93 lines
4.0 KiB
C#
93 lines
4.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Drawing;
|
|
using System.Resources;
|
|
|
|
|
|
namespace SpriteLibrary
|
|
{
|
|
internal enum AnimationType { SpriteDefinition=0, Rotation=1, Mirror=2 }
|
|
internal class AnimationInfo
|
|
{
|
|
public AnimationType FieldsToUse = AnimationType.SpriteDefinition;
|
|
public int AnimationToUse = 0;
|
|
public int RotationDegrees=0;
|
|
public bool MirrorHorizontally = false;
|
|
public bool MirrorVertically = false;
|
|
public Point StartPoint = new Point(-1, -1);
|
|
public string ImageName = "";
|
|
public int Width = -1;
|
|
public int Height = -1;
|
|
public int NumFrames = 1;
|
|
public int AnimSpeed = 200;
|
|
|
|
/// <summary>
|
|
/// A generic cloning method that works when everything is public
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public AnimationInfo Clone()
|
|
{
|
|
return SpriteDatabase.CloneByXMLSerializing<AnimationInfo>(this);
|
|
}
|
|
}
|
|
|
|
public class SpriteInfo
|
|
{
|
|
internal string SpriteName = "";
|
|
internal int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
|
|
internal List<AnimationInfo> Animations = new List<AnimationInfo>();
|
|
|
|
/// <summary>
|
|
/// A generic cloning method that works when everything is public
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public SpriteInfo Clone()
|
|
{
|
|
return SpriteDatabase.CloneByXMLSerializing<SpriteInfo>(this);
|
|
}
|
|
|
|
public Sprite CreateSprite(SpriteController ControllerToUse, SpriteDatabase TheDatabaseToUse)
|
|
{
|
|
Sprite DestSprite = null;
|
|
for (int index = 0; index < Animations.Count; index++)
|
|
{
|
|
AnimationInfo CurrentAnimation = Animations[index];
|
|
Image myImage = TheDatabaseToUse.GetImageFromName(CurrentAnimation.ImageName, true);
|
|
if (myImage == null) return null; //break out if we do not have the image defined for this
|
|
AnimationType AT = CurrentAnimation.FieldsToUse;
|
|
if (index == 0) AT = AnimationType.SpriteDefinition; //the first one MUST be this.
|
|
switch(AT)
|
|
{
|
|
case AnimationType.SpriteDefinition:
|
|
if(DestSprite == null)//Creating the sprite from scratch
|
|
{
|
|
DestSprite = new Sprite(CurrentAnimation.StartPoint, ControllerToUse, myImage, CurrentAnimation.Width, CurrentAnimation.Height, CurrentAnimation.AnimSpeed, CurrentAnimation.NumFrames);
|
|
}
|
|
else
|
|
{
|
|
DestSprite.AddAnimation(CurrentAnimation.StartPoint, myImage, CurrentAnimation.Width, CurrentAnimation.Height, CurrentAnimation.AnimSpeed, CurrentAnimation.NumFrames);
|
|
}
|
|
break;
|
|
case AnimationType.Rotation:
|
|
DestSprite.AddAnimation(CurrentAnimation.AnimationToUse, CurrentAnimation.RotationDegrees);
|
|
break;
|
|
case AnimationType.Mirror:
|
|
DestSprite.AddAnimation(CurrentAnimation.AnimationToUse, CurrentAnimation.MirrorHorizontally,CurrentAnimation.MirrorVertically);
|
|
break;
|
|
}
|
|
}
|
|
int sizepercent = ViewPercent;
|
|
if (sizepercent < 5) sizepercent = 100;
|
|
if (sizepercent > 300) sizepercent = 100;
|
|
double delta = (double)sizepercent / 100.0; //turn it into a double, and into something we can multiply.
|
|
DestSprite.SetSize(new Size((int)(DestSprite.GetSize.Width * delta), (int)(DestSprite.GetSize.Height * delta)));
|
|
DestSprite.SetName(SpriteName);
|
|
//We have created a new sprite. Now, return a duplicate of that sprite.
|
|
return DestSprite;
|
|
}
|
|
}
|
|
}
|