Fix reporting bug when doing replay
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de5acab132
commit
2ca9ddce19
@ -874,7 +874,7 @@ namespace EduNetworkBuilder
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return tDests;
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}
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public void TestForCompletion(bool report_as_done)
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public void TestForCompletion(bool report_as_done, bool MarkAsDoneIfNotReporting=false)
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{
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NetworkDevice TmpDevice;
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bool PreviouslyUnsolved = !PuzzleIsSolved; //Only if we have an unsolved puzzle
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@ -911,7 +911,8 @@ namespace EduNetworkBuilder
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}
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if (PuzzleCount == 0 && PreviouslyUnsolved)
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{
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PuzzleIsSolved = true;
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if(report_as_done || MarkAsDoneIfNotReporting)
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PuzzleIsSolved = true; //Only change this when we need to report it
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if (NB.DebugTests) Console.WriteLine("Recognizing puzzle is solved: " + PuzzleName);
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if (report_as_done)
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{
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@ -1707,7 +1708,7 @@ namespace EduNetworkBuilder
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//replay finished
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ReplayInProgress = false;
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//Try testing for completion?
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TestForCompletion(false);
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TestForCompletion(false, true);
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//If we have succeeded, we need to mark it as passed
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if (PuzzleIsSolved) Settings.RegisterReplayPassed();
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//If we have failed to complete, we need to mark it as failed
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@ -2043,6 +2043,17 @@ namespace EduNetworkBuilder
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LoadNetworkFromNetwork(theNet);
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}
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}
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if(OurSettings.ReplayMode)
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{
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//clear out the replay actions for this network
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ActionCollection AC = OurSettings.GetUserActionCollection();
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if (AC != null)
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{
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NetworkAction NA = AC.GetCurrentNetAction();
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if (NA != null)
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NA.Actions.Clear();
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}
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}
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UpdateMenu();
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UpdateForm();
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}
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