Compare commits
13 Commits
f3ed276ca9
...
web
Author | SHA1 | Date | |
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858bfef1bb | |||
deb5f29cee | |||
9aa26b82c6 | |||
726bafe580 | |||
80c1abd5fe | |||
5ce6dc6d3e | |||
bf2e281c40 | |||
98733d1ad5 | |||
0859bffc23 | |||
9be833dd2c | |||
0e9a6d1a15 | |||
3e902cba95 | |||
77b034f845 |
4
Web/.editorconfig
Normal file
4
Web/.editorconfig
Normal file
@ -0,0 +1,4 @@
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root = true
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[*]
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end_of_line = lf
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2606
Web/Resources/edustrings.en.json
Normal file
2606
Web/Resources/edustrings.en.json
Normal file
File diff suppressed because it is too large
Load Diff
2396
Web/Resources/edustrings.fr.json
Normal file
2396
Web/Resources/edustrings.fr.json
Normal file
File diff suppressed because it is too large
Load Diff
@ -31,6 +31,7 @@
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<script src="selectmenu.js"></script>
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<script src="network.js"></script>
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<script src="textwindow.js"></script>
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<script src="language.js"></script>
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<script src="ui.js"></script>
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</body>
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</html>
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3995
Web/language.js
Normal file
3995
Web/language.js
Normal file
File diff suppressed because it is too large
Load Diff
102
Web/network.js
102
Web/network.js
@ -1,6 +1,10 @@
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//This file contains the information about the puzzle (network)
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//Each puzzle is stored in the allpuzzles variable. We need to select one and use it
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//We define this here, even though it is used primarily in the UI. We define its values here
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var ui_helplevel = 0;
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var puzzle=networkFromName("Level0-Ping");
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//var puzzle=networkFromName("Level0-NeedsLink");
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//var puzzle=networkFromName("Level0_NetworkLoop");
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@ -32,7 +36,7 @@ function networkFromName(what)
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if(allpuzzles[index].EduNetworkBuilder.Network.name == what)
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{
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console.log("Found " + what + " at index " + index);
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return structuredClone(allpuzzles[index].EduNetworkBuilder.Network);
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return networkFromIndex(index);
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}
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index++;
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}
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@ -40,11 +44,105 @@ function networkFromName(what)
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function networkFromIndex(what)
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{
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if(typeof(what)==="number" && what >= 0 && what < allpuzzles.length){
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return structuredClone(allpuzzles[what].EduNetworkBuilder.Network);
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var newitem = structuredClone(allpuzzles[what].EduNetworkBuilder.Network);
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console.log("It is an array:" + Array.isArray(newitem.nettest));
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if (!Array.isArray(newitem.nettest)) {
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var oneitem = newitem.nettest; //this is an object
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newitem.nettest = [];
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newitem.nettest.push(oneitem); //make it an one-item array.
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}
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//Set the help level to be whatever we need
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if (newitem.startinghelplevel == "full") ui_helplevel = 3;
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if (newitem.startinghelplevel == "hints") ui_helplevel = 2;
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if (newitem.startinghelplevel == "basic") ui_helplevel = 1;
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if (newitem.startinghelplevel == "none") ui_helplevel = 0;
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console.log("Starting help level = " + ui_helplevel + " from " + newitem.startinghelplevel);
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return newitem;
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}
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return null;
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}
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function deviceHasProblem(Device) {
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var hostname = Device.hostname;
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//console.log("Looking for tests on " + hostname + " and have: " + puzzle.nettest.length)
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for (var index = 0; index < puzzle.nettest.length; index++) {
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//console.log("Found test: " + JSON.stringify(puzzle.nettest));
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if (puzzle.nettest[index].shost == hostname) {
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if (puzzle.nettest[index].solved == null) {
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//It has not yet been solved.
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//console.log("Found problem on device: " + hostname);
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return true;
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}
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}
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}
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return false;
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}
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function problemString(nettest) {
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if (nettest == null) return "";
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//The structure of a nettest
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//"shost": "pc0",
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//"dhost": "laptop0",
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//"thetest": "SuccessfullyPings"
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//if (ui_helplevel == 0) setStatus("There is a disturbance in the force. Guessing...");
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//if (ui_helplevel == 1) setStatus("Service check detected a problem.");
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//if (ui_helplevel == 2) setStatus("Someone submitted a trouble ticket.");
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//if (ui_helplevel == 3) setStatus("Interviewed users for detailed info.");
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switch (nettest.thetest) {
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case "DHCPServerEnabled":
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case "DeviceBlowsUpWithPower":
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case "DeviceIsFrozen":
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case "DeviceNeedsUPS":
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case "FailedPing":
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case "HelpRequest":
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case "LockAll":
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case "LockLocation":
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case "LockNic":
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case "LockVLANNames":
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case "LockVLANsOnHost":
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case "NeedsDefaultGW":
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case "NeedsLinkToDevice":
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case "NeedsLocalIPTo":
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case "NeedsRouteToNet":
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case "NeedsTaggedVLAN":
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case "ReadContextHelp":
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break;
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case "SuccessfullyPings":
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//level 0 is handled elsewhere
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if (ui_helplevel == 2) return translator.getStr("NT_TstDiscriptPing");
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if (ui_helplevel == 3) return translator.getStr("NT_TstDiscriptPing2") + nettest.dhost;
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case "SuccessfullyPingsWithoutLoop":
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case "SuccessfullyTraceroutes":
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break;
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}
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return "";
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}
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function returnProblemStrings(Device) {
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var hostname = Device.hostname;
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var errors = [];
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//console.log("Looking for tests on " + hostname + " and have: " + puzzle.nettest.length)
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for (var index = 0; index < puzzle.nettest.length; index++) {
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//console.log("Found test: " + JSON.stringify(puzzle.nettest));
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if (puzzle.nettest[index].shost == hostname) {
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if (puzzle.nettest[index].solved == null) {
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//It has not yet been solved.
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var error = problemString(puzzle.nettest[index]);
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//console.log("We got a problem string:" + JSON.stringify(error));
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if (error != "");
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errors.push(error);
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}
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}
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}
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return errors;
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}
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function networkNamesMatchingText(textToMatch)
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{
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var list = [];
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40
Web/scripts/BuildLanguage.pl
Normal file
40
Web/scripts/BuildLanguage.pl
Normal file
@ -0,0 +1,40 @@
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#!/usr/bin/perl
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opendir(Dir, "Resources") || die "Can't open Resources directory: $!\n";
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@files = grep(/edustrings/,readdir(Dir));
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closedir(Dir);
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open ($outfile, '>', "language.js") or die $!;
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print($outfile "language = {\n");
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foreach $file (@files) {
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$lang = $file;
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$lang =~ s/edustrings.//;
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$lang =~ s/.json//;
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print($outfile " $lang : {\n");
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open my $info, "Resources/$file" or die "Could not open $file: $!";
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while( my $line = <$info>) {
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chomp($line);
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if ( $line =~ /name": "(.*)",$/)
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{
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print($outfile " $1 : {");
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}
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if ( $line =~ /value": "(.*)",$/)
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{
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print($outfile "$line\n");
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}
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if ( $line =~ /value": "(.*)"$/) #if there is no comment
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{
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print($outfile "$line\n },\n");
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}
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if ( $line =~ /comment": "(.*)"$/)
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{
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print($outfile " $line\n },\n");
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}
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}
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print($outfile " },\n"); #End the language file;
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}
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print($outfile "];\n"); #End the language variable definition
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close($outfile);
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25
Web/scripts/ConvertResx2Json.sh
Normal file
25
Web/scripts/ConvertResx2Json.sh
Normal file
@ -0,0 +1,25 @@
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#!/bin/bash
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#
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# Convert the EduNetworkBuilder language files into json
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# Run this from the web directory, and make sure to have xq installed
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if which xq >/dev/null; then
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if [ -d Resources -a -d EduResources/languages ]; then
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for a in EduResources/languages/*.resx; do
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c=$a;
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if [ $a = "EduResources/languages/edustrings.resx" ]; then
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c="edustrings.en.resx"
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fi
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b=$(basename $c | sed 's/.resx/\.json/');
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#if [ ! -e Resources/languages/$b ]; then
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echo $b
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xq '.root.data' $a |sed 's/\@name/name/' | grep -v 'xml:space' > Resources/$b
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#fi
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done
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else
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echo "You must be in the web directory of the EduNetworkBuilder git repo for this to work"
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fi
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else
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echo "xq must be installed. This comes with the jq program"
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echo "jq is used for working with json files and xq is the counterpart"
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echo "that converts xml to json."
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fi
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@ -17,7 +17,7 @@ var menuItemSize=50;
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function InitializeSelectMenu() {
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cachedSelectMenuCanvas = document.createElement('canvas');
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cachedSelectMenuCanvas.width = menuItemSize;
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console.log("length= " + selectMenuNames.length);
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//console.log("length= " + selectMenuNames.length);
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cachedSelectMenuCanvas.height = menuItemSize * selectMenuNames.length;
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var cSMCctx = cachedSelectMenuCanvas.getContext('2d');
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var starty = 0;
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@ -208,18 +208,202 @@ function PrintPuzzleSelectMenu(level=0)
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{
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var levellist=networkNamesMatchingText("Level"+level);
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//console.log("list is this long: " + levellist.length);
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textMenuPrint(levellist, -1, tmLastHighlightedIndex);
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tmPuzzleSelectMenuLevel=level;
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//textMenuPrint(levellist, -1, tmLastHighlightedIndex);
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//tmPuzzleSelectMenuLevel=level;
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//
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var local_menuitems = [];
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for (var i = 1; i < levellist.length; i++) {
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var item = new menuitem(null, levellist[i], levellist[i], null, null, textMenu_PuzzleClick)
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local_menuitems.push(item);
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}
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var local_menu = new menuclass(null);
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local_menu.items = local_menuitems;
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menuPrint(local_menu);
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}
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function textMenu_PuzzleClick(text, name, source, dest) {
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//If we get here, someone clicked on a puzzle name. Select it and move on
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//We are in puzzle-select mode and clicked somewhere.
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//if (text == null) { } //!== does not work properly
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//else {
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// console.log("Clicked on puzzle: " + text);
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// uiMode = 1;
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// switchPuzzle(text);
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//}
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}
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function textMenu_HandleMouseMove(evt)
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{
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var highlighted_index = Math.floor(((evt.pageY - tmOutsideYMargin) - (tmTextHeight/3)) / tmTextHeight);
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if(tmLastHighlightedIndex != highlighted_index)
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{
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//the index has changed
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console.log("index = " + highlighted_index);
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tmLastHighlightedIndex = highlighted_index;
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PrintPuzzleSelectMenu(tmPuzzleSelectMenuLevel);
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//var highlighted_index = Math.floor(((evt.pageY - tmOutsideYMargin) - (tmTextHeight/3)) / tmTextHeight);
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//if(tmLastHighlightedIndex != highlighted_index)
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//{
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// //the index has changed
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// console.log("index = " + highlighted_index);
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// tmLastHighlightedIndex = highlighted_index;
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// PrintPuzzleSelectMenu(tmPuzzleSelectMenuLevel);
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//}
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}
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class menuitem {
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constructor(rectangle, shownText, payloadName = null, payloadSource = null, payloadDest = null, clickFunc=null) {
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this.rectangle = rectangle
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this.shownText = shownText
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this.payloadName = payloadName //The command, such as 'delete', 'power-on', 'ping', etc
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this.payloadSource = payloadSource //The link, device, or original item.
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this.payloadDest = payloadDest //The destination device, etc. Often null unless we are pinging or tracert
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this.clickFunc = clickFunc
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}
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}
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//Our menuclass will have a menu. We need to be able to have cascading menus (one on top of the other)
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//so we can return to a past menu if we have moved on to a child menu.
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class menuclass {
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constructor(sourceItem) {
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this.SourceItem = sourceItem
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this.hmargin = 10 //horizontal margin on both left and right
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this.vmargin = 10 //virtical margin on both top and bottom
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this.backcolor = "grey" //The background color
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this.font = "20px serif" //font and size
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this.textcolor = "black" //Font color
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this.items = [] //An array of menuitems
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this.TextYGap = 3; //The gap to add to the size
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}
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}
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function menuPrint(menu, menutop = 0, highlightedindex = -1) {
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//the menu is the menuclass that holds everything
|
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//menutop is the top=most item. If we scroll up and down, this changes.
|
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//highlighted index is the item that has been moused-over. When this changes, re-draw the menu
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|
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PrintScreen(0); //Print the network, then we can lay over it
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|
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//This menu covers the entire place.
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cachedTextMenuCanvas = document.createElement('canvas');
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cachedTextMenuCanvas.width = MainCanvas.width - (tmOutsideXMargin * 2);
|
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cachedTextMenuCanvas.height = MainCanvas.height - (tmOutsideYMargin * 2);
|
||||
|
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//Get the context
|
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var cTMCctx = cachedTextMenuCanvas.getContext('2d');
|
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var tw_rect;
|
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|
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var tw_width=0; //the width of the menu alltogether
|
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var tw_height=0; //the height of the menu alltogether
|
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var tw_itemHeight=0; //the height of both the font and margin spacing
|
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var tw_rect; //the rectangle we end up using
|
||||
//We need to figure out the size of the menu.
|
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//Do we have an item to print? If so, add that at top
|
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if (menu.SourceItem == null) {
|
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//!== null does not work right
|
||||
}
|
||||
else {
|
||||
tw_height = imageSize + 10;
|
||||
}
|
||||
var tw_startY = tw_height;
|
||||
//Calculate the size of each text line
|
||||
//Add spacing. If we are larger than the alloted space, add arrows at top and bottom
|
||||
//Then we can fill in the area based on all of this.
|
||||
|
||||
cTMCctx.strokeStyle = menu.textcolor;
|
||||
cTMCctx.font = menu.font;
|
||||
|
||||
var metrics = cTMCctx.measureText("test");
|
||||
var yHeight = metrics.fontBoundingBoxAscent + metrics.fontBoundingBoxDescent + menu.TextYGap; //the hight of the default font and gap
|
||||
var tw_TextHeight = yHeight; //store it for use
|
||||
|
||||
var maxWidth = 0;
|
||||
//determine max width (width of longest text line)
|
||||
for (var index = 0; index < menu.items.length; index++) {
|
||||
var tmetrics = cTMCctx.measureText(menu.items[index].shownText);
|
||||
var xWidth = tmetrics.width;
|
||||
if (xWidth > maxWidth) maxWidth = xWidth;
|
||||
}
|
||||
|
||||
maxWidth = maxWidth + 20 + menu.hmargin;
|
||||
|
||||
if (maxWidth > cachedTextMenuCanvas.width) maxWidth = cachedTextMenuCanvas.width;
|
||||
|
||||
tw_width = maxWidth;
|
||||
//determine height (if we have more items than fit, figure out what will fit)
|
||||
|
||||
tw_height += menu.items.length * yHeight;
|
||||
if(tw_height > cachedTextMenuCanvas.height) tw_height = cachedTextMenuCanvas.height;
|
||||
|
||||
//Now that we have the width and height, center it
|
||||
var x = (cachedTextMenuCanvas.width - tw_width) / 2;
|
||||
var y = (cachedTextMenuCanvas.height - tw_height) / 2;
|
||||
|
||||
//make a rectangle of the correct size
|
||||
//Use that rectangle to place the closing X at the top
|
||||
|
||||
tw_rect = makeRectangle(x, y, tw_width, tw_height);
|
||||
|
||||
//fill in the whole thing with white and opaque
|
||||
drawshape("square", makeRectangle(0, 0, cachedTextMenuCanvas.width, cachedTextMenuCanvas.height), "white", .5, cTMCctx);
|
||||
|
||||
|
||||
//Fill in the background, nearly fully but showing a very little behind
|
||||
drawshape("square", tw_rect, menu.backcolor, .9, cTMCctx);
|
||||
|
||||
|
||||
//Put the X there so we can click on it
|
||||
rect = makeRectangle(cachedTextMenuCanvas.width - tmScrollBarWidth, y, tmScrollBarWidth, tmMenuBarHight, tmOutsideXMargin, tmOutsideYMargin);
|
||||
cTMCctx.drawImage(imageFromName("x"), rect.sx, rect.sy, rect.deltax, rect.deltay);
|
||||
registerActionStruct("square", rect, null, textwindow_XClick);
|
||||
|
||||
|
||||
//Put the UpArrow there so we can click on it
|
||||
cTMCctx.drawImage(imageFromName("ArrowUp"), cachedTextMenuCanvas.width - tmScrollBarWidth, tmMenuBarHight, tmScrollBarWidth, tmMenuBarHight);
|
||||
|
||||
//Put the DownArrow there so we can click on it
|
||||
cTMCctx.drawImage(imageFromName("ArrowDown"), cachedTextMenuCanvas.width - tmScrollBarWidth, cachedTextMenuCanvas.height - tmMenuBarHight, tmScrollBarWidth, tmMenuBarHight);
|
||||
|
||||
//Create and Draw the menu bar
|
||||
cTMCctx.beginPath();
|
||||
cTMCctx.moveTo(cachedTextMenuCanvas.width - tmScrollBarWidth, 0);
|
||||
cTMCctx.lineTo(cachedTextMenuCanvas.width - tmScrollBarWidth, cachedTextMenuCanvas.height);
|
||||
cTMCctx.strokeStyle = "white";
|
||||
cTMCctx.stroke();
|
||||
|
||||
//horizontal line under the X
|
||||
cTMCctx.beginPath();
|
||||
cTMCctx.moveTo(cachedTextMenuCanvas.width - tmScrollBarWidth, tmMenuBarHight);
|
||||
cTMCctx.lineTo(cachedTextMenuCanvas.width, tmMenuBarHight);
|
||||
cTMCctx.strokeStyle = "white";
|
||||
cTMCctx.stroke();
|
||||
|
||||
var oldfill = cTMCctx.fillStyle;
|
||||
var oldstroke = cTMCctx.strokeStyle;
|
||||
|
||||
cTMCctx.font = menu.font;
|
||||
cTMCctx.fillStyle = menu.textcolor;
|
||||
cTMCctx.strokeStyle = menu.textcolor;
|
||||
|
||||
for (var index = menutop; index < menu.items.length; index++) {
|
||||
var ty = tw_startY + (tw_TextHeight * (index - menutop));
|
||||
//x is already defined
|
||||
cTMCctx.fillText(menu.items[index].shownText, x, ty);
|
||||
metrics = cTMCctx.measureText(menu.items[index].shownText);
|
||||
var trect = makeRectangle(x + 20, ty, metrics.width, tw_TextHeight);
|
||||
menu.items[index].rectangle = trect;
|
||||
|
||||
registerActionStruct("square", trect, menu.items[index], puzzle_clickOn, null, generic_mouseoverHighlight);
|
||||
}
|
||||
|
||||
cTMCctx.fillStyle = oldfill;
|
||||
cTMCctx.strokeStyle = oldstroke;
|
||||
|
||||
|
||||
|
||||
MainCanvas_ctx.globalAlpha = 0.9; //some transparancy
|
||||
MainCanvas_ctx.drawImage(cachedTextMenuCanvas, tmOutsideXMargin, tmOutsideYMargin)
|
||||
MainCanvas_ctx.globalAlpha = 1; //reset transparancy
|
||||
|
||||
}
|
||||
|
||||
function puzzle_clickOn(point, actionrec) {
|
||||
console.log("clicking on puzzle:" + actionrec.theObject.shownText);
|
||||
uiMode = 1;
|
||||
switchPuzzle(actionrec.theObject.shownText);
|
||||
}
|
284
Web/ui.js
284
Web/ui.js
@ -12,10 +12,12 @@ var small_button_size = 25;
|
||||
var uiDeviceInfoLevel = 1; //What do we display when we look at the network
|
||||
var uiActions = [];//a list of things on the screen we can click on or process.
|
||||
var ui_highlightRect = null;
|
||||
var ui_selectRect = null;
|
||||
var ui_HadHighlight = false;
|
||||
var ui_status_height = 25;
|
||||
var ui_StatusText = "";
|
||||
var ui_HighlightArray = [];
|
||||
var translator = new Language("en");
|
||||
|
||||
//The user interface mode. 0=network, 1=network information, 2=puzzle-selection menu
|
||||
var uiMode=1;
|
||||
@ -45,7 +47,7 @@ const imageCollection = loadImages(
|
||||
"img/VidImage.png", "img/WAP.png", "img/WBridge.png",
|
||||
"img/WRepeater.png", "img/WRouter.png", "img/X.png",
|
||||
"img/info.png", "img/menu.png", "img/eye.png",
|
||||
"img/menu.png", "img/thumb.png",
|
||||
"img/queryuser.png", "img/thumb.png",
|
||||
],
|
||||
InitializeGameMenu // this is called when all images have loaded.
|
||||
);
|
||||
@ -99,7 +101,7 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
//Clear out any old ActionStructs. They will get filled in as we print the screen.
|
||||
clearActionStructs();
|
||||
|
||||
console.log("PrintingScreen for mode: " + what);
|
||||
//console.log("PrintingScreen for mode: " + what);
|
||||
var rect;
|
||||
|
||||
if(what == 0)
|
||||
@ -109,29 +111,8 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
MainCanvas_ctx.fillStyle = maincanvasBackground;
|
||||
MainCanvas_ctx.fillRect(0, 0, MainCanvas.width, MainCanvas.height);
|
||||
|
||||
////Do any highlight we need to
|
||||
//if (ui_highlightRect !== null) {
|
||||
// //console.log("trying to highlight something: " + JSON.stringify(ui_highlightRect));
|
||||
// MainCanvas_ctx.fillStyle = "white";
|
||||
// MainCanvas_ctx.globalAlpha = 0.4; //mostly transparent
|
||||
// if (ui_highlightRect.shapeText == "square")
|
||||
// MainCanvas_ctx.fillRect(ui_highlightRect.sx, ui_highlightRect.sy, ui_highlightRect.deltax, ui_highlightRect.deltay);
|
||||
// else if (ui_highlightRect.shapeText == "line") {
|
||||
// var oldWidth = MainCanvas_ctx.lineWidth;
|
||||
// MainCanvas_ctx.lineWidth += 6;
|
||||
// MainCanvas_ctx.strokeStyle = "white";
|
||||
// MainCanvas_ctx.beginPath();
|
||||
// MainCanvas_ctx.moveTo(ui_highlightRect.sx, ui_highlightRect.sy);
|
||||
// MainCanvas_ctx.lineTo(ui_highlightRect.dx, ui_highlightRect.dy);
|
||||
// MainCanvas_ctx.stroke();
|
||||
// MainCanvas_ctx.lineWidth = oldWidth;
|
||||
// MainCanvas_ctx.strokeStyle = "black";
|
||||
// }
|
||||
// MainCanvas_ctx.globalAlpha = 1.0; //reset
|
||||
// MainCanvas_ctx.fillStyle = "black"; //reset
|
||||
// ui_HadHighlight = true;
|
||||
//}
|
||||
//else ui_HadHighlight = false;
|
||||
//Check for device highlights
|
||||
checkDevicesForIssues();
|
||||
|
||||
//print highlights. If we have mouseover highlights, note that.
|
||||
if (printHighlights("mouseover") > 0) ui_HadHighlight = true;
|
||||
@ -153,6 +134,23 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
MainCanvas_ctx.drawImage(imageFromName("eye"), rect.sx, rect.sy, rect.deltax, rect.deltay);
|
||||
registerActionStruct("square", rect, null, ui_eyeLeftClick, null, generic_mouseoverHighlight);
|
||||
|
||||
//Draw the help-level select button
|
||||
rect = makeRectangle(MainCanvas.width - small_button_size, small_button_size * 3, small_button_size, small_button_size);
|
||||
|
||||
//Put any coloring behind the query-user image
|
||||
var tmp_queryhighlight = null;
|
||||
if (ui_helplevel == 0) tmp_queryhighlight = returnHighlightShape("square", rect, "red", "none", 0.3);
|
||||
if (ui_helplevel == 1) tmp_queryhighlight = returnHighlightShape("square", rect, "orange", "none", 0.3);
|
||||
if (ui_helplevel == 2) tmp_queryhighlight = returnHighlightShape("square", rect, "yellow", "none", 0.3);
|
||||
if (ui_helplevel == 3) tmp_queryhighlight = returnHighlightShape("square", rect, "green", "none", 0.3);
|
||||
if (tmp_queryhighlight == null) { }
|
||||
else drawhighlight(tmp_queryhighlight);
|
||||
|
||||
MainCanvas_ctx.drawImage(imageFromName("queryuser"), rect.sx, rect.sy, rect.deltax, rect.deltay);
|
||||
|
||||
registerActionStruct("square", rect, null, ui_queryuserLeftClick, null, generic_mouseoverHighlight);
|
||||
|
||||
|
||||
//Draw simple lines to show boundaries
|
||||
//Select menu separation
|
||||
MainCanvas_ctx.lineWidth = 2;
|
||||
@ -179,6 +177,13 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
|
||||
MainCanvas_ctx.strokeStyle = "black";
|
||||
|
||||
if (ui_selectRect == null) { }
|
||||
else {
|
||||
//console.log("We have something selected.");
|
||||
var tmp_select = returnHighlightShape("selectbox", ui_selectRect, "green", "none", 0.8);
|
||||
drawhighlight(tmp_select);
|
||||
}
|
||||
|
||||
drawSelectMenu();
|
||||
PrintAllNetworkLinks();
|
||||
PrintAllNetworkDevices();
|
||||
@ -186,7 +191,8 @@ function PrintScreen(WhatPassedIn=-1)
|
||||
else if(what == 1) //PuzzleDescription/Info
|
||||
{
|
||||
//Display the text about the puzzle
|
||||
textMenuPrint(puzzle.en_message);
|
||||
console.log("Using language: " + ui_language);
|
||||
textMenuPrint(eval('puzzle.' + ui_language + '_message'));
|
||||
}
|
||||
else if(what == 2) //PuzzleSelect
|
||||
{
|
||||
@ -232,9 +238,10 @@ function CheckForActions(actionPoint, action) {
|
||||
var checkit = false;
|
||||
var inside = false;
|
||||
for (var index = 0; index < uiActions.length; index++) {
|
||||
if (action == "leftclick" && uiActions[index].funcLeftClick !== null) checkit = true;
|
||||
if (action == "rightclick" && uiActions[index].funcRightClick !== null) checkit = true;
|
||||
if (action == "mouseover" && uiActions[index].funcMouseover !== null) checkit = true;
|
||||
checkit = true;
|
||||
if (action == "leftclick" && uiActions[index].funcLeftClick == null) checkit = false;
|
||||
if (action == "rightclick" && uiActions[index].funcRightClick == null) checkit = false;
|
||||
if (action == "mouseover" && uiActions[index].funcMouseover == null) checkit = false;
|
||||
checklocation = uiActions[index];
|
||||
var point = newPointFromPair(actionPoint.pageX - checklocation.shapePoints.offsetx, actionPoint.pageY - checklocation.shapePoints.offsety);
|
||||
if (checkit) {
|
||||
@ -262,14 +269,16 @@ function CheckForActions(actionPoint, action) {
|
||||
//console.log("Is inside");
|
||||
switch (action) {
|
||||
case "leftclick":
|
||||
if (checklocation.funcLeftClick != null) {
|
||||
if (checklocation.funcLeftClick == null) { }
|
||||
else {
|
||||
checklocation.funcLeftClick(actionPoint, checklocation);
|
||||
//console.log("Successfully did a UI action");
|
||||
//console.log("Successfully did a left-click UI action");
|
||||
return true;
|
||||
}
|
||||
break;
|
||||
case "mouseover":
|
||||
if (checklocation.funcMouseover != null) {
|
||||
if (checklocation.funcMouseover == null) { }
|
||||
else {
|
||||
checklocation.funcMouseover(actionPoint, checklocation);
|
||||
//console.log("Successfully did a UI action");
|
||||
return true;
|
||||
@ -303,7 +312,7 @@ function distance(x1, y1, x2, y2) {
|
||||
function handleMouseUp(evt)
|
||||
{
|
||||
//evt.preventDefault();
|
||||
mouseIsDown=false;
|
||||
mouseIsDown = false;
|
||||
//See if we have a mouse click
|
||||
let deltaX = Math.abs(evt.pageX - mouseDownLocation.pageX);
|
||||
let deltaY = Math.abs(evt.pageY - mouseDownLocation.pageY);
|
||||
@ -320,10 +329,17 @@ function handleMouseUp(evt)
|
||||
if(!mouseDidMovement)
|
||||
{ //If we are not dragging, it is a click
|
||||
var myevt = copyLocation(evt);
|
||||
var needsrefresh = true;;
|
||||
if (ui_selectRect == null) needsrefresh = false;
|
||||
ui_selectRect = null; //remove any previous selected marker
|
||||
//console.log("evt:" + JSON.stringify(myevt));
|
||||
if (CheckForActions(myevt, "leftclick")) return; //If we did this, do not do anything else.
|
||||
if(uiMode==1) TextWindow_handleMouseUp(evt);
|
||||
else if(uiMode==2) TextWindow_handleMouseUp(evt);
|
||||
else if (uiMode == 2) TextWindow_handleMouseUp(evt);
|
||||
if (needsrefresh) {
|
||||
if (ui_selectRect == null) setStatus(""); //we clicked on nothing
|
||||
PrintScreen();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@ -345,6 +361,19 @@ function ui_eyeLeftClick(evt) {
|
||||
PrintScreen();
|
||||
}
|
||||
|
||||
function ui_queryuserLeftClick(evt) {
|
||||
console.log("Selected 'queryuser' button in action");
|
||||
//It is the eye button
|
||||
ui_helplevel++;
|
||||
if (ui_helplevel > 3) ui_helplevel = 0;
|
||||
if (ui_helplevel == 0) setStatus("There is a disturbance in the force. Guessing...");
|
||||
if (ui_helplevel == 1) setStatus("Service check detected a problem.");
|
||||
if (ui_helplevel == 2) setStatus("Someone submitted a trouble ticket.");
|
||||
if (ui_helplevel == 3) setStatus("Interviewed users for detailed info.");
|
||||
PrintScreen();
|
||||
}
|
||||
|
||||
|
||||
function ui_InfoLeftClick(evt) {
|
||||
console.log("Selected info button in action");
|
||||
//It is the info button
|
||||
@ -460,6 +489,12 @@ function PrintNetworkDevice(ToPrint)
|
||||
if(dname=="net_switch") dname="switch";
|
||||
if(dname=="net_hub") dname="hub";
|
||||
//console.log("printing device " + dname);
|
||||
|
||||
if (deviceHasProblem(ToPrint)) {
|
||||
var thshape = returnHighlightShape("square", actionrect, "red", "problem", 0.2);
|
||||
drawhighlight(thshape);
|
||||
}
|
||||
|
||||
MainCanvas_ctx.drawImage(imageFromName(dname), rect.spoint.x, rect.spoint.y, rect.width, rect.height);
|
||||
registerActionStruct("square", actionrect, ToPrint, device_clickOn, null, generic_mouseoverHighlight);
|
||||
|
||||
@ -505,11 +540,34 @@ function PrintNetworkDevice(ToPrint)
|
||||
}
|
||||
}
|
||||
|
||||
function checkDevicesForIssues()
|
||||
{
|
||||
return; //Doing it a different way
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
|
||||
removeHighlightsNamed("problem");
|
||||
//console.log("Looking for problems in devices." + puzzle.device.length);
|
||||
|
||||
let index = 0;
|
||||
while (index < puzzle.device.length) {
|
||||
if (deviceHasProblem(puzzle.device[index])) {
|
||||
console.log("Found a problem. Registering it...");
|
||||
var actionrect = deviceRectangle(puzzle.device[index]);
|
||||
//If the help level is bigger than 0 (guessing), show which devices have problems
|
||||
if (ui_helplevel > 0) {
|
||||
var answer = registerHighlightShape("square", actionrect, "red", "problem", 0.2);
|
||||
console.log("registered it." + JSON.stringify(answer));
|
||||
}
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
function PrintAllNetworkDevices()
|
||||
{
|
||||
if (puzzle == null) return; //If the puzzle has not been set, exit
|
||||
|
||||
let index=0;
|
||||
let index = 0;
|
||||
while (index < puzzle.device.length) {
|
||||
PrintNetworkDevice(puzzle.device[index]);
|
||||
index++;
|
||||
@ -630,22 +688,22 @@ function makeLine(x1, y1, x2, y2, offsetx = 0, offsety = 0) {
|
||||
}
|
||||
|
||||
//Make a structure to hold all our data
|
||||
function actionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
|
||||
var struct = {
|
||||
shapeText: shapeText,
|
||||
shapePoints: structuredClone(shapePoints),
|
||||
theObject: theObject,
|
||||
funcLeftClick: funcLeftClick,
|
||||
funcRightClick: funcRightClick,
|
||||
funcMouseover: funcMouseover,
|
||||
class actionStruct {
|
||||
constructor(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
|
||||
|
||||
this.shapeText= shapeText
|
||||
this.shapePoints= structuredClone(shapePoints)
|
||||
this.shapePoints.shapeText = shapeText;
|
||||
this.theObject= theObject
|
||||
this.funcLeftClick= funcLeftClick
|
||||
this.funcRightClick= funcRightClick
|
||||
this.funcMouseover= funcMouseover
|
||||
}
|
||||
shapePoints.shapeText = shapeText;
|
||||
return struct;
|
||||
}
|
||||
|
||||
function registerActionStruct(shapeText, shapePoints, theObject=null, funcLeftClick=null, funcRightClick=null, funcMouseover=null) {
|
||||
//Make an object with all the data
|
||||
var what = actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
|
||||
var what = new actionStruct(shapeText, shapePoints, theObject, funcLeftClick, funcRightClick, funcMouseover);
|
||||
//console.log("Pushing an action: " + shapeText);
|
||||
//Push it onto the uiActions list
|
||||
uiActions.unshift(what); //Put it at the beginning of the list
|
||||
@ -664,31 +722,63 @@ function setStatus(text) {
|
||||
//go through all highlights and print all of them
|
||||
function printHighlights(countof="mouseover") {
|
||||
var count = 0;
|
||||
//console.log("Printing highlights. " + ui_HighlightArray.length)
|
||||
for (var index = 0; index < ui_HighlightArray.length; index++) {
|
||||
var highlight = ui_HighlightArray[index];
|
||||
//console.log("trying to highlight something: " + JSON.stringify(highlight));
|
||||
if (highlight.shapeName == countof) count++;
|
||||
MainCanvas_ctx.fillStyle = highlight.shapeColor;
|
||||
MainCanvas_ctx.globalAlpha = highlight.opaciticy; //mostly transparent
|
||||
if (highlight.shapeText == "square")
|
||||
MainCanvas_ctx.fillRect(highlight.shapePoints.sx, highlight.shapePoints.sy, highlight.shapePoints.deltax, highlight.shapePoints.deltay);
|
||||
else if (highlight.shapeText == "line") {
|
||||
var oldWidth = MainCanvas_ctx.lineWidth;
|
||||
MainCanvas_ctx.lineWidth += 6;
|
||||
MainCanvas_ctx.strokeStyle = highlight.shapeColor;
|
||||
MainCanvas_ctx.beginPath();
|
||||
MainCanvas_ctx.moveTo(highlight.shapePoints.sx, highlight.shapePoints.sy);
|
||||
MainCanvas_ctx.lineTo(highlight.shapePoints.dx, highlight.shapePoints.dy);
|
||||
MainCanvas_ctx.stroke();
|
||||
MainCanvas_ctx.lineWidth = oldWidth;
|
||||
MainCanvas_ctx.strokeStyle = "black";
|
||||
}
|
||||
MainCanvas_ctx.globalAlpha = 1.0; //reset
|
||||
MainCanvas_ctx.fillStyle = "black"; //reset
|
||||
drawhighlight(highlight);
|
||||
}
|
||||
return countof; //the count of the item we were supposed to count
|
||||
}
|
||||
|
||||
function drawhighlight(highlight, canvas = null) {
|
||||
if (canvas == null)
|
||||
canvas = MainCanvas_ctx;
|
||||
canvas.fillStyle = highlight.shapeColor;
|
||||
canvas.globalAlpha = highlight.opaciticy; //mostly transparent
|
||||
var oldWidth;
|
||||
if (highlight.shapeText == "square")
|
||||
canvas.fillRect(highlight.shapePoints.sx, highlight.shapePoints.sy, highlight.shapePoints.deltax, highlight.shapePoints.deltay);
|
||||
else if (highlight.shapeText == "line") {
|
||||
oldWidth = canvas.lineWidth;
|
||||
canvas.lineWidth += 6;
|
||||
canvas.strokeStyle = highlight.shapeColor;
|
||||
canvas.beginPath();
|
||||
canvas.moveTo(highlight.shapePoints.sx, highlight.shapePoints.sy);
|
||||
canvas.lineTo(highlight.shapePoints.dx, highlight.shapePoints.dy);
|
||||
canvas.stroke();
|
||||
canvas.lineWidth = oldWidth;
|
||||
canvas.strokeStyle = "black";
|
||||
}
|
||||
else if (highlight.shapeText == "selectbox") {
|
||||
//console.log("Printing a selectbox");
|
||||
canvas.fillStyle = "green";
|
||||
oldWidth = canvas.lineWidth;
|
||||
canvas.lineWidth += 2;
|
||||
canvas.strokeStyle = "green";
|
||||
canvas.beginPath();
|
||||
canvas.moveTo(highlight.shapePoints.sx, highlight.shapePoints.sy);
|
||||
canvas.lineTo(highlight.shapePoints.dx, highlight.shapePoints.sy);
|
||||
canvas.lineTo(highlight.shapePoints.dx, highlight.shapePoints.dy);
|
||||
canvas.lineTo(highlight.shapePoints.sx, highlight.shapePoints.dy);
|
||||
canvas.lineTo(highlight.shapePoints.sx, highlight.shapePoints.sy);
|
||||
canvas.stroke();
|
||||
canvas.lineWidth = oldWidth;
|
||||
canvas.strokeStyle = "black";
|
||||
}
|
||||
canvas.globalAlpha = 1.0; //reset
|
||||
canvas.fillStyle = "black"; //reset
|
||||
}
|
||||
|
||||
//We use drawhighlight to draw one-off shapes
|
||||
function drawshape( shape, rect, color, opaciticy = 0.4, canvas = null) {
|
||||
if (canvas == null)
|
||||
canvas = MainCanvas_ctx;
|
||||
var tmp_queryhighlight = returnHighlightShape(shape, rect, color, "none", opaciticy);
|
||||
drawhighlight(tmp_queryhighlight, canvas);
|
||||
}
|
||||
|
||||
function countHighlightsNamed(countof = "mouseover") {
|
||||
var count = 0;
|
||||
for (var index = 0; index < ui_HighlightArray.length; index++) {
|
||||
@ -698,8 +788,7 @@ function countHighlightsNamed(countof = "mouseover") {
|
||||
return countof; //the count of the item we were supposed to count
|
||||
}
|
||||
|
||||
//There may be multiple things
|
||||
function registerHighlightShape(shapeText, shapePoints, shapeColor, shapeName, opaciticy=0.4) {
|
||||
function returnHighlightShape(shapeText, shapePoints, shapeColor, shapeName, opaciticy = 0.4) {
|
||||
//Create a highlight record with the needed info
|
||||
var newhighlight = {
|
||||
shapeText: shapeText,
|
||||
@ -708,6 +797,13 @@ function registerHighlightShape(shapeText, shapePoints, shapeColor, shapeName, o
|
||||
shapeName: shapeName, //Used when we remove them later
|
||||
opaciticy, opaciticy,
|
||||
}
|
||||
return newhighlight;
|
||||
}
|
||||
|
||||
//There may be multiple things
|
||||
function registerHighlightShape(shapeText, shapePoints, shapeColor, shapeName, opaciticy=0.4) {
|
||||
//Create a highlight record with the needed info
|
||||
var newhighlight = returnHighlightShape(shapeText, structuredClone(shapePoints), shapeColor, shapeName, opaciticy)
|
||||
//console.log("registering a highlight: " + JSON.stringify(newhighlight));
|
||||
//Add it to the list of highlights.
|
||||
ui_HighlightArray.unshift(newhighlight);
|
||||
@ -769,8 +865,64 @@ function generic_mouseoverHighlight(point, actionrec) {
|
||||
|
||||
function device_clickOn(point, actionrec) {
|
||||
if (actionrec.theObject !== null && actionrec.theObject.name !== null) {
|
||||
setStatus(actionrec.theObject.hostname);
|
||||
ui_selectRect = structuredClone(actionrec.shapePoints);
|
||||
//console.log("Setting select rect:" + JSON.stringify(ui_selectRect));
|
||||
var ipaddresses = ipsFromDevice(actionrec.theObject);
|
||||
var additional = "";
|
||||
for (var x = 0; x < ipaddresses.length; x++) {
|
||||
//Print the IP address if the type is correct.
|
||||
//console.log(JSON.stringify(ipaddresses[x]));
|
||||
switch (ipaddresses[x].nictype) {
|
||||
case "eth":
|
||||
case "management_interface":
|
||||
//console.log("Found a " + ipaddresses[x].nictype)
|
||||
additional += " " + ipaddresses[x].cidrip;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (deviceHasProblem(actionrec.theObject)) {
|
||||
//If we know nothing, we change nothing
|
||||
if (ui_helplevel > 0) {
|
||||
if (ui_helplevel == 1) additional = " " + translator.getStr("NT_TstDscriptProblem");
|
||||
else {
|
||||
//here we get all the problem statements and combine them
|
||||
errors = returnProblemStrings(actionrec.theObject);
|
||||
additional = " " + errors.join(' - ');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setStatus(actionrec.theObject.hostname + additional);
|
||||
//We probably do not want to do printecreen here, but we are doing it here now...
|
||||
PrintScreen();
|
||||
}
|
||||
}
|
||||
|
||||
function Language(lang = null) {
|
||||
var __construct = function () {
|
||||
if (lang == null) {
|
||||
lang = "en";
|
||||
}
|
||||
//console.log("Defining language:" + lang);
|
||||
ui_language = lang;
|
||||
return;
|
||||
}()
|
||||
|
||||
this.getStr = function (str, defaultStr) {
|
||||
var toget = 'language.' + ui_language + "." + str + ".value";
|
||||
//console.log("Translating: " + toget);
|
||||
var retStr = eval(toget);
|
||||
if (typeof retStr != 'undefined') {
|
||||
return retStr;
|
||||
} else {
|
||||
if (typeof defaultStr != 'undefined') {
|
||||
return defaultStr;
|
||||
} else {
|
||||
toget = "language.en." + str;
|
||||
//console.log("First translation failed, falling back to en: " + toget);
|
||||
return eval(toget);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user