Add a sprite database after the fact.
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@ -306,6 +306,16 @@ namespace SpriteLibrary
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MyTimer.Interval = newTickMilliseconds;
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MyTimer.Interval = newTickMilliseconds;
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}
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}
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/// <summary>
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/// If you do not instantiate your SpriteController with a database, you can add one after instantiation
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/// using this function.
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/// </summary>
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/// <param name="DatabaseToUse">The sprite database to pull sprite templates from.</param>
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public void SetSpriteDatabase(SpriteDatabase DatabaseToUse)
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{
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myDatabase = DatabaseToUse;
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}
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//private void TryTimer(object state)
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//private void TryTimer(object state)
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//{
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//{
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// if (System.Threading.Monitor.TryEnter(lockObject,10))
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// if (System.Threading.Monitor.TryEnter(lockObject,10))
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