move values to the correct place
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@ -27,7 +27,6 @@ namespace SpriteLibrary
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ResourceManager myResourceManager = null;
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ResourceManager myResourceManager = null;
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string Filename = "";
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string Filename = "";
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Size SnapGridSize = new Size(5, 5);
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Size SnapGridSize = new Size(5, 5);
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int CurrentSIIndex = -1; //The information item we are editing. -1 means it is a new one.
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public SpriteDatabase(ResourceManager theResourceManager, string filename)
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public SpriteDatabase(ResourceManager theResourceManager, string filename)
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{
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{
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@ -23,6 +23,8 @@ namespace SpriteLibrary
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List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
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List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
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Size SnapGridSize = new Size(5,5);
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Size SnapGridSize = new Size(5,5);
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SpriteDatabase myDatabase = null;
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SpriteDatabase myDatabase = null;
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int CurrentSIIndex = -1; //The information item we are editing. -1 means it is a new one.
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int CurrentSIAnimation = -1;
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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{
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{
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