commit a64ae89fecaacc886e0d4765d0ca475219299327 Author: Tim Young Date: Sat Sep 2 20:35:32 2017 -0500 Moving to git diff --git a/.vs/SpriteLibrary/v14/.suo b/.vs/SpriteLibrary/v14/.suo new file mode 100644 index 0000000..65beebb Binary files /dev/null and b/.vs/SpriteLibrary/v14/.suo differ diff --git a/.vs/SpriteLibrary/v15/.suo b/.vs/SpriteLibrary/v15/.suo new file mode 100644 index 0000000..59bb85e Binary files /dev/null and b/.vs/SpriteLibrary/v15/.suo differ diff --git a/SpriteLibrary.sln b/SpriteLibrary.sln new file mode 100644 index 0000000..06e3421 --- /dev/null +++ b/SpriteLibrary.sln @@ -0,0 +1,23 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 14 +VisualStudioVersion = 14.0.24720.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteLibrary", "SpriteLibrary\SpriteLibrary.csproj", "{FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}.Debug|Any CPU.Build.0 = Debug|Any CPU + {FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}.Release|Any CPU.ActiveCfg = Release|Any CPU + {FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}.Release|Any CPU.Build.0 = Release|Any CPU + {FC04405B-2BC1-42CA-8410-A30F9BAF4B6C}.Release|Any CPU.Deploy.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/SpriteLibrary/Doc/Help/Documentation.msha b/SpriteLibrary/Doc/Help/Documentation.msha new file mode 100644 index 0000000..6fff075 --- /dev/null +++ b/SpriteLibrary/Doc/Help/Documentation.msha @@ -0,0 +1,20 @@ + + + SpriteLibrary + + +
+ Vendor Name + en-us + SpriteLibrary + SpriteLibrary +
+
+
+ + Documentation + Documentation.mshc +
+
+ + diff --git a/SpriteLibrary/Doc/Help/Documentation.mshc b/SpriteLibrary/Doc/Help/Documentation.mshc new file mode 100644 index 0000000..212b7bc Binary files /dev/null and b/SpriteLibrary/Doc/Help/Documentation.mshc differ diff --git a/SpriteLibrary/Doc/Help/HelpLibraryManagerLauncher.exe b/SpriteLibrary/Doc/Help/HelpLibraryManagerLauncher.exe new file mode 100644 index 0000000..e36e145 Binary files /dev/null and b/SpriteLibrary/Doc/Help/HelpLibraryManagerLauncher.exe differ diff --git a/SpriteLibrary/Doc/Help/Install_Documentation.bat b/SpriteLibrary/Doc/Help/Install_Documentation.bat new file mode 100644 index 0000000..eb56964 --- /dev/null +++ b/SpriteLibrary/Doc/Help/Install_Documentation.bat @@ -0,0 +1,47 @@ +@ECHO OFF +CLS + +REM This is an example script to show how to use the Help Library Manager Launcher to install an MS Help Viewer +REM file. You can use this as an example for creating a script to run from your product's installer. + +REM NOTE: If not executed from within the same folder as the executable, a full path is required on the +REM executable and the HelpContentSetup.msha file. + +IF "%1%"=="" GOTO MissingVersion +IF "%1%"=="1.0" GOTO HelpViewer1 + +GOTO HelpViewer2: + +:HelpViewer1 + +REM Help Viewer 1.0 +REM Uninstall first in case it is already there. If not, it won't install below. We'll ignore any error output +REM by redirecting it to NUL. +HelpLibraryManagerLauncher.exe /product "VS" /version "100" /locale en-us /uninstall /silent /vendor "Vendor Name" /productName "SpriteLibrary" /mediaBookList "SpriteLibrary" > NUL + +REM For Help Viewer 1.0. the setup name must be HelpContentSetup.msha so make sure we copy the setup file to that +REM name. SHFB names it after the help file so that multiple files can be deployed to the same output older at +REM build time. +IF EXIST "Documentation.msha" COPY /Y "Documentation.msha" HelpContentSetup.msha + +REM Install the new content. +HelpLibraryManagerLauncher.exe /product "VS" /version "100" /locale en-us /sourceMedia "%CD%\HelpContentSetup.msha" + +GOTO Exit + +:HelpViewer2 + +REM Help Viewer 2.x +REM Uninstall first in case it is already there. If not, it won't install below. We'll ignore any error output +REM by redirecting it to NUL. +HelpLibraryManagerLauncher.exe /viewerVersion %1 /locale en-us /wait 0 /operation uninstall /vendor "Vendor Name" /productName "SpriteLibrary" /bookList "SpriteLibrary" > NUL + +REM Install the new content. +HelpLibraryManagerLauncher.exe /viewerVersion %1 /locale en-us /wait 0 /operation install /sourceUri "%CD%\Documentation.msha" + +GOTO Exit + +:MissingVersion +ECHO A help viewer version parameter is required + +:Exit diff --git a/SpriteLibrary/Doc/Help/LastBuild.log b/SpriteLibrary/Doc/Help/LastBuild.log new file mode 100644 index 0000000..0e023fb --- /dev/null +++ b/SpriteLibrary/Doc/Help/LastBuild.log @@ -0,0 +1,366 @@ + + + +Finding tools... +The Sandcastle tools are located in 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\' +Locating components in the following folder(s): + C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc + C:\ProgramData\EWSoftware\Sandcastle Help File Builder\Components and Plug-Ins\ + C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\ +Using framework reflection data for '.NET Framework 4.5' located in 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\Data\.NETFramework' +Using presentation style 'VS2013' located in 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013' +Loading and initializing plug-ins... +Lightweight Website Style Version 2016.9.17.0 +Copyright © 2006-2016, Eric Woodruff, All Rights Reserved +Portions Copyright © 2014, Sam Harwell, All Rights Reserved +------------------------------- +Clearing any prior web/markdown output... + + +Validating and copying documentation source information +Source: C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\bin\Release\SpriteLibrary.XML +Source: C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\bin\Release\SpriteLibrary.dll + Found assembly 'C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\bin\Release\SpriteLibrary.dll' + +Copying XML comments files + C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\bin\Release\SpriteLibrary.XML -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\SpriteLibrary.XML + + +Generating shared content files (en-US, English (United States))... + + Last step completed in 00:00:00.0431 + + +Generating API filter for MRefBuilder... + Last step completed in 00:00:00.0055 + + +Generating reflection information... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - GenerateRefInfo.proj] +Build started 1/14/2017 2:18:27 PM. +Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateRefInfo.proj" on node 1 (default targets). +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. +PrepareForBuild: + Creating directory "obj\Debug\". +GenerateRefInfo: + MRefBuilder (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + No source code context base path specified. Source context information is unavailable. + Loaded 1 assemblies for reflection and 1 dependency assemblies. + Wrote information on 1 namespaces, 9 types, and 172 members + Copying file from "reflection.org" to "reflection.all". + XslTransform (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Applying XSL transformation 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\ProductionTransforms\MergeDuplicates.xsl'. +Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateRefInfo.proj" (default targets). + +Build succeeded. + +Time Elapsed 00:00:01.25 + Last step completed in 00:00:01.7018 + + +Transforming reflection output... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - TransformManifest.proj] +Build started 1/14/2017 2:18:28 PM. +Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\TransformManifest.proj" on node 1 (default targets). +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. +TransformManifest: + XslTransform (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Applying XSL transformation 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\\ProductionTransforms\ApplyVSDocModel.xsl'. + Copying file from "reflection.xml" to "reflection.nofilenames". + XslTransform (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Applying XSL transformation 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\ProductionTransforms\AddFilenames.xsl'. + XslTransform (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Applying XSL transformation 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\ProductionTransforms\ReflectionToManifest.xsl'. +Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\TransformManifest.proj" (default targets). + +Build succeeded. + +Time Elapsed 00:00:01.07 + Last step completed in 00:00:01.4112 + + +Generating namespace summary information... + Last step completed in 00:00:00.0210 + + +Copying additional content files... +No additional content to copy + Last step completed in 00:00:00.0025 + + +Merging conceptual and additional tables of contents... + Last step completed in 00:00:00.0005 + + +Generating intermediate table of contents file... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - GenerateIntermediateTOC.proj] +Build started 1/14/2017 2:18:30 PM. +Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateIntermediateTOC.proj" on node 1 (default targets). +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. +GenerateIntermediateTOC: + XslTransform (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Applying XSL transformation 'C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\\ProductionTransforms\CreateVSToc.xsl'. +Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\GenerateIntermediateTOC.proj" (default targets). + +Build succeeded. + +Time Elapsed 00:00:00.55 +Generating conceptual content intermediate TOC file... + Last step completed in 00:00:00.9175 + + +Creating Sandcastle configuration files... + sandcastle.config + Last step completed in 00:00:00.4511 + + +Merging custom build component configurations +C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\sandcastle.config + Updating reference topic configurations. + Replaced configuration for 'Syntax Component' (instance 1) with configuration for 'Syntax Component' + No conceptual content. Removing conceptual content components. + Last step completed in 00:00:00.0165 + + +Building help topics... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - BuildTopics.proj] +Build started 1/14/2017 2:18:31 PM. +Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\BuildTopics.proj" on node 1 (default targets). +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. +BuildTopics: + BuildAssembler (v2016.9.17.0) + Copyright c 2006-2016, Microsoft Corporation, All Rights Reserved. + Portions Copyright c 2006-2016, Eric Woodruff, All Rights Reserved. + Loading configuration... + Processing topics... + Processed 198 topic(s) + CopyFromIndexComponent: "reflection" in-memory cache entries used: 7 of 15. + CopyFromIndexComponent: "comments" in-memory cache entries used: 2 of 30. +Done Building Project "C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\BuildTopics.proj" (default targets). + +Build succeeded. + +Time Elapsed 00:00:10.90 + Last step completed in 00:00:11.2938 + + +Combining conceptual and API intermediate TOC files... + Last step completed in 00:00:00.0040 + + +Extracting HTML info for HTML Help 1 and/or website... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - ExtractHtmlInfo.proj] +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. +Sandcastle Help File Builder and Tools, version 2016.9.17.0 +Copyright c 2006-2016, Eric Woodruff, All Rights Reserved +E-Mail: Eric@EWoodruff.us + +Using LCID '1033', code page '65001', encoding charset 'UTF-8'. + +Processing website files in C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website +Processed 198 HTML files +Sorting keywords and generating See Also indices +Saving website keyword index to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebKI.xml +Saving website table of contents to C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\WebTOC.xml + Last step completed in 00:00:00.9811 + + +Copying standard help content... +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\AlertCaution.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\AlertCaution.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\AlertNote.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\AlertNote.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\AlertSecurity.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\AlertSecurity.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\CFW.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\CFW.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\CodeExample.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\CodeExample.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\favicon.ico -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\favicon.ico +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privclass.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privclass.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privdelegate.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privdelegate.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privenumeration.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privenumeration.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privevent.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privevent.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privextension.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privextension.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privfield.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privfield.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privinterface.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privinterface.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privmethod.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privmethod.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privproperty.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privproperty.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privstructure.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\privstructure.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protclass.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protclass.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protdelegate.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protdelegate.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protenumeration.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protenumeration.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protevent.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protevent.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protextension.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protextension.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protfield.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protfield.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protinterface.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protinterface.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protmethod.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protmethod.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protoperator.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protoperator.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protproperty.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protproperty.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protstructure.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\protstructure.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubclass.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubclass.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubdelegate.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubdelegate.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubenumeration.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubenumeration.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubevent.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubevent.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubextension.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubextension.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubfield.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubfield.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubinterface.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubinterface.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubmethod.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubmethod.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\puboperator.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\puboperator.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubproperty.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubproperty.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubstructure.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\pubstructure.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\SectionCollapsed.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\SectionCollapsed.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\SectionExpanded.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\SectionExpanded.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\slMobile.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\slMobile.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\static.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\static.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\xna.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\icons\xna.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\scripts\branding.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\scripts\branding.js +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-cs-CZ.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-cs-CZ.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-de-DE.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-de-DE.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-en-US.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-en-US.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-es-ES.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-es-ES.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-fr-FR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-fr-FR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-Help1.css -> C:\Users\TimYo\Documents\Visual Studio 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Builder\PresentationStyles\VS2013\styles\branding-ko-KR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-ko-KR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-pl-PL.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-pl-PL.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-pt-BR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-pt-BR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-ru-RU.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-ru-RU.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-tr-TR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-tr-TR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-Website.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-Website.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-zh-CN.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\MSHelpViewer\styles\branding-zh-CN.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-zh-TW.css -> C:\Users\TimYo\Documents\Visual Studio 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C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\AlertSecurity.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\CFW.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\CFW.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\CodeExample.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\CodeExample.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\favicon.ico -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\favicon.ico +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privclass.gif -> 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Builder\PresentationStyles\VS2013\icons\privextension.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privextension.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privfield.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privfield.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privinterface.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privinterface.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privmethod.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privmethod.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privproperty.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privproperty.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\privstructure.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\privstructure.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protclass.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protclass.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protdelegate.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protdelegate.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protenumeration.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protenumeration.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protevent.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protevent.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protextension.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protextension.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protfield.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protfield.gif +C:\Program Files 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Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\protstructure.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\protstructure.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubclass.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\pubclass.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubdelegate.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\pubdelegate.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\pubenumeration.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\pubenumeration.gif 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+C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\SectionCollapsed.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\SectionCollapsed.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\SectionExpanded.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\SectionExpanded.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\slMobile.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\slMobile.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\static.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\static.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\icons\xna.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\xna.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\scripts\branding.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\branding.js +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-cs-CZ.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-cs-CZ.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-de-DE.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-de-DE.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-en-US.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-en-US.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-es-ES.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-es-ES.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-fr-FR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-fr-FR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-Help1.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-Help1.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-HelpViewer.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-HelpViewer.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-it-IT.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-it-IT.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-ja-JP.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-ja-JP.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-ko-KR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-ko-KR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-pl-PL.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-pl-PL.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-pt-BR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-pt-BR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-ru-RU.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-ru-RU.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-tr-TR.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-tr-TR.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-Website.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-Website.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-zh-CN.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-zh-CN.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding-zh-TW.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding-zh-TW.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\styles\branding.css -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\styles\branding.css +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\index.html -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\index.html +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\search.html -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\search.html +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\SearchHelp.aspx -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\SearchHelp.aspx +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\SearchHelp.inc.php -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\SearchHelp.inc.php +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\SearchHelp.php -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\SearchHelp.php +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\Web.Config -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\Web.Config +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\icons\Search.png -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\Search.png +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\icons\TocClose.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\TocClose.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\icons\TocCollapsed.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\TocCollapsed.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\icons\TocExpanded.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\TocExpanded.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\icons\TocOpen.gif -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\icons\TocOpen.gif +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\branding-Website.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\branding-Website.js +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\clipboard.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\clipboard.min.js +C:\Program Files (x86)\EWSoftware\Sandcastle Help File Builder\PresentationStyles\VS2013\Web\scripts\jquery-1.11.0.min.js -> C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Working\Output\Website\scripts\jquery-1.11.0.min.js + Last step completed in 00:00:02.2605 + + +Executing informational Generate Table of Contents build step for plug-ins (not used for MS Help Viewer) + Last step completed in 00:00:00.0015 + + +Executing informational Generate Help Project build step for plug-ins (not used for MS Help Viewer) + Last step completed in 00:00:00.0015 + + +Generating MS Help Viewer file... +[C:\Windows\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe - BuildHelpViewerFile.proj] +Project file contains ToolsVersion="12.0". This toolset may be unknown or missing, in which case you may be able to resolve this by installing the appropriate version of MSBuild, or the build may have been forced to a particular ToolsVersion for policy reasons. Treating the project as if it had ToolsVersion="4.0". For more information, please see http://go.microsoft.com/fwlink/?LinkId=291333. + Compressing help content files... + Compression finished. 267 items added + Saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc... + Finished saving C:\Users\TimYo\Documents\Visual Studio 2015\Projects\SpriteLibrary\SpriteLibrary\Doc\Help\Documentation.mshc + Compressed 4 folders, 263 files. Reduced size by 1,043,810 bytes (71%). + Last step completed in 00:00:01.4054 + + +Generating website table of contents file... + Last step completed in 00:00:00.0015 + + +Generating full-text index for the website... + + +Adding lightweight search and TOC elements to each topic... + Last step completed in 00:00:00.2865 + + +Copying website files to output folder... + +Copied 328 files for the website content + Last step completed in 00:00:00.6354 + + +Removing intermediate files... + Last step completed in 00:00:01.1018 + + + +Build completed successfully at 1/14/2017 2:18:49 PM. Total time: 00:00:23.8718 + + + diff --git a/SpriteLibrary/Doc/Help/Remove_Documentation.bat b/SpriteLibrary/Doc/Help/Remove_Documentation.bat new file mode 100644 index 0000000..189e581 --- /dev/null +++ b/SpriteLibrary/Doc/Help/Remove_Documentation.bat @@ -0,0 +1,31 @@ +@ECHO OFF +CLS + +REM This is an example script to show how to use the Help Library Manager Launcher to remove an MS Help Viewer file. +REM You can use this as an example for creating a script to run from your product's uninstaller. + +REM NOTE: If not executed from within the same folder as the executable, a full path is required on the executable. + +IF "%1%"=="" GOTO MissingVersion +IF "%1%"=="1.0" GOTO HelpViewer1 + +GOTO HelpViewer2 + +:HelpViewer1 + +REM Help Viewer 1.0 +HelpLibraryManagerLauncher.exe /product "VS" /version "100" /locale en-us /uninstall /silent /vendor "Vendor Name" /productName "SpriteLibrary" /mediaBookList "SpriteLibrary" + +GOTO Exit + +:HelpViewer2 + +REM Help Viewer 2.x +HelpLibraryManagerLauncher.exe /viewerVersion %1 /locale en-us /wait 0 /operation uninstall /vendor "Vendor Name" /productName "SpriteLibrary" /bookList "SpriteLibrary" + +GOTO Exit + +:MissingVersion +ECHO A help viewer version parameter is required + +:Exit diff --git a/SpriteLibrary/Doc/Help/SearchHelp.aspx b/SpriteLibrary/Doc/Help/SearchHelp.aspx new file mode 100644 index 0000000..6e2a17b --- /dev/null +++ b/SpriteLibrary/Doc/Help/SearchHelp.aspx @@ -0,0 +1,233 @@ +<%@ Page Language="C#" EnableViewState="False" %> + + diff --git a/SpriteLibrary/Doc/Help/SearchHelp.inc.php b/SpriteLibrary/Doc/Help/SearchHelp.inc.php new file mode 100644 index 0000000..b905e13 --- /dev/null +++ b/SpriteLibrary/Doc/Help/SearchHelp.inc.php @@ -0,0 +1,173 @@ +filename = $file; + $this->pageTitle = $title; + $this->rank = $rank; + } +} + + +/// +/// Split the search text up into keywords +/// +/// The keywords to parse +/// A list containing the words for which to search +function ParseKeywords($keywords) +{ + $keywordList = array(); + $words = preg_split("/[^\w]+/", $keywords); + + foreach($words as $word) + { + $checkWord = strtolower($word); + $first = substr($checkWord, 0, 1); + if(strlen($checkWord) > 2 && !ctype_digit($first) && !in_array($checkWord, $keywordList)) + { + array_push($keywordList, $checkWord); + } + } + + return $keywordList; +} + + +/// +/// Search for the specified keywords and return the results as a block of +/// HTML. +/// +/// The keywords for which to search +/// The file list +/// The dictionary used to find the words +/// True to sort by title, false to sort by +/// ranking +/// A block of HTML representing the search results. +function Search($keywords, $fileInfo, $wordDictionary, $sortByTitle) +{ + $sb = "
    "; + $matches = array(); + $matchingFileIndices = array(); + $rankings = array(); + + $isFirst = true; + + foreach($keywords as $word) + { + if (!array_key_exists($word, $wordDictionary)) + { + return "Nothing found"; + } + $occurrences = $wordDictionary[$word]; + + $matches[$word] = $occurrences; + $occurrenceIndices = array(); + + // Get a list of the file indices for this match + foreach($occurrences as $entry) + array_push($occurrenceIndices, ($entry >> 16)); + + if($isFirst) + { + $isFirst = false; + foreach($occurrenceIndices as $i) + { + array_push($matchingFileIndices, $i); + } + } + else + { + // After the first match, remove files that do not appear for + // all found keywords. + for($idx = 0; $idx < count($matchingFileIndices); $idx++) + { + if (!in_array($matchingFileIndices[$idx], $occurrenceIndices)) + { + array_splice($matchingFileIndices, $idx, 1); + $idx--; + } + } + } + } + + if(count($matchingFileIndices) == 0) + { + return "Nothing found"; + } + + // Rank the files based on the number of times the words occurs + foreach($matchingFileIndices as $index) + { + // Split out the title, filename, and word count + $fileIndex = explode("\x00", $fileInfo[$index]); + + $title = $fileIndex[0]; + $filename = $fileIndex[1]; + $wordCount = intval($fileIndex[2]); + $matchCount = 0; + + foreach($keywords as $words) + { + $occurrences = $matches[$word]; + + foreach($occurrences as $entry) + { + if(($entry >> 16) == $index) + $matchCount += $entry & 0xFFFF; + } + } + + $r = new Ranking($filename, $title, $matchCount * 1000 / $wordCount); + array_push($rankings, $r); + + if(count($rankings) > 99) + break; + } + + // Sort by rank in descending order or by page title in ascending order + if($sortByTitle) + { + usort($rankings, "cmprankbytitle"); + } + else + { + usort($rankings, "cmprank"); + } + + // Format the file list and return the results + foreach($rankings as $r) + { + $f = $r->filename; + $t = $r->pageTitle; + $sb .= "
  1. $t
  2. "; + } + + $sb .= "rank - $x->rank; +} + +function cmprankbytitle($x, $y) +{ + return strcmp($x->pageTitle, $y->pageTitle); +} + +?> diff --git a/SpriteLibrary/Doc/Help/SearchHelp.php b/SpriteLibrary/Doc/Help/SearchHelp.php new file mode 100644 index 0000000..eaa1e11 --- /dev/null +++ b/SpriteLibrary/Doc/Help/SearchHelp.php @@ -0,0 +1,58 @@ + + Nothing found + $val) + { + $wordDictionary[$ftiWord] = $val; + } + } + } + } + + // Perform the search and return the results as a block of HTML + $results = Search($keywords, $fileList, $wordDictionary, $sortByTitle); + echo $results; +?> \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/Web.Config b/SpriteLibrary/Doc/Help/Web.Config new file mode 100644 index 0000000..26672e8 --- /dev/null +++ b/SpriteLibrary/Doc/Help/Web.Config @@ -0,0 +1,31 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/SpriteLibrary/Doc/Help/WebKI.xml b/SpriteLibrary/Doc/Help/WebKI.xml new file mode 100644 index 0000000..c275a6f --- /dev/null +++ b/SpriteLibrary/Doc/Help/WebKI.xml @@ -0,0 +1,351 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/SpriteLibrary/Doc/Help/WebTOC.xml b/SpriteLibrary/Doc/Help/WebTOC.xml new file mode 100644 index 0000000..4348aff --- /dev/null +++ b/SpriteLibrary/Doc/Help/WebTOC.xml @@ -0,0 +1,228 @@ + + + + + + + + + + + + + + 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Method\u0000html/af7fceb3-a35e-b016-3955-696b3a3c7a7e.htm\u000093","Sprite.RecalcPictureBoxLocation Method\u0000html/ba26c365-f8d2-0a86-b3b6-1cfab946b3da.htm\u000075","Sprite.SpriteReachedEndPoint Property\u0000html/ae4a57de-4763-c9cb-c9e3-c6e186296fd8.htm\u000095","SpriteController.KeysPressed Method\u0000html/bcb29da5-8d8d-fa11-90ea-3a0cc73a0df0.htm\u0000131","Sprite.GetVisibleSize Property\u0000html/af9edc83-1d26-349b-8105-6064a540e2c7.htm\u000086","Sprite.AddAnimation Method (Image, Int32, Int32)\u0000html/9d686d62-c22c-20ec-7455-b4adc8070b8c.htm\u0000185","SpriteController.SpriteForwards Method\u0000html/b5c75d58-f132-f3ff-217f-e69b252db748.htm\u000083","SpriteController.IsKeyPressed Method\u0000html/bf10cc41-d9e2-52c5-0415-1083f0f55489.htm\u0000126","Sprite.SendToBack Method\u0000html/c0d47063-6820-3464-ed46-94ffd2329683.htm\u000054","SpriteController.Invalidate Method (Rectangle, Boolean)\u0000html/c57680f5-fd0e-a4a6-05a0-3a42de94edb8.htm\u0000109","Sprite.GetAnimationSpeed 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Constructor (Sprite, Boolean)\u0000html/bacd1b59-34a9-eb30-29b3-4fdc704a7b60.htm\u0000164","Sprite.MirrorHorizontally Field\u0000html/c39b03eb-911a-b0dc-fd7b-276ee464f6c7.htm\u0000101","SpriteController.SpritesBasedOffAnything Method\u0000html/c7991a63-f63c-20d8-0605-fab6e9f13392.htm\u000079","Sprite.GetSpriteDegrees Method\u0000html/d5da80cc-4be3-3550-8bf9-5c460fbf2e15.htm\u0000152","Sprite.Pause Method\u0000html/db9f18b5-9947-5dfc-3174-39f4b1341b1c.htm\u0000104","SpriteController.Pause Method\u0000html/d329fe20-e750-bf52-a75b-f2383bf1d35a.htm\u0000104","Sprite Properties\u0000html/bcdb40c8-478a-043c-5db0-393001600029.htm\u00001065","Sprite.AddAnimation Method (Image)\u0000html/e45036ef-15fa-9fbc-ef24-5e48c8c8ad8d.htm\u0000153","Sprite.VisibleWidth Property\u0000html/cd53c0db-02b1-e505-0dce-a7d4d7710d5c.htm\u000077","Sprite.MouseHoverTransparent Event\u0000html/d7215876-6117-ce45-75a4-77dc00c386cd.htm\u000081","SpriteAdjustmentRatio Structure\u0000html/eae9601e-6da0-b304-9836-5e4b1e743f94.htm\u0000210","Sprite.HideSprite Method\u0000html/e57f527d-aee3-7c4e-fc43-7219b7961fe0.htm\u000074","Sprite.SetSpriteDirectionToPoint Method\u0000html/d416e051-269c-c343-aece-3682b87f3cbc.htm\u0000197","Sprite.GetSpritePictureboxCenter Method\u0000html/efb3089a-8900-83fe-ce65-f22e686d7477.htm\u000074","SpriteController Constructor (PictureBox)\u0000html/dd581cb5-2630-cc79-5fcb-24bfcb817e03.htm\u0000174","Sprite.MouseHover Event\u0000html/d8964a64-57ec-3b0c-94b5-247707cd34e8.htm\u000076","Sprite.HasBeenDrawn Property\u0000html/f374c8cd-af01-f03a-1d31-0b46e0d8745c.htm\u000081","Sprite Methods\u0000html/abfab841-a96c-b22d-7cd8-fec3aba92510.htm\u00002501","Sprite.AddAnimation Method (Int32, Int32)\u0000html/eb5261e9-43df-01a5-b974-25c2fd13309c.htm\u0000154","SpriteController.ReturnPointAdjustedForImage Method\u0000html/e58bfa3c-4722-7f3a-9610-0a0ce62bfe99.htm\u0000161","SpritePauseType Enumeration\u0000html/efc2cb08-5c2b-c758-477e-d5739183a1ba.htm\u0000151","SpriteController.SoundIsFinished Method\u0000html/df0fd1e8-eac8-4f10-7f09-baa6127f3752.htm\u000091","Sprite.CheckBeforeMove Event\u0000html/f4164c4a-55e1-87f7-95bd-7bae1d99326b.htm\u000079","Sprite.SpriteHitsSprite Event\u0000html/acb35a6f-c89a-3a7d-146d-b85ccf68d8aa.htm\u000073","Sprite Events\u0000html/bdcfa83c-c4a7-49f3-4d49-2f865014aee6.htm\u0000661","Sprite.ConvertDegreesToRadians Method\u0000html/fd3f0ed3-4608-2686-e248-8f2a1e6a2bac.htm\u000082","SpriteEventArgs.NewLocation Field\u0000html/e058b656-39e3-5a55-4437-ee869ecbf35e.htm\u000092","Sprite.SpriteName Property\u0000html/e753341a-7040-8dda-8f1e-681e926e9292.htm\u0000161","Sprite.AnimationDone Property\u0000html/f0db6147-f3aa-d599-6371-a89da047bbc5.htm\u0000231","SpriteController.Invalidate Method\u0000html/fd95464a-c61d-8ed2-a568-34b825efc047.htm\u000045","Sprite.MouseEnterTransparent Event\u0000html/acf8f1b8-170d-0fa9-1ac9-41a086d97046.htm\u000088","Sprite.SetSpriteDirectionRadians Method\u0000html/ec39133f-39d0-c9ef-e77b-e58ea8c9b2f6.htm\u000091","SpriteController.SpritesBasedOff Method\u0000html/e05efb85-3736-fa59-2720-a460b898048a.htm\u0000127","SpriteController.AddSprite Method\u0000html/f28be11d-b67a-765c-441a-d7da336ccf77.htm\u000098","SpriteController.SpriteFromName Method\u0000html/e8491570-1fda-7d8e-48b8-c15f26c41d01.htm\u0000148","SpriteEventArgs Class\u0000html/f42e1d9a-273c-861f-b7db-6244c9266d2c.htm\u0000341","Sprite.AnimateOnce Method\u0000html/ff84ba57-4738-8ff0-2356-095dfe1cc159.htm\u0000169","Sprite Constructor (SpriteController, Image, Size)\u0000html/ecbab3a8-aa92-2bb6-efc6-cf26d1df424a.htm\u0000136","Sprite.SpriteArrivedAtEndPoint Event\u0000html/e37ba69c-1cb3-693c-f4b1-8e37b12cbd23.htm\u000097","Sprite.AnimationIndex Property\u0000html/f55ba01a-50d3-248c-5c34-ba32355db223.htm\u000079","Sprite.MovementSpeed Field\u0000html/e88e79e3-3edc-69e5-1854-23968928c073.htm\u0000120","Sprite.MoveTo Method (Point)\u0000html/eefee0d8-fb59-4546-386a-53f40c545c43.htm\u0000138","Sprite.SendToFront Method\u0000html/ef420c55-64ea-5230-e9e5-d8c13f98f74a.htm\u000058","Sprite.GetFrameAnimationSpeed Method\u0000html/e38f911d-9d99-eac6-b9ea-bffd3d04678a.htm\u0000117","Sprite.GetSpriteVector Method\u0000html/e9953cab-b878-4169-fda6-d5addecb267b.htm\u000065","SpriteController.SpriteComparisonDelegate Field\u0000html/f640b978-f990-84a2-015a-40bf256fc37d.htm\u0000184","SpriteController.DuplicateSprite Method (Sprite)\u0000html/ef714268-ae13-47ad-c8a8-1b8bb39cfed9.htm\u000097","Sprite.AutomaticallyMoves Property\u0000html/f7da08ef-ca8d-fd84-5c60-7bd966be6374.htm\u000090","SpriteEventArgs Constructor\u0000html/fa691ac7-58fb-b5fc-0141-68300e3a7a89.htm\u000052","Sprite.GetSpriteBaseImageCenter Method\u0000html/ef8d63de-fe6f-104e-f66f-3fffcd4ff0eb.htm\u000077","SpriteController.ReplaceOriginalImage Method (Image)\u0000html/eac30137-8237-e01a-ee3d-e599d117c03e.htm\u0000326","Sprite.GetImage Method\u0000html/fcc3a02a-e676-c16e-32a4-4fc2c5b530d4.htm\u000089","Sprite Class\u0000html/66013d9b-4126-7d65-05bb-94eb9d134be6.htm\u00004798"] \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm b/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm new file mode 100644 index 0000000..7785f77 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/00fa147e-bf27-6b9f-3f44-77f8e6c1a9cc.htm @@ -0,0 +1,13 @@ +Sprite.PutBaseImageLocation Method (Double, Double)
    SpritePutBaseImageLocation Method (Double, Double)
    + Put the Sprite at a specified location, using the dimentions of the BackgroundImage. + Unless you are using coordinates you have gotten from a mouse-click, this is how you want + to place a Sprite somewhere. It is the easiest way to track things. But, if you are + doing something using mouse-click coordinates, you want to use PutPictureBoxLocation +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void PutBaseImageLocation(
    +	double X,
    +	double Y
    +)

    Parameters

    X
    Type: SystemDouble
    The X location on the background image
    Y
    Type: SystemDouble
    the Y location on the background image
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/01fdd72c-b202-8593-db2a-e1373358dd66.htm b/SpriteLibrary/Doc/Help/html/01fdd72c-b202-8593-db2a-e1373358dd66.htm new file mode 100644 index 0000000..744ad40 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/01fdd72c-b202-8593-db2a-e1373358dd66.htm @@ -0,0 +1,9 @@ +Sprite.Click Event
    SpriteClick Event
    + This event happens when someone clicks on the sprite (on the rectangle in which the sprite is). + If you want the event to fire off only when someone clicks on the visible part of the sprite, + use ClickTransparent instead. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler Click

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm b/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm new file mode 100644 index 0000000..d0b757d --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/07a473e4-4716-e5b9-c7d2-c4748265fc58.htm @@ -0,0 +1,210 @@ +SpriteController Class
    SpriteController Class
    + A sprite controller is the main heart of the sprite class. Each SpriteController manages one picturebox. + If at all possible, try to keep each game in one picturebox, and try to avoid making and destroying + new forms with SpriteController/pictureboxes in them. It is hard to destroy them completely. +
    Inheritance Hierarchy
    SystemObject
      SpriteLibrarySpriteController

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public class SpriteController

    The SpriteController type exposes the following members.

    Constructors
    +   + NameDescription
    Public methodCode exampleSpriteController(PictureBox)
    + Create a sprite controller, specifying the picturebox on which the sprites + will be displayed. You want to have the PictureBox already defined, and a background image + already set for the PictureBox. +
    Public methodCode exampleSpriteController(PictureBox, EventHandler)
    + Create a sprite controller, specifying the picturebox on which the sprites + will be displayed. +
    Top
    Properties
    +   + NameDescription
    Public propertyBackgroundImage
    + The Background Image on which the sprites are drawn. This image ends up having + sprite parts on it. The OriginalImage is the version that is clean. Use + ReplaceOriginalImage to replace the background Image. +
    Public propertyOriginalImage
    + The Image from which the background is taken when we erase sprites. The BackgroundImage + is the image that contains images of the sprites as well as the background image. Use + ReplaceOriginalImage to replace this and the BackgroundImage. +
    Public propertySpriteCount
    + The count of all the sprites the controller knows about. This includes named + sprites, which may not be visible. +
    Top
    Methods
    +   + NameDescription
    Public methodAddSprite
    + Add the specified sprite to the list of sprites we know about. You usually do not need to do this. + Sprites add themselves to the controller when you create a new sprite. +
    Public methodAdjustPoint
    + Adjust an image point so that it conforms to the picturebox. +
    Public methodAdjustRectangle
    + Adjust a rectangle that is based on the image, according to the stretch of the picturebox +
    Public methodAllSprites
    + Return a list of all sprites +
    Public methodChangeTickInterval
    + Change the Tick Interval. By default, the spritecontroller does a tick every 10ms, which + is very fast. Some people may prefer it to happen less regularly. Must be > 5, and less than 1001 +
    Public methodCountSpritesBasedOff
    + Count the number of sprites that were duplicated from the sprite with the specified name. When you use a + SpriteController.DuplicateSprite(string) + command, it creates a new sprite that is based off the named sprite. This function will count those duplicated sprites. +
    Public methodDestroyAllSprites
    + Remove all sprites (even named sprites that have not yet been displayed) +
    Public methodDestroySprite
    + Tell a sprite to destroy itself. The sprite will have Destroying property set to true from + the time you destroy it until it vanishes. Whe you destroy a sprite, it will erase itself + and remove itself from the controller. After it is destroyed, it is completely gone. +
    Public methodCode exampleDuplicateSprite(String)
    + Find a sprite that has been named with the specified name. Then duplicate that sprite +
    Public methodDuplicateSprite(Sprite)
    + Make a duplicate of the specified sprite. The duplicate does not yet have a location. +
    Public methodEquals
    Determines whether the specified object is equal to the current object.
    (Inherited from Object.)
    Protected methodFinalize
    Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
    (Inherited from Object.)
    Public methodGetHashCode
    Serves as the default hash function.
    (Inherited from Object.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Public methodInvalidate(Boolean)
    + Invalidate the entire image on which the sprites are drawn +
    Public methodInvalidate(Rectangle, Boolean)
    + Invalidate a rectangle that is specified in image coordinates +
    Public methodIsKeyPressed
    + Check to see if any keys are pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Public methodIsKeyPressed(Keys)
    + Check to see if the given key is pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Public methodKeysPressed
    + Return a list of all the keys that are currently pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Protected methodMemberwiseClone
    Creates a shallow copy of the current Object.
    (Inherited from Object.)
    Public methodNameSprite
    + Find the specified Sprite in the controller and change its name to the specified string. + You can do the same thing with Sprite.SetName(Name)
    Public methodPause
    + Pause everything. It loops through all the sprites in the SpriteController and sends the specified + SpritePauseType to each one. Look at the documentation for SpritePauseType to determine which pause + type to use. +
    Public methodPlaceSpriteBehind
    + Change the display order of the sprites such that the specified sprite appears behind the other sprite. +
    Public methodPlaceSpriteInFrontOf
    + Make the sprite go in front of the specified sprite. +
    Public methodRegisterKeyDownFunction
    + If you want to have a KeyDown function that is triggered by a keypress function, add the event here. + The event should have the parameters (object sender, KeyEventArgs e) +
    Public methodRegisterKeyUpFunction
    + If you want to have a KeyUp function that is triggered by a keypress function, add the event here. + The event should have the parameters (object sender, KeyEventArgs e) +
    Public methodReplaceOriginalImage
    + Notify the sprite controller that you have changed the background image on the + PictureBox. Whatever background is on the picturebox is now used to draw all the sprites on. +
    Public methodCode exampleReplaceOriginalImage(Image)
    + Replace the image on which the sprites are drawn. Use this when you move to a new playing field, + or want to have a different background +
    Examples
    + Replacing the background image is actually a lot more complex than you might imagine. Once you use the + below code, it can be done without any problem. But you need to do it this way, or it just goofs up in + a number of small ways. + You need to tell the sprite controller that you are replacing the background image, + and you need to change the image to that image as well.Because the Images are actually + pointers to memory where the image sets, changes to one image will affect the other image.This goofs + things up, so what we do is duplicate the image twice, and tell the sprite controller to use one of the + copies and then set the background to be the other one of the two copies.Finally, we tell the picturebox + to invalidate itself.That does everything that is needed. +
    C#
     void ReplaceBackground(Image NewBackground)
    +{
    +    if (MyController == null) return;
    +    if (NewBackground == null) return;
    +
    +    Image OneImage = new Bitmap(NewBackground);
    +    MyController.ReplaceOriginalImage(OneImage);
    +
    +    Image TwoImage = new Bitmap(NewBackground);
    +    pb_map.BackgroundImage = TwoImage;
    +    pb_map.Invalidate();
    +}
    Public methodResetKeypressState
    + Reset the keypress status. Sometimes the sprite controller misses a key being released (usually + because a window has taken priority, or something has changed). Calling this function will reset + the stored memory of whether a key has been pressed. +
    Public methodReturnAdjustmentRatio
    + Return an adjustment ratio. This is the image-size to picture-box ratio. + It is used for calculating precise pixels or picture-box locations. +
    Public methodReturnPictureBoxAdjustedHeight
    + Return the height of an object in picture-box terms. It is basically the virtual height + of the sprite or other item. +
    Public methodReturnPictureBoxAdjustedPoint
    + This does the reverse of an adjusted point. It takes a point on the image and + transforms it to one on the PictureBox +
    Public methodReturnPictureBoxAdjustedWidth
    + Return the width of an object in picture-box terms. It takes the width of a sprite or other + item that is being displayed on the screen, and calculates the width as displayed in the + picture-box (taking into consideration stretching or shrinking) +
    Public methodReturnPointAdjustedForImage
    + This takes a point, the location on a picturebox, and returns the corresponding point on the BackgroundImage. + Picturebox locations are "sloppy"; the background image locations are very precise. Since this takes a "sloppy" + number and returns a precise number, it does some rounding to figure out where the specified location is. +
    Public methodSoundIsFinished
    + Check to see if the specified sound has finished playing +
    Public methodSoundPlay
    + Play a sound that we can check to see if it has completed. +
    Public methodSpriteBackwards
    + Change the display order of the specified sprite so it is more likely to go behind all other sprites. +
    Public methodSpriteForwards
    + Change the display order of the specified sprite so it is more likely to go in front of other sprites +
    Public methodSpriteFromName
    + Find a sprite that has a specified name. This returns the actual sprite with that name. + You usually want to use DuplicateSprite(Name) to clone the sprite and get one you can + destroy. If you destroy a named sprite without duplicating it, you may end up losing + it for the remainder of the program. +
    Public methodSpritesAtImagePoint
    + This takes a point, as as specified on the image, and returns the sprites at that point. Different + functions use different coordinates, whether based off the background image, or based off the picturebox. + This one uses the background image coordinates. Use SpritesAdPoint() if you are doing something based off + a MouseUp or MouseDown function. This is used for functions based on sprite location or based off the absoloute + location (using the background image location is much more precise than the visible location in the picturebox) +
    Public methodSpritesAtPoint
    + This takes a point, as given by the mouse-click args, and returns the sprites at that point. Different + functions use different coordinates, whether based off the background image, or based off the picturebox. + This one uses the picturebox coordinates. So you can use this directly from a MouseDown or MouseUp function. +
    Public methodSpritesBasedOff
    + Return all sprites that were based off a particular sprite name. + When you use a + SpriteController.DuplicateSprite(string) + command, it creates a new sprite that is based off the named sprite. This function returns a list of those + duplicated sprites. +
    Public methodSpritesBasedOffAnything
    + Return a list of all sprites which are not master sprites (which are duplicates of something) +
    Public methodSpritesInImageRectangle
    + Return a list of all the sprites that intersect with the given background-image-based rectangle +
    Public methodSpritesThatHaveBeenDrawn
    + Return a list of all sprites which have been drawn on the image +
    Public methodSpriteToBack
    + Change the display order of the specified sprite so it goes behind all other sprites. +
    Public methodSpriteToFront
    + Change the display order of the specified sprite so it goes in front of all other sprites. +
    Public methodToString
    Returns a string that represents the current object.
    (Inherited from Object.)
    Public methodUnPause
    + un-Pause everything. This will send the specified SpritePauseType unpause command + to all sprites. +
    Top
    Events
    +   + NameDescription
    Public eventCode exampleDoTick
    + The function called by the timer every 10 millisecods This is usually where you will do the majority of the work. + You can define this manually, or when you instantiate the SpriteController
    Top
    Fields
    +   + NameDescription
    Public fieldOptimizeForLargeSpriteImages
    + If your sprite images need substantial growing or shrinking when displayed, you can try setting this to "true" + to see if it makes it run any faster. What it does is to resize the image once, and keep a cached copy of that + image at that size. If you use the same sprite, but with different sizes, setting this to "True" may actually slow + down the game instead of speeding it up. +
    Public fieldRandomNumberGenerator
    + Since everything needs a random number generator, we make one that should be accessible throughout your program. +
    Public fieldCode exampleSpriteComparisonDelegate
    + Allow the sprite sort-method to be overridden. +
    Top
    Examples
    + A sprite controller controls animations and + can help you check for key-presses. To make a sprite controller, + you need to have one defined for your main form: +
    C#
    SpriteController MySpriteController;
    + And then, when the form is created, after the InitializeComponents() function, you + need to configure the drawing area and create the sprite controller: +
    C#
    MainDrawingArea.BackgroundImage = Properties.Resources.Background;
    +MainDrawingArea.BackgroundImageLayout = ImageLayout.Stretch;
    +MySpriteController = new SpriteController(MainDrawingArea);
    + In this case, MainDrawingArea is the picturebox where all the sprites will be displayed. +
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/08442d70-3a79-fa24-4f3e-eddc5c102938.htm b/SpriteLibrary/Doc/Help/html/08442d70-3a79-fa24-4f3e-eddc5c102938.htm new file mode 100644 index 0000000..5a8d4ca --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/08442d70-3a79-fa24-4f3e-eddc5c102938.htm @@ -0,0 +1,10 @@ +SpriteController.SoundPlay Method
    SpriteControllerSoundPlay Method
    + Play a sound that we can check to see if it has completed. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void SoundPlay(
    +	Stream ToPlay,
    +	string Name
    +)

    Parameters

    ToPlay
    Type: System.IOStream
    The sound to play
    Name
    Type: SystemString
    The name, which we can use to determine if it has finished.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0b27d26e-53e1-c9bd-0b52-8fe4714c831a.htm b/SpriteLibrary/Doc/Help/html/0b27d26e-53e1-c9bd-0b52-8fe4714c831a.htm new file mode 100644 index 0000000..1edadc6 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0b27d26e-53e1-c9bd-0b52-8fe4714c831a.htm @@ -0,0 +1,10 @@ +SpriteController.PlaceSpriteBehind Method
    SpriteControllerPlaceSpriteBehind Method
    + Change the display order of the sprites such that the specified sprite appears behind the other sprite. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void PlaceSpriteBehind(
    +	Sprite WhatToSend,
    +	Sprite ToGoBehind
    +)

    Parameters

    WhatToSend
    Type: SpriteLibrarySprite
    The sprite we are changing the display order of
    ToGoBehind
    Type: SpriteLibrarySprite
    The sprite we want to go behind
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0b9ae3b4-06a9-5ee6-9bc0-33377f8be55e.htm b/SpriteLibrary/Doc/Help/html/0b9ae3b4-06a9-5ee6-9bc0-33377f8be55e.htm new file mode 100644 index 0000000..aae76fa --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0b9ae3b4-06a9-5ee6-9bc0-33377f8be55e.htm @@ -0,0 +1,11 @@ +Sprite.SpriteAdjustedPoint Method
    SpriteSpriteAdjustedPoint Method
    + Because sprites are scaled (shrunk or stretched), this function finds the point + within the sprite that is specified by the location. this function is used by + a number of internal processes, but may be useful to you. But probably not. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public Point SpriteAdjustedPoint(
    +	Point location
    +)

    Parameters

    location
    Type: System.DrawingPoint
    A point given in Image coordinates

    Return Value

    Type: Point
    A point within the pixel that can be used to find a particular pixel in a sprite.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0ce33e3f-7f15-3abb-69b9-6826b7d831d7.htm b/SpriteLibrary/Doc/Help/html/0ce33e3f-7f15-3abb-69b9-6826b7d831d7.htm new file mode 100644 index 0000000..1a2def5 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0ce33e3f-7f15-3abb-69b9-6826b7d831d7.htm @@ -0,0 +1,13 @@ +Sprite.ReplaceImage Method
    SpriteReplaceImage Method
    + Replace a sprite image. It will replace the current frame unless you specify both an animation + and the frame within the animation you wish to replace. Warning: This replaces the image_frame + for every sprite that uses that is based off the same image. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void ReplaceImage(
    +	Image newimage,
    +	int animation = -1,
    +	int frame = -1
    +)

    Parameters

    newimage
    Type: System.DrawingImage
    The new image to use
    animation (Optional)
    Type: SystemInt32
    The animation you want to change
    frame (Optional)
    Type: SystemInt32
    The frame within the animation you want to change
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm b/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm new file mode 100644 index 0000000..c1caada --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0e8b825f-f8df-9f14-41ec-f00778409dfb.htm @@ -0,0 +1,8 @@ +Sprite.SpriteAnimationComplete Event
    SpriteSpriteAnimationComplete Event
    + Only used when you tell an animation to animate once. At the end of the animation, + this function fires off. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler SpriteAnimationComplete

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0f4e570a-2888-8819-176b-9dd070ca7db4.htm b/SpriteLibrary/Doc/Help/html/0f4e570a-2888-8819-176b-9dd070ca7db4.htm new file mode 100644 index 0000000..0a8ec61 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0f4e570a-2888-8819-176b-9dd070ca7db4.htm @@ -0,0 +1,11 @@ +Sprite.SetSpriteDirectionDegrees Method
    SpriteSetSpriteDirectionDegrees Method
    + Given a "degree" (from 0 to 360, set the direction + that the sprite moves automatically. 0 is right, 90 is up, 180 is left + and 270 is down. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void SetSpriteDirectionDegrees(
    +	double AngleInDegrees
    +)

    Parameters

    AngleInDegrees
    Type: SystemDouble
    the degrees to use
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm b/SpriteLibrary/Doc/Help/html/0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm new file mode 100644 index 0000000..8b6e510 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/0f7e6cfa-e1e4-1b7a-152d-5b3281ac8bfe.htm @@ -0,0 +1,11 @@ +Sprite.Destroying Property
    SpriteDestroying Property
    + If the Sprite is in the middle of being Destroyed, this is set to true. When a Sprite is + Destroyed, it needs to erase itself and do some house-cleaning before it actually vanishes. + During this time, you may not want to use it. It is always a good thing to verify a Sprite + is not in the middle of being destroyed before you do something important with it. To Destroy + a Sprite, use the Sprite.Destroy() function. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public bool Destroying { get; }

    Property Value

    Type: Boolean
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/139d1443-5e11-02ed-7534-eb0f857804da.htm b/SpriteLibrary/Doc/Help/html/139d1443-5e11-02ed-7534-eb0f857804da.htm new file mode 100644 index 0000000..110d3af --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/139d1443-5e11-02ed-7534-eb0f857804da.htm @@ -0,0 +1,9 @@ +Sprite.MovingToPoint Property
    SpriteMovingToPoint Property
    + Tells us if we are in the process of doing a MoveTo operation. This boolean should be the + opposite of SpriteReachedEndpoint, but that boolean is poorly named. This is usually the easier + one to use. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public bool MovingToPoint { get; }

    Property Value

    Type: Boolean
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm b/SpriteLibrary/Doc/Help/html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm new file mode 100644 index 0000000..aa7cfbb --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/154fc8b0-0d6c-003e-be50-c94da6bc4597.htm @@ -0,0 +1,49 @@ +Sprite.AddAnimation Method
    SpriteAddAnimation Method
    Overload List
    +   + NameDescription
    Public methodAddAnimation(Image)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Public methodAddAnimation(Image, Size)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Public methodAddAnimation(Image, Int32)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Public methodAddAnimation(Int32, Int32)
    + Duplicate an animation, except rotated by the specified number of degrees. For example, if you have + a single animation (0), and you want to rotate it by 90 degrees, it will create animation 1 with that + rotation to it. In the long haul, generating a few rotated animations is less memory intensive than + rotating it on demand. +
    Public methodAddAnimation(Image, Int32, Int32)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Public methodAddAnimation(Int32, Boolean, Boolean)
    + Duplicate an animation, except rotated by the specified number of degrees. For example, if you have + a single animation (0), and you want to rotate it by 90 degrees, it will create animation 1 with that + rotation to it. In the long haul, generating a few rotated animations is less memory intensive than + rotating it on demand using the MirrorHorizontally or MirrorVertically booleans. +
    Public methodAddAnimation(Image, Int32, Int32, Int32)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Public methodAddAnimation(Point, Image, Int32, Int32, Int32, Int32)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm b/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm new file mode 100644 index 0000000..cd7b53a --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/16df05cc-8770-7cbe-f754-ba9e386674ad.htm @@ -0,0 +1,13 @@ +Sprite.MoveTo Method (List(Point))
    SpriteMoveTo Method (ListPoint)
    + Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. + From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the + SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint + event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has + arrived, it is set to true. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void MoveTo(
    +	List<Point> DestinationList
    +)

    Parameters

    DestinationList
    Type: System.Collections.GenericListPoint
    A list of Image-Points that the sprite will follow, one after the other
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/17255a69-f623-3a42-a7ce-db1eb348581a.htm b/SpriteLibrary/Doc/Help/html/17255a69-f623-3a42-a7ce-db1eb348581a.htm new file mode 100644 index 0000000..badf0cb --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/17255a69-f623-3a42-a7ce-db1eb348581a.htm @@ -0,0 +1,8 @@ +Sprite.MouseEnter Event
    SpriteMouseEnter Event
    + When the mouse moves over the sprite. Use this for a menu, when you want the menu item to glow when the + mouse is over the menu item sprite. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler MouseEnter

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/1730e5a3-3e48-72f7-f641-b7a70e5c2563.htm b/SpriteLibrary/Doc/Help/html/1730e5a3-3e48-72f7-f641-b7a70e5c2563.htm new file mode 100644 index 0000000..6790456 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/1730e5a3-3e48-72f7-f641-b7a70e5c2563.htm @@ -0,0 +1,14 @@ +Sprite.AddAnimation Method (Int32, Boolean, Boolean)
    SpriteAddAnimation Method (Int32, Boolean, Boolean)
    + Duplicate an animation, except rotated by the specified number of degrees. For example, if you have + a single animation (0), and you want to rotate it by 90 degrees, it will create animation 1 with that + rotation to it. In the long haul, generating a few rotated animations is less memory intensive than + rotating it on demand using the MirrorHorizontally or MirrorVertically booleans. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void AddAnimation(
    +	int AnimationToCopy,
    +	bool MirrorHorizontal,
    +	bool MirrorVertical
    +)

    Parameters

    AnimationToCopy
    Type: SystemInt32
    An integer value specifying the animation to duplicate
    MirrorHorizontal
    Type: SystemBoolean
    A boolean, stating if we should mirror horizontally
    MirrorVertical
    Type: SystemBoolean
    A boolean, stating if we should mirror vertically
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/17ee5c77-8351-af30-dc43-9458d683a69e.htm b/SpriteLibrary/Doc/Help/html/17ee5c77-8351-af30-dc43-9458d683a69e.htm new file mode 100644 index 0000000..ede3fb9 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/17ee5c77-8351-af30-dc43-9458d683a69e.htm @@ -0,0 +1,8 @@ +Sprite.SpriteArrivedAtWaypoint Event
    SpriteSpriteArrivedAtWaypoint Event
    + When you tell a sprite to MoveTo(list of points), this fires off every time it gets to + one of the points. When it gets to the final point, only the SpriteAtEndPoint event fires off. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler SpriteArrivedAtWaypoint

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm b/SpriteLibrary/Doc/Help/html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm new file mode 100644 index 0000000..0c2445d --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/18405dcf-237d-db66-cf64-0e08b0d16b41.htm @@ -0,0 +1,7 @@ +SpriteEventArgs.CollisionMethod Field
    SpriteEventArgsCollisionMethod Field
    + The CollisionMethod used in the event. Currently, only rectangle collisions are used +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public SpriteCollisionMethod CollisionMethod

    Field Value

    Type: SpriteCollisionMethod
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/184a1964-91ec-6f0d-b7cf-95b722599d69.htm b/SpriteLibrary/Doc/Help/html/184a1964-91ec-6f0d-b7cf-95b722599d69.htm new file mode 100644 index 0000000..2c5a71e --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/184a1964-91ec-6f0d-b7cf-95b722599d69.htm @@ -0,0 +1,13 @@ +Sprite Constructor (SpriteController, Image, Int32, Int32)
    Sprite Constructor (SpriteController, Image, Int32, Int32)
    + Generate a new sprite. It takes the image and the width and height. If there are multiple images of that width + and height in the image, an animation is created. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public Sprite(
    +	SpriteController Controller,
    +	Image SpriteImage,
    +	int width,
    +	int height
    +)

    Parameters

    Controller
    Type: SpriteLibrarySpriteController
    The sprite controller that manages this sprite
    SpriteImage
    Type: System.DrawingImage
    The image we pull the animation from
    width
    Type: SystemInt32
    The width of one animation frame
    height
    Type: SystemInt32
    The height of one animation frame
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm b/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm new file mode 100644 index 0000000..a5c4720 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/1bab1e49-641a-5648-d034-4298d8158019.htm @@ -0,0 +1,12 @@ +Sprite.SpriteEventHandler Delegate
    SpriteSpriteEventHandler Delegate
    + A delegate that has a SpriteEventArgs instead of EventArgs. Used for most + of the Sprite events. This allows us to pass more information from sprite events than + a basic EventArgs allows for +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public delegate void SpriteEventHandler(
    +	Object sender,
    +	SpriteEventArgs e
    +)

    Parameters

    sender
    Type: SystemObject
    The Sprite that triggers the event
    e
    Type: SpriteLibrarySpriteEventArgs
    A SpriteEventArgs class which contains Sprite Event values
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm b/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm new file mode 100644 index 0000000..b810836 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/1f2c365c-e65b-3894-2e47-41f07250bbc0.htm @@ -0,0 +1,18 @@ +Sprite.MoveTo Method
    SpriteMoveTo Method
    Overload List
    +   + NameDescription
    Public methodMoveTo(ListPoint)
    + Tell the sprite to move towards each point in turn. The sprite will move in a straight line until the first point. + From there it moves to the next point, until it has reached the last point. Every time it reaches a point, the + SpriteArrivedAtWaypoint event is triggered. When it reaches the final point in the list, the SpriteArrivedAtEndPoint + event is triggered. While the sprite is moving, the SpriteReachedEndPoint attribute is set to false. When it has + arrived, it is set to true. +
    Public methodMoveTo(Point)
    + Tell the Sprite to move towards a destination. You need to give the sprite a MovementSpeed + and tell the sprite that it can automatically move. But the sprite will begin a journey towards + that point at the MovementSpeed you have set. When it gets to the point, the SpriteArrivedAtEndPoint event + will fire off. Also, the SpriteReachedEnd bool will be true. +
    Public methodMoveTo(Sprite)
    + Move to where the destination sprite currently is at. This is a dumb move. It does not take into + consideration the movement direction of the destination sprite. So the moving sprite does need to be + moving a bit faster than the sprite you are trying to hit for it to do so. +
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/20db7ecc-35df-8911-2615-1f2b8777f03b.htm b/SpriteLibrary/Doc/Help/html/20db7ecc-35df-8911-2615-1f2b8777f03b.htm new file mode 100644 index 0000000..ba7e690 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/20db7ecc-35df-8911-2615-1f2b8777f03b.htm @@ -0,0 +1,11 @@ +Sprite.Rotation Property
    SpriteRotation Property
    + Change the rotation of the sprite, using degrees. 0 degrees is to the right. 90 is up. + 180 left, 270 down. But, if your sprite was drawn facing up, then rotating it 90 degrees + will have it pointing left. The angle goes counter-clockwise. The image will be scaled + such that it continues to fit within the rectangle that it was originally in. This results + in a little bit of shrinking at times, but you should rarely notice that. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public int Rotation { get; set; }

    Property Value

    Type: Int32
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm b/SpriteLibrary/Doc/Help/html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm new file mode 100644 index 0000000..e59286b --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/23ac9f1e-8033-78a2-030b-b12d6496c3dd.htm @@ -0,0 +1,7 @@ +Sprite.AnimationCount Property \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/25183ea9-6a42-63b0-8051-fd4b9c8dbfe7.htm b/SpriteLibrary/Doc/Help/html/25183ea9-6a42-63b0-8051-fd4b9c8dbfe7.htm new file mode 100644 index 0000000..c1f16e1 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/25183ea9-6a42-63b0-8051-fd4b9c8dbfe7.htm @@ -0,0 +1,10 @@ +Sprite.ChangeAnimation Method
    SpriteChangeAnimation Method
    + Start a new animation index from scratch +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void ChangeAnimation(
    +	int WhichAnimation,
    +	int StartFrame = 0
    +)

    Parameters

    WhichAnimation
    Type: SystemInt32
    The animation index you want to use
    StartFrame (Optional)
    Type: SystemInt32
    The first frame you want to start the animation at.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2695c170-24ea-95d2-7f85-34c3930416b5.htm b/SpriteLibrary/Doc/Help/html/2695c170-24ea-95d2-7f85-34c3930416b5.htm new file mode 100644 index 0000000..91f10a3 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/2695c170-24ea-95d2-7f85-34c3930416b5.htm @@ -0,0 +1,9 @@ +Sprite.ConvertRadiansToDegrees Method
    SpriteConvertRadiansToDegrees Method
    + Convert a number from radians to degrees. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public double ConvertRadiansToDegrees(
    +	double Radians
    +)

    Parameters

    Radians
    Type: SystemDouble
    The number of radians

    Return Value

    Type: Double
    The corresponding number in degrees
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm b/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm new file mode 100644 index 0000000..c99e684 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/27051af5-8ad4-0b54-231d-456499ae5b51.htm @@ -0,0 +1,11 @@ +Sprite.MoveTo Method (Sprite)
    SpriteMoveTo Method (Sprite)
    + Move to where the destination sprite currently is at. This is a dumb move. It does not take into + consideration the movement direction of the destination sprite. So the moving sprite does need to be + moving a bit faster than the sprite you are trying to hit for it to do so. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void MoveTo(
    +	Sprite Destination
    +)

    Parameters

    Destination
    Type: SpriteLibrarySprite
    The sprite we are trying to hit
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm b/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm new file mode 100644 index 0000000..1050f6d --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/2788d4d5-88bf-1154-dd17-8d4b99a79118.htm @@ -0,0 +1,154 @@ +SpriteController Methods
    SpriteController Methods

    The SpriteController type exposes the following members.

    Methods
    +   + NameDescription
    Public methodAddSprite
    + Add the specified sprite to the list of sprites we know about. You usually do not need to do this. + Sprites add themselves to the controller when you create a new sprite. +
    Public methodAdjustPoint
    + Adjust an image point so that it conforms to the picturebox. +
    Public methodAdjustRectangle
    + Adjust a rectangle that is based on the image, according to the stretch of the picturebox +
    Public methodAllSprites
    + Return a list of all sprites +
    Public methodChangeTickInterval
    + Change the Tick Interval. By default, the spritecontroller does a tick every 10ms, which + is very fast. Some people may prefer it to happen less regularly. Must be > 5, and less than 1001 +
    Public methodCountSpritesBasedOff
    + Count the number of sprites that were duplicated from the sprite with the specified name. When you use a + SpriteController.DuplicateSprite(string) + command, it creates a new sprite that is based off the named sprite. This function will count those duplicated sprites. +
    Public methodDestroyAllSprites
    + Remove all sprites (even named sprites that have not yet been displayed) +
    Public methodDestroySprite
    + Tell a sprite to destroy itself. The sprite will have Destroying property set to true from + the time you destroy it until it vanishes. Whe you destroy a sprite, it will erase itself + and remove itself from the controller. After it is destroyed, it is completely gone. +
    Public methodCode exampleDuplicateSprite(String)
    + Find a sprite that has been named with the specified name. Then duplicate that sprite +
    Public methodDuplicateSprite(Sprite)
    + Make a duplicate of the specified sprite. The duplicate does not yet have a location. +
    Public methodEquals
    Determines whether the specified object is equal to the current object.
    (Inherited from Object.)
    Protected methodFinalize
    Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
    (Inherited from Object.)
    Public methodGetHashCode
    Serves as the default hash function.
    (Inherited from Object.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Public methodInvalidate(Boolean)
    + Invalidate the entire image on which the sprites are drawn +
    Public methodInvalidate(Rectangle, Boolean)
    + Invalidate a rectangle that is specified in image coordinates +
    Public methodIsKeyPressed
    + Check to see if any keys are pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Public methodIsKeyPressed(Keys)
    + Check to see if the given key is pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Public methodKeysPressed
    + Return a list of all the keys that are currently pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Protected methodMemberwiseClone
    Creates a shallow copy of the current Object.
    (Inherited from Object.)
    Public methodNameSprite
    + Find the specified Sprite in the controller and change its name to the specified string. + You can do the same thing with Sprite.SetName(Name)
    Public methodPause
    + Pause everything. It loops through all the sprites in the SpriteController and sends the specified + SpritePauseType to each one. Look at the documentation for SpritePauseType to determine which pause + type to use. +
    Public methodPlaceSpriteBehind
    + Change the display order of the sprites such that the specified sprite appears behind the other sprite. +
    Public methodPlaceSpriteInFrontOf
    + Make the sprite go in front of the specified sprite. +
    Public methodRegisterKeyDownFunction
    + If you want to have a KeyDown function that is triggered by a keypress function, add the event here. + The event should have the parameters (object sender, KeyEventArgs e) +
    Public methodRegisterKeyUpFunction
    + If you want to have a KeyUp function that is triggered by a keypress function, add the event here. + The event should have the parameters (object sender, KeyEventArgs e) +
    Public methodReplaceOriginalImage
    + Notify the sprite controller that you have changed the background image on the + PictureBox. Whatever background is on the picturebox is now used to draw all the sprites on. +
    Public methodCode exampleReplaceOriginalImage(Image)
    + Replace the image on which the sprites are drawn. Use this when you move to a new playing field, + or want to have a different background +
    Examples
    + Replacing the background image is actually a lot more complex than you might imagine. Once you use the + below code, it can be done without any problem. But you need to do it this way, or it just goofs up in + a number of small ways. + You need to tell the sprite controller that you are replacing the background image, + and you need to change the image to that image as well.Because the Images are actually + pointers to memory where the image sets, changes to one image will affect the other image.This goofs + things up, so what we do is duplicate the image twice, and tell the sprite controller to use one of the + copies and then set the background to be the other one of the two copies.Finally, we tell the picturebox + to invalidate itself.That does everything that is needed. +
    C#
     void ReplaceBackground(Image NewBackground)
    +{
    +    if (MyController == null) return;
    +    if (NewBackground == null) return;
    +
    +    Image OneImage = new Bitmap(NewBackground);
    +    MyController.ReplaceOriginalImage(OneImage);
    +
    +    Image TwoImage = new Bitmap(NewBackground);
    +    pb_map.BackgroundImage = TwoImage;
    +    pb_map.Invalidate();
    +}
    Public methodResetKeypressState
    + Reset the keypress status. Sometimes the sprite controller misses a key being released (usually + because a window has taken priority, or something has changed). Calling this function will reset + the stored memory of whether a key has been pressed. +
    Public methodReturnAdjustmentRatio
    + Return an adjustment ratio. This is the image-size to picture-box ratio. + It is used for calculating precise pixels or picture-box locations. +
    Public methodReturnPictureBoxAdjustedHeight
    + Return the height of an object in picture-box terms. It is basically the virtual height + of the sprite or other item. +
    Public methodReturnPictureBoxAdjustedPoint
    + This does the reverse of an adjusted point. It takes a point on the image and + transforms it to one on the PictureBox +
    Public methodReturnPictureBoxAdjustedWidth
    + Return the width of an object in picture-box terms. It takes the width of a sprite or other + item that is being displayed on the screen, and calculates the width as displayed in the + picture-box (taking into consideration stretching or shrinking) +
    Public methodReturnPointAdjustedForImage
    + This takes a point, the location on a picturebox, and returns the corresponding point on the BackgroundImage. + Picturebox locations are "sloppy"; the background image locations are very precise. Since this takes a "sloppy" + number and returns a precise number, it does some rounding to figure out where the specified location is. +
    Public methodSoundIsFinished
    + Check to see if the specified sound has finished playing +
    Public methodSoundPlay
    + Play a sound that we can check to see if it has completed. +
    Public methodSpriteBackwards
    + Change the display order of the specified sprite so it is more likely to go behind all other sprites. +
    Public methodSpriteForwards
    + Change the display order of the specified sprite so it is more likely to go in front of other sprites +
    Public methodSpriteFromName
    + Find a sprite that has a specified name. This returns the actual sprite with that name. + You usually want to use DuplicateSprite(Name) to clone the sprite and get one you can + destroy. If you destroy a named sprite without duplicating it, you may end up losing + it for the remainder of the program. +
    Public methodSpritesAtImagePoint
    + This takes a point, as as specified on the image, and returns the sprites at that point. Different + functions use different coordinates, whether based off the background image, or based off the picturebox. + This one uses the background image coordinates. Use SpritesAdPoint() if you are doing something based off + a MouseUp or MouseDown function. This is used for functions based on sprite location or based off the absoloute + location (using the background image location is much more precise than the visible location in the picturebox) +
    Public methodSpritesAtPoint
    + This takes a point, as given by the mouse-click args, and returns the sprites at that point. Different + functions use different coordinates, whether based off the background image, or based off the picturebox. + This one uses the picturebox coordinates. So you can use this directly from a MouseDown or MouseUp function. +
    Public methodSpritesBasedOff
    + Return all sprites that were based off a particular sprite name. + When you use a + SpriteController.DuplicateSprite(string) + command, it creates a new sprite that is based off the named sprite. This function returns a list of those + duplicated sprites. +
    Public methodSpritesBasedOffAnything
    + Return a list of all sprites which are not master sprites (which are duplicates of something) +
    Public methodSpritesInImageRectangle
    + Return a list of all the sprites that intersect with the given background-image-based rectangle +
    Public methodSpritesThatHaveBeenDrawn
    + Return a list of all sprites which have been drawn on the image +
    Public methodSpriteToBack
    + Change the display order of the specified sprite so it goes behind all other sprites. +
    Public methodSpriteToFront
    + Change the display order of the specified sprite so it goes in front of all other sprites. +
    Public methodToString
    Returns a string that represents the current object.
    (Inherited from Object.)
    Public methodUnPause
    + un-Pause everything. This will send the specified SpritePauseType unpause command + to all sprites. +
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm b/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm new file mode 100644 index 0000000..1a228a5 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/29f62d1a-212b-273e-582e-670c1ea2856c.htm @@ -0,0 +1,7 @@ +Sprite.BaseImageLocation Property
    SpriteBaseImageLocation Property
    + The sprite location as found on the base image. This is usually the easiest location to use. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public Point BaseImageLocation { get; }

    Property Value

    Type: Point
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm b/SpriteLibrary/Doc/Help/html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm new file mode 100644 index 0000000..e18ba14 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/2b1a75c9-0eb6-fb22-eeea-595ec3cc1bf8.htm @@ -0,0 +1,8 @@ +Sprite.SpriteInitializes Event
    SpriteSpriteInitializes Event
    + This event happens right after the sprite is created. Use this to immediately set a + sprite to animate once or something like that. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler SpriteInitializes

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2c4eb5db-5c4c-6fcd-716c-532c0e2c4f35.htm b/SpriteLibrary/Doc/Help/html/2c4eb5db-5c4c-6fcd-716c-532c0e2c4f35.htm new file mode 100644 index 0000000..18de29c --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/2c4eb5db-5c4c-6fcd-716c-532c0e2c4f35.htm @@ -0,0 +1,7 @@ +SpriteController.SpritesThatHaveBeenDrawn Method
    SpriteControllerSpritesThatHaveBeenDrawn Method
    + Return a list of all sprites which have been drawn on the image +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public List<Sprite> SpritesThatHaveBeenDrawn()

    Return Value

    Type: ListSprite
    A list of sprites that have been drawn
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm b/SpriteLibrary/Doc/Help/html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm new file mode 100644 index 0000000..a48fc92 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/2c9b874d-5097-98bf-908c-f6bac5d647d3.htm @@ -0,0 +1,30 @@ +SpriteController.ReplaceOriginalImage Method
    SpriteControllerReplaceOriginalImage Method
    Overload List
    +   + NameDescription
    Public methodReplaceOriginalImage
    + Notify the sprite controller that you have changed the background image on the + PictureBox. Whatever background is on the picturebox is now used to draw all the sprites on. +
    Public methodCode exampleReplaceOriginalImage(Image)
    + Replace the image on which the sprites are drawn. Use this when you move to a new playing field, + or want to have a different background +
    Examples
    + Replacing the background image is actually a lot more complex than you might imagine. Once you use the + below code, it can be done without any problem. But you need to do it this way, or it just goofs up in + a number of small ways. + You need to tell the sprite controller that you are replacing the background image, + and you need to change the image to that image as well.Because the Images are actually + pointers to memory where the image sets, changes to one image will affect the other image.This goofs + things up, so what we do is duplicate the image twice, and tell the sprite controller to use one of the + copies and then set the background to be the other one of the two copies.Finally, we tell the picturebox + to invalidate itself.That does everything that is needed. +
    C#
     void ReplaceBackground(Image NewBackground)
    +{
    +    if (MyController == null) return;
    +    if (NewBackground == null) return;
    +
    +    Image OneImage = new Bitmap(NewBackground);
    +    MyController.ReplaceOriginalImage(OneImage);
    +
    +    Image TwoImage = new Bitmap(NewBackground);
    +    pb_map.BackgroundImage = TwoImage;
    +    pb_map.Invalidate();
    +}
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/323c4f03-703d-0898-c73e-40eb5784c05f.htm b/SpriteLibrary/Doc/Help/html/323c4f03-703d-0898-c73e-40eb5784c05f.htm new file mode 100644 index 0000000..85576f2 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/323c4f03-703d-0898-c73e-40eb5784c05f.htm @@ -0,0 +1,10 @@ +SpriteController Constructor
    SpriteController Constructor
    Overload List
    +   + NameDescription
    Public methodCode exampleSpriteController(PictureBox)
    + Create a sprite controller, specifying the picturebox on which the sprites + will be displayed. You want to have the PictureBox already defined, and a background image + already set for the PictureBox. +
    Public methodCode exampleSpriteController(PictureBox, EventHandler)
    + Create a sprite controller, specifying the picturebox on which the sprites + will be displayed. +
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm b/SpriteLibrary/Doc/Help/html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm new file mode 100644 index 0000000..1182115 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/34a7b0e2-8fce-a07e-fff0-5460ba02a4cf.htm @@ -0,0 +1,10 @@ +SpriteController.OptimizeForLargeSpriteImages Field
    SpriteControllerOptimizeForLargeSpriteImages Field
    + If your sprite images need substantial growing or shrinking when displayed, you can try setting this to "true" + to see if it makes it run any faster. What it does is to resize the image once, and keep a cached copy of that + image at that size. If you use the same sprite, but with different sizes, setting this to "True" may actually slow + down the game instead of speeding it up. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public bool OptimizeForLargeSpriteImages

    Field Value

    Type: Boolean
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm b/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm new file mode 100644 index 0000000..2cc7416 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/36d40ecf-484f-3b53-43e4-87ed9108cb76.htm @@ -0,0 +1,9 @@ +Sprite.SetName Method
    SpriteSetName Method
    + Give this sprite a name. This way we can make a duplicate of it by specifying the name +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void SetName(
    +	string Name
    +)

    Parameters

    Name
    Type: SystemString
    A string that represents the new name of the sprite
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm b/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm new file mode 100644 index 0000000..b7a5b33 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/37ae1b7e-72db-69cb-f1c6-26242c07e2b5.htm @@ -0,0 +1,8 @@ +Sprite.SpriteExitsPictureBox Event
    SpriteSpriteExitsPictureBox Event
    + This happens when the sprite has exited the picture box. Useful when you want to + keep sprites from traveling on forever after exiting. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler SpriteExitsPictureBox

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm b/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm new file mode 100644 index 0000000..5643f32 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/38678a79-da77-9ef7-e3e1-78ff96f5bd7b.htm @@ -0,0 +1,10 @@ +SpriteKeyEventHandler Delegate
    SpriteKeyEventHandler Delegate
    + This is a delegate for a keypress event. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public delegate void SpriteKeyEventHandler(
    +	Object sender,
    +	KeyEventArgs e
    +)

    Parameters

    sender
    Type: SystemObject
    e
    Type: System.Windows.FormsKeyEventArgs
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm b/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm new file mode 100644 index 0000000..b1d6039 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/3a7614d3-cfe9-ce52-55be-ca5324839e92.htm @@ -0,0 +1,11 @@ +Sprite.payload Field
    Spritepayload Field
    + A Sprite can hold a payload. Use this to store extra information about the various Sprites. Health, Armor, + Shoot time, etc. But, to store information in the payload, you need to make a new class of SpritePayload. The syntax + for doing so is: +
    public class TankPayload : SpritePayload {  public int Armor; public int Speed; }
    + You can access the payload and retrieve the various values. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public SpritePayload payload

    Field Value

    Type: SpritePayload
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm b/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm new file mode 100644 index 0000000..6b68ebb --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/3aabe50b-5222-99aa-4654-356baa30033a.htm @@ -0,0 +1,8 @@ +Sprite.SpriteHitsPictureBox Event
    SpriteSpriteHitsPictureBox Event
    + This happens when the sprite hits the border of the picture-box. + Useful for when you want to have shots explode when they hit the side. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler SpriteHitsPictureBox

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm b/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm new file mode 100644 index 0000000..9d21e5b --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/3bbc779a-f8e9-8c18-c3c3-89018dd77daf.htm @@ -0,0 +1,16 @@ +Sprite.AnimateJustAFewTimes Method
    SpriteAnimateJustAFewTimes Method
    + Start a new animation. It will complete the animation the number of times you specify. + For example, if your sprite is walking, and one animation is one step, specifying 4 here + will result in your sprite taking 4 steps and then the animation stops. You will want + to make sure you are checking for when the animation stops, using the SpriteAnimationComplete event, + checking the Sprite.AnimationDone flag. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void AnimateJustAFewTimes(
    +	int WhichAnimation,
    +	int HowManyAnimations,
    +	int AnimationFrameToEndOn = -1
    +)

    Parameters

    WhichAnimation
    Type: SystemInt32
    The animation index you want to use
    HowManyAnimations
    Type: SystemInt32
    The number of animations to do before it stops
    AnimationFrameToEndOn (Optional)
    Type: SystemInt32
    Once the animation has finished, display this animation frame. + -1, or any number that is not an actual frame, will show the last frame of the animation.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/3c18bbb7-e10c-1b96-754d-7dfc878e7cf4.htm b/SpriteLibrary/Doc/Help/html/3c18bbb7-e10c-1b96-754d-7dfc878e7cf4.htm new file mode 100644 index 0000000..828ac8c --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/3c18bbb7-e10c-1b96-754d-7dfc878e7cf4.htm @@ -0,0 +1,11 @@ +SpriteController.SpritesAtPoint Method
    SpriteControllerSpritesAtPoint Method
    + This takes a point, as given by the mouse-click args, and returns the sprites at that point. Different + functions use different coordinates, whether based off the background image, or based off the picturebox. + This one uses the picturebox coordinates. So you can use this directly from a MouseDown or MouseUp function. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public List<Sprite> SpritesAtPoint(
    +	Point Location
    +)

    Parameters

    Location
    Type: System.DrawingPoint
    The picture-box point being clicked on

    Return Value

    Type: ListSprite
    A list of sprites that are all at the specified point.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4067393e-d724-b01d-dc77-947440c6c444.htm b/SpriteLibrary/Doc/Help/html/4067393e-d724-b01d-dc77-947440c6c444.htm new file mode 100644 index 0000000..c5cc909 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4067393e-d724-b01d-dc77-947440c6c444.htm @@ -0,0 +1,11 @@ +Sprite.GetImage Method (Int32, Int32)
    SpriteGetImage Method (Int32, Int32)
    + return the frame for the given index. Warning: If you write to this image, it will + affect all sprites using this frame. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public Image GetImage(
    +	int Animation_Index,
    +	int Frame_Index
    +)

    Parameters

    Animation_Index
    Type: SystemInt32
    The Animation index we are trying to find
    Frame_Index
    Type: SystemInt32
    The Frame index we are trying to find

    Return Value

    Type: Image
    An image that is the current sprite frame for the current animation
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm b/SpriteLibrary/Doc/Help/html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm new file mode 100644 index 0000000..0f3245d --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4141394a-0d7d-5cf8-6b01-0a4fb43159ab.htm @@ -0,0 +1,5 @@ +SpriteController Events
    SpriteController Events

    The SpriteController type exposes the following members.

    Events
    +   + NameDescription
    Public eventCode exampleDoTick
    + The function called by the timer every 10 millisecods This is usually where you will do the majority of the work. + You can define this manually, or when you instantiate the SpriteController
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/41ac663a-2019-6a14-5ffd-16dfc7472578.htm b/SpriteLibrary/Doc/Help/html/41ac663a-2019-6a14-5ffd-16dfc7472578.htm new file mode 100644 index 0000000..16a5807 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/41ac663a-2019-6a14-5ffd-16dfc7472578.htm @@ -0,0 +1,8 @@ +SpriteController.ReturnAdjustmentRatio Method
    SpriteControllerReturnAdjustmentRatio Method
    + Return an adjustment ratio. This is the image-size to picture-box ratio. + It is used for calculating precise pixels or picture-box locations. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public SpriteAdjustmentRatio ReturnAdjustmentRatio()

    Return Value

    Type: SpriteAdjustmentRatio
    A SpriteAdjustmentRatio containing the current ratio of picture-box pixels to image-box pixels
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/447d1a9a-0e17-9827-2a01-438434c1b879.htm b/SpriteLibrary/Doc/Help/html/447d1a9a-0e17-9827-2a01-438434c1b879.htm new file mode 100644 index 0000000..75d2068 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/447d1a9a-0e17-9827-2a01-438434c1b879.htm @@ -0,0 +1,10 @@ +SpriteController.ReturnPictureBoxAdjustedHeight Method
    SpriteControllerReturnPictureBoxAdjustedHeight Method
    + Return the height of an object in picture-box terms. It is basically the virtual height + of the sprite or other item. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public int ReturnPictureBoxAdjustedHeight(
    +	int Height
    +)

    Parameters

    Height
    Type: SystemInt32
    The image-box heigh (or sprite height)

    Return Value

    Type: Int32
    An integer that corresponds to the hight as displayed in the picturebox
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm b/SpriteLibrary/Doc/Help/html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm new file mode 100644 index 0000000..7d5ba66 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/451487c4-0cca-2c80-9b71-b116cbe00d6e.htm @@ -0,0 +1,9 @@ +SpriteController.Invalidate Method (Boolean)
    SpriteControllerInvalidate Method (Boolean)
    + Invalidate the entire image on which the sprites are drawn +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void Invalidate(
    +	bool QueueUpInvalidation = true
    +)

    Parameters

    QueueUpInvalidation (Optional)
    Type: SystemBoolean
    Whether to do it now, or to queue it up for another time.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4716eb02-e702-b61a-126a-362af50ca6d5.htm b/SpriteLibrary/Doc/Help/html/4716eb02-e702-b61a-126a-362af50ca6d5.htm new file mode 100644 index 0000000..b97cd0d --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4716eb02-e702-b61a-126a-362af50ca6d5.htm @@ -0,0 +1,3 @@ +SpriteEventArgs Methods
    SpriteEventArgs Methods

    The SpriteEventArgs type exposes the following members.

    Methods
    +   + NameDescription
    Public methodEquals
    Determines whether the specified object is equal to the current object.
    (Inherited from Object.)
    Protected methodFinalize
    Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
    (Inherited from Object.)
    Public methodGetHashCode
    Serves as the default hash function.
    (Inherited from Object.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Protected methodMemberwiseClone
    Creates a shallow copy of the current Object.
    (Inherited from Object.)
    Public methodToString
    Returns a string that represents the current object.
    (Inherited from Object.)
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/48ff9be7-1395-25af-3585-3d32eba07309.htm b/SpriteLibrary/Doc/Help/html/48ff9be7-1395-25af-3585-3d32eba07309.htm new file mode 100644 index 0000000..c3cff7c --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/48ff9be7-1395-25af-3585-3d32eba07309.htm @@ -0,0 +1,9 @@ +SpriteController.ResetKeypressState Method
    SpriteControllerResetKeypressState Method
    + Reset the keypress status. Sometimes the sprite controller misses a key being released (usually + because a window has taken priority, or something has changed). Calling this function will reset + the stored memory of whether a key has been pressed. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void ResetKeypressState()
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm b/SpriteLibrary/Doc/Help/html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm new file mode 100644 index 0000000..4a9fa10 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/49befa66-d9d0-400c-1fc2-ac57f17433f1.htm @@ -0,0 +1,8 @@ +SpriteController.ReplaceOriginalImage Method
    SpriteControllerReplaceOriginalImage Method
    + Notify the sprite controller that you have changed the background image on the + PictureBox. Whatever background is on the picturebox is now used to draw all the sprites on. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void ReplaceOriginalImage()
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm b/SpriteLibrary/Doc/Help/html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm new file mode 100644 index 0000000..d408ef5 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4a6fe677-5369-6c0a-1e61-81355aa238b1.htm @@ -0,0 +1,14 @@ +Sprite.AddAnimation Method (Image, Size)
    SpriteAddAnimation Method (Image, Size)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void AddAnimation(
    +	Image SpriteImage,
    +	Size SpriteSize
    +)

    Parameters

    SpriteImage
    Type: System.DrawingImage
    The animation image to grab the frames from
    SpriteSize
    Type: System.DrawingSize
    The size of each frame
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm b/SpriteLibrary/Doc/Help/html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm new file mode 100644 index 0000000..a75e2ae --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4e310248-8e1a-76aa-edbc-a83f4ba9b425.htm @@ -0,0 +1,26 @@ +SpritePayload Class
    SpritePayload Class
    + The SpritePayload is a stub of a class, for storing user-defined data and functions along with a sprite. +
    Inheritance Hierarchy
    SystemObject
      SpriteLibrarySpritePayload

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public class SpritePayload

    The SpritePayload type exposes the following members.

    Constructors
    +   + NameDescription
    Public methodSpritePayload
    Initializes a new instance of the SpritePayload class
    Top
    Methods
    +   + NameDescription
    Public methodEquals
    Determines whether the specified object is equal to the current object.
    (Inherited from Object.)
    Protected methodFinalize
    Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
    (Inherited from Object.)
    Public methodGetHashCode
    Serves as the default hash function.
    (Inherited from Object.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Protected methodMemberwiseClone
    Creates a shallow copy of the current Object.
    (Inherited from Object.)
    Public methodToString
    Returns a string that represents the current object.
    (Inherited from Object.)
    Top
    Examples
    + Basically, you want to "override" this class. You do this by making your + own class that looks something like: +
    C#
    public class TankPayload : SpritePayload 
    +{ 
    +    public int Armor = 20; 
    +    public int FireTime = 100; 
    +}
    + And then you add that to your sprite: +
    C#
    TankSprite.Payload = new TankPayload();
    + If there is no payload, then the payload + property is null. If you have multiple types of SpritePayloads, you may need to do something like: +
    C#
    if(TankSprite.payload != null and TankSprite.payload is TankPayload) 
    +{ 
    +    TankPayload tPayload = (TankPayload)TankSprite.payload; tPayload.Armor--; 
    +}
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm b/SpriteLibrary/Doc/Help/html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm new file mode 100644 index 0000000..4bbc34c --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/4f100dc3-39b4-fea4-6d73-8ef39eea489c.htm @@ -0,0 +1,9 @@ +SpriteController.AdjustRectangle Method
    SpriteControllerAdjustRectangle Method
    + Adjust a rectangle that is based on the image, according to the stretch of the picturebox +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public Rectangle AdjustRectangle(
    +	Rectangle ImageRectangle
    +)

    Parameters

    ImageRectangle
    Type: System.DrawingRectangle
    A rectangle using coordinates from the image

    Return Value

    Type: Rectangle
    a rectangle that is adjusted for the PictureBox
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/509560bd-f402-7e7f-a461-46845061a5fc.htm b/SpriteLibrary/Doc/Help/html/509560bd-f402-7e7f-a461-46845061a5fc.htm new file mode 100644 index 0000000..1381110 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/509560bd-f402-7e7f-a461-46845061a5fc.htm @@ -0,0 +1,11 @@ +Sprite.SpriteAtImagePoint Method
    SpriteSpriteAtImagePoint Method
    + Check to see if the sprite exists at the point specified. The point given is + in coordinates used by the image (not the PictureBox, use SpriteAtPictureBox for that) +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public bool SpriteAtImagePoint(
    +	Point location,
    +	SpriteCollisionMethod method = SpriteCollisionMethod.rectangle
    +)

    Parameters

    location
    Type: System.DrawingPoint
    An imagebox location
    method (Optional)
    Type: SpriteLibrarySpriteCollisionMethod
    the method to use to determine if the image is there

    Return Value

    Type: Boolean
    true if the sprite is at that position, false if it is not
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm b/SpriteLibrary/Doc/Help/html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm new file mode 100644 index 0000000..9b699c0 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/50eae5e0-c59c-9d9c-d551-21dba8696ac9.htm @@ -0,0 +1,13 @@ +SpriteController.IsKeyPressed Method
    SpriteControllerIsKeyPressed Method
    Overload List
    +   + NameDescription
    Public methodIsKeyPressed
    + Check to see if any keys are pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Public methodIsKeyPressed(Keys)
    + Check to see if the given key is pressed. There is a small glitch with the + key-pressed system. If the form loses focus, and someone releases a key, the key-up is never + triggered. It is a good thing to ResetKeypressState() occasionally if you think your form may have + lost focus. +
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/51c9d545-e5c3-888d-d033-17085734aa1d.htm b/SpriteLibrary/Doc/Help/html/51c9d545-e5c3-888d-d033-17085734aa1d.htm new file mode 100644 index 0000000..f5bfdcc --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/51c9d545-e5c3-888d-d033-17085734aa1d.htm @@ -0,0 +1,9 @@ +Sprite.ClickTransparent Event
    SpriteClickTransparent Event
    + This event happens when someone clicks on the sprite (on the sprite image itself). + If the sprite is sometimes hidden, but you want the click to work even if it is not + visible at that instant, use Click instead. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public event SpriteSpriteEventHandler ClickTransparent

    Value

    Type: SpriteLibrarySpriteSpriteEventHandler
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5284b83c-61a7-aefe-4087-f7137551b783.htm b/SpriteLibrary/Doc/Help/html/5284b83c-61a7-aefe-4087-f7137551b783.htm new file mode 100644 index 0000000..9cdde69 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5284b83c-61a7-aefe-4087-f7137551b783.htm @@ -0,0 +1,14 @@ +Sprite.AddAnimation Method (Image, Int32)
    SpriteAddAnimation Method (Image, Int32)
    + Add another animation to an existing Sprite. After you add animations, you can use + ChangeAnimation to select which animation you want the specified sprite to show. + For example, you may want to have Animation 0 be a guy walking left, and animation 1 is + that same guy walking right. Because we do not specify the number of frames, it starts + at the top-left corner and grabs as many frames as it can from the image. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void AddAnimation(
    +	Image SpriteImage,
    +	int duration
    +)

    Parameters

    SpriteImage
    Type: System.DrawingImage
    The animation image to grab the frames from
    duration
    Type: SystemInt32
    The duration the single frame uses before refreshing. 1000 is a good number.
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/56b507fc-3071-20e9-63a7-b33484f3e687.htm b/SpriteLibrary/Doc/Help/html/56b507fc-3071-20e9-63a7-b33484f3e687.htm new file mode 100644 index 0000000..1879a3c --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/56b507fc-3071-20e9-63a7-b33484f3e687.htm @@ -0,0 +1,11 @@ +SpriteController.DestroySprite Method
    SpriteControllerDestroySprite Method
    + Tell a sprite to destroy itself. The sprite will have Destroying property set to true from + the time you destroy it until it vanishes. Whe you destroy a sprite, it will erase itself + and remove itself from the controller. After it is destroyed, it is completely gone. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void DestroySprite(
    +	Sprite what
    +)

    Parameters

    what
    Type: SpriteLibrarySprite
    The Sprite to destroy
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/56d803c5-e2ad-dd16-0592-b816f726498d.htm b/SpriteLibrary/Doc/Help/html/56d803c5-e2ad-dd16-0592-b816f726498d.htm new file mode 100644 index 0000000..57e7b10 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/56d803c5-e2ad-dd16-0592-b816f726498d.htm @@ -0,0 +1,9 @@ +Sprite.ReturnAdjustmentRatio Method
    SpriteReturnAdjustmentRatio Method
    + Taking into consideration how the sprite is stretched or shrunk, it + returns a SpriteAdjustmentRatio that can be used to work with the sprite + itself. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public SpriteAdjustmentRatio ReturnAdjustmentRatio()

    Return Value

    Type: SpriteAdjustmentRatio
    The current SpriteAdjustmentRatio used to display this sprite
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/57a9f458-c6c8-d106-aad4-b2547736909a.htm b/SpriteLibrary/Doc/Help/html/57a9f458-c6c8-d106-aad4-b2547736909a.htm new file mode 100644 index 0000000..888cb55 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/57a9f458-c6c8-d106-aad4-b2547736909a.htm @@ -0,0 +1,3 @@ +SpriteAdjustmentRatio Methods
    SpriteAdjustmentRatio Methods

    The SpriteAdjustmentRatio type exposes the following members.

    Methods
    +   + NameDescription
    Public methodEquals
    Indicates whether this instance and a specified object are equal.
    (Inherited from ValueType.)
    Public methodGetHashCode
    Returns the hash code for this instance.
    (Inherited from ValueType.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Public methodToString
    Returns the fully qualified type name of this instance.
    (Inherited from ValueType.)
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm b/SpriteLibrary/Doc/Help/html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm new file mode 100644 index 0000000..4e78b99 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5a5c3a2b-a675-c626-ced3-c958acc9f93e.htm @@ -0,0 +1,3 @@ +SpritePayload Methods
    SpritePayload Methods

    The SpritePayload type exposes the following members.

    Methods
    +   + NameDescription
    Public methodEquals
    Determines whether the specified object is equal to the current object.
    (Inherited from Object.)
    Protected methodFinalize
    Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection.
    (Inherited from Object.)
    Public methodGetHashCode
    Serves as the default hash function.
    (Inherited from Object.)
    Public methodGetType
    Gets the Type of the current instance.
    (Inherited from Object.)
    Protected methodMemberwiseClone
    Creates a shallow copy of the current Object.
    (Inherited from Object.)
    Public methodToString
    Returns a string that represents the current object.
    (Inherited from Object.)
    Top
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm b/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm new file mode 100644 index 0000000..227d601 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5b2d8b05-360b-44bc-2e7b-f1d4753cb0df.htm @@ -0,0 +1,12 @@ +Sprite.PutBaseImageLocation Method (Point)
    SpritePutBaseImageLocation Method (Point)
    + Put the Sprite at a specified location, using the dimentions of the BackgroundImage. + Unless you are using coordinates you have gotten from a mouse-click, this is how you want + to place a Sprite somewhere. It is the easiest way to track things. But, if you are + doing something using mouse-click coordinates, you want to use PutPictureBoxLocation +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void PutBaseImageLocation(
    +	Point NewLocationOnImage
    +)

    Parameters

    NewLocationOnImage
    Type: System.DrawingPoint
    The new point on the Image
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5b5ccc3b-4e41-862f-7bba-7d55a45c6747.htm b/SpriteLibrary/Doc/Help/html/5b5ccc3b-4e41-862f-7bba-7d55a45c6747.htm new file mode 100644 index 0000000..a6154b8 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5b5ccc3b-4e41-862f-7bba-7d55a45c6747.htm @@ -0,0 +1,8 @@ +Sprite.VisibleHeight Property
    SpriteVisibleHeight Property
    + The visible Height as seen in the PictureBox. It may be stretched, or shrunk from the actual + image size. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public int VisibleHeight { get; }

    Property Value

    Type: Int32
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5d32e0da-bbf2-10b5-ba20-fe5bdfec1963.htm b/SpriteLibrary/Doc/Help/html/5d32e0da-bbf2-10b5-ba20-fe5bdfec1963.htm new file mode 100644 index 0000000..7e993c0 --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5d32e0da-bbf2-10b5-ba20-fe5bdfec1963.htm @@ -0,0 +1,9 @@ +SpriteController.SpriteToBack Method
    SpriteControllerSpriteToBack Method
    + Change the display order of the specified sprite so it goes behind all other sprites. +

    + Namespace: +  SpriteLibrary
    + Assembly: +  SpriteLibrary (in SpriteLibrary.dll) Version: 1.0.0.5 (1.0.0.5)
    Syntax
    C#
    public void SpriteToBack(
    +	Sprite What
    +)

    Parameters

    What
    Type: SpriteLibrarySprite
    The sprite to send behind all other sprites
    See Also
    \ No newline at end of file diff --git a/SpriteLibrary/Doc/Help/html/5d507565-cf0d-de52-2253-b55396e3886a.htm b/SpriteLibrary/Doc/Help/html/5d507565-cf0d-de52-2253-b55396e3886a.htm new file mode 100644 index 0000000..861599b --- /dev/null +++ b/SpriteLibrary/Doc/Help/html/5d507565-cf0d-de52-2253-b55396e3886a.htm @@ -0,0 +1,11 @@ +Sprite.CheckSpriteHitsSprite Method