Get Action list to save
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048d461894
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@ -12,11 +12,7 @@ namespace EduNetworkBuilder
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Network StartingState = null;
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public List<NetworkAction> NetActions = new List<NetworkAction>();
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NetworkAction CurrentNetAction = null;
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bool _HasUnsavedChanges = false;
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public bool HasUnsavedChanges {
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get { return _HasUnsavedChanges; }
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private set { _HasUnsavedChanges = value; }
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}
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public bool HasUnsavedChanges = false;
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public Network GetNet { get { return StartingState; } }
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public int GetActionCount { get { if (CurrentNetAction == null) return 0; return CurrentNetAction.Actions.Count; } }
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@ -119,6 +115,7 @@ namespace EduNetworkBuilder
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/// This tells us if it has been stored to the long-term action list.
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/// </summary>
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public bool HasBeenStored = false;
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public NetworkAction() { }
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public NetworkAction(string Name)
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{
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NetworkName = Name;
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@ -24,6 +24,7 @@ namespace EduNetworkBuilder
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private IPAddress theNetmask;
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private IPAddress theGateway;
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public NB_IPAddress() { } //used for reflection
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public NB_IPAddress(string ip, string mask, IPAddressType WhatType)
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{
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myType = WhatType;
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@ -297,6 +297,7 @@ namespace EduNetworkBuilder
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public string Destination;
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public FirewallRuleType Action;
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public FirewallRule() { }
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public FirewallRule(string source, string dest, FirewallRuleType action)
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{
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Source = source;
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@ -227,6 +227,16 @@ namespace EduNetworkBuilder
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//return the id and increment it.
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return NextID++;
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}
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/// <summary>
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/// We are saving the ReplayActions. Right now, we are doing this for automatic testing
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/// of the puzzles. Regression Testing
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/// </summary>
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public void SaveActions()
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{
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NB.WriteToXmlFile(@"c:\Users\TimYo\Desktop\EduNetworkReplay.xml", UserActions);
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}
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public void Save(bool UsingMono)
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{
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if(UsingMono)
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@ -23,6 +23,7 @@ namespace EduNetworkBuilder
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public bool TaskWasDone = false;
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public int PacketNumber = -1;
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public NetTest() { }
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public NetTest(string srcHost, string dstHost, NetTestType tTest)
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{
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sHost = srcHost;
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@ -91,7 +91,7 @@ namespace EduNetworkBuilder
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public SchoolworkClass WhatFrom = null;
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public List<string> ColorNames = new List<string>() { "Black", "White", "Green", "LightGreen", "Blue", "LightBlue", "Gray", "Brown", "SaddleBrown", "Empty" };
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public Network(string Name)
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{
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TheNetImage = new Bitmap(myWidth, myHeight);
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@ -2858,14 +2858,28 @@ namespace EduNetworkBuilder
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}
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}
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private void storeReplayToolStripMenuItem_Click(object sender, EventArgs e)
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private void storeReplayToolStripMenuItem_Click(object sender, EventArgs e)
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{
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StoreReplay();
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}
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void SaveReplayFile()
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{
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NBSettings ourSettings = NB.GetSettings();
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if (OurSettings != null && OurSettings.ReplayMode)
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{
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ActionCollection AC = OurSettings.GetUserActionCollection();
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if (AC.HasUnsavedChanges)
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{
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ourSettings.SaveActions();
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}
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}
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}
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private void saveReplayToolStripMenuItem_Click(object sender, EventArgs e)
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{
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SaveReplayFile();
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}
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}
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}
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@ -36,6 +36,8 @@ namespace EduNetworkBuilder
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public int IFCount { get { return interfaces.Count; } }
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public NetworkCard() { }
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public NetworkCard(int index, int HostID, string hostname, NicType theType = NicType.eth)
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{
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myNicType = theType;
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@ -40,7 +40,8 @@ namespace EduNetworkBuilder
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private List<string> tracertmessages = new List<string>();
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public int BadSprayCount = 0;
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public List<int> PacketIDsPassedThrough = new List<int>();
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public NetworkDevice() { }
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public NetworkDevice(NetworkComponentType what, string tHostname, Point tLocation, NicType firstNic = NicType.eth)
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{
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hostname = tHostname;
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@ -17,6 +17,9 @@ namespace EduNetworkBuilder
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public HostNicID AttachedToHostNic;
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public List<VLANInfo> VLANs = new List<VLANInfo>() { new VLANInfo(1, VLANTagType.Untagged ) };
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//We should have a feature: none, IP_in_IP_Tunnel, encrypted_vpn, vlan, etc
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public NetworkInterface() { }
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public NetworkInterface(string name, string IP, string Mask, HostNicID AttachedTo)
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{
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nic_name = name;
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@ -17,6 +17,8 @@ namespace EduNetworkBuilder
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public LinkType theLinkType = LinkType.normal;
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public bool isVisibleLink = true; //False for wireless. Skip drawing a line if it is there
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public NetworkLink() { }
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public NetworkLink(HostNicID source, HostNicID dest, LinkType type = LinkType.normal)
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{
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SrcNic = source;
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