From 40cbbf5d718abd9370c0239345576368f151748b Mon Sep 17 00:00:00 2001 From: Tim Young Date: Wed, 4 Oct 2017 03:25:54 +0200 Subject: [PATCH] Update Menus --- Menus.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Menus.md b/Menus.md index 9d27429..5a17c2e 100644 --- a/Menus.md +++ b/Menus.md @@ -23,3 +23,5 @@ void spriteMouseLeave(Sprite MenuSprite, SpriteEventArgs e) } ``` Because you may sometimes have some transparent areas surrounding a menu-button, you may also want to try out the MouseEnterTransparent, MouseLeaveTransparent, and MouseHoverTransparent functions. These work the same way, except that, instead of triggering when the mouse is over the sprite rectangle, it only triggers if it is over a non-transparent area of the sprite. + +See also: [Program Design: Menus](https://git.solidcharity.com/timy/SpriteLibrary/wikis/ProgramDesign#making-a-game-menu) \ No newline at end of file