From e31d65ae34ddf3d7d237216f8e7d1cac4bf45e41 Mon Sep 17 00:00:00 2001 From: Tim Young Date: Mon, 25 Sep 2017 15:20:11 -0500 Subject: [PATCH] Update start-level documentation for the sprite-library --- SpriteLibrary/SpriteController.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/SpriteLibrary/SpriteController.cs b/SpriteLibrary/SpriteController.cs index 8d19e55..6db46f8 100644 --- a/SpriteLibrary/SpriteController.cs +++ b/SpriteLibrary/SpriteController.cs @@ -94,8 +94,11 @@ namespace SpriteLibrary /// /// A sprite controller is the main heart of the sprite class. Each SpriteController manages one picturebox. - /// If at all possible, try to keep each game in one picturebox, and try to avoid making and destroying + /// If at all possible, try to keep each game in one form, and try to avoid making and destroying /// new forms with SpriteController/pictureboxes in them. It is hard to destroy them completely. + /// It is fairly simple to have multiple pictureboxes on one form. You can link + /// SpriteControllers, which allows sprite templates (Named Sprites) to be shared between controllers. You can also use + /// a to define sprite templates which can be used across multiple PictureBoxes. /// /// /// A sprite controller controls animations and