Get network equals func working & plug it into networkbuilder
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@ -179,6 +179,57 @@ namespace EduNetworkBuilder
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}
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}
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public bool Equals(Network CompareTo)
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{
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if (PuzzleName != CompareTo.PuzzleName) return false;
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if (myHeight != CompareTo.myHeight) return false;
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if (myWidth != CompareTo.myWidth) return false;
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if (Level != CompareTo.Level) return false;
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if (SortOrder != CompareTo.SortOrder) return false;
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if (OptionShowLabels != CompareTo.OptionShowLabels) return false;
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if (ShowLabelsHere != CompareTo.ShowLabelsHere) return false;
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if (VLANsEnabled != CompareTo.VLANsEnabled) return false;
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if (VLANPacketColors != CompareTo.VLANPacketColors) return false;
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if (_LoadedFromResource != CompareTo._LoadedFromResource) return false;
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if (!NetMessage.Equals(CompareTo.NetMessage)) return false;
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if (!NetTitle.Equals(CompareTo.NetTitle)) return false;
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if (!NetURL.Equals(CompareTo.NetURL)) return false;
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if (itemsize != CompareTo.itemsize) return false;
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if (UniqueIdentifier != CompareTo.UniqueIdentifier) return false;
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if (IsRandomNetwork != CompareTo.IsRandomNetwork) return false;
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if (NetworkFilename != CompareTo.NetworkFilename) return false;
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if (AlreadyDisplayedMessage != CompareTo.AlreadyDisplayedMessage) return false;
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if (HintsToDisplay != CompareTo.HintsToDisplay) return false;
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if (StartingHelpLevel != CompareTo.StartingHelpLevel) return false;
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if (PuzzleIsSolved != CompareTo.PuzzleIsSolved) return false;
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if (NetTests.Count != CompareTo.NetTests.Count) return false;
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for (int i = 0; i < NetTests.Count; i++)
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if (!NetTests[i].Equals(CompareTo.NetTests[i])) return false;
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if (BrokenItems.Count != CompareTo.BrokenItems.Count) return false;
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for (int i = 0; i < BrokenItems.Count; i++)
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if (BrokenItems[i] != CompareTo.BrokenItems[i]) return false;
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if (NetComponents.Count != CompareTo.NetComponents.Count) return false;
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for (int i = 0; i < NetComponents.Count; i++)
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if (!NetComponents[i].Equals(CompareTo.NetComponents[i])) return false;
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if (Shapes.Count != CompareTo.Shapes.Count) return false;
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for (int i = 0; i < Shapes.Count; i++)
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if (!Shapes[i].Equals(CompareTo.Shapes[i])) return false;
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if (PingTestStats.Count != CompareTo.PingTestStats.Count) return false;
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if (SuggestedReadings.Count != CompareTo.SuggestedReadings.Count) return false;
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if (myMessages.Count != CompareTo.myMessages.Count) return false;
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if (VlanNames.Count != CompareTo.VlanNames.Count) return false;
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for (int i = 0; i < VlanNames.Count; i++)
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if (!VlanNames[i].Equals(CompareTo.VlanNames[i])) return false;
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return true;
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}
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public void ClearComponents()
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{
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NetComponents.Clear();
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@ -243,7 +243,8 @@ namespace EduNetworkBuilder
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public void StoreNetworkState(Network toStore)
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{
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//We should verify something has changed before storing it. Oh well...
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if (storedNetworkStates.Count > 0 && toStore.Equals(storedNetworkStates[0]))
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return; //The states are identical. Do not store this state.
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storedNetworkStates.Insert(0,Network.DeepClone(toStore));
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int maxCount = 30;
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if(storedNetworkStates.Count > maxCount)
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