SpriteLibrary/SpriteLibrary/Doc/SpriteLibrary.shfbproj

101 lines
4.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<!-- The configuration and platform will be used to determine which assemblies to include from solution and
project documentation sources -->
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4e12432b-f1c1-488c-a490-f692cd41468a}</ProjectGuid>
<SHFBSchemaVersion>2015.6.5.0</SHFBSchemaVersion>
<!-- AssemblyName, Name, and RootNamespace are not used by SHFB but Visual Studio adds them anyway -->
<AssemblyName>Documentation</AssemblyName>
<RootNamespace>Documentation</RootNamespace>
<Name>Documentation</Name>
<!-- SHFB properties -->
<FrameworkVersion>.NET Framework 4.5</FrameworkVersion>
<OutputPath>.\Help\</OutputPath>
<HtmlHelpName>Documentation</HtmlHelpName>
<Language>en-US</Language>
<SaveComponentCacheCapacity>100</SaveComponentCacheCapacity>
<BuildAssemblerVerbosity>OnlyWarningsAndErrors</BuildAssemblerVerbosity>
<HelpFileFormat>MSHelpViewer, Website</HelpFileFormat>
<IndentHtml>False</IndentHtml>
<KeepLogFile>True</KeepLogFile>
<DisableCodeBlockComponent>False</DisableCodeBlockComponent>
<CleanIntermediates>True</CleanIntermediates>
<ComponentConfigurations>
<ComponentConfig id="Syntax Component" enabled="True" xmlns="">
<component id="Syntax Component">
<syntax input="/document/reference" output="/document/syntax" renderReferenceLinks="false" />
<generators>
{@SyntaxFilters}
</generators>
<containerElement name="codeSnippetGroup" addNoExampleTabs="true" includeOnSingleSnippets="false" groupingEnabled="{@CodeSnippetGrouping}" />
<configurations>
<generator id="C#" />
<generator id="Visual Basic">
<includeLineContinuation value="false" />
</generator>
<generator id="Visual Basic Usage">
<includeLineContinuation value="false" />
</generator>
<generator id="Managed C++" />
<generator id="F#" />
<generator id="J#" />
<generator id="JScript" />
<generator id="JavaScript" />
<generator id="XAML Usage" />
<generator id="ASP.NET" />
</configurations>
</component>
</ComponentConfig>
</ComponentConfigurations>
<DocumentationSources>
<DocumentationSource sourceFile="..\bin\Release\SpriteLibrary.XML" />
<DocumentationSource sourceFile="..\bin\Release\SpriteLibrary.dll" />
</DocumentationSources>
<NamespaceSummaries>
</NamespaceSummaries>
<HelpFileVersion>1.0.0.0</HelpFileVersion>
<MaximumGroupParts>2</MaximumGroupParts>
<NamespaceGrouping>False</NamespaceGrouping>
<SyntaxFilters>C#</SyntaxFilters>
<SdkLinkTarget>Blank</SdkLinkTarget>
<RootNamespaceContainer>False</RootNamespaceContainer>
<PresentationStyle>VS2013</PresentationStyle>
<Preliminary>False</Preliminary>
<NamingMethod>Guid</NamingMethod>
<HelpTitle>SpriteLibrary</HelpTitle>
<ContentPlacement>AboveNamespaces</ContentPlacement>
</PropertyGroup>
<!-- There are no properties for these groups. AnyCPU needs to appear in order for Visual Studio to perform
the build. The others are optional common platform types that may appear. -->
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|Win32' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|Win32' ">
</PropertyGroup>
<!-- Import the SHFB build targets -->
<Import Project="$(SHFBROOT)\SandcastleHelpFileBuilder.targets" />
<!-- The pre-build and post-build event properties must appear *after* the targets file import in order to be
evaluated correctly. -->
<PropertyGroup>
<PreBuildEvent>
</PreBuildEvent>
<PostBuildEvent>
</PostBuildEvent>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
</Project>