So, sound is one of the things that still does not work well. The problem is that C# does not “mix” different sounds well. There are other libraries and systems that I might use at some point in time. But, for now you cannot play multiple sounds using the SpriteLibrary.
The PlayAsync function tried to do this a little bit, but it ends up still playing one sound at a time.
Deleting the wiki page "Sound" cannot be undone. Continue?