Add a tooltip
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@ -32,6 +32,8 @@ namespace SpriteLibrary
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Point DragStart = new Point(-1, -1);
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Point DragStart = new Point(-1, -1);
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Rectangle ChosenArea = new Rectangle(1,1,100,100);
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Rectangle ChosenArea = new Rectangle(1,1,100,100);
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ToolTip myToolTip = new ToolTip();
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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internal SpriteEntryForm(SpriteDatabase theDatabase, List<SpriteInfo> ListToWorkOn, Size GridSize)
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{
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{
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InitializeComponent();
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InitializeComponent();
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@ -47,10 +49,16 @@ namespace SpriteLibrary
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pbImageField.BackgroundImageLayout = ImageLayout.Stretch;
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pbImageField.BackgroundImageLayout = ImageLayout.Stretch;
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pbImageField.BackgroundImage = new Bitmap(600, 800);
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pbImageField.BackgroundImage = new Bitmap(600, 800);
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MyController = new SpriteController(pbImageField);
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MyController = new SpriteController(pbImageField);
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myToolTip.AutoPopDelay = 5000;
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myToolTip.AutomaticDelay = 500;
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PopulateMenu();
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PopulateMenu();
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UpdateMenu();
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UpdateMenu();
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SpriteInformationToForm();
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SpriteInformationToForm();
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UpdateMenu();
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UpdateMenu();
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myToolTip.SetToolTip(btnNewAnimation, "Create another animation for the current sprite.");
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}
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}
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internal List<SpriteInfo> GetUpdatedList()
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internal List<SpriteInfo> GetUpdatedList()
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