|
18a8e6e3a1
|
Generate a bad packet when coming in on a bad nic
|
2018-04-04 12:57:58 +03:00 |
|
|
0a13df1446
|
Make device.BadPacketFromHere func
|
2018-04-03 16:27:34 +03:00 |
|
|
dae607bbae
|
make an enum for a bad packet
|
2018-04-03 16:17:17 +03:00 |
|
|
d8a5a8169c
|
Mark the nic spray fixed once the nic has been re-added. They should still add a test to make sure the IP has been put back, etc. Also fixed an issue with duplicate nic names.
|
2018-03-24 09:34:06 -05:00 |
|
|
10ef0a426f
|
We can replace a switch if it has a bad nic.
|
2018-03-24 09:04:37 -05:00 |
|
|
762ff62a32
|
We can state that a network card (switch port) has a problem. We cannot do anything about it yet.
|
2018-03-24 08:29:09 -05:00 |
|
|
ade6ed04ce
|
Update release notes
|
2018-03-24 08:06:45 -05:00 |
|
|
b5d2df4c20
|
Update the level1 practice5. It had been a puzzle with two DHCP servers. We teach that concept for the first time on level5. So I removed that and replaced it with improper DHCP. It passes out IPs that already exist.
|
2018-03-21 14:00:00 -05:00 |
|
|
b048058962
|
Update release notes
|
2018-03-19 13:45:29 -05:00 |
|
|
1e0fad5b4d
|
Add two more "solved" networks. Can be used for random puzzles
|
2018-03-19 13:43:32 -05:00 |
|
|
f8edf09a79
|
Wireless practice puzzles. Lots of physical wiring issues, wireless, etc. More for troubleshooting practice.
|
2018-03-19 13:38:00 -05:00 |
|
|
e5792f869f
|
Change the damage taken by trees. We can brush up against one and still make it through. But trees still give lots of damage...
|
2018-03-19 13:37:20 -05:00 |
|
|
6583bc86bb
|
Adding a few puzzles. Level1. Practice 1-7.
|
2018-03-19 11:55:28 -05:00 |
|
|
3de3d9b111
|
update release notes
|
2018-03-19 11:22:17 -05:00 |
|
|
cfcab94c64
|
Hide file-> load toolstrip menu after a load. It kept it open for some reason.
|
2018-03-19 11:20:34 -05:00 |
|
|
6f223ca1e0
|
update release notes
|
2018-03-18 15:08:47 -05:00 |
|
|
383fdb9553
|
Fix a traversal class not serializable error.
|
2018-03-18 15:07:49 -05:00 |
|
|
6d73465385
|
Up the version number for next development cycle
|
2018-03-17 12:18:21 -05:00 |
|
|
fd777e56b3
|
Get ctrl-y working - redo.
|
2018-03-17 12:07:51 -05:00 |
|
|
c705ac0db3
|
Always store the state when a button clicked. This does a much better getting ctrl-z to work.
|
2018-03-17 11:59:11 -05:00 |
|
|
e1060523ab
|
Get network equals func working & plug it into networkbuilder
|
2018-03-17 09:38:15 -05:00 |
|
|
b4db7cf99c
|
equals func on net links
|
2018-03-16 16:27:27 -05:00 |
|
|
9fd7c6a119
|
Equals func on network devices
|
2018-03-16 16:23:41 -05:00 |
|
|
ae04d818be
|
Firewall Rule Equals func
|
2018-03-16 16:19:36 -05:00 |
|
|
0a189ec949
|
make a virtual Equals func on components. Will need to make custom ones for a link and a device
|
2018-03-16 15:55:30 -05:00 |
|
|
990920b48f
|
Interfaces Equals operator and updating the networkCard equals operator to use the interfaces operator.
|
2018-03-16 14:35:12 -05:00 |
|
|
485a57382b
|
VlanName Equals Func
|
2018-03-16 14:22:54 -05:00 |
|
|
c07bc41d5a
|
VlanInfo Equals func
|
2018-03-16 14:20:38 -05:00 |
|
|
ff81afba45
|
Network card "Equals" function (started)
|
2018-03-16 14:17:57 -05:00 |
|
|
40ee554e95
|
Equals func for NetShape
|
2018-03-16 14:01:44 -05:00 |
|
|
ee75c73e29
|
Add an Equals func for LanguageString
|
2018-03-16 13:59:14 -05:00 |
|
|
5d366ea2cf
|
Add Equals func for NB_IPaddress
|
2018-03-16 13:57:10 -05:00 |
|
|
565ab9489d
|
initial ctrl-z working
|
2018-03-15 17:12:20 -05:00 |
|
|
d40d9aee58
|
ctrl-z stub
|
2018-03-15 16:22:12 -05:00 |
|
|
6593a172fd
|
Add a deep-clone func to the network. We will end up using this for adding ctrl-z functionality.
|
2018-03-15 16:12:00 -05:00 |
|
|
8d1ba61b89
|
Add some of the start of the IP address code that will be used for IPv6
|
2018-03-15 16:03:32 -05:00 |
|
|
f3df4f525a
|
Rename IPAddress class to NB_IPAddress. We will be using the System.Net.IPAddress class and do not want to have a conflict.
|
2018-03-09 15:47:33 -06:00 |
|
|
0368d6d0f9
|
Lock some items in their location in old puzzles. Packet corruption, wireless corruption, wireless repeater, etc. Update release notes for this.
|
2018-03-07 15:33:26 -06:00 |
|
|
d72ccee22f
|
Increase chance of damage when traversing long links.
|
2018-03-07 13:51:29 -06:00 |
|
|
2713d6156b
|
Locked Location does not make a success ding at load.
|
2018-03-06 15:45:59 -06:00 |
|
|
38fd6705e4
|
devices can be locked to a region. They can be moved around somewhat, but only within a named shape. You can still lock a device so it cannot be moved around at all.
|
2018-03-06 15:38:47 -06:00 |
|
|
79304fae25
|
NetTestEditor lets us lock to a rectangle shape defined on the network.
|
2018-03-06 15:25:24 -06:00 |
|
|
ef658c4a58
|
Keep things from being dropped off the map
|
2018-03-06 14:50:11 -06:00 |
|
|
efa99fc719
|
Network returns all the rectangle shapes on the map. For use on the net-test editor
|
2018-03-06 14:37:37 -06:00 |
|
|
bd300d9c10
|
Shape editor has name. & put named shapes into line of sight puzzle
|
2018-03-06 14:34:29 -06:00 |
|
|
690369ae9c
|
Add a name to the NetShape class.
|
2018-03-06 14:20:37 -06:00 |
|
|
05477cf9c4
|
update release notes
|
2018-03-06 14:18:17 -06:00 |
|
|
124c347751
|
Add LineOfSight puzzle
|
2018-03-06 14:15:52 -06:00 |
|
|
18200217f3
|
Fix spelling of Grey
|
2018-03-05 17:06:01 -06:00 |
|
|
cd0b1c4bdc
|
Items locked for movement have a light circle drawn around them so that it is a little more obvious that there is something different about them.
|
2018-03-02 11:03:03 -06:00 |
|