From d15fcbac13c7c0edae0b55f4e70733b6fefc903b Mon Sep 17 00:00:00 2001 From: Tim Young Date: Wed, 4 Oct 2017 02:43:42 +0200 Subject: [PATCH] Update ProgramDesign --- ProgramDesign.md | 1 + 1 file changed, 1 insertion(+) diff --git a/ProgramDesign.md b/ProgramDesign.md index 9eb21e9..e178106 100644 --- a/ProgramDesign.md +++ b/ProgramDesign.md @@ -33,6 +33,7 @@ If you have twenty or thirty sprites, you will probably want to take the time to You should create a function to change the game mode. We will place a call for this in a moment, but for now, we do something like: * Clear all sprites: The sprite controller has a process for returning all sprites that are duplicates of named sprites. We can use that to clear all the sprites like: + ```c# void ClearAllSprites() {