Add a clear replay status function
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@ -90,6 +90,20 @@ namespace EduNetworkBuilder
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if (PuzzlesPassed.Contains(NA.NetworkName)) PuzzlesPassed.Remove(NA.NetworkName);
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}
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}
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public void ClearReplayStatus()
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{
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if (UserActions == null) return;
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foreach(NetworkAction NA in UserActions.NetActions)
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{
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NA.HasFailed = false;
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NA.HasPassed = false;
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}
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PuzzlesPassed.Clear();
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PuzzlesFailed.Clear();
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}
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public ActionCollection GetUserActionCollection()
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{
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return UserActions;
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