Make reload work for all puzzles. We want to use that when making replays. It is nice to reload it once we know the solution so we can save a clean replay.
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@ -532,7 +532,7 @@ namespace EduNetworkBuilder
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public void UpdateMenu()
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{
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if (myNetwork.NetworkFilename != "")
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if (myNetwork.NetworkFilename != "" || storedNetworkStates.Count > 0)
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{
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reloadToolStripMenuItem.Enabled = true;
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}
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@ -2032,6 +2032,17 @@ namespace EduNetworkBuilder
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PrepForLoad();
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myNetwork.Load(oldfile);
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}
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else
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{
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if(storedNetworkStates.Count > 0)
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{
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Network theNet = storedNetworkStates[storedNetworkStates.Count -1];
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storedNetworkStates.Clear();
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ForwardstoredNetworkStates.Clear();
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PrepForLoad();
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LoadNetworkFromNetwork(theNet);
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}
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}
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UpdateMenu();
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UpdateForm();
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}
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@ -2189,6 +2200,7 @@ namespace EduNetworkBuilder
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xmlDoc.LoadXml(myString);
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PrepForLoad();
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myNetwork.Load(xmlDoc, resource, true, SkipOpeningWindows);//Load it from resource. Set the bool saying it was from resource
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StoreNetworkState(myNetwork); //Store a clean state
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UpdateMenu();
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UpdateForm();
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}
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@ -2205,6 +2217,7 @@ namespace EduNetworkBuilder
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UpdateLinks();
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UpdateForm();
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NBSettings ns = NB.GetSettings();
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StoreNetworkState(myNetwork); //Store a clean state
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if (ns != null && ns.AutoDHCPAllMachinesAtNetworkLoad)
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myNetwork.DoAllDHCP();
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}
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@ -2212,7 +2225,9 @@ namespace EduNetworkBuilder
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private void LoadSolvedResource(string what)
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{
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PrepForLoad();
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LoadNetworkFromResource(what);
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StoreNetworkState(myNetwork); //Store a clean state
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myNetwork.OverrideFromResources();
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UpdateForm();
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UpdateMessages();
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@ -2225,6 +2240,7 @@ namespace EduNetworkBuilder
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//Then "unsolve" it
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myNetwork.DoAllClearIPs();
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myNetwork.OverrideFromResources();
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StoreNetworkState(myNetwork); //Store a clean state
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UpdateForm();
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UpdateMessages();
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}
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