More bug fixes with poorly sized sprites
This commit is contained in:
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ccdc4e0dd6
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<data name="SLIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<data name="SLIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\SLIcon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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<value>..\Resources\SLIcon.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</data>
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<data name="X" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\Resources\X.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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</root>
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{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset0\fprq2{\*\panose 00000000000000000000}Cambria Math;}
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{\rtf1\adeflang1025\ansi\ansicpg1252\uc1\adeff0\deff0\stshfdbch31505\stshfloch31506\stshfhich31506\stshfbi0\deflang1033\deflangfe1033\themelang1033\themelangfe0\themelangcs0{\fonttbl{\f0\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f34\fbidi \froman\fcharset1\fprq2{\*\panose 02040503050406030204}Cambria Math;}
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{\f39\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\f40\fbidi \fmodern\fcharset0\fprq1{\*\panose 020b0609020204030204}Consolas;}{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
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{\f39\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}{\f40\fbidi \fmodern\fcharset0\fprq1{\*\panose 00000000000000000000}Consolas;}{\flomajor\f31500\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
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{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhimajor\f31502\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0302020204030204}Calibri Light;}
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{\fdbmajor\f31501\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhimajor\f31502\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0302020204030204}Calibri Light;}
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{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
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{\fbimajor\f31503\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\flominor\f31504\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}
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{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}
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{\fdbminor\f31505\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\fhiminor\f31506\fbidi \fswiss\fcharset0\fprq2{\*\panose 020f0502020204030204}Calibri;}
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{\fbiminor\f31507\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f295\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\f296\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
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{\fbiminor\f31507\fbidi \froman\fcharset0\fprq2{\*\panose 02020603050405020304}Times New Roman;}{\f41\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\f42\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
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{\f298\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f299\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f300\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f301\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
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{\f44\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\f45\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\f46\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\f47\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}
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{\f302\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f303\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f635\fbidi \froman\fcharset238\fprq2 Cambria Math CE;}{\f636\fbidi \froman\fcharset204\fprq2 Cambria Math Cyr;}
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{\f48\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}{\f49\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\f381\fbidi \froman\fcharset238\fprq2 Cambria Math CE;}{\f382\fbidi \froman\fcharset204\fprq2 Cambria Math Cyr;}
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{\f638\fbidi \froman\fcharset161\fprq2 Cambria Math Greek;}{\f639\fbidi \froman\fcharset162\fprq2 Cambria Math Tur;}{\f642\fbidi \froman\fcharset186\fprq2 Cambria Math Baltic;}{\f643\fbidi \froman\fcharset163\fprq2 Cambria Math (Vietnamese);}
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{\f384\fbidi \froman\fcharset161\fprq2 Cambria Math Greek;}{\f385\fbidi \froman\fcharset162\fprq2 Cambria Math Tur;}{\f388\fbidi \froman\fcharset186\fprq2 Cambria Math Baltic;}{\f389\fbidi \froman\fcharset163\fprq2 Cambria Math (Vietnamese);}
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{\f685\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}{\f686\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}{\f688\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\f689\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}
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{\f431\fbidi \fswiss\fcharset238\fprq2 Calibri CE;}{\f432\fbidi \fswiss\fcharset204\fprq2 Calibri Cyr;}{\f434\fbidi \fswiss\fcharset161\fprq2 Calibri Greek;}{\f435\fbidi \fswiss\fcharset162\fprq2 Calibri Tur;}
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{\f690\fbidi \fswiss\fcharset177\fprq2 Calibri (Hebrew);}{\f691\fbidi \fswiss\fcharset178\fprq2 Calibri (Arabic);}{\f692\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\f693\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}
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{\f436\fbidi \fswiss\fcharset177\fprq2 Calibri (Hebrew);}{\f437\fbidi \fswiss\fcharset178\fprq2 Calibri (Arabic);}{\f438\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}{\f439\fbidi \fswiss\fcharset163\fprq2 Calibri (Vietnamese);}
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{\f695\fbidi \fmodern\fcharset238\fprq1 Consolas CE;}{\f696\fbidi \fmodern\fcharset204\fprq1 Consolas Cyr;}{\f698\fbidi \fmodern\fcharset161\fprq1 Consolas Greek;}{\f699\fbidi \fmodern\fcharset162\fprq1 Consolas Tur;}
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{\f441\fbidi \fmodern\fcharset238\fprq1 Consolas CE;}{\f442\fbidi \fmodern\fcharset204\fprq1 Consolas Cyr;}{\f444\fbidi \fmodern\fcharset161\fprq1 Consolas Greek;}{\f445\fbidi \fmodern\fcharset162\fprq1 Consolas Tur;}
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{\f702\fbidi \fmodern\fcharset186\fprq1 Consolas Baltic;}{\f703\fbidi \fmodern\fcharset163\fprq1 Consolas (Vietnamese);}{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
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{\f448\fbidi \fmodern\fcharset186\fprq1 Consolas Baltic;}{\f449\fbidi \fmodern\fcharset163\fprq1 Consolas (Vietnamese);}{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}
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{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
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{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flomajor\f31512\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
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{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
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{\flomajor\f31513\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flomajor\f31514\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flomajor\f31515\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
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{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
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{\flomajor\f31516\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbmajor\f31518\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbmajor\f31519\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
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@ -36,58 +36,62 @@
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\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;\red43\green145\blue175;}{\*\defchp \fs22\loch\af31506\hich\af31506\dbch\af31505 }{\*\defpap \ql \li0\ri0\sa160\sl259\slmult1
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\red128\green0\blue128;\red128\green0\blue0;\red128\green128\blue0;\red128\green128\blue128;\red192\green192\blue192;\red43\green145\blue175;}{\*\defchp \fs22\loch\af31506\hich\af31506\dbch\af31505 }{\*\defpap \ql \li0\ri0\sa160\sl259\slmult1
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\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0
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\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 }\noqfpromote {\stylesheet{\ql \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0
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\fs22\lang1033\langfe1033\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 \snext0 \sqformat \spriority0 Normal;}{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
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\fs22\lang1033\langfe1033\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 \snext0 \sqformat \spriority0 Normal;}{\*\cs10 \additive \ssemihidden \sunhideused \spriority1 Default Paragraph Font;}{\*
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\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\tblind0\tblindtype3\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa160\sl259\slmult1
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\ts11\tsrowd\trftsWidthB3\trpaddl108\trpaddr108\trpaddfl3\trpaddft3\trpaddfb3\trpaddfr3\trcbpat1\trcfpat1\tblind0\tblindtype3\tsvertalt\tsbrdrt\tsbrdrl\tsbrdrb\tsbrdrr\tsbrdrdgl\tsbrdrdgr\tsbrdrh\tsbrdrv \ql \li0\ri0\sa160\sl259\slmult1
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\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0 \fs22\lang1033\langfe1033\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 \snext11 \ssemihidden \sunhideused
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\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0 \fs22\lang1033\langfe1033\loch\f31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 \snext11 \ssemihidden \sunhideused
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Normal Table;}}{\*\rsidtbl \rsid70908\rsid200619\rsid3222827}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info{\operator tim.young@lightsys.org}
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Normal Table;}}{\*\rsidtbl \rsid70908\rsid200619\rsid3222827\rsid8334151}{\mmathPr\mmathFont34\mbrkBin0\mbrkBinSub0\msmallFrac0\mdispDef1\mlMargin0\mrMargin0\mdefJc1\mwrapIndent1440\mintLim0\mnaryLim1}{\info{\operator tim.young@lightsys.org}
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{\creatim\yr2017\mo9\dy20\hr8\min3}{\revtim\yr2017\mo9\dy21\hr13\min11}{\version3}{\edmins5}{\nofpages4}{\nofwords1147}{\nofchars6542}{\nofcharsws7674}{\vern91}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003/wordml}}
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{\creatim\yr2017\mo9\dy20\hr8\min3}{\revtim\yr2017\mo10\dy10\hr6\min32}{\version4}{\edmins6}{\nofpages4}{\nofwords1167}{\nofchars6655}{\nofcharsws7807}{\vern91}}{\*\xmlnstbl {\xmlns1 http://schemas.microsoft.com/office/word/2003/wordml}}
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\paperw12240\paperh15840\margl1440\margr1440\margt1440\margb1440\gutter0\ltrsect
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\paperw12240\paperh15840\margl1440\margr1440\margt1440\margb1440\gutter0\ltrsect
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\widowctrl\ftnbj\aenddoc\trackmoves0\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120\dghorigin1701
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\widowctrl\ftnbj\aenddoc\trackmoves0\trackformatting1\donotembedsysfont0\relyonvml0\donotembedlingdata1\grfdocevents0\validatexml0\showplaceholdtext0\ignoremixedcontent0\saveinvalidxml0\showxmlerrors0\horzdoc\dghspace120\dgvspace120\dghorigin1701
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\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale90\rsidroot3222827 \nouicompat \fet0{\*\wgrffmtfilter 2450}\nofeaturethrottle1\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1
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\dgvorigin1984\dghshow0\dgvshow3\jcompress\viewkind1\viewscale120\rsidroot3222827 \nouicompat \fet0{\*\wgrffmtfilter 2450}\nofeaturethrottle1\ilfomacatclnup0\ltrpar \sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\*\pnseclvl1
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\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5
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\pnucrm\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang {\pntxta .}}{\*\pnseclvl4\pnlcltr\pnstart1\pnindent720\pnhang {\pntxta )}}{\*\pnseclvl5
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\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang
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\pndec\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl6\pnlcltr\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}{\*\pnseclvl8\pnlcltr\pnstart1\pnindent720\pnhang
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{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0
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{\pntxtb (}{\pntxta )}}{\*\pnseclvl9\pnlcrm\pnstart1\pnindent720\pnhang {\pntxtb (}{\pntxta )}}\pard\plain \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 \rtlch\fcs1 \af0\afs22\alang1025 \ltrch\fcs0
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\fs22\lang1033\langfe1033\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 1.0.6
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\fs22\lang1033\langfe1033\loch\af31506\hich\af31506\dbch\af31505\cgrid\langnp1033\langfenp1033 {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid8334151 \hich\af39\dbch\af31505\loch\f39 1.07
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\par \hich\af39\dbch\af31505\loch\f39 * Fixed a bug in the SpriteEntryForm where it was possible to drag over the edge of the sprite and\hich\af39\dbch\af31505\loch\f39 make an invalid sprite size.
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 1.0.6
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619 \hich\af39\dbch\af31505\loch\f39 * Changed the primary home to gitlab: }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619\charrsid200619
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619 \hich\af39\dbch\af31505\loch\f39 * Changed the primary home to gitlab: }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619\charrsid200619
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\hich\af39\dbch\af31505\loch\f39 https://git.solidcharity.com/timy/SpriteLibrary}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619
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\hich\af39\dbch\af31505\loch\f39 https://git.solidcharity.com/timy/SpriteLibrary}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid200619
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\par \hich\af39\dbch\af31505\loch\f39 * Rebuilt the documentation
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\par \hich\af39\dbch\af31505\loch\f39 * Rebuilt the documentation
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 \hich\af39\dbch\af31505\loch\f39 * Added linked sprite-controllers so we can share sprite definitions between controllers (decreases load time considerably)
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 \hich\af39\dbch\af31505\loch\f39 * Added linked sprite-controllers so we can share sprite definitions between controllers (decreases load time considerably)
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\par \hich\af39\dbch\af31505\loch\f39 * Added a SpriteDatabase s\hich\af39\dbch\af31505\loch\f39 ystem that can help you define, load, and save sprites. It also decreases load time.
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\par \hich\af39\dbch\af31505\loch\f39 * Added a SpriteDatabase system that can help you define, load, and save sprites. It also decreases load time.
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\par \hich\af39\dbch\af31505\loch\f39 * Added the SpriteDatabase OpenEditWindow, which allows you to graphically define sprites. Add your sprite images to your resources, and then make a function to call the\hich\af39\dbch\af31505\loch\f39
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\par \hich\af39\dbch\af31505\loch\f39 * Added the SpriteDa\hich\af39\dbch\af31505\loch\f39
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OpenEditWindow function (passing it a filename). It will save the sprite definitions to the filename. Then you can add that file to your resources and load that new resource.
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tabase OpenEditWindow, which allows you to graphically define sprites. Add your sprite images to your resources, and then make a function to call the OpenEditWindow function (passing it a filename). It will save the sprite definitions to the filename.
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\hich\af39\dbch\af31505\loch\f39 T\hich\af39\dbch\af31505\loch\f39 hen you can add that file to your resources and load that new resource.
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\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 * F}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 \hich\af39\dbch\af31505\loch\f39 ix}{\rtlch\fcs1 \af39 \ltrch\fcs0
|
\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 * F}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 \hich\af39\dbch\af31505\loch\f39 ix}{\rtlch\fcs1 \af39 \ltrch\fcs0
|
||||||
\f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 ed MouseEnterTransparent, MouseLeaveTransparent
|
\f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 ed MouseEnterTransparent, MouseLeaveTransparent
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a number more Spr\hich\af39\dbch\af31505\loch\f39 ite creation functions
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a number more Sprite creation functions
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a number more Sprite.AddAnimation functions
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a number more Sprite.AddAnimation functions
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Allow us to set the ending frame after we animate (which frame do we display when we are done) in AnimateOnce and AnimateJustAFewTimes
|
\par \hich\af39\dbch\af31505\loch\f39 * Allow us to set the ending fr\hich\af39\dbch\af31505\loch\f39 ame after we animate (which frame do we display when we are done) in AnimateOnce and AnimateJustAFewTimes
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * After a ReplaceImage, it immediately inval\hich\af39\dbch\af31505\loch\f39 idates the sprite and re-draws it.
|
\par \hich\af39\dbch\af31505\loch\f39 * After a ReplaceImage, it immediately invalidates the sprite and re-draws it.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Add a series of Events, Sprite.MouseOverTransparent, Sprite.MouseEnterTransparent, and Sprite.MouseLeaveTransparent. These check the transparent areas of a sprite to see if you are moving over a solid or transparent ar
|
\par \hich\af39\dbch\af31505\loch\f39 * Add a series of Events, Sprite.MouseOverTransparent, Sprite.MouseEnte\hich\af39\dbch\af31505\loch\f39
|
||||||
\hich\af39\dbch\af31505\loch\f39 ea of a sprite. For use if there is a lot of empty area inside a sprite, and you do not want to trigger a MouseEnter function over the empty region.
|
rTransparent, and Sprite.MouseLeaveTransparent. These check the transparent areas of a sprite to see if you are moving over a solid or transparent area of a sprite. For use if there is a lot of empty area inside a sprite, and you do not want to trigger
|
||||||
|
\hich\af39\dbch\af31505\loch\f39 a\hich\af39\dbch\af31505\loch\f39 MouseEnter function over the empty region.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.5
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.5
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * upgraded a lot of documentation. Started the big documentation push
|
\par \hich\af39\dbch\af31505\loch\f39 * upgraded a lot of documentation. Started the big documentation push
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 - inline documentation upda\hich\af39\dbch\af31505\loch\f39 ted
|
\par \hich\af39\dbch\af31505\loch\f39 - inline documentation updated
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 - Online documentation file: }{\field{\*\fldinst {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 HYPERLINK http://tyounglightsys.ddns.info/SpriteLibrary/doc }{
|
\par \hich\af39\dbch\af31505\loch\f39 - Online documentation file: }{\field{\*\fldinst {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 HYPERLINK http://tyounglightsys.ddns.info/SpriteLibrary/doc }{
|
||||||
\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 {\*\datafield
|
\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid3222827 {\*\datafield
|
||||||
00d0c9ea79f9bace118c8200aa004ba90b0200000003000000e0c9ea79f9bace118c8200aa004ba90b7c00000068007400740070003a002f002f00740079006f0075006e0067006c0069006700680074007300790073002e00640064006e0073002e0069006e0066006f002f005300700072006900740065004c0069006200
|
00d0c9ea79f9bace118c8200aa004ba90b0200000003000000e0c9ea79f9bace118c8200aa004ba90b7c00000068007400740070003a002f002f00740079006f0075006e0067006c0069006700680074007300790073002e00640064006e0073002e0069006e0066006f002f005300700072006900740065004c0069006200
|
||||||
72006100720079002f0064006f0063000000795881f43b1d7f48af2c825dc485276300000000a5ab000300}}}{\fldrslt {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 http://tyounglightsys.ddns.info/SpriteLibr
|
72006100720079002f0064006f0063000000795881f43b1d7f48af2c825dc485276300000000a5ab00030000}}}{\fldrslt {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39
|
||||||
\hich\af39\dbch\af31505\loch\f39 ary/doc}}}\sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
http://tyounglightsys.ddns.info/SpriteLibrary/doc}}}\sectd \ltrsect\linex0\sectdefaultcl\sftnbj {\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 - Start of a large documentation PDF - Will not see the light of day until 1.0.6
|
\par \hich\af39\dbch\af31505\loch\f39 - Start of a large documentation PDF - Will not see the light of day until 1.0.6
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * added a SpriteIsBeingDestroyed event. That way you can have code fired off as a particular sprite is being destroyed.
|
\par \hich\af39\dbch\af31505\loch\f39 * added a Sp\hich\af39\dbch\af31505\loch\f39 riteIsBeingDestroyed event. That way you can have code fired off as a particular sprite is being destroyed.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * added three events; MouseHover, MouseEnt\hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * added three events; MouseHover, MouseEnter, and MouseLeave. When the mouse moves over a sprite for the first time, it does the MouseEnter. When\hich\af39\dbch\af31505\loch\f39
|
||||||
er, and MouseLeave. When the mouse moves over a sprite for the first time, it does the MouseEnter. When we move off the sprite, it does the MouseLeave, and when we pause over the sprite, it does a MouseHover.
|
we move off the sprite, it does the MouseLeave, and when we pause over the sprite, it does a MouseHover.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added sprite opacity. Sprite.opacity = .5;\hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * Added sprite opacity. Sprite.opacity = .5;
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * fixed some issues with transparency and sprites
|
\par \hich\af39\dbch\af31505\loch\f39 * fixed some issues with transparency and sprites
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed my new way to add animations. The rotation they use is opposite of what I use. So everything rotated opposite from what was expected.
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed my new way to add animations. The rotation t\hich\af39\dbch\af31505\loch\f39 hey use is opposite of what I use. So everything rotated opposite from what was expected.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added Sprite.MoveTo(Sprite) so a Sprite can target another\hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * Added Sprite.MoveTo(Sprite) so a Sprite can target another sprite. The moving sprite will probably need to be moving a bit faster than the destination sprite if t\hich\af39\dbch\af31505\loch\f39
|
||||||
sprite. The moving sprite will probably need to be moving a bit faster than the destination sprite if the moving sprite hopes to catch up with it.
|
he moving sprite hopes to catch up with it.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added GetSpriteBaseImageCenter and GetSpritePictureboxCenter to find the center-point of the sprite.
|
\par \hich\af39\dbch\af31505\loch\f39 * Added GetSpriteBaseImageCenter and GetSpritePictureboxCenter to find the center-point of the sprite.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Ad\hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * Added SpriteComparisonDelegate, the ability to override the sort order (display order) of sprites. The sor\hich\af39\dbch\af31505\loch\f39
|
||||||
ded SpriteComparisonDelegate, the ability to override the sort order (display order) of sprites. The sort order affects which sprite is printed on top of the other sprites. Whichever one has the highest priority is the one that appears on top of the oth
|
t order affects which sprite is printed on top of the other sprites. Whichever one has the highest priority is the one that appears on top of the other ones. The default sort order is created by: }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\hich\af39\dbch\af31505\loch\f39 e\hich\af39\dbch\af31505\loch\f39 r ones. The default sort order is created by: }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 SpriteComparisonDelegate}{
|
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 SpriteComparisonDelegate}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\insrsid70908 \hich\af40\dbch\af31505\loch\f40 = }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\insrsid70908 \hich\af40\dbch\af31505\loch\f40 = }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 delegate}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 delegate}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 (}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 (}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first, }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first, }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 \hich\af40\dbch\af31505\loch\f40 second) \{ }{\rtlch\fcs1
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 second) \{ }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first.Zvalue.CompareTo(second.Zvalue); \};
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first.Zvalue.CompareTo(second.Zvalue); \}; }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\insrsid70908
|
}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\insrsid70908
|
||||||
\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\cf1\insrsid70908 \hich\af39\dbch\af31505\loch\f39 The sort function simply compares the Zvalue. A more complex version might be:}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\cf1\insrsid70908 \hich\af39\dbch\af31505\loch\f39 The sort function simply compares the Zvalue. A more complex version might be:}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
||||||
\par }\pard \ltrpar\ql \li0\ri0\widctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 delegate}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\par }\pard \ltrpar\ql \li0\ri0\widctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 delegate}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 (}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 (}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf17\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 Sprite}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
@ -100,35 +104,34 @@ ded SpriteComparisonDelegate, the ability to override the sort order (display or
|
|||||||
\hich\af40\dbch\af31505\loch\f40 (first.BaseImageLocation.Y != second.BaseImageLocation.Y) }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\hich\af40\dbch\af31505\loch\f40 (first.BaseImageLocation.Y != second.BaseImageLocation.Y) }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first.BaseImageLocation.Y.CompareTo(second.BaseImageLocation.Y);
|
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 first.BaseImageLocation.Y.CompareTo(second.BaseImageLocation.Y);
|
||||||
\par \hich\af40\dbch\af31505\loch\f40 }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908
|
\par \hich\af40\dbch\af31505\loch\f40 }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 return}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908
|
||||||
\hich\af40\dbch\af31505\loch\f40 first.BaseImageLocation.X.CompareTo(second.BaseImageLocation.X);
|
\hich\af40\dbch\af31505\loch\f40 first.BaseImageLocation.X.CompareTo(second.B\hich\af40\dbch\af31505\loch\f40 aseImageLocation.X);
|
||||||
\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 \};}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\par }\pard \ltrpar\ql \li0\ri0\sa200\sl276\slmult1\nowidctlpar\wrapdefault\faauto\rin0\lin0\itap0 {\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 \};}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\insrsid70908
|
\f40\fs19\cf1\insrsid70908
|
||||||
\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39
|
\par }{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39
|
||||||
* Added another way to Add Animations. We can create an animation that is a rotation of a different animation. For example, you can have something rotated by 45 or 90 degrees.
|
* Added another way to Add Animations. We can create an animation that is a rotation of a different animation. For example, you can have something rotated by 45 or 90 degrees.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a bug with large sprites that make other things blink
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a bug with large sprites that make\hich\af39\dbch\af31505\loch\f39 other things blink
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * SpriteControll\hich\af39\dbch\af31505\loch\f39 er.ResetKeypressState() clears any residual keypress. Sometimes the program misses keys being pressed and released. This clears any memory, and starts it from scratch.
|
\par \hich\af39\dbch\af31505\loch\f39 * SpriteController.ResetKeypressState() clears any residual keypress. Sometimes the program misses keys being pressed and released. This clears any memory, and starts it from scratch.
|
||||||
|
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.4
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.4
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * fix timing issue with start-animation. It had not been setting the animation \hich\af39\dbch\af31505\loch\f39 start time.
|
\par \hich\af39\dbch\af31505\loch\f39 * fix timing issue with start-animation. It\hich\af39\dbch\af31505\loch\f39 had not been setting the animation start time.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added ability to change the animation speed of one frame. Works across all sprites. }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af40\dbch\af31505\loch\f40
|
\par \hich\af39\dbch\af31505\loch\f39 * Added ability to change the animation speed of one frame. Works across all sprites. }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af40\dbch\af31505\loch\f40
|
||||||
ChangeFrameAnimationSpeed}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 / GetFrameAnimationSpeed}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
ChangeFrameAnimationSpeed}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 / GetFrameAnimationSpeed}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added the ability to return the count of animations this sprite has (Sprite.AnimationCount)
|
\par \hich\af39\dbch\af31505\loch\f39 * Added the ability to return the count of animations this sprite has \hich\af39\dbch\af31505\loch\f39 (Sprite.AnimationCount)
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a Sp\hich\af39\dbch\af31505\loch\f39 rite.GetImage(animation, frame) so we can retrieve any specific image
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a Sprite.GetImage(animation, frame) so we can retrieve any specific image
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * added a sprite.unhidesprite function that does the opposite of the hidesprite function.
|
\par \hich\af39\dbch\af31505\loch\f39 * added a sprite.unhidesprite function that does the opposite of the hidesprite function.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fix the getanimationspeed func to return the real amount
|
\par \hich\af39\dbch\af31505\loch\f39 * Fix the getanimationspeed func to return the real amount
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Add a random number generator to th\hich\af39\dbch\af31505\loch\f39 e sprite controller
|
\par \hich\af39\dbch\af31505\loch\f39 *\hich\af39\dbch\af31505\loch\f39 Add a random number generator to the sprite controller
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 *Allow a change to the tick-speed. Default is 10ms.
|
\par \hich\af39\dbch\af31505\loch\f39 *Allow a change to the tick-speed. Default is 10ms.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 *Add a spriteController.DestroyAllSprites function
|
\par \hich\af39\dbch\af31505\loch\f39 *Add a spriteController.DestroyAllSprites function
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added the ability to replace a sprite frame. (Sprite.ReplaceImage)
|
\par \hich\af39\dbch\af31505\loch\f39 * Added the ability to replace a sprite frame. (Sprite.ReplaceImage)
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af40\dbch\af31505\loch\f40 RegisterKeyDownFunction}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af40\dbch\af31505\loch\f40 RegisterKeyDownF\hich\af40\dbch\af31505\loch\f40 unction}{\rtlch\fcs1
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 and RegisterKeyUpFunction, a\hich\af40\dbch\af31505\loch\f40
|
\af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 and RegisterKeyUpFunction, as well as the corresponding events on the keyfilter. This allows you to trigger things when a key is pressed and released.}{
|
||||||
s well as the corresponding events on the keyfilter. This allows you to trigger things when a key is pressed and released.}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\lang9\langfe1033\langnp9\insrsid70908
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a function to return all the sprites that intersect with a given rectangle
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a function to return all the sprites that intersect with a given rectangle
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added a KeysPressed function that returns a lis\hich\af39\dbch\af31505\loch\f39 t of all the keys which are currently pressed.
|
\par \hich\af39\dbch\af31505\loch\f39 * Added a Key\hich\af39\dbch\af31505\loch\f39 sPressed function that returns a list of all the keys which are currently pressed.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Repaired a glitch in playing sounds. Set the stream position back to 0 (the beginning so you can play it a second time)
|
\par \hich\af39\dbch\af31505\loch\f39 * Repaired a glitch in playing sounds. Set the stream position back to 0 (the beginning so you can play it a second time)
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 *Repaired a small bug with the animate-once function that kept rotating the animation \hich\af39\dbch\af31505\loch\f39 once it had finished.\line * Support for large sprites. SpriteController.}{\rtlch\fcs1 \af39
|
\par \hich\af39\dbch\af31505\loch\f39 *Repaired a small bug with the animate-once functi\hich\af39\dbch\af31505\loch\f39 on that kept rotating the animation once it had finished.\line * Support for large sprites. SpriteController.}{\rtlch\fcs1 \af39
|
||||||
\ltrch\fcs0 \f39\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 OptimizeForLargeSpriteImages}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\cf1\highlight8\insrsid70908 \hich\af39\dbch\af31505\loch\f39
|
\ltrch\fcs0 \f39\cf1\lang9\langfe1033\highlight8\langnp9\insrsid70908 \hich\af39\dbch\af31505\loch\f39 OptimizeForLargeSpriteImages}{\rtlch\fcs1 \af39 \ltrch\fcs0 \f39\cf1\highlight8\insrsid70908 \hich\af39\dbch\af31505\loch\f39
|
||||||
= true/false will resize the sprite and store it in its resized state. It should print the sprite faster this way than if it needs to squish or expand the sp\hich\af39\dbch\af31505\loch\f39 rite every time it goes to print it.
|
= true/false will resize the sprite and store it in its resized state. It should print the sprite faster this way than if\hich\af39\dbch\af31505\loch\f39 it needs to squish or expand the sprite every time it goes to print it.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 *Add the ability to specify the starting frame when we tell the sprite to do an animation. }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 public}{\rtlch\fcs1
|
\par \hich\af39\dbch\af31505\loch\f39 *Add the ability to specify the starting frame when we tell the sprite to do an animation. }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 public}{\rtlch\fcs1
|
||||||
\af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 void}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 }{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 void}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 ChangeAnimation(}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 int}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 ChangeAnimation(}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf2\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 int}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0
|
||||||
@ -136,27 +139,27 @@ s well as the corresponding events on the keyfilter. This allows you to trigger
|
|||||||
\b\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 StartFrame = 0}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 )}{\rtlch\fcs1 \af39 \ltrch\fcs0
|
\b\f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 StartFrame = 0}{\rtlch\fcs1 \af40\afs19 \ltrch\fcs0 \f40\fs19\cf1\highlight8\insrsid70908 \hich\af40\dbch\af31505\loch\f40 )}{\rtlch\fcs1 \af39 \ltrch\fcs0
|
||||||
\f39\lang9\langfe1033\langnp9\insrsid70908
|
\f39\lang9\langfe1033\langnp9\insrsid70908
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.3
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.3
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a problem in the "animate a few times" functio\hich\af39\dbch\af31505\loch\f39 n. It basically would only animate once, regardless of how many times you told it to animate.
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a problem in the "animate a few times" function. It basically would only animate once, regardless of how many times you told it to animate.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a problem in the sound. I was itterating through a list of sounds, and the list changed. My foreach loop would break. Changed that. Thanks, Warren fo\hich\af39\dbch\af31505\loch\f39 r pointing that out.
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed a problem in the sound. I was itterating through a list of sounds, and the list changed. My foreach loop would break. Changed that. Thanks, Warren for pointing that out.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed MoveTo - Occasionally the MoveTo will break terribly. If you move the sprite to the position where it is, it will make a vector with NaN (Not a Number) and it throws the sprite off to a place waaaay long away.
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed MoveTo - Occasionally the MoveTo will break terribly. If you move\hich\af39\dbch\af31505\loch\f39
|
||||||
|
the sprite to the position where it is, it will make a vector with NaN (Not a Number) and it throws the sprite off to a place waaaay long away.
|
||||||
|
\par \hich\af39\dbch\af31505\loch\f39 * Fixed MoveTo - Would occasionally send the sprite off in the wrong direction for a bit. The "last movement" \hich\af39\dbch\af31505\loch\f39
|
||||||
|
time was not set, so, when a direction was set, it would think it had been kept from moving for some time, and leap forward that amount of time. This resulted in the sprite suddenly being half-way across the screen in a strange location. All fixed.
|
||||||
|
|
||||||
\par \hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * Fix\hich\af39\dbch\af31505\loch\f39
|
||||||
* Fixed MoveTo - Would occasionally send the sprite off in the wrong direction for a bit. The "last movement" time was not set, so, when a direction was set, it would think it had been kept from moving for some time, and leap forward that amount of time.
|
ed MoveTo(List<Point>). It works much better now. It used to get a slightly off direction (probably a rounding issue) and would not recorrect. It always missed the destination. Changed it to be self correcting.
|
||||||
\hich\af39\dbch\af31505\loch\f39 \hich\af39\dbch\af31505\loch\f39 This resulted in the sprite suddenly being half-way across the screen in a strange location. All fixed.
|
\par \hich\af39\dbch\af31505\loch\f39 * FIxed faster movement to the left than \hich\af39\dbch\af31505\loch\f39 right (due to dropping of decimals instead of rounding)
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Fixed MoveTo(List<Point>). It works much better now. It used to get a slightly off direction (probably a rounding issue) and would not recorrect. \hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * Added this release notes file so people can figure out what has changed since the last update.
|
||||||
It always missed the destination. Changed it to be self correcting.
|
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * FIxed faster movement to the left than right (due to dropping of decimals instead of rounding)
|
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added this release notes file so people can figure out what has changed since the last \hich\af39\dbch\af31505\loch\f39 update.
|
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.2
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.2
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Able to change animation speed
|
\par \hich\af39\dbch\af31505\loch\f39 * Able to change animation speed
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added MoveTo
|
\par \hich\af39\dbch\af31505\loch\f39 * Added MoveTo
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Added Mirroring
|
\par \hich\af39\dbch\af31505\loch\f39 * Added Mirroring
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.1
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.1
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Minor changes (DateTime.Now -> DateTime.UtcNow)
|
\par \hich\af39\dbch\af31505\loch\f39 * Minor changes (DateTime\hich\af39\dbch\af31505\loch\f39 .Now -> DateTime.UtcNow)
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * Change to Payload structure. Was "Object" now it is a class of its own: SpritePayload
|
\par \hich\af39\dbch\af31505\loch\f39 * Change to Payload structure. Was "Object" now it is a class of its own: SpritePayload
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 * return sprites at point broke\hich\af39\dbch\af31505\loch\f39
|
\par \hich\af39\dbch\af31505\loch\f39 * return sprites at point broken terribly. Would return all the named sprites which had never been displayed. Finding all the sprites in the\hich\af39\dbch\af31505\loch\f39
|
||||||
n terribly. Would return all the named sprites which had never been displayed. Finding all the sprites in the top-left corner returned a ton of sprites that should not have been there. Now it only returns sprites that have been printed.
|
top-left corner returned a ton of sprites that should not have been there. Now it only returns sprites that have been printed.
|
||||||
\par \hich\af39\dbch\af31505\loch\f39 1.0.0 Initial V\hich\af39\dbch\af31505\loch\f39 ersion
|
\par \hich\af39\dbch\af31505\loch\f39 1.0.0 Initial Version
|
||||||
\par }{\*\themedata 504b030414000600080000002100e9de0fbfff0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb4ec3301045f748fc83e52d4a
|
\par }{\*\themedata 504b030414000600080000002100e9de0fbfff0000001c020000130000005b436f6e74656e745f54797065735d2e786d6cac91cb4ec3301045f748fc83e52d4a
|
||||||
9cb2400825e982c78ec7a27cc0c8992416c9d8b2a755fbf74cd25442a820166c2cd933f79e3be372bd1f07b5c3989ca74aaff2422b24eb1b475da5df374fd9ad
|
9cb2400825e982c78ec7a27cc0c8992416c9d8b2a755fbf74cd25442a820166c2cd933f79e3be372bd1f07b5c3989ca74aaff2422b24eb1b475da5df374fd9ad
|
||||||
5689811a183c61a50f98f4babebc2837878049899a52a57be670674cb23d8e90721f90a4d2fa3802cb35762680fd800ecd7551dc18eb899138e3c943d7e503b6
|
5689811a183c61a50f98f4babebc2837878049899a52a57be670674cb23d8e90721f90a4d2fa3802cb35762680fd800ecd7551dc18eb899138e3c943d7e503b6
|
||||||
@ -297,8 +300,8 @@ fffffffffffffffffdfffffffeffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
|||||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffff0c6ad98892f1d411a65f0040963251e50000000000000000000000007059
|
ffffffffffffffffffffffffffffffff52006f006f007400200045006e00740072007900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000016000500ffffffffffffffffffffffff0c6ad98892f1d411a65f0040963251e50000000000000000000000001066
|
||||||
a7180533d301feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
bf7abb41d301feffffff00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff00000000000000000000000000000000000000000000000000000000
|
||||||
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff0000000000000000000000000000000000000000000000000000
|
||||||
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000ffffffffffffffffffffffff000000000000000000000000000000000000000000000000
|
||||||
0000000000000000000000000000000000000000000000000105000000000000}}
|
0000000000000000000000000000000000000000000000000105000000000000}}
|
@ -480,7 +480,14 @@ namespace SpriteLibrary
|
|||||||
//If we are dragging, process the dragging
|
//If we are dragging, process the dragging
|
||||||
if (WeAreDragging)
|
if (WeAreDragging)
|
||||||
{
|
{
|
||||||
ChosenArea = AreaFromGridPoints(DragStart, e.Location);
|
Image NewImage = myDatabase.GetImageFromName(cbStartingImage.SelectedItem.ToString(), true);
|
||||||
|
Rectangle tRec = AreaFromGridPoints(DragStart, e.Location);
|
||||||
|
if (tRec.Width > NewImage.Width)
|
||||||
|
tRec = new Rectangle(tRec.Location.X, tRec.Location.Y, NewImage.Width, tRec.Height);
|
||||||
|
if (tRec.Height > NewImage.Height)
|
||||||
|
tRec = new Rectangle(tRec.Location.X, tRec.Location.Y, tRec.Width, NewImage.Height);
|
||||||
|
ChosenArea = tRec;
|
||||||
|
|
||||||
UpdateChosenAreaLabel();
|
UpdateChosenAreaLabel();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -497,7 +504,13 @@ namespace SpriteLibrary
|
|||||||
//When the mouse goes up, stop dragging and update
|
//When the mouse goes up, stop dragging and update
|
||||||
if(WeAreDragging)
|
if(WeAreDragging)
|
||||||
{
|
{
|
||||||
ChosenArea = AreaFromGridPoints(DragStart, e.Location);
|
Image NewImage = myDatabase.GetImageFromName(cbStartingImage.SelectedItem.ToString(), true);
|
||||||
|
Rectangle tRec = AreaFromGridPoints(DragStart, e.Location);
|
||||||
|
if (tRec.Width > NewImage.Width)
|
||||||
|
tRec = new Rectangle(tRec.Location.X, tRec.Location.Y, NewImage.Width, tRec.Height);
|
||||||
|
if (tRec.Height > NewImage.Height)
|
||||||
|
tRec = new Rectangle(tRec.Location.X, tRec.Location.Y, tRec.Width, NewImage.Height);
|
||||||
|
ChosenArea = tRec;
|
||||||
UpdateChosenAreaLabel();
|
UpdateChosenAreaLabel();
|
||||||
}
|
}
|
||||||
WeAreDragging = false;
|
WeAreDragging = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user