Cannot base a rotated or mirrored animation off something that is not created yet.
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@ -124,7 +124,8 @@ namespace SpriteLibrary
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//Put in numbers into the combo-box of which frame to base ourselves off of
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cbAnimation.Items.Clear();
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for(int i =0; i < TempInformation.Animations.Count; i++)
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//We cannot base ourselves off an animation we have not created yet
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for(int i =0; i < CurrentSIAnimation; i++)
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{
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cbAnimation.Items.Add(i.ToString());
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}
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