Updates for final bug fixes and preparation for next release
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418f8ec6c7
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@ -235,6 +235,7 @@ namespace EduNetworkBuilder
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if (dest == null) return false;
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foreach (NetworkInterface iface in interfaces)
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{
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if (iface.myIP.BroadcastAddress == 0) continue; //a netmask of 0.0.0.0 causes grief
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if (iface.myIP.BroadcastAddress == dest.GetIP)
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return true;//If they are pinging the broadcast IP
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if (iface.myIP.GetIPString == NB.BroadcastIPString)
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@ -1028,6 +1028,7 @@ namespace EduNetworkBuilder
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//}
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public bool HasBroadcastAddress(IPAddress dest)
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{
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if (dest.BroadcastAddress == dest.GetIP) return true;
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foreach(NetworkCard nic in NICs)
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{
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if (nic.HasBroadcastAddresses(dest))
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@ -1368,7 +1369,9 @@ namespace EduNetworkBuilder
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// if (nic == tPacket.InboundNic) break; //this case is dealt with in nic.SendPacketOutNic
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//Pass it to the NIC to send out each nic+interface.
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//The nic checks to see if it works and then processes it
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if (!tPacket.isFresh && HasBroadcastAddress(tPacket.destIP)) break;
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if(myType != NetworkComponentType.wbridge && myType != NetworkComponentType.wrepeater)
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if (!tPacket.isFresh && HasBroadcastAddress(tPacket.destIP))
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break;
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string tMAC = tPacket.destMAC;
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string ttMAC = tPacket.OutboundDestMAC;
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if (BroadcastMatch && tPacket.MyType != PacketType.dhcp_answer)
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@ -1701,6 +1704,13 @@ namespace EduNetworkBuilder
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{
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dst = RequestDHCPLease(tPacket.sourceMAC, tPacket.InboundInterface.myIP);
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}
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//if we the packet came in on a port...
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if (tPacket.InboundNic.GetNicType == NicType.wport || tPacket.InboundNic.GetNicType == NicType.port)
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{
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IPAddress theIP = HubManagementIP();
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if (theIP != null)
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dst = RequestDHCPLease(tPacket.sourceMAC, theIP);
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}
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string tmac = nPacket.sourceMAC;
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nPacket.sourceMAC = tPacket.OutboundMAC;
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if (tPacket.InboundInterface != null)
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@ -1,9 +1,10 @@
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{\rtf1\ansi\ansicpg1252\deff0\nouicompat\deflang1033{\fonttbl{\f0\fnil\fcharset0 Calibri;}}
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{\*\generator Riched20 10.0.10240}\viewkind4\uc1
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\pard\sa200\sl276\slmult1\b\f0\fs22\lang9 Version 1.0.23 \par
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\pard\sa200\sl276\slmult1\b\f0\fs22\lang9 Version 1.0.23 09/20/2015\par
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\b0 * Fixed issues with broadcast packets\par
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* Fixed a network loop issue\par
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* Fixed issue with multiple interfaces and being able to go out a different interface than we came in on\b\par
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* Fixed issue with multiple interfaces and being able to go out a different interface than we came in on\par
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* Fixed many small bugs that crept in when fixing other bugs. Now all puzzles seem to play correctly\b\par
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Version 1.0.22 09/01/2015\b0\par
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* Added ssid and keys for wireless links\par
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* Wireless will auto-disconnect if link is too long\par
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