Commit Graph

891 Commits

Author SHA1 Message Date
421a6b1a59 trigger multiple spray packets even after the packet is done. 2018-04-04 16:42:32 +03:00
501c08c181 bad packets are not logged. 2018-04-04 16:19:51 +03:00
1e4c8b3273 Network card makes error packet if going out the broken nic 2018-04-04 13:04:31 +03:00
18a8e6e3a1 Generate a bad packet when coming in on a bad nic 2018-04-04 12:57:58 +03:00
0a13df1446 Make device.BadPacketFromHere func 2018-04-03 16:27:34 +03:00
dae607bbae make an enum for a bad packet 2018-04-03 16:17:17 +03:00
d8a5a8169c Mark the nic spray fixed once the nic has been re-added. They should still add a test to make sure the IP has been put back, etc. Also fixed an issue with duplicate nic names. 2018-03-24 09:34:06 -05:00
10ef0a426f We can replace a switch if it has a bad nic. 2018-03-24 09:04:37 -05:00
762ff62a32 We can state that a network card (switch port) has a problem. We cannot do anything about it yet. 2018-03-24 08:29:09 -05:00
ade6ed04ce Update release notes 2018-03-24 08:06:45 -05:00
b5d2df4c20 Update the level1 practice5. It had been a puzzle with two DHCP servers. We teach that concept for the first time on level5. So I removed that and replaced it with improper DHCP. It passes out IPs that already exist. 2018-03-21 14:00:00 -05:00
b048058962 Update release notes 2018-03-19 13:45:29 -05:00
1e0fad5b4d Add two more "solved" networks. Can be used for random puzzles 2018-03-19 13:43:32 -05:00
f8edf09a79 Wireless practice puzzles. Lots of physical wiring issues, wireless, etc. More for troubleshooting practice. 2018-03-19 13:38:00 -05:00
e5792f869f Change the damage taken by trees. We can brush up against one and still make it through. But trees still give lots of damage... 2018-03-19 13:37:20 -05:00
6583bc86bb Adding a few puzzles. Level1. Practice 1-7. 2018-03-19 11:55:28 -05:00
3de3d9b111 update release notes 2018-03-19 11:22:17 -05:00
cfcab94c64 Hide file-> load toolstrip menu after a load. It kept it open for some reason. 2018-03-19 11:20:34 -05:00
6f223ca1e0 update release notes 2018-03-18 15:08:47 -05:00
383fdb9553 Fix a traversal class not serializable error. 2018-03-18 15:07:49 -05:00
6d73465385 Up the version number for next development cycle 2018-03-17 12:18:21 -05:00
fd777e56b3 Get ctrl-y working - redo. 2018-03-17 12:07:51 -05:00
c705ac0db3 Always store the state when a button clicked. This does a much better getting ctrl-z to work. 2018-03-17 11:59:11 -05:00
e1060523ab Get network equals func working & plug it into networkbuilder 2018-03-17 09:38:15 -05:00
b4db7cf99c equals func on net links 2018-03-16 16:27:27 -05:00
9fd7c6a119 Equals func on network devices 2018-03-16 16:23:41 -05:00
ae04d818be Firewall Rule Equals func 2018-03-16 16:19:36 -05:00
0a189ec949 make a virtual Equals func on components. Will need to make custom ones for a link and a device 2018-03-16 15:55:30 -05:00
990920b48f Interfaces Equals operator and updating the networkCard equals operator to use the interfaces operator. 2018-03-16 14:35:12 -05:00
485a57382b VlanName Equals Func 2018-03-16 14:22:54 -05:00
c07bc41d5a VlanInfo Equals func 2018-03-16 14:20:38 -05:00
ff81afba45 Network card "Equals" function (started) 2018-03-16 14:17:57 -05:00
40ee554e95 Equals func for NetShape 2018-03-16 14:01:44 -05:00
ee75c73e29 Add an Equals func for LanguageString 2018-03-16 13:59:14 -05:00
5d366ea2cf Add Equals func for NB_IPaddress 2018-03-16 13:57:10 -05:00
565ab9489d initial ctrl-z working 2018-03-15 17:12:20 -05:00
d40d9aee58 ctrl-z stub 2018-03-15 16:22:12 -05:00
6593a172fd Add a deep-clone func to the network. We will end up using this for adding ctrl-z functionality. 2018-03-15 16:12:00 -05:00
8d1ba61b89 Add some of the start of the IP address code that will be used for IPv6 2018-03-15 16:03:32 -05:00
f3df4f525a Rename IPAddress class to NB_IPAddress. We will be using the System.Net.IPAddress class and do not want to have a conflict. 2018-03-09 15:47:33 -06:00
0368d6d0f9 Lock some items in their location in old puzzles. Packet corruption, wireless corruption, wireless repeater, etc. Update release notes for this. 2018-03-07 15:33:26 -06:00
d72ccee22f Increase chance of damage when traversing long links. 2018-03-07 13:51:29 -06:00
2713d6156b Locked Location does not make a success ding at load. 2018-03-06 15:45:59 -06:00
38fd6705e4 devices can be locked to a region. They can be moved around somewhat, but only within a named shape. You can still lock a device so it cannot be moved around at all. 2018-03-06 15:38:47 -06:00
79304fae25 NetTestEditor lets us lock to a rectangle shape defined on the network. 2018-03-06 15:25:24 -06:00
ef658c4a58 Keep things from being dropped off the map 2018-03-06 14:50:11 -06:00
efa99fc719 Network returns all the rectangle shapes on the map. For use on the net-test editor 2018-03-06 14:37:37 -06:00
bd300d9c10 Shape editor has name. & put named shapes into line of sight puzzle 2018-03-06 14:34:29 -06:00
690369ae9c Add a name to the NetShape class. 2018-03-06 14:20:37 -06:00
05477cf9c4 update release notes 2018-03-06 14:18:17 -06:00