Get network equals func working & plug it into networkbuilder
This commit is contained in:
parent
b4db7cf99c
commit
e1060523ab
@ -179,6 +179,57 @@ namespace EduNetworkBuilder
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool Equals(Network CompareTo)
|
||||||
|
{
|
||||||
|
if (PuzzleName != CompareTo.PuzzleName) return false;
|
||||||
|
if (myHeight != CompareTo.myHeight) return false;
|
||||||
|
if (myWidth != CompareTo.myWidth) return false;
|
||||||
|
if (Level != CompareTo.Level) return false;
|
||||||
|
if (SortOrder != CompareTo.SortOrder) return false;
|
||||||
|
if (OptionShowLabels != CompareTo.OptionShowLabels) return false;
|
||||||
|
if (ShowLabelsHere != CompareTo.ShowLabelsHere) return false;
|
||||||
|
if (VLANsEnabled != CompareTo.VLANsEnabled) return false;
|
||||||
|
if (VLANPacketColors != CompareTo.VLANPacketColors) return false;
|
||||||
|
if (_LoadedFromResource != CompareTo._LoadedFromResource) return false;
|
||||||
|
if (!NetMessage.Equals(CompareTo.NetMessage)) return false;
|
||||||
|
if (!NetTitle.Equals(CompareTo.NetTitle)) return false;
|
||||||
|
if (!NetURL.Equals(CompareTo.NetURL)) return false;
|
||||||
|
if (itemsize != CompareTo.itemsize) return false;
|
||||||
|
if (UniqueIdentifier != CompareTo.UniqueIdentifier) return false;
|
||||||
|
if (IsRandomNetwork != CompareTo.IsRandomNetwork) return false;
|
||||||
|
if (NetworkFilename != CompareTo.NetworkFilename) return false;
|
||||||
|
if (AlreadyDisplayedMessage != CompareTo.AlreadyDisplayedMessage) return false;
|
||||||
|
if (HintsToDisplay != CompareTo.HintsToDisplay) return false;
|
||||||
|
if (StartingHelpLevel != CompareTo.StartingHelpLevel) return false;
|
||||||
|
if (PuzzleIsSolved != CompareTo.PuzzleIsSolved) return false;
|
||||||
|
|
||||||
|
if (NetTests.Count != CompareTo.NetTests.Count) return false;
|
||||||
|
for (int i = 0; i < NetTests.Count; i++)
|
||||||
|
if (!NetTests[i].Equals(CompareTo.NetTests[i])) return false;
|
||||||
|
|
||||||
|
if (BrokenItems.Count != CompareTo.BrokenItems.Count) return false;
|
||||||
|
for (int i = 0; i < BrokenItems.Count; i++)
|
||||||
|
if (BrokenItems[i] != CompareTo.BrokenItems[i]) return false;
|
||||||
|
|
||||||
|
if (NetComponents.Count != CompareTo.NetComponents.Count) return false;
|
||||||
|
for (int i = 0; i < NetComponents.Count; i++)
|
||||||
|
if (!NetComponents[i].Equals(CompareTo.NetComponents[i])) return false;
|
||||||
|
|
||||||
|
if (Shapes.Count != CompareTo.Shapes.Count) return false;
|
||||||
|
for (int i = 0; i < Shapes.Count; i++)
|
||||||
|
if (!Shapes[i].Equals(CompareTo.Shapes[i])) return false;
|
||||||
|
|
||||||
|
if (PingTestStats.Count != CompareTo.PingTestStats.Count) return false;
|
||||||
|
if (SuggestedReadings.Count != CompareTo.SuggestedReadings.Count) return false;
|
||||||
|
if (myMessages.Count != CompareTo.myMessages.Count) return false;
|
||||||
|
|
||||||
|
if (VlanNames.Count != CompareTo.VlanNames.Count) return false;
|
||||||
|
for (int i = 0; i < VlanNames.Count; i++)
|
||||||
|
if (!VlanNames[i].Equals(CompareTo.VlanNames[i])) return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
public void ClearComponents()
|
public void ClearComponents()
|
||||||
{
|
{
|
||||||
NetComponents.Clear();
|
NetComponents.Clear();
|
||||||
|
@ -243,7 +243,8 @@ namespace EduNetworkBuilder
|
|||||||
|
|
||||||
public void StoreNetworkState(Network toStore)
|
public void StoreNetworkState(Network toStore)
|
||||||
{
|
{
|
||||||
//We should verify something has changed before storing it. Oh well...
|
if (storedNetworkStates.Count > 0 && toStore.Equals(storedNetworkStates[0]))
|
||||||
|
return; //The states are identical. Do not store this state.
|
||||||
storedNetworkStates.Insert(0,Network.DeepClone(toStore));
|
storedNetworkStates.Insert(0,Network.DeepClone(toStore));
|
||||||
int maxCount = 30;
|
int maxCount = 30;
|
||||||
if(storedNetworkStates.Count > maxCount)
|
if(storedNetworkStates.Count > maxCount)
|
||||||
|
Loading…
Reference in New Issue
Block a user