479 lines
18 KiB
C#
479 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Serialization;
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using System.IO;
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using System.Resources;
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using System.Windows.Forms;
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using System.Collections;
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using System.Drawing.Drawing2D;
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namespace SpriteLibrary
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{
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internal partial class SpriteEntryForm : Form
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{
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SpriteController MyController;
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SpriteController PreviewController;
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ResourceManager myResources = null;
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List<SpriteInfo> SpriteInformation = new List<SpriteInfo>();
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SpriteInfo TempInformation = null;
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Size SnapGridSize = new Size(5,5);
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SpriteDatabase myDatabase = null;
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int CurrentSIIndex = -1; //The information item we are editing. -1 means it is a new one.
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int CurrentSIAnimation = -1;
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bool WeAreDragging = false;
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Point DragStart = new Point(-1, -1);
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Rectangle ChosenArea = new Rectangle(1,1,100,100);
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ToolTip myToolTip = new ToolTip();
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Sprite PreviewSprite = null;
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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{
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InitializeComponent();
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myDatabase = theDatabase;
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myResources = myDatabase.GetResourceManager();
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SnapGridSize = GridSize;
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LocalSetup();
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SpriteInformation.AddRange(ListToWorkOn);
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if (SpriteInformation.Count > 0)
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{
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SelectNewIndex(0);
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}
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}
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private void LocalSetup()
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{
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//set up the controller for the image-choice window
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pbImageField.BackgroundImageLayout = ImageLayout.Stretch;
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pbImageField.BackgroundImage = new Bitmap(600, 800);
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MyController = new SpriteController(pbImageField);
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//set up the sprite controller for the preview window
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pbPreview.BackgroundImage = new Bitmap(400, 400);
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Graphics.FromImage(pbPreview.BackgroundImage).Clear(Color.Gray);
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pbPreview.BackgroundImageLayout = ImageLayout.Stretch;
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PreviewController = new SpriteController(pbPreview);
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myToolTip.AutoPopDelay = 5000;
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myToolTip.AutomaticDelay = 500;
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PopulateMenu();
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UpdateMenu();
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SpriteInformationToForm();
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UpdateMenu();
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myToolTip.SetToolTip(btnNewAnimation, "Create another animation for the current sprite.");
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}
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internal List<SpriteInfo> GetUpdatedList()
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{
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return SpriteInformation;
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}
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private void PopulateMenu()
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{
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ResourceManager rm = myResources;
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PopulateMenu(rm);
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}
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private void PopulateMenu(ResourceManager rm)
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{
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if (myResources == null) myResources = rm;
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ResourceSet RS = rm.GetResourceSet(System.Globalization.CultureInfo.CurrentCulture, true, true);
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cbStartingImage.Items.Clear();
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foreach (DictionaryEntry entry in RS)
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{
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string resourceKey = entry.Key.ToString();
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object resource = entry.Value;
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if (resource is Image)
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{
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cbStartingImage.Items.Add(resourceKey);
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}
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}
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cbStartingImage.SelectedIndex = 0;
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}
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private void UpdateMenu()
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{
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SuspendLayout();
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lblCountSprites.Text = CurrentSIIndex+":"+CurrentSIAnimation+" of " + SpriteInformation.Count.ToString();
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if (TempInformation == null) SetUpEmptyInfo();
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//Put in numbers into the combo-box of which frame to base ourselves off of
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cbAnimation.Items.Clear();
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for(int i =0; i < TempInformation.Animations.Count; i++)
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{
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cbAnimation.Items.Add(i.ToString());
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}
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if (CurrentSIAnimation == 0)
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{
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rbFromImage.Checked = true;
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panelRadioButtons.Visible = false;
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}
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else
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panelRadioButtons.Visible = true;
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if(TempInformation.Animations.Count >1)
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{
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btnAnimBack.Enabled = true;
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btnAnimFwd.Enabled = true;
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}
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else
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{
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btnAnimBack.Enabled = false;
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btnAnimFwd.Enabled = false;
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}
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if (rbFromImage.Checked)
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{
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if(!TCTabPages.TabPages.Contains(tpFromImage))
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TCTabPages.TabPages.Add(tpFromImage);
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if (TCTabPages.TabPages.Contains(tpMirrorRotate))
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TCTabPages.TabPages.Remove(tpMirrorRotate);
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}
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else
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{
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if (TCTabPages.TabPages.Contains(tpFromImage))
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TCTabPages.TabPages.Remove(tpFromImage);
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if (!TCTabPages.TabPages.Contains(tpMirrorRotate))
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TCTabPages.TabPages.Add(tpMirrorRotate);
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}
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UpdateChosenAreaLabel();
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ResumeLayout();
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}
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private void UpdateChosenAreaLabel()
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{
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lblChosenArea.Text = ChosenArea.X + "," + ChosenArea.Y + "," + ChosenArea.Width + "," + ChosenArea.Height;
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UpdateHighlightBox();
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}
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private void UpdateHighlightBox()
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{
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int transparency = 50;
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Image NewFrontImage = new Bitmap(pbImageField.BackgroundImage.Width, pbImageField.BackgroundImage.Height);
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Color FillColor = Color.Green;
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Brush brush = new SolidBrush(Color.FromArgb(transparency, FillColor.R, FillColor.G, FillColor.B));
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Brush nobrush = new SolidBrush(Color.FromArgb(0,0,0,0));
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using (Graphics G = Graphics.FromImage(NewFrontImage))
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{
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G.FillRectangle(brush, 0,0,NewFrontImage.Width,NewFrontImage.Height);
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GraphicsPath path = new GraphicsPath();
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path.AddRectangle(ChosenArea);
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G.SetClip(path);
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G.Clear(Color.Transparent);
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G.ResetClip();
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// G.FillRectangle(nobrush, ChosenArea);
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}
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pbImageField.Image = NewFrontImage;
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pbImageField.SizeMode = PictureBoxSizeMode.StretchImage;
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pbImageField.Invalidate();
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}
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private void SetUpEmptyInfo()
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{
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TempInformation = new SpriteInfo();
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TempInformation.SpriteName = "";
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TempInformation.ViewPercent = 100;
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AnimationInfo AI = new AnimationInfo();
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AI.AnimSpeed = 200;
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AI.FieldsToUse = AnimationType.SpriteDefinition;
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AI.Height = 100;
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AI.Width = 100;
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AI.StartPoint = new Point(0, 0);
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TempInformation.Animations.Add(AI);
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}
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private void cbStartingImage_SelectedIndexChanged(object sender, EventArgs e)
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{
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ResourceManager rm;
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if (myResources != null) rm = myResources;
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else rm = Properties.Resources.ResourceManager;
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//We have a selected item
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if (cbStartingImage.SelectedIndex >= 0)
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{
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//Load in a new image into our background
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Image NewImage = (Bitmap)rm.GetObject(cbStartingImage.SelectedItem.ToString());
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if (NewImage != null)
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{
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MyController.ReplaceOriginalImage(new Bitmap(NewImage));
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pbImageField.BackgroundImage = new Bitmap(NewImage);
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pbImageField.Invalidate();
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}
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}
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}
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/// <summary>
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/// Take the values stored in TempInformation and push it out to our form
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/// </summary>
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private void SpriteInformationToForm()
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{
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if (TempInformation == null) return;
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//For the main sprite information
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tbSpriteName.Text = TempInformation.SpriteName;
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tbDefaultSize.Text = TempInformation.ViewPercent.ToString();
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//From the current animation
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AnimationInfo AI = null;
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if (CurrentSIAnimation < 0) CurrentSIAnimation = 0;
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if (CurrentSIAnimation >= TempInformation.Animations.Count) CurrentSIAnimation = TempInformation.Animations.Count -1;
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if (CurrentSIAnimation < TempInformation.Animations.Count)
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{
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if (CurrentSIAnimation >= TempInformation.Animations.Count)
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TempInformation.Animations.Add(new AnimationInfo());
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AI = TempInformation.Animations[CurrentSIAnimation];
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tbAmimationSpeed.Text = AI.AnimSpeed.ToString();
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cbStartingImage.Text = AI.ImageName;
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cbMirrorH.Checked = AI.MirrorHorizontally;
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cbMirrorV.Checked = AI.MirrorVertically;
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cbAnimation.Text = AI.AnimationToUse.ToString();
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tbNumFrames.Text = AI.NumFrames.ToString();
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//lblChosenArea.Text = AI.Width + "x" + AI.Height;
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ChosenArea = new Rectangle(AI.StartPoint.X, AI.StartPoint.Y, AI.Width, AI.Height);
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UpdateChosenAreaLabel();
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//Radio buttons
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if (AI.FieldsToUse == AnimationType.SpriteDefinition) rbFromImage.Checked = true;
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if (AI.FieldsToUse == AnimationType.Mirror) rbMirror.Checked = true;
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if (AI.FieldsToUse == AnimationType.Rotation) rbRotation.Checked = true;
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}
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}
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/// <summary>
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/// Take the values stored in TempInformation and push it out to our form
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/// </summary>
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private void FormToSpriteInformation()
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{
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if (TempInformation == null) return;
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//For the main sprite information
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TempInformation.SpriteName = tbSpriteName.Text;
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int.TryParse(tbDefaultSize.Text, out TempInformation.ViewPercent);
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//From the current animation
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AnimationInfo AI = null;
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if (CurrentSIAnimation < 0) CurrentSIAnimation = 0;
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if (CurrentSIAnimation >= TempInformation.Animations.Count) CurrentSIAnimation = TempInformation.Animations.Count - 1;
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if (CurrentSIAnimation < TempInformation.Animations.Count)
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{
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AI = TempInformation.Animations[CurrentSIAnimation];
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int.TryParse(tbAmimationSpeed.Text, out AI.AnimSpeed);
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AI.ImageName = cbStartingImage.Text;
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AI.MirrorHorizontally = cbMirrorH.Checked;
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AI.MirrorVertically = cbMirrorV.Checked;
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int.TryParse(cbAnimation.Text, out AI.AnimationToUse);
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int.TryParse(tbNumFrames.Text, out AI.NumFrames);
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AI.StartPoint = ChosenArea.Location;
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AI.Width = ChosenArea.Width;
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AI.Height = ChosenArea.Height;
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if (rbFromImage.Checked) AI.FieldsToUse = AnimationType.SpriteDefinition;
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if (rbMirror.Checked) AI.FieldsToUse = AnimationType.Mirror;
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if (rbRotation.Checked) AI.FieldsToUse = AnimationType.Rotation;
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}
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}
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/// <summary>
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/// Given two locations that we have clicked on, find the area we have selected
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/// </summary>
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/// <param name="Start"></param>
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/// <param name="End"></param>
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/// <returns></returns>
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private Rectangle AreaFromGridPoints(Point Start, Point End)
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{
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//Get the points translated from locations on the picturebox
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Point OneImagePoint = MyController.ReturnPointAdjustedForImage(Start);
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Point TwoImagePoint = MyController.ReturnPointAdjustedForImage(End);
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//Now, shrink them to figure out which grid points we have chosen
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Point OneGridPoint = new Point(OneImagePoint.X / SnapGridSize.Width, OneImagePoint.Y / SnapGridSize.Height);
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Point TwoGridPoint = new Point(TwoImagePoint.X / SnapGridSize.Width, TwoImagePoint.Y / SnapGridSize.Height);
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//Find the top-left point and the bottom-right point
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Point StartGridPoint = new Point(Math.Min(OneGridPoint.X, TwoGridPoint.X), Math.Min(OneGridPoint.Y, TwoGridPoint.Y));
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Point EndGridPoint = new Point(Math.Max(OneGridPoint.X, TwoGridPoint.X), Math.Max(OneGridPoint.Y, TwoGridPoint.Y));
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//Translate them back into points on the image
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Point ReturnSPoint = new Point(StartGridPoint.X * SnapGridSize.Width, StartGridPoint.Y * SnapGridSize.Height);
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Point ReturnEPoint = new Point((EndGridPoint.X +1) * SnapGridSize.Width, (EndGridPoint.Y +1) * SnapGridSize.Height);
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//Change it into a rectangle and return it
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Rectangle ReturnRec = new Rectangle(ReturnSPoint.X, ReturnSPoint.Y, ReturnEPoint.X - ReturnSPoint.X, ReturnEPoint.Y - ReturnSPoint.Y);
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return ReturnRec;
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}
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private void SpriteEntryForm_FormClosing(object sender, FormClosingEventArgs e)
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{
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myDatabase.Save(); //try saving the file
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}
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private void pbImageField_MouseMove(object sender, MouseEventArgs e)
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{
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//If we are dragging, process the dragging
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if (WeAreDragging)
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{
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ChosenArea = AreaFromGridPoints(DragStart, e.Location);
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UpdateChosenAreaLabel();
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}
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}
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private void pbImageField_MouseDown(object sender, MouseEventArgs e)
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{
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//When the mouse goes down, we note that we are trying to drag
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WeAreDragging = true;
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DragStart = e.Location;
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}
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private void pbImageField_MouseUp(object sender, MouseEventArgs e)
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{
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//When the mouse goes up, stop dragging and update
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if(WeAreDragging)
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{
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ChosenArea = AreaFromGridPoints(DragStart, e.Location);
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UpdateChosenAreaLabel();
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}
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WeAreDragging = false;
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}
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void ApplyChanges()
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{
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FormToSpriteInformation();
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if (CurrentSIIndex > 0 && CurrentSIIndex < SpriteInformation.Count)
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{
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SpriteInformation[CurrentSIIndex].CopyFrom(TempInformation);
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}
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else
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{
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SpriteInformation.Add(TempInformation.Clone());
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CurrentSIIndex = SpriteInformation.IndexOf(TempInformation);
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}
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UpdateMenu();
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}
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private void btnApply_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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}
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private void WeHaveNewItem()
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{
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TempInformation.CopyFrom(SpriteInformation[CurrentSIIndex]);
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void SelectNewIndex(int nindex)
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{
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if (nindex < 0) return;
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if (nindex >= SpriteInformation.Count) return;
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CurrentSIIndex = nindex;
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TempInformation = SpriteInformation[nindex].Clone();
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WeHaveNewItem();
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UpdateMenu();
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}
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private void btnFwd_Click(object sender, EventArgs e)
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{
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if (SpriteInformation.Count == 0) return; //nothing to do
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CurrentSIIndex++;
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if (CurrentSIIndex >= SpriteInformation.Count) CurrentSIIndex = 0;
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if (TempInformation == null) TempInformation = new SpriteInfo();
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WeHaveNewItem();
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}
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private void btnBack_Click(object sender, EventArgs e)
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{
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if (SpriteInformation.Count == 0) return; //nothing to do
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CurrentSIIndex--;
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if (CurrentSIIndex < 0) CurrentSIIndex = SpriteInformation.Count - 1;
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if (TempInformation == null) TempInformation = new SpriteInfo();
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WeHaveNewItem();
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}
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private void btnNewSprite_Click(object sender, EventArgs e)
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{
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TempInformation = null;
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CurrentSIIndex = -1;
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SetUpEmptyInfo();
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void btnNewAnimation_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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AnimationInfo AI = TempInformation.Animations[CurrentSIAnimation].Clone();
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TempInformation.Animations.Add(AI);
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CurrentSIAnimation++;
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void btnAnimBack_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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CurrentSIAnimation--;
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if (CurrentSIAnimation < 0)
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CurrentSIAnimation = TempInformation.Animations.Count - 1;
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void btnAnimFwd_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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CurrentSIAnimation++;
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if (CurrentSIAnimation >=TempInformation.Animations.Count)
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CurrentSIAnimation = 0;
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void btnPreview_Click(object sender, EventArgs e)
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{
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//remove the old one
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if (PreviewSprite != null) PreviewSprite.Destroy();
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//Create a new one
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PreviewSprite = TempInformation.CreateSprite(PreviewController, myDatabase);
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PreviewSprite.PutBaseImageLocation(new Point(1, 1));
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//PreviewSprite.SetSize(new Size(50, 50));
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}
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private void btnPreviewAnimBack_Click(object sender, EventArgs e)
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{
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if(PreviewSprite != null)
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{
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int Animations = PreviewSprite.AnimationCount;
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int NextAnim = PreviewSprite.AnimationIndex - 1;
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if (NextAnim < 0) NextAnim = Animations - 1;
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PreviewSprite.ChangeAnimation(NextAnim);
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}
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}
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private void btnPreviewAnimFwd_Click(object sender, EventArgs e)
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{
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if (PreviewSprite != null)
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{
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int Animations = PreviewSprite.AnimationCount;
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int NextAnim = PreviewSprite.AnimationIndex + 1;
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if (NextAnim >= Animations) NextAnim = 0;
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PreviewSprite.ChangeAnimation(NextAnim);
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}
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}
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}
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}
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