use prompt for saving when moving around
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005c35761c
commit
6e2661a648
@ -410,6 +410,21 @@ namespace SpriteLibrary
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UpdateMenu();
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UpdateMenu();
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}
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}
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/// <summary>
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/// Prompt to apply changes. We return true if we continue, or false if we canceled out.
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/// </summary>
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/// <returns></returns>
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bool PromptToApplyChangesAndContinue()
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{
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if(ValuesDifferFromData())
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{
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DialogResult Answer = MessageBox.Show("You have unsaved Changes. Would you like to save them before proceeding?","Save?",MessageBoxButtons.YesNoCancel);
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if (Answer == DialogResult.Yes) ApplyChanges();
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if (Answer == DialogResult.Cancel) return false;
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}
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return true;
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}
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private void btnApply_Click(object sender, EventArgs e)
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private void btnApply_Click(object sender, EventArgs e)
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{
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{
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ApplyChanges();
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ApplyChanges();
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@ -433,63 +448,77 @@ namespace SpriteLibrary
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private void btnFwd_Click(object sender, EventArgs e)
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private void btnFwd_Click(object sender, EventArgs e)
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{
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{
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if (SpriteInformation.Count == 0) return; //nothing to do
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if (PromptToApplyChangesAndContinue())
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CurrentSIIndex++;
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{
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if (CurrentSIIndex >= SpriteInformation.Count) CurrentSIIndex = 0;
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if (SpriteInformation.Count == 0) return; //nothing to do
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if (TempInformation == null) TempInformation = new SpriteInfo();
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CurrentSIIndex++;
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WeHaveNewItem();
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if (CurrentSIIndex >= SpriteInformation.Count) CurrentSIIndex = 0;
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if (TempInformation == null) TempInformation = new SpriteInfo();
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WeHaveNewItem();
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}
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}
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}
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private void btnBack_Click(object sender, EventArgs e)
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private void btnBack_Click(object sender, EventArgs e)
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{
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{
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if (SpriteInformation.Count == 0) return; //nothing to do
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if (PromptToApplyChangesAndContinue())
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CurrentSIIndex--;
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{
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if (CurrentSIIndex < 0) CurrentSIIndex = SpriteInformation.Count - 1;
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if (SpriteInformation.Count == 0) return; //nothing to do
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if (TempInformation == null) TempInformation = new SpriteInfo();
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CurrentSIIndex--;
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WeHaveNewItem();
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if (CurrentSIIndex < 0) CurrentSIIndex = SpriteInformation.Count - 1;
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if (TempInformation == null) TempInformation = new SpriteInfo();
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WeHaveNewItem();
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}
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}
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}
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private void btnNewSprite_Click(object sender, EventArgs e)
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private void btnNewSprite_Click(object sender, EventArgs e)
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{
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{
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TempInformation = null;
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if (PromptToApplyChangesAndContinue())
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CurrentSIIndex = -1;
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{
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TempInformation = null;
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CurrentSIIndex = -1;
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SetUpEmptyInfo();
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SetUpEmptyInfo();
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SpriteInformationToForm();
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SpriteInformationToForm();
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UpdateMenu();
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UpdateMenu();
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}
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}
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}
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private void btnNewAnimation_Click(object sender, EventArgs e)
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private void btnNewAnimation_Click(object sender, EventArgs e)
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{
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{
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ApplyChanges();
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if (PromptToApplyChangesAndContinue())
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AnimationInfo AI = TempInformation.Animations[CurrentSIAnimation].Clone();
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{
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TempInformation.Animations.Add(AI);
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AnimationInfo AI = TempInformation.Animations[CurrentSIAnimation].Clone();
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CurrentSIAnimation++;
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TempInformation.Animations.Add(AI);
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SpriteInformationToForm();
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CurrentSIAnimation++;
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UpdateMenu();
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SpriteInformationToForm();
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UpdateMenu();
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}
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}
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}
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private void btnAnimBack_Click(object sender, EventArgs e)
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private void btnAnimBack_Click(object sender, EventArgs e)
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{
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{
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ApplyChanges();
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if (PromptToApplyChangesAndContinue())
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CurrentSIAnimation--;
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{
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if (CurrentSIAnimation < 0)
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CurrentSIAnimation--;
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CurrentSIAnimation = TempInformation.Animations.Count - 1;
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if (CurrentSIAnimation < 0)
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CurrentSIAnimation = TempInformation.Animations.Count - 1;
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SpriteInformationToForm();
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SpriteInformationToForm();
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UpdateMenu();
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UpdateMenu();
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}
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}
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}
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private void btnAnimFwd_Click(object sender, EventArgs e)
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private void btnAnimFwd_Click(object sender, EventArgs e)
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{
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{
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ApplyChanges();
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if (PromptToApplyChangesAndContinue())
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CurrentSIAnimation++;
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{
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if (CurrentSIAnimation >=TempInformation.Animations.Count)
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CurrentSIAnimation++;
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CurrentSIAnimation = 0;
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if (CurrentSIAnimation >= TempInformation.Animations.Count)
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CurrentSIAnimation = 0;
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SpriteInformationToForm();
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UpdateMenu();
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SpriteInformationToForm();
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UpdateMenu();
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}
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}
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}
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private void btnPreview_Click(object sender, EventArgs e)
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private void btnPreview_Click(object sender, EventArgs e)
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