Get new animation working
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SpriteLibrary/SpriteEntryForm.Designer.cs
generated
1
SpriteLibrary/SpriteEntryForm.Designer.cs
generated
@ -392,6 +392,7 @@
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this.btnNewAnimation.TabIndex = 21;
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this.btnNewAnimation.Text = "New Anim";
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this.btnNewAnimation.UseVisualStyleBackColor = true;
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this.btnNewAnimation.Click += new System.EventHandler(this.btnNewAnimation_Click);
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//
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// pbPreview
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//
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@ -325,7 +325,7 @@ namespace SpriteLibrary
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}
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private void btnApply_Click(object sender, EventArgs e)
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void ApplyChanges()
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{
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FormToSpriteInformation();
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if (CurrentSIIndex > 0 && CurrentSIIndex < SpriteInformation.Count)
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@ -340,6 +340,11 @@ namespace SpriteLibrary
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UpdateMenu();
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}
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private void btnApply_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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}
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private void WeHaveNewItem()
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{
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TempInformation.CopyFrom(SpriteInformation[CurrentSIIndex]);
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@ -383,5 +388,15 @@ namespace SpriteLibrary
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SpriteInformationToForm();
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UpdateMenu();
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}
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private void btnNewAnimation_Click(object sender, EventArgs e)
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{
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ApplyChanges();
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AnimationInfo AI = TempInformation.Animations[CurrentSIAnimation].Clone();
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TempInformation.Animations.Add(AI);
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CurrentSIAnimation++;
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SpriteInformationToForm();
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UpdateMenu();
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}
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}
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}
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