Cloning infrastructure and breaking up spriteInfo to be able to hold multiple animations for one sprite
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@ -238,6 +238,37 @@ namespace SpriteLibrary
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reader.Close();
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}
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}
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public static string WriteToXMLString<T>(T toSerialize)
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{
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XmlSerializer xmlSerializer = new XmlSerializer(toSerialize.GetType());
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using (StringWriter textWriter = new StringWriter())
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{
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xmlSerializer.Serialize(textWriter, toSerialize);
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return textWriter.ToString();
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}
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}
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public static T ReadFromXmlString<T>(string toDeserialize) where T : new()
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{
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XmlSerializer xmlSerializer = new XmlSerializer(typeof(T));
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using (StringReader textReader = new StringReader(toDeserialize))
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return (T)xmlSerializer.Deserialize(textReader);
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}
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public static T CloneByXMLSerializing<T>(T ObjectToClone)
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{
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XmlSerializer xmlSerializer = new XmlSerializer(typeof(T));
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string dest;
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using (StringWriter textWriter = new StringWriter())
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{
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xmlSerializer.Serialize(textWriter, ObjectToClone);
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dest = textWriter.ToString();
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}
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using (StringReader textReader = new StringReader(dest))
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return (T)xmlSerializer.Deserialize(textReader);
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}
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#endregion
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}
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