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SpriteLibrary/SpriteLibrary/Doc/Help/html/10c1df07-a9b0-63b4-3503-33b0fdd334c3.htm
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<html><head><meta http-equiv="X-UA-Compatible" content="IE=edge" /><link rel="shortcut icon" href="../icons/favicon.ico" /><link rel="stylesheet" type="text/css" href="../styles/branding.css" /><link rel="stylesheet" type="text/css" href="../styles/branding-en-US.css" /><script type="text/javascript" src="../scripts/branding.js"> </script><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>SpriteDatabase.Save Method </title><meta name="Language" content="en-us" /><meta name="System.Keywords" content="Save method" /><meta name="System.Keywords" content="SpriteDatabase.Save method" /><meta name="Microsoft.Help.F1" content="SpriteLibrary.SpriteDatabase.Save" /><meta name="Microsoft.Help.Id" content="M:SpriteLibrary.SpriteDatabase.Save" /><meta name="Description" content="Tell the database to save the sprite definitions. Use this while you are creating your game. When you are done, you will usually want to take your sprite definition file and add it to the resources of your game." /><meta name="Microsoft.Help.ContentType" content="Reference" /><meta name="BrandingAware" content="true" /><meta name="container" content="SpriteLibrary" /><meta name="file" content="10c1df07-a9b0-63b4-3503-33b0fdd334c3" /><meta name="guid" content="10c1df07-a9b0-63b4-3503-33b0fdd334c3" /><link rel="stylesheet" type="text/css" href="../styles/branding-Website.css" /><script type="text/javascript" src="../scripts/jquery-1.11.0.min.js"></script><script type="text/javascript" src="../scripts/branding-Website.js"></script><script type="text/javascript" src="../scripts/clipboard.min.js"></script></head><body onload="OnLoad('cs')"><input type="hidden" id="userDataCache" class="userDataStyle" /><div class="pageHeader" id="PageHeader">SpriteLibrary<form id="SearchForm" method="get" action="#" onsubmit="javascript:TransferToSearchPage(); return false;"><input 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onclick="OnResetToc()" alt="Click or drag to resize" title="Click or drag to resize" /></div></div><div class="topicContent" id="TopicContent"><table class="titleTable"><tr><td class="titleColumn"><h1>SpriteDatabase<span id="LST8F2B8EF2_0"></span><script type="text/javascript">AddLanguageSpecificTextSet("LST8F2B8EF2_0?cpp=::|nu=.");</script>Save Method </h1></td></tr></table><span class="introStyle"></span> <div class="summary">
Tell the database to save the sprite definitions. Use this while you are creating your game.
When you are done, you will usually want to take your sprite definition file and add it to the
resources of your game. The resources cannot be saved to, so you cannot continue to add new sprites
once you are loading and saving them from a resources file. But, the resources file is included with
the program when you build it.
</div><p> </p>
<strong>Namespace:</strong>
 <a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary</a><br />
<strong>Assembly:</strong>
 SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.6 (1.0.0.6)<div class="collapsibleAreaRegion"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID1RB')" onkeypress="SectionExpandCollapse_CheckKey('ID1RB', event)" tabindex="0"><img id="ID1RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />Syntax</span></div><div id="ID1RBSection" class="collapsibleSection"><div class="codeSnippetContainer"><div class="codeSnippetContainerTabs"><div id="ID0EACA_tab1" class="codeSnippetContainerTabSingle">C#</div></div><div class="codeSnippetContainerCodeContainer"><div class="codeSnippetToolBar"><div class="codeSnippetToolBarText"><a id="ID0EACA_copyCode" href="#" class="copyCodeSnippet" onclick="javascript:CopyToClipboard('ID0EACA');return false;" title="Copy">Copy</a></div></div><div id="ID0EACA_code_Div1" class="codeSnippetContainerCode" style="display: block"><pre xml:space="preserve"><span class="keyword">public</span> <span class="keyword">void</span> <span class="identifier">Save</span>()</pre></div></div></div><script type="text/javascript">AddLanguageTabSet("ID0EACA");</script></div><div class="collapsibleAreaRegion" id="seeAlsoSection"><span class="collapsibleRegionTitle" onclick="SectionExpandCollapse('ID2RB')" onkeypress="SectionExpandCollapse_CheckKey('ID2RB', event)" tabindex="0"><img id="ID2RBToggle" class="collapseToggle" src="../icons/SectionExpanded.png" />See Also</span></div><div id="ID2RBSection" class="collapsibleSection"><h4 class="subHeading">Reference</h4><div class="seeAlsoStyle"><a href="b2b20aab-3fc0-1b0f-8fda-213dbc180690.htm">SpriteDatabase Class</a></div><div class="seeAlsoStyle"><a href="6b7227c0-7a6a-6342-3b08-917c7de429cc.htm">SpriteLibrary Namespace</a></div></div></div></div><div id="pageFooter" class="pageFooter"> </div></body></html>