When doing multiple regression tests, add a counter to the name so we see a status.
This commit is contained in:
parent
facd5d1ea1
commit
bf820055ca
@ -706,6 +706,7 @@ namespace EduNetworkBuilder
|
||||
List<string> Puzzles = NB.GetPuzzleNames();
|
||||
NBSettings oursettings = NB.GetSettings();
|
||||
if (Puzzles == null) return;
|
||||
List<string> NeedingToDo = new List<string>();
|
||||
foreach (string OnePuzzle in Puzzles)
|
||||
{
|
||||
pi = NB.GetPuzzleInfoFromName(OnePuzzle);
|
||||
@ -722,23 +723,30 @@ namespace EduNetworkBuilder
|
||||
{
|
||||
if (isChecked(tag))
|
||||
{
|
||||
|
||||
//Visible = false;
|
||||
BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
|
||||
if (myWin != null)
|
||||
{
|
||||
//myWin.Activate();
|
||||
FormColorForTesting();
|
||||
myWin.replayNetwork(OnePuzzle, 1);
|
||||
//Return back to the listbox window
|
||||
Visible = true;
|
||||
Activate();
|
||||
FormColorContinuingLoop();
|
||||
}
|
||||
NeedingToDo.Add(OnePuzzle);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Now, loop through and do them
|
||||
int count = NeedingToDo.Count;
|
||||
foreach(string OnePuzzle in NeedingToDo)
|
||||
{
|
||||
//Visible = false;
|
||||
BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
|
||||
if (myWin != null)
|
||||
{
|
||||
//myWin.Activate();
|
||||
FormColorForTesting();
|
||||
myWin.replayNetwork(OnePuzzle, 1, count--);
|
||||
//Return back to the listbox window
|
||||
Visible = true;
|
||||
Activate();
|
||||
FormColorContinuingLoop();
|
||||
}
|
||||
}
|
||||
|
||||
FormColorBackToNormal();
|
||||
}
|
||||
|
||||
|
@ -2866,7 +2866,7 @@ namespace EduNetworkBuilder
|
||||
#endregion Random Map Stuff
|
||||
|
||||
#region network replay stuff
|
||||
public void replayNetwork(string NetworkName, int delay_between)
|
||||
public void replayNetwork(string NetworkName, int delay_between, int Countdown=-1)
|
||||
{
|
||||
//Prepare for replay
|
||||
// reset to original map
|
||||
@ -2884,6 +2884,11 @@ namespace EduNetworkBuilder
|
||||
|
||||
//Loading the network automatically registers it as the current replay
|
||||
LoadNetworkFromResource(NetworkName, true);
|
||||
|
||||
if(Countdown >=0)
|
||||
{
|
||||
Text = "(" + Countdown + ") " + Text; //How many more to do
|
||||
}
|
||||
|
||||
//Make a boolean that says we are in a replaying state
|
||||
//make an index that shows the index we are to replay
|
||||
|
Loading…
Reference in New Issue
Block a user