A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor,
Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax
for doing so is:
public class TankPayload : SpritePayload { public int Armor; public int Speed; }
You can access the payload and retrieve the various values.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax See Also