SpriteLibrary/SpriteLibrary/SpriteLibrary.csproj

96 lines
4.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SpriteLibrary</RootNamespace>
<AssemblyName>SpriteLibrary</AssemblyName>
<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Debug\SpriteLibrary.XML</DocumentationFile>
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<WarningLevel>4</WarningLevel>
<DocumentationFile>bin\Release\SpriteLibrary.XML</DocumentationFile>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="PresentationCore" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="WindowsBase" />
</ItemGroup>
<ItemGroup>
<Compile Include="KeyMessageFilter.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="SmartImage.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="SpriteController.cs" />
<Compile Include="SpriteDatabase.cs" />
<Compile Include="SpriteEntryForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="SpriteEntryForm.Designer.cs">
<DependentUpon>SpriteEntryForm.cs</DependentUpon>
</Compile>
<Compile Include="SpriteInfo.cs" />
<Compile Include="SpritePayload.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
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<EmbeddedResource Include="SpriteEntryForm.resx">
<DependentUpon>SpriteEntryForm.cs</DependentUpon>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="Resources\ChangeLog.rtf" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>