Save the level we are working on
This commit is contained in:
parent
3f5100dcc0
commit
78bbfa8275
@ -34,6 +34,9 @@
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<setting name="MainWindowHeight" serializeAs="String">
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<value>-1</value>
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</setting>
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<setting name="ProcessingLevel" serializeAs="String">
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<value>none</value>
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</setting>
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</EduNetworkBuilder.Properties.Settings>
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</userSettings>
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</configuration>
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@ -151,14 +151,26 @@ namespace EduNetworkBuilder
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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PuzzleInfo PI;
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string first = "";
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string OriginalChoice = Properties.Settings.Default.ProcessingLevel;
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if(OriginalChoice != null)
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{
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if (NB.PuzzleLevelHasUnsolved(OriginalChoice))
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return OriginalChoice;
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}
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foreach (string str in NB.GetPuzzleNames())
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{
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if(!Properties.Settings.Default.ScoreList.Contains(str))
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{
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PI = NB.GetPuzzleInfoFromName(str);
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return "Level_" + PI.Level;
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first = "Level_" + PI.Level;
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break;
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}
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}
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if (first != "")
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return first;
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return NB.Translate("_All");
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}
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@ -308,6 +320,28 @@ namespace EduNetworkBuilder
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{
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processing = true;
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DebugLevel toFind;
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int mycount = 0;
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string labelname = "";
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if (MyMode == LBContents.puzzles)
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{
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foreach (Control mycontrol in panelCheckboxes.Controls)
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{
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//pull out the name
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CheckBox cb = (CheckBox)mycontrol;
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//make an enum. See if that is set. If so, mark it as checked
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if (cb.Checked)
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{
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mycount++;
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labelname = mycontrol.Text;
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}
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}
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if (mycount == 1)
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{
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//We only have one item checked. Store this value for later
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Properties.Settings.Default.ProcessingLevel = labelname;
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Properties.Settings.Default.Save();
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}
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}
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if (MyMode == LBContents.messages)
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{
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foreach (Control mycontrol in panelCheckboxes.Controls)
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@ -319,6 +353,8 @@ namespace EduNetworkBuilder
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if ((toFind & WhatToDisplay) == toFind)
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{
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cb.Checked = true;
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labelname = mycontrol.Text;
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mycount++;
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}
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else //If not, mark it as not checked.
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{
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@ -465,6 +465,13 @@ namespace EduNetworkBuilder
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return myWin.GetPuzzleTags();
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}
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public static bool PuzzleLevelHasUnsolved(string LevelName)
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{
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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if (myWin == null) return false;
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return myWin.PuzzleLevelHasUnsolved(LevelName);
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}
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public static List<string> GetPuzzleNames()
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{
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BuilderWindow myWin = (BuilderWindow)Application.OpenForms["BuilderWindow"];
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@ -461,6 +461,24 @@ namespace EduNetworkBuilder
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return null;
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}
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public bool PuzzleLevelHasUnsolved(string LevelName)
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{
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if (Properties.Settings.Default.ScoreList == null)
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Properties.Settings.Default.ScoreList = new System.Collections.Specialized.StringCollection();
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foreach (PuzzleInfo pi in PuzzleList)
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{
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if ("Level_" + pi.Level.ToString() == LevelName)
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{
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if (!Properties.Settings.Default.ScoreList.Contains(pi.PuzzleName))
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{
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return true; //We have one puzzle in the level which has not been solved
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}
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}
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}
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return false;
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}
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public List<string> GetPuzzleTags()
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{
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List<string> PuzzleTags = new List<string>();
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@ -486,6 +504,7 @@ namespace EduNetworkBuilder
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LevelTags.AddRange(PuzzleTags);
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return LevelTags;
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}
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public List<string> GetPuzzleNames()
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{
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List<string> PuzzleNames = new List<string>();
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@ -495,6 +514,7 @@ namespace EduNetworkBuilder
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}
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return PuzzleNames;
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}
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private void btnClick(object sender, EventArgs e)
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{
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foreach(Control btn in Buttons)
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16
EduNetworkBuilder/Properties/Settings.Designer.cs
generated
16
EduNetworkBuilder/Properties/Settings.Designer.cs
generated
@ -1,7 +1,7 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.34209
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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@ -12,7 +12,7 @@ namespace EduNetworkBuilder.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "12.0.0.0")]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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@ -129,5 +129,17 @@ namespace EduNetworkBuilder.Properties {
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this["MainWindowHeight"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("none")]
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public string ProcessingLevel {
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get {
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return ((string)(this["ProcessingLevel"]));
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}
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set {
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this["ProcessingLevel"] = value;
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}
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}
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}
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}
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@ -29,5 +29,8 @@
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<Setting Name="MainWindowHeight" Type="System.Int32" Scope="User">
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<Value Profile="(Default)">-1</Value>
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</Setting>
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<Setting Name="ProcessingLevel" Type="System.String" Scope="User">
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<Value Profile="(Default)">none</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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* Fixed size of labels on IP-Address editor box\par
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* Hide gateway label when we do not need it. (ip-address editor)\par
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* rename "mixed network" puzzle to be "adding devices" (the puzzle was about adding devices)\par
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* Changed layout of many messages\b\par
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* Changed layout of many messages\par
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* Save the level we are working on. Allows us to finish level 5 before level 3 if we want to.\b\par
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Version 1.0.24 \par
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\b0 * Add sound when ctrl-s is pressed so we know we saved.\par
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* Add sound fail when save is canceled (will use it later if ctrl-s fails)\par
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