Changing images around for better flames and explosions
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4fe8c06948
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@ -17,7 +17,7 @@ namespace EduNetworkBuilder
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public DateTime NextAnimation;
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int AnimationCount = 0;
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int AnimationSpeed = 150; //ms between animations
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int maxAnim = 6;
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int maxAnim = 12;
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bool erased = true;
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public bool AnimationDone { get { if (AnimationCount > 0) return false; return true; } }
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@ -31,17 +31,28 @@ namespace EduNetworkBuilder
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case AnimationName.Fire1:
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ImageStartPoint = new Point(0,0);
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HowBig = new Size(100, 100);
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AnimationCount = 6;
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AnimationCount = 12;
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maxAnim = 12;
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AnimationSpeed = 100;
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break;
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case AnimationName.Explo1:
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ImageStartPoint = new Point(0, 400);
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HowBig = new Size(100, 100);
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AnimationCount = 12;
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maxAnim = 12;
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AnimationSpeed = 100;
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break;
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case AnimationName.Smoke1:
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ImageStartPoint = new Point(0, 100);
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HowBig = new Size(100, 100);
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AnimationCount = 6;
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break;
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case AnimationName.Spark1:
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ImageStartPoint = new Point(0, 200);
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HowBig = new Size(100, 100);
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AnimationCount = 6;
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maxAnim = 6;
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break;
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case AnimationName.Spark1:
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ImageStartPoint = new Point(0, 300);
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HowBig = new Size(100, 100);
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AnimationCount = 6;
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maxAnim = 6;
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break;
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}
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NextAnimation = DateTime.UtcNow.AddMilliseconds(AnimationSpeed);
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@ -51,7 +62,15 @@ namespace EduNetworkBuilder
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{
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if (AnimationCount < 0) return;
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if (!erased) return;
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Rectangle AniminSnip = new Rectangle((maxAnim - AnimationCount) * HowBig.Width, ImageStartPoint.Y, HowBig.Width, HowBig.Height);
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int sx = (maxAnim - AnimationCount) * HowBig.Width;
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int sy = ImageStartPoint.Y;
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if(sx >= Properties.Resources.Animations.Width)
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{
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sy = sy + HowBig.Height;
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sx = sx - Properties.Resources.Animations.Width;
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}
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//Console.WriteLine("Anim: x:" + sx + " y:" + sy);
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Rectangle AniminSnip = new Rectangle(sx, sy, HowBig.Width, HowBig.Height);
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Graphics.FromImage(TheNetworkImage).DrawImage(Properties.Resources.Animations, Where, AniminSnip, GraphicsUnit.Pixel);
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myPB.Invalidate(Where);
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}
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@ -428,7 +428,6 @@
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<None Include="Resources\click.wav" />
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<None Include="Resources\gpl.txt" />
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<None Include="Resources\CaptionBtn.png" />
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<None Include="Resources\Animations.png" />
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<None Include="Resources\BurnMark.png" />
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<None Include="Resources\cellphone.png" />
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<None Include="Resources\Copier.png" />
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@ -436,6 +435,7 @@
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<None Include="Resources\ip_phone.png" />
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<None Include="Resources\Laptop.png" />
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<None Include="Resources\microwave.png" />
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<None Include="Resources\Animations.png" />
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<Content Include="Resources\NBIco.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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@ -50,7 +50,7 @@ namespace EduNetworkBuilder
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LockVLANsOnHost, LockNicVLAN, LockInterfaceVLAN, LockVLANNames,
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DeviceIsFrozen, DeviceBlowsUpWithPower, DeviceNeedsUPS,
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}
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public enum AnimationName { Spark1, Fire1, Smoke1 }
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public enum AnimationName { Spark1, Fire1, Smoke1, Explo1 }
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public enum ContextTest { ping, arp, traceroute }
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public enum NetTestVerbosity { none, basic, hints, full }
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public enum LBContents { routes, messages, dhcp, puzzles }
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@ -987,16 +987,22 @@ namespace EduNetworkBuilder
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{
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Rectangle Where = new Rectangle(ItemClickedOn.myLocation().X,
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ItemClickedOn.myLocation().Y - ((ItemClickedOn.Size * 2) / 3), ItemClickedOn.Size, ItemClickedOn.Size);
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if(ItemClickedOn.IsBurned)
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if (ItemClickedOn.IsBurned)
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{
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int which = GameRandomGen.Next(3);
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if(which ==0)
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if (which == 0)
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myNetwork.AddAnimation(AnimationName.Spark1, Where);
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else
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myNetwork.AddAnimation(AnimationName.Smoke1, Where);
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}
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else
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myNetwork.AddAnimation(AnimationName.Fire1, Where);
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{
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int which = GameRandomGen.Next(3);
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if (which == 0)
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myNetwork.AddAnimation(AnimationName.Explo1, Where);
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else
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myNetwork.AddAnimation(AnimationName.Fire1, Where);
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}
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ItemClickedOn.IsBurned = true;
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ItemClickedOn.PowerOff = true; //It remains off.
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}
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