From f2a50b5c493e7dfb416349fd5c614aef337ad28f Mon Sep 17 00:00:00 2001 From: Tim Young Date: Mon, 25 Sep 2017 13:44:54 -0500 Subject: [PATCH] Spelling mistake in doc --- SpriteLibrary/Sprite.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SpriteLibrary/Sprite.cs b/SpriteLibrary/Sprite.cs index 749caba..d814085 100644 --- a/SpriteLibrary/Sprite.cs +++ b/SpriteLibrary/Sprite.cs @@ -61,7 +61,7 @@ namespace SpriteLibrary /// Set the opacity of the sprite. The value should be between 0 and 1. 1 is solid, 0 is transparent. /// Sometimes you want to drag a sprite around the map, or show a sprite that "could be there." Setting /// the sprite opacity is usually how you do that. One warning, however. The opacity value takes effect the - /// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly emmediately. If + /// next time it is drawn. If the sprite is animating rapidly, it will take effect nearly immediately. If /// it is not animating, not moving, or just sitting there, then it may not take effect for quite some time. /// public float Opacity { get { return _opacity; } set { if (value <= 1 && value >= 0) _opacity = value; } }