WriteToXmlFile to - save it to a file on your desktop. Then you can drag and drop that file into your project and then use this - LoadObjectFromXmlFile function. +
Public methodGetType (Inherited from Object.)
Public methodStatic memberCode exampleLoadObjectFromXmlFileT
+ Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by + creating an object (as a variable) and using WriteToXmlFileT(String, T) to + serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this + LoadObjectFromXmlFile function. You can google XML Serialization for more information.
Protected methodMemberwiseClone (Inherited from Object.)
Public methodCode exampleOpenEditWindow
Open a Sprite Edit Window. This window does not let you draw a sprite. What it does is to help you define your sprites and makes the process of using Sprites in your program a lot easier. -
Public methodStatic memberReadFromXmlFileT
+
Public methodStatic memberCode exampleReadFromXmlFileT
Reads an object instance from an XML file.

Object type must have a parameterless constructor.

Public methodStatic memberReadFromXmlStringT
This is a generic function which the SpriteDatabase uses. It does XML Deserialization of most anything, @@ -60,7 +60,7 @@ look up sprite templates that they do not have sprites for. This function is just a wrapper for SmartDuplicateSprite.
Public methodSpriteNames
Return a list of the SpriteNames that this Database knows how to create. -
Public methodToString (Inherited from Object.)
Public methodStatic memberWriteToXmlFileT
+
Public methodToString (Inherited from Object.)
Public methodStatic memberCode exampleWriteToXmlFileT
Writes the given object instance to an XML file. Only Public properties and variables will be written to the file. These can be any type though, even other classes. If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute. @@ -76,4 +76,59 @@ This is the list of SpriteInfo records that the database knows about. You can create your own list, modify this list, or whatever. The database has some reasonable functions for loading and saving a sprite database. -
Top
See Also
\ No newline at end of file +
Top
Examples
+ This is an example of how to use a SpriteDatabase. + When you begin developing your project, you want to start by creating a SpriteDatabase and pointing + it to a file, and then opening up an EditorWindow.
C#
public partial class MyGameForm : Form
+{
+    SpriteController mySpriteController = null;
+    SpriteDatabase mySpriteDatabase = null;
+
+    public MyGameForm()
+    {
+        InitializeComponent();
+        MainDrawingArea.BackgroundImage = Properties.Resources.Background;
+        MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
+
+        string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
+        string MyFile = Path.Combine(Desktop, "myFile.xml");
+        mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
+
+        mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase);
+
+        mySpriteDatabase.OpenEditWindow();
+        mySpriteDatabase.Save();
+    }
+}
+ The Editor Window will let you find the sprites that are contained in the various images you have + as resources in your program, and it will save a file with those sprite templates. Any SpriteController + that you have instantiated with a Sprite Database (see SpriteController(PictureBox, SpriteDatabase)) + will now be able to create named sprites from the templates defined in the database. After the first use, the + named sprites will be accessible from within that controller just like any other named sprites. +

+ After you have created your SpriteDatabase file, you will want to add your file to your program resources. + Then, you will change the SpriteDatabase to use the resource instead of a file. If we named the file + "MySpriteDatabase.xml", and it got added to your resources with the name "MySpriteDatabase", you would + pass "MySpriteDatabase" to the database instantiation. +

C#
public partial class MyGameForm : Form
+{
+    SpriteController mySpriteController = null;
+    SpriteDatabase mySpriteDatabase = null;
+
+    public MyGameForm()
+    {
+        InitializeComponent();
+        MainDrawingArea.BackgroundImage = Properties.Resources.Background;
+        MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
+
+        //string Desktop = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
+        //string MyFile = Path.Combine(Desktop, "myFile.xml");
+        //mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, MyFile);
+        mySpriteDatabase = new SpriteDatabase(Properties.Resources.ResourceManager, "MySpriteDatabase");
+
+        mySpriteController = new SpriteController(MainDrawingArea, mySpriteDatabase);
+
+        //mySpriteDatabase.OpenEditWindow();
+        //mySpriteDatabase.Save();
+    }
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm b/SpriteLibrary/Doc/Help/html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm index ad92bbe..1a32c69 100644 --- a/SpriteLibrary/Doc/Help/html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm +++ b/SpriteLibrary/Doc/Help/html/b3e934e2-1ddf-35e3-0995-3b555539f33f.htm @@ -1,4 +1,4 @@ -SpriteController.RegisterKeyUpFunction Method

SpriteControllerRegisterKeyUpFunction Method

+SpriteController.RegisterKeyUpFunction Method

SpriteControllerRegisterKeyUpFunction Method

If you want to have a KeyUp function that is triggered by a keypress function, add the event here. The event should have the parameters (object sender, KeyEventArgs e)

@@ -7,4 +7,9 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void RegisterKeyUpFunction(
 	SpriteKeyEventHandler Func
-)

Parameters

Func
Type: SpriteLibrarySpriteKeyEventHandler
The function to set
See Also
\ No newline at end of file +)

Parameters

Func
Type: SpriteLibrarySpriteKeyEventHandler
The function to set
Examples
MyController.RegisterKeyUpFunction(GameKeyUpFunc);
+
+void GameKeyUpFunc(object sender, KeyEventArgs e)
+{
+    Console.WriteLine("Key Released: " + e.Key.ToString());
+}
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/bc474319-2c51-e93f-07e2-9728d609c563.htm b/SpriteLibrary/Doc/Help/html/bc474319-2c51-e93f-07e2-9728d609c563.htm index 457bd24..cbbe4c7 100644 --- a/SpriteLibrary/Doc/Help/html/bc474319-2c51-e93f-07e2-9728d609c563.htm +++ b/SpriteLibrary/Doc/Help/html/bc474319-2c51-e93f-07e2-9728d609c563.htm @@ -1,8 +1,15 @@ -Sprite.Destroy Method

SpriteDestroy Method

- Tell the sprite to kill itself. It will erase itself and then - be removed from the spritelist. Then it will be gone forever. +Sprite.Destroy Method

SpriteDestroy Method

+ Tell the sprite to kill itself. It will erase itself and then be removed from the SpriteList

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void Destroy()
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void Destroy()
Examples
+ Tell the sprite to kill itself. It will erase itself and then + be removed from the spritelist. Then it will be gone forever. Sort-of. You see, so long as + you still have a variable that has the sprite, that variable will still be able to reference + the Sprite. The Destroying value will say that it is trying to be destroyed, + but you can still accidentally do something. You really want to set your variables to null once + you destroy something: +
MySprite.Destroy();
+MySprite = null;
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/bcdb40c8-478a-043c-5db0-393001600029.htm b/SpriteLibrary/Doc/Help/html/bcdb40c8-478a-043c-5db0-393001600029.htm index fa087bb..0dafc66 100644 --- a/SpriteLibrary/Doc/Help/html/bcdb40c8-478a-043c-5db0-393001600029.htm +++ b/SpriteLibrary/Doc/Help/html/bcdb40c8-478a-043c-5db0-393001600029.htm @@ -1,4 +1,4 @@ -Sprite Properties

Sprite Properties

The Sprite type exposes the following members.

Properties
+Sprite Properties

Sprite Properties

The Sprite type exposes the following members.

Properties
  NameDescription
Public propertyAnimationCount
The number of animations this sprite has @@ -14,11 +14,13 @@
Public propertyAnimationIndex
Get or set the animation nimber. It is best to change the animation using ChangeAnimation. It is safer. -
Public propertyAutomaticallyMoves
+
Public propertyCode exampleAutomaticallyMoves
Determine if the sprite automatically moves (you need to give it a direction [using one of the SetSpriteDirection functions] and speed [MovementSpeed = X] also)
Public propertyBaseImageLocation
- The sprite location as found on the base image. This is usually the easiest location to use. + The sprite location as found on the base image. This is usually the easiest location to use. Use this to + figure out where the sprite is, but use the PutBaseImageLocation(Point) function to + move it to another location.
Public propertyDestroying
If the Sprite is in the middle of being Destroyed, this is set to true. When a Sprite is Destroyed, it needs to erase itself and do some house-cleaning before it actually vanishes. @@ -47,7 +49,7 @@ Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent. Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the - next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If + next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
Public propertyPictureBoxLocation
The sprite location as found on the picture-box that this sprite is associated with. Used when dealing with mouse-clicks diff --git a/SpriteLibrary/Doc/Help/html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm b/SpriteLibrary/Doc/Help/html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm index 58ca2ce..52f7017 100644 --- a/SpriteLibrary/Doc/Help/html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm +++ b/SpriteLibrary/Doc/Help/html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm @@ -1,4 +1,4 @@ -Sprite Events

Sprite Events

The Sprite type exposes the following members.

Events
+Sprite Events

Sprite Events

The Sprite type exposes the following members.

Events
  NameDescription
Public eventCheckBeforeMove
This event fires off before a sprite is drawn. Use it if you have constraints. You @@ -30,9 +30,11 @@ When the mouse moves off the non-transparent portion of the sprite. Use this for a menu, when you want the menu item to stop glowing when the mouse moves away from the menu item sprite. -
Public eventSpriteAnimationComplete
+
Public eventCode exampleSpriteAnimationComplete
Only used when you tell an animation to animate once. At the end of the animation, - this function fires off. + this function fires off. In the AdvDemo example, the dragon sprite has multiple + animations. At the end of each of them, the game randomly chooses which animation + to show next. And, it even chooses, every once in a while, to breathe fire.
Public eventSpriteArrivedAtEndPoint
An event for when you tell a Sprite to MoveTo(Point) a specific point, or, when you tell the Sprite to MoveTo(list of points). When the Sprite has reached the final destination, @@ -50,14 +52,15 @@ Check to see that the Animaton and FrameIndex are what you expect them to be.
Public eventSpriteExitsPictureBox
This happens when the sprite has exited the picture box. Useful when you want to - keep sprites from traveling on forever after exiting. -
Public eventSpriteHitsPictureBox
+ keep sprites from traveling on forever after exiting. For example, you may want to + destroy the sprite now that it is no longer visible. +
Public eventCode exampleSpriteHitsPictureBox
This happens when the sprite hits the border of the picture-box. Useful for when you want to have shots explode when they hit the side. -
Public eventSpriteHitsSprite
- This happens when two sprites hit each-other. The SpriteEventArgs that is returned - contains the sprite that this sprite hits. -
Public eventSpriteInitializes
+
Public eventCode exampleSpriteHitsSprite
+ This happens when two sprites hit each-other. The SpriteEventArgs that is returned + contains the sprite that this sprite hits. +
Public eventSpriteInitializes
This event happens right after the sprite is created. Use this to immediately set a sprite to animate once or something like that.
Top
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/dad86143-a294-4bfb-c83e-49453b03de01.htm b/SpriteLibrary/Doc/Help/html/dad86143-a294-4bfb-c83e-49453b03de01.htm index 84af49e..cec30ea 100644 --- a/SpriteLibrary/Doc/Help/html/dad86143-a294-4bfb-c83e-49453b03de01.htm +++ b/SpriteLibrary/Doc/Help/html/dad86143-a294-4bfb-c83e-49453b03de01.htm @@ -1,8 +1,8 @@ -SpriteDatabase.LoadObjectFromXmlFile(T) Method

SpriteDatabaseLoadObjectFromXmlFileT Method

- Load in an XML serialized item from the specified ResourceManager. You will usually make one of these by - creating an object and using WriteToXmlFileT(String, T) SpriteDatabase.WriteToXmlFile to - save it to a file on your desktop. Then you can drag and drop that file into your project and then use this - LoadObjectFromXmlFile function. +SpriteDatabase.LoadObjectFromXmlFile(T) Method

SpriteDatabaseLoadObjectFromXmlFileT Method

+ Load in an XML serialized item from the specified ResourceManager. You will usually make an XML file by + creating an object (as a variable) and using WriteToXmlFileT(String, T) to + serialize it and save it to a file on your desktop. Then you can drag and drop that file into your project and then use this + LoadObjectFromXmlFile function. You can google XML Serialization for more information.

Namespace:  SpriteLibrary
@@ -13,4 +13,18 @@ ) where T : new()

Parameters

XMLResourceToLoad
Type: SystemString
The resource item to load. If you would access it like: properties.resources.myFile, - the correct value to put here would be "myFile"
MyManager
Type: System.ResourcesResourceManager
The resource manager. Usually Properties.Resources.ResourceManager

Type Parameters

T
The type of object to load. It could be something as simple as an int, a class, or a list of classes.

Return Value

Type: T
An object of the value you specified. Or null if it fails.
See Also
\ No newline at end of file + the correct value to put here would be "myFile"
MyManager
Type: System.ResourcesResourceManager
The resource manager. Usually Properties.Resources.ResourceManager

Type Parameters

T
The type of object to load. It could be something as simple as an int, a class, or a list of classes.

Return Value

Type: T
An object of the value you specified. Or null if it fails.
Examples
+ XML Serialization takes an object (a class, a variable, or whatever) and will store any public values in XML. + You can choose to save the resulting XML as a string, or to save it to a file. This function Loads it from a + resource file (one which has been added to Properties.Resources.) The corresponding write function: + WriteToXmlFileT(String, T) writes to a file that is outside of Properties.Resources; the + resources of a program are read-only. Once you write to a file, you can drag the resulting XML into your project + and load it from there. If you want to load from an XML file that is not a resource, use ReadFromXmlFileT(String)

Here is code to create an item and save it to a file. +

MyClass MyVariable = new MyClass();
+MyVariable.Name = "StoreThis!";
+
+SpriteDatabase.WriteToXmlFile<MyClass>("c:\xml_file.xml", MyClass);
+ Now that we have an XML file, we drag that file into our project so that it shows up in our Properties.Resources + and then we can use this code to load it. +
MyClass MyVariable = SpriteDatabase.LoadObjectFromXmlFile<MyClass>("xml_file",Properties.Resources.ResourceManager);
+Console.WriteLine(MyVariable.Name);
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/e8336b9d-8af9-22bf-8934-d6a343349847.htm b/SpriteLibrary/Doc/Help/html/e8336b9d-8af9-22bf-8934-d6a343349847.htm index 96f5cc6..63f9281 100644 --- a/SpriteLibrary/Doc/Help/html/e8336b9d-8af9-22bf-8934-d6a343349847.htm +++ b/SpriteLibrary/Doc/Help/html/e8336b9d-8af9-22bf-8934-d6a343349847.htm @@ -1,4 +1,4 @@ -SpriteDatabase.WriteToXmlFile(T) Method

SpriteDatabaseWriteToXmlFileT Method

+SpriteDatabase.WriteToXmlFile(T) Method

SpriteDatabaseWriteToXmlFileT Method

Writes the given object instance to an XML file. Only Public properties and variables will be written to the file. These can be any type though, even other classes. If there are public properties/variables that you do not want written to the file, decorate them with the [XmlIgnore] attribute. @@ -12,4 +12,16 @@ T objectToWrite ) where T : new() -

Parameters

filePath
Type: SystemString
The file path to write the object instance to.
objectToWrite
Type: T
The object instance to write to the file.

Type Parameters

T
The type of object being written to the file.
See Also
\ No newline at end of file +

Parameters

filePath
Type: SystemString
The file path to write the object instance to.
objectToWrite
Type: T
The object instance to write to the file.

Type Parameters

T
The type of object being written to the file.
Examples
+ XML Serialization takes an object (a class, a variable, or whatever) and will store any public values in XML. + You can choose to save the resulting XML as a string, or to save it to a file. This function + writes to a file that is outside of Properties.Resources; the + resources of a program are read-only. Once you write to a file, you can drag the resulting XML into your project + and load it from there. If you want to load from an XML file that is not a resource, use ReadFromXmlFileT(String)

Here is code to create an item and save it to a file. +

MyClass MyVariable = new MyClass();
+MyVariable.Name = "StoreThis!";
+
+SpriteDatabase.WriteToXmlFile<MyClass>("c:\xml_file.xml", MyClass);
+ Now that we have an XML file, we can use this code to load it. +
MyClass MyVariable = SpriteDatabase.ReadFromXmlFile<MyClass>("c:\xml_file.xml");
+Console.WriteLine(MyVariable.Name);
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/eefee0d8-fb59-4546-386a-53f40c545c43.htm b/SpriteLibrary/Doc/Help/html/eefee0d8-fb59-4546-386a-53f40c545c43.htm index 322c7b3..3c113cf 100644 --- a/SpriteLibrary/Doc/Help/html/eefee0d8-fb59-4546-386a-53f40c545c43.htm +++ b/SpriteLibrary/Doc/Help/html/eefee0d8-fb59-4546-386a-53f40c545c43.htm @@ -1,4 +1,4 @@ -Sprite.MoveTo Method (Point)

SpriteMoveTo Method (Point)

+Sprite.MoveTo Method (Point)

SpriteMoveTo Method (Point)

Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed and tell the sprite that it can automatically move. But the sprite will begin a journey towards that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event @@ -9,4 +9,11 @@ Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public void MoveTo(
 	Point Destination
-)

Parameters

Destination
Type: System.DrawingPoint
An image-point that the sprite will move to.
See Also
\ No newline at end of file +)

Parameters

Destination
Type: System.DrawingPoint
An image-point that the sprite will move to.
Examples
+ In this example, we are creating a missile sprite and shooting it to where the target sprite + currently is. The target may move away and we might miss it entirely. +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Missile");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MoveTo(TargetSprite.BaseImageLocation);
+NewSprite.MovementSpeed = speed;
See Also
\ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm b/SpriteLibrary/Doc/Help/html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm index 50dc64a..b6a529d 100644 --- a/SpriteLibrary/Doc/Help/html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm +++ b/SpriteLibrary/Doc/Help/html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm @@ -1,8 +1,18 @@ -Sprite.AutomaticallyMoves Property

SpriteAutomaticallyMoves Property

+Sprite.AutomaticallyMoves Property

SpriteAutomaticallyMoves Property

Determine if the sprite automatically moves (you need to give it a direction [using one of the SetSpriteDirection functions] and speed [MovementSpeed = X] also)

Namespace:  SpriteLibrary
Assembly: -  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public bool AutomaticallyMoves { get; set; }

Property Value

Type: Boolean
See Also
\ No newline at end of file +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)
Syntax
C#
public bool AutomaticallyMoves { get; set; }

Property Value

Type: Boolean
Examples
+ Here is a short bit of code, showing how AutomaticallyMoves is part of the bigger picture. You + need to set the direction (or use a MoveTo(ListPoint) function), as well + as setting the speed. +
C#
Sprite NewSprite = MySpriteController.DuplicateSprite("Dragon");
+NewSprite.AutomaticallyMoves = true;
+NewSprite.CannotMoveOutsideBox = true;
+NewSprite.SpriteHitsPictureBox += SpriteBounces;
+NewSprite.SetSpriteDirectionDegrees(90);
+NewSprite.PutBaseImageLocation(new Point(startx, starty));
+NewSprite.MovementSpeed = speed;
See Also
\ No newline at end of file