Debug Item entry and forward / back buttons

This commit is contained in:
Tim Young 2017-09-18 08:40:18 -05:00
parent 8e502e3b1e
commit 273c381389
2 changed files with 10 additions and 5 deletions

View File

@ -328,6 +328,7 @@ namespace SpriteLibrary
} }
else else
{ {
string Try = SpriteDatabase.WriteToXMLString<SpriteInfo>(TempInformation);
SpriteInformation.Add(TempInformation); SpriteInformation.Add(TempInformation);
CurrentSIIndex = SpriteInformation.IndexOf(TempInformation); CurrentSIIndex = SpriteInformation.IndexOf(TempInformation);
} }
@ -339,6 +340,8 @@ namespace SpriteLibrary
if (SpriteInformation.Count == 0) return; //nothing to do if (SpriteInformation.Count == 0) return; //nothing to do
CurrentSIIndex++; CurrentSIIndex++;
if (CurrentSIIndex >= SpriteInformation.Count) CurrentSIIndex = 0; if (CurrentSIIndex >= SpriteInformation.Count) CurrentSIIndex = 0;
if (TempInformation == null) TempInformation = new SpriteInfo();
TempInformation.CopyFrom(SpriteInformation[CurrentSIIndex]);
SpriteInformationToForm(); SpriteInformationToForm();
UpdateMenu(); UpdateMenu();
} }
@ -348,6 +351,8 @@ namespace SpriteLibrary
if (SpriteInformation.Count == 0) return; //nothing to do if (SpriteInformation.Count == 0) return; //nothing to do
CurrentSIIndex--; CurrentSIIndex--;
if (CurrentSIIndex < 0) CurrentSIIndex = SpriteInformation.Count - 1; if (CurrentSIIndex < 0) CurrentSIIndex = SpriteInformation.Count - 1;
if (TempInformation == null) TempInformation = new SpriteInfo();
TempInformation.CopyFrom(SpriteInformation[CurrentSIIndex]);
SpriteInformationToForm(); SpriteInformationToForm();
UpdateMenu(); UpdateMenu();
} }

View File

@ -9,8 +9,8 @@ using System.Resources;
namespace SpriteLibrary namespace SpriteLibrary
{ {
internal enum AnimationType { SpriteDefinition=0, Rotation=1, Mirror=2 } public enum AnimationType { SpriteDefinition=0, Rotation=1, Mirror=2 }
internal class AnimationInfo public class AnimationInfo
{ {
public AnimationType FieldsToUse = AnimationType.SpriteDefinition; public AnimationType FieldsToUse = AnimationType.SpriteDefinition;
public int AnimationToUse = 0; public int AnimationToUse = 0;
@ -36,9 +36,9 @@ namespace SpriteLibrary
public class SpriteInfo public class SpriteInfo
{ {
internal string SpriteName = ""; public string SpriteName = "";
internal int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size public int ViewPercent = 100; //The percent size of the sprite. 100 is full. 50 is half-size
internal List<AnimationInfo> Animations = new List<AnimationInfo>(); public List<AnimationInfo> Animations = new List<AnimationInfo>();
/// <summary> /// <summary>
/// A generic cloning method that works when everything is public /// A generic cloning method that works when everything is public