Sprite Constructor (SpriteController, Image, Int32, Int32) |
Generate a new sprite. It takes the image and the width and height. If there are multiple images of that width
and height in the image, an animation is created.
Namespace:
SpriteLibrary
Assembly:
SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
Syntax public Sprite(
SpriteController Controller,
Image SpriteImage,
int width,
int height
)
Parameters
- Controller
- Type: SpriteLibrarySpriteController
The sprite controller that manages this sprite - SpriteImage
- Type: System.DrawingImage
The image we pull the animation from - width
- Type: SystemInt32
The width of one animation frame - height
- Type: SystemInt32
The height of one animation frame
See Also