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Spritepayload Field
A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax for doing so is:
public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
You can access the payload and retrieve the various values.

Namespace:  SpriteLibrary
Assembly:  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax
C#
public SpritePayload payload

Field Value

Type: SpritePayload
See Also