Increase chance it is the smoke that comes out.
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@ -945,8 +945,8 @@ namespace EduNetworkBuilder
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ItemClickedOn.myLocation().Y - ((ItemClickedOn.Size * 2) / 3), ItemClickedOn.Size, ItemClickedOn.Size);
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if(ItemClickedOn.IsBurned)
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{
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int which = GameRandomGen.Next(2);
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if(which ==0)
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int which = GameRandomGen.Next(3);
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if(which ==1)
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myNetwork.AddAnimation(AnimationName.Smoke1, Where);
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else
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myNetwork.AddAnimation(AnimationName.Spark1, Where);
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