Spelling mistake in doc
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@ -61,7 +61,7 @@ namespace SpriteLibrary
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/// Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
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/// Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent.
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/// Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
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/// Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting
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/// the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
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/// the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the
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/// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If
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/// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If
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/// it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
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/// it is not animating, not moving, or just sitting there, then it may not take effect for quite some time.
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/// </summary>
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/// </summary>
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public float Opacity { get { return _opacity; } set { if (value <= 1 && value >= 0) _opacity = value; } }
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public float Opacity { get { return _opacity; } set { if (value <= 1 && value >= 0) _opacity = value; } }
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