Fix a coloring bug on mono. If we colorize a transparent area, it leaks through. This messes up the coloring on the VPN puzzles. Only colorize non-transparent areas of an image.
This commit is contained in:
parent
efd3f26431
commit
30f21dc71d
@ -657,9 +657,11 @@ namespace EduNetworkBuilder
|
||||
|
||||
if (PowerOff)
|
||||
{
|
||||
byte bcol = data[i];
|
||||
byte gcol = data[i + 1];
|
||||
byte rcol = data[i + 2];
|
||||
byte bcol = data[i]; //This is the blue color
|
||||
byte gcol = data[i + 1]; //this is the green color
|
||||
byte rcol = data[i + 2]; //This is the red color
|
||||
byte acol = data[i + 3]; //this is the transparency
|
||||
|
||||
//Check to see if it is green. If so, we make it mostly not-green.
|
||||
if (rcol == 70 && gcol == 217 && bcol == 31)
|
||||
data[i + 1] = 0; //set green to none
|
||||
@ -667,9 +669,12 @@ namespace EduNetworkBuilder
|
||||
//data[i] is the first of 3 bytes of color
|
||||
if (MorphColor != Color.Empty)
|
||||
{
|
||||
data[i] = (byte)((data[i] + MorphColor.B) / 2);
|
||||
data[i + 1] = (byte)((data[i + 1] + MorphColor.G) / 2);
|
||||
data[i + 2] = (byte)((data[i + 2] + MorphColor.R) / 2);
|
||||
if (data[i + 3] != 0) //We only change the color if it is not transparent.
|
||||
{
|
||||
data[i] = (byte)((data[i] + MorphColor.B) / 2);
|
||||
data[i + 1] = (byte)((data[i + 1] + MorphColor.G) / 2);
|
||||
data[i + 2] = (byte)((data[i + 2] + MorphColor.R) / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user